infolog.txt (30,269 bytes)
2012-03-13 14:27
Using configuration source: "/home/spring/.springrc"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 2.6.32.25-111120 #5 SMP Sun Nov 20 02:25:30 CET 2011 i686
OS: 32bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 87.0
Build date/time: Mar 6 2012 01:40:28
Build environment: boost-104800, GNU libstdc++ version 20120120
Compiler: gcc-4.6.2
Using read-write data directory: /home/spring/.spring/
Using read-only data directory: /home/spring/spring/content/
Using read-only data directory: /home/spring/spring/content-pool/
Using read-only data directory: /home/spring/spring/content-test/
Using read-only data directory: /home/spring/spring/spring/install-87.0-RelWithDebInfo/share/games/spring/
Scanning: /home/spring/spring/spring/install-87.0-RelWithDebInfo/share/games/spring/base
Scanning: /home/spring/spring/content-test/maps
Scanning: /home/spring/spring/content-test/mods
Scanning: /home/spring/spring/content-pool/packages
Scanning: /home/spring/spring/content/maps
Scanning: /home/spring/spring/content/mods
Supported Video modes: 1680x1050, 1440x900, 1400x1050, 1360x768, 1280x1024, 1280x960, 1152x864, 1024x768, 960x600, 960x540, 840x525, 832x624, 800x600, 720x450, 720x400, 700x525, 680x384, 640x480, 640x400, 640x350, 512x384, 400x300, 320x240, 320x175
Video mode set to 1680x1004/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 3.3.0 NVIDIA 290.10
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce 9800 GT/PCI/SSE2/3DNOW!
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 512MB, available 314MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 2
[f=0000000] CPU affinity not set
[f=0000000] Video mode set to 1680x1002/32bit (windowed)
[f=0000000] Video mode set to 1680x1004/32bit (windowed)
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] PortAudio Default
[f=0000000] [Sound] No Output
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 22 ms
[f=0000000] Using map: Comet Catcher Redux
[f=0000000] Using game: Zero-K v1.0.3.2
[f=0000000] Using game archive: 949e6abdfaf1f6d1a11224d7de93f1d6.sdp
[f=0000000] recording demo: demos/20120313_142223_Comet Catcher Redux_87.sdf
[f=0000000] PreGame::GameDataReceived: 86 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Modular Comms error: Comm data entry in modoption is empty or in invalid format
[f=0000000] Processing comm: stresstest1
[f=0000000] Processing comm: stresstest2
[f=0000000] Processing comm: stresstest3
[f=0000000] Processing comm: stresstest4
[f=0000000] Processing comm: test_c4_rocket
[f=0000000] Processing comm: test_c4_aa
[f=0000000] Processing comm: test_c4_gauss
[f=0000000] Processing comm: test_c4_arty
[f=0000000] Processing comm: test_c4_hmg
[f=0000000] Processing comm: test_c4_shotty
[f=0000000] Processing comm: test_c4_partbeam
[f=0000000] Processing comm: test_c4_lightning
[f=0000000] Processing comm: test_c4_flame
[f=0000000] Processing comm: test_a4_rocket
[f=0000000] Processing comm: test_a4_aa
[f=0000000] Processing comm: test_a4_gauss
[f=0000000] Processing comm: test_a4_arty
[f=0000000] Processing comm: test_a4_hmg
[f=0000000] Processing comm: test_a4_shotty
[f=0000000] Processing comm: test_a4_partbeam
[f=0000000] Processing comm: test_a4_lightning
[f=0000000] Processing comm: test_a4_flame
[f=0000000] Processing comm: test_s4_rocket
[f=0000000] Processing comm: test_s4_aa
[f=0000000] Processing comm: test_s4_gauss
[f=0000000] Processing comm: test_s4_arty
[f=0000000] Processing comm: test_s4_hmg
[f=0000000] Processing comm: test_s4_shotty
[f=0000000] Processing comm: test_s4_partbeam
[f=0000000] Processing comm: test_s4_lightning
[f=0000000] Processing comm: test_s4_flame
[f=0000000] Processing comm: test_r4_rocket
[f=0000000] Processing comm: test_r4_aa
[f=0000000] Processing comm: test_r4_gauss
[f=0000000] Processing comm: test_r4_arty
[f=0000000] Processing comm: test_r4_hmg
[f=0000000] Processing comm: test_r4_shotty
[f=0000000] Processing comm: test_r4_partbeam
[f=0000000] Processing comm: test_r4_lightning
[f=0000000] Processing comm: test_r4_flame
[f=0000000] Processing comm: test_c1_rocket
[f=0000000] Processing comm: test_c1_aa
[f=0000000] Processing comm: test_c1_gauss
[f=0000000] Processing comm: test_c1_arty
[f=0000000] Processing comm: test_c1_hmg
[f=0000000] Processing comm: test_c1_shotty
[f=0000000] Processing comm: test_c1_partbeam
[f=0000000] Processing comm: test_c1_lightning
[f=0000000] Processing comm: test_c1_flame
[f=0000000] Processing comm: test_a1_rocket
[f=0000000] Processing comm: test_a1_aa
[f=0000000] Processing comm: test_a1_gauss
[f=0000000] Processing comm: test_a1_arty
[f=0000000] Processing comm: test_a1_hmg
[f=0000000] Processing comm: test_a1_shotty
[f=0000000] Processing comm: test_a1_partbeam
[f=0000000] Processing comm: test_a1_lightning
[f=0000000] Processing comm: test_a1_flame
[f=0000000] Processing comm: test_s1_rocket
[f=0000000] Processing comm: test_s1_aa
[f=0000000] Processing comm: test_s1_gauss
[f=0000000] Processing comm: test_s1_arty
[f=0000000] Processing comm: test_s1_hmg
[f=0000000] Processing comm: test_s1_shotty
[f=0000000] Processing comm: test_s1_partbeam
[f=0000000] Processing comm: test_s1_lightning
[f=0000000] Processing comm: test_s1_flame
[f=0000000] Processing comm: test_r1_rocket
[f=0000000] Processing comm: test_r1_aa
[f=0000000] Processing comm: test_r1_gauss
[f=0000000] Processing comm: test_r1_arty
[f=0000000] Processing comm: test_r1_hmg
[f=0000000] Processing comm: test_r1_shotty
[f=0000000] Processing comm: test_r1_partbeam
[f=0000000] Processing comm: test_r1_lightning
[f=0000000] Processing comm: test_r1_flame
[f=0000000] Processing comm: test_cr1_rocket
[f=0000000] Processing comm: test_cr1_aa
[f=0000000] Processing comm: test_cr1_gauss
[f=0000000] Processing comm: test_cr1_arty
[f=0000000] Processing comm: test_cr1_hmg
[f=0000000] Processing comm: test_cr1_shotty
[f=0000000] Processing comm: test_cr1_partbeam
[f=0000000] Processing comm: test_cr1_lightning
[f=0000000] Processing comm: test_cr1_flame
[f=0000000] Processing comm: test_cr4_rocket
[f=0000000] Processing comm: test_cr4_aa
[f=0000000] Processing comm: test_cr4_gauss
[f=0000000] Processing comm: test_cr4_arty
[f=0000000] Processing comm: test_cr4_hmg
[f=0000000] Processing comm: test_cr4_shotty
[f=0000000] Processing comm: test_cr4_partbeam
[f=0000000] Processing comm: test_cr4_lightning
[f=0000000] Processing comm: test_cr4_flame
[f=0000000] Processing comm: comm_econ_cai
[f=0000000] Processing comm: comm_marksman_cai
[f=0000000] Processing comm: comm_hunter
[f=0000000] Processing comm: comm_guardian
[f=0000000] Processing comm: comm_riot
[f=0000000] Processing comm: comm_recon
[f=0000000] Processing comm: comm_marksman
[f=0000000] Processing comm: comm_marine
[f=0000000] Processing comm: comm_flamer
[f=0000000] Processing comm: comm_mission_tutorial1
[f=0000000] Processing comm: comm_stun_cai
[f=0000000] Processing comm: comm_rocketeer
[f=0000000] Processing comm: comm_riot_cai
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Loading all definitions: 0.304000
[f=0000000] Game::LoadDefs (GameData): 416 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound IncomingChat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 121 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 10 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (77 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 146 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 9
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 60799191
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] [Init] shadow rendering is disabled (config-value -1)
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 7 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Set ROAM mode to DisplayLists
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 87 ms
[f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loading unit script: scripts/amgeo.lua
[f=0000000] Loading unit script: scripts/amphaa.lua
[f=0000000] Loading unit script: scripts/amphassault.lua
[f=0000000] Loading unit script: scripts/amphcon.lua
[f=0000000] Loading unit script: scripts/amphfloater.lua
[f=0000000] Loading unit script: scripts/amphraider.lua
[f=0000000] Loading unit script: scripts/amphraider2.lua
[f=0000000] Loading unit script: scripts/amphraider3.lua
[f=0000000] Loading unit script: scripts/amphriot.lua
[f=0000000] Loading unit script: scripts/amphtele.lua
[f=0000000] Loading unit script: scripts/arm_spider.lua
[f=0000000] Loading unit script: scripts/arm_venom.lua
[f=0000000] Loading unit script: scripts/armaak.lua
[f=0000000] Loading unit script: scripts/armamd.lua
[f=0000000] Loading unit script: scripts/armanni.lua
[f=0000000] Loading unit script: scripts/armasp.lua
[f=0000000] Loading unit script: scripts/armcom.lua
[f=0000000] Loading unit script: scripts/armcomdgun.lua
[f=0000000] Loading unit script: scripts/armcrabe.lua
[f=0000000] Loading unit script: scripts/armcybr.lua
[f=0000000] Loading unit script: scripts/armjamt.lua
[f=0000000] Loading unit script: scripts/armnanotc.lua
[f=0000000] Loading unit script: scripts/armpt.lua
[f=0000000] Loading unit script: scripts/armpw.lua
[f=0000000] Loading unit script: scripts/armsolar.lua
[f=0000000] Loading unit script: scripts/armsptk.lua
[f=0000000] Loading unit script: scripts/armspy.lua
[f=0000000] Loading unit script: scripts/armstiletto_laser.lua
[f=0000000] Loading unit script: scripts/armtboat.lua
[f=0000000] Loading unit script: scripts/armwin.lua
[f=0000000] Loading unit script: scripts/assaultcruiser.lua
[f=0000000] Loading unit script: scripts/asteroid.lua
[f=0000000] Loading unit script: scripts/attackdrone.lua
[f=0000000] Loading unit script: scripts/blackdawn.lua
[f=0000000] Loading unit script: scripts/blastwing.lua
[f=0000000] Loading unit script: scripts/cafus.lua
[f=0000000] Loading unit script: scripts/capturecar.lua
[f=0000000] Loading unit script: scripts/carrydrone.lua
[f=0000000] Loading unit script: scripts/chicken_roc.lua
[f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
[f=0000000] Loading unit script: scripts/chickenlandqueen.lua
[f=0000000] Loading unit script: scripts/chickenwurm.lua
[f=0000000] Loading unit script: scripts/commsupport.lua
[f=0000000] Loading unit script: scripts/corcom_alt.lua
[f=0000000] Loading unit script: scripts/commrecon.lua
[f=0000000] Loading unit script: scripts/corbats.lua
[f=0000000] Loading unit script: scripts/corbhmth.lua
[f=0000000] Loading unit script: scripts/corcrash.lua
[f=0000000] Loading unit script: scripts/corcrw.lua
[f=0000000] Loading unit script: scripts/cordoom.lua
[f=0000000] Loading unit script: scripts/core_spectre.lua
[f=0000000] Loading unit script: scripts/corhurc2.lua
[f=0000000] Loading unit script: scripts/corjamt.lua
[f=0000000] Loading unit script: scripts/corroach.lua
[f=0000000] Loading unit script: scripts/corshad.lua
[f=0000000] Loading unit script: scripts/corsub.lua
[f=0000000] Loading unit script: scripts/corsumo.lua
[f=0000000] Loading unit script: scripts/corsy.lua
[f=0000000] Loading unit script: scripts/cortl.lua
[f=0000000] Loading unit script: scripts/corvamp.lua
[f=0000000] Loading unit script: scripts/cremcom.lua
[f=0000000] Loading unit script: scripts/destroyer.lua
[f=0000000] Loading unit script: scripts/cruisemissile.lua
[f=0000000] Loading unit script: scripts/factoryjump.lua
[f=0000000] Loading unit script: scripts/factoryplane.lua
[f=0000000] Loading unit script: scripts/factorytank.lua
[f=0000000] Loading unit script: scripts/nullscript.lua
[f=0000000] Loading unit script: scripts/firebug.lua
[f=0000000] Loading unit script: scripts/firewalker.lua
[f=0000000] Loading unit script: scripts/funnelweb.lua
[f=0000000] Loading unit script: scripts/geo.lua
[f=0000000] Loading unit script: scripts/logkoda.lua
[f=0000000] Loading unit script: scripts/missilesilo.lua
[f=0000000] Loading unit script: scripts/railgunturret.lua
[f=0000000] Loading unit script: scripts/raveparty.lua
[f=0000000] Loading unit script: scripts/scorpion.lua
[f=0000000] Loading unit script: scripts/screamer.lua
[f=0000000] Loading unit script: scripts/serpent.lua
[f=0000000] Loading unit script: scripts/shieldarty.lua
[f=0000000] Loading unit script: scripts/shieldfelon.lua
[f=0000000] Loading unit script: scripts/spideraa.lua
[f=0000000] Loading unit script: scripts/striderhub.lua
[f=0000000] Loading unit script: scripts/tele_beacon.lua
[f=0000000] Loading unit script: scripts/wolverine_mine.lua
[f=0000000] Loading unit script: scripts/zenith.lua
[f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Game Over initialized
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Avatars <api_avatars.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 4000
[f=0000000] Set UnitIconDist to 100
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Team Commander Ends <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] Loaded widget: ResetState <cmd_resetstate.lua>
[f=0000000] Mexmap detected - loading...
[f=0000000] mexmap imported from LuaUI/Configs/MetalMaps/comet catcher redux.springmexmap
[f=0000000] Loaded widget: Area Mex <cmd_area_mex.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Player ENABLE TTS
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Only Fighters Patrol <unit_only_fighters_patrol.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] false
[f=0000000] Loaded widget: AnimatorGUI <dbg_animator.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] 850
[f=0000000] 330
[f=0000000] 400
[f=0000000] 200
[f=0000000] 880
[f=0000000] 450
[f=0000000] 1500
[f=0000000] 1400
[f=0000000] 450
[f=0000000] 10000
[f=0000000] 450
[f=0000000] 1100
[f=0000000] 10000
[f=0000000] 800
[f=0000000] 300
[f=0000000] 290
[f=0000000] 600
[f=0000000] 550
[f=0000000] 260
[f=0000000] 1500
[f=0000000] 8000
[f=0000000] 10000
[f=0000000] 500
[f=0000000] 250
[f=0000000] 550
[f=0000000] 180
[f=0000000] 330
[f=0000000] 400
[f=0000000] 2250
[f=0000000] 550
[f=0000000] 2400
[f=0000000] 250
[f=0000000] 1000
[f=0000000] 100
[f=0000000] 500
[f=0000000] 600
[f=0000000] nil
[f=0000000] 350
[f=0000000] 500
[f=0000000] 2000
[f=0000000] 500
[f=0000000] 2000
[f=0000000] 350
[f=0000000] 500
[f=0000000] 400
[f=0000000] 500
[f=0000000] 600
[f=0000000] 600
[f=0000000] 600
[f=0000000] 300
[f=0000000] 400
[f=0000000] 200
[f=0000000] 800
[f=0000000] 880
[f=0000000] 550
[f=0000000] 500
[f=0000000] 750
[f=0000000] 750
[f=0000000] 250
[f=0000000] 1500
[f=0000000] 425
[f=0000000] 400
[f=0000000] 750
[f=0000000] 750
[f=0000000] 750
[f=0000000] 750
[f=0000000] 850
[f=0000000] 400
[f=0000000] 750
[f=0000000] 500
[f=0000000] 2000
[f=0000000] 500
[f=0000000] 500
[f=0000000] 800
[f=0000000] nil
[f=0000000] 750
[f=0000000] 230
[f=0000000] 330
[f=0000000] 545
[f=0000000] 1200
[f=0000000] 500
[f=0000000] 800
[f=0000000] 800
[f=0000000] 230
[f=0000000] 255
[f=0000000] 400
[f=0000000] 2000
[f=0000000] nil
[f=0000000] 800
[f=0000000] 170
[f=0000000] 5
[f=0000000] 200
[f=0000000] 800
[f=0000000] 800
[f=0000000] 330
[f=0000000] 1200
[f=0000000] 750
[f=0000000] 400
[f=0000000] 320
[f=0000000] 2400
[f=0000000] 1720
[f=0000000] 1400
[f=0000000] 130
[f=0000000] 300
[f=0000000] 880
[f=0000000] 2200
[f=0000000] 260
[f=0000000] 1400
[f=0000000] 900
[f=0000000] 1200
[f=0000000] 200
[f=0000000] 400
[f=0000000] 2400
[f=0000000] 1100
[f=0000000] 500
[f=0000000] 450
[f=0000000] 1600
[f=0000000] 1200
[f=0000000] 7000
[f=0000000] 450
[f=0000000] 250
[f=0000000] 1200
[f=0000000] 400
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 374.1657409668
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 374.1657409668
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 357.77087402344
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 850
[f=0000000] 389.87176513672
[f=0000000] 800
[f=0000000] 350
[f=0000000] 550
[f=0000000] 600
[f=0000000] 400
[f=0000000] 545
[f=0000000] 350
[f=0000000] 880
[f=0000000] 230
[f=0000000] 420
[f=0000000] 1500
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Prospector <gui_prospector.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: Stuck Keys <dbg_stuckkeys.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Chat v0.442 <gui_chili_chat.lua>
[f=0000000] Loaded widget: Chili Crude Player List v1.31 <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Error: Segmentation fault (SIGSEGV) in spring 87.0
[f=0000000] Error: Stacktrace:
[f=0000000] Error: <0> [0xb78a4400]
[f=0000000] Error: <1> /home/spring/spring/spring/spring-git/rts/Map/SMF/SMFGroundDrawer.cpp:306
[f=0000000] Error: <2> /home/spring/spring/spring/spring-git/rts/Rendering/Env/SkyLight.cpp:66
[f=0000000] Error: <3> /home/spring/spring/spring/spring-git/rts/Game/Game.cpp:990
[f=0000000] Error: <4> /home/spring/spring/spring/spring-git/rts/Game/Game.cpp:1079
[f=0000000] Error: <5> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:932
[f=0000000] Error: <6> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:1008
[f=0000000] Error: <7> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:51
[f=0000000] Error: <8> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:65
[f=0000000] Error: <9> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:93