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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000299 | Spring engine | General | public | 2006-09-19 22:09 | 2007-04-04 22:22 | ||||
Reporter | rattle | ||||||||
Assigned To | tvo | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000299: [patch] Teamcolours flip randomly around when using s3o projectiles with team colours. | ||||||||
Description | Situation 1: two s3o units battling each other When two units, using weapons with s3o models which have team colour on it, shoot each other the team colour parts on the projectiles switch randomly around to either one team colour or the other. Situation 2: two 3do units battling each other and no other s3o belonging to a team are in the game Instead of switching colours none are drawn at all. The same happens when you are in first person mode to the unit model in the lower left. Team colours switch around regularly. | ||||||||
Additional Information | Mod I've used is my own project. To reproduce this run spring with two s3o units and have them shoot s3o projectiles with team colour textures at each other. Happens in .72 and the current svn build. I included a missile model I made with team colour on the texture for testing purposes. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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FLOZi (reporter) 2007-03-21 17:54 Last edited: 2007-03-22 23:08 |
They shouldn't switch randomnly at all - they should all use team 0 colour according to the code. Attached diff should fix situation 1 so that weapons use the teamcolour of their owner. Tested and it works for s3o. Not sure about 3do and situation 2. Edit: Actually upon further testing it doesn't fix it. I'll take another look. |
P3374H (reporter) 2007-03-22 00:55 |
Similar oddities occur in FPS mode with s3os. |
FLOZi (reporter) 2007-03-22 03:54 Last edited: 2007-03-22 03:58 |
FPSTeamColourFix.diff is a (single line) patch to fix that too :) - atleast with s3os. I haven't been able to replicate the issue with 3dos anyway, so hopefully they are not an issue. |
FLOZi (reporter) 2007-03-22 23:55 |
New patch WeaponTeamColourFix2.diff *does* fix it. The original patch (WeaponTeamColourFix.diff) can be ignored. |
tvo (reporter) 2007-04-04 22:22 |
Committed, r3544. It seems the one liner had already been committed (by ILMTitan?). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-09-19 22:09 | rattle | New Issue | |
2006-09-19 22:09 | rattle | File Added: deathhand.zip | |
2007-03-21 17:54 | FLOZi | Note Added: 0000804 | |
2007-03-21 17:55 | FLOZi | File Added: WeaponTeamColourFix.diff | |
2007-03-22 00:55 | P3374H | Note Added: 0000806 | |
2007-03-22 03:54 | FLOZi | File Added: FPSTeamColourFix.diff | |
2007-03-22 03:54 | FLOZi | Note Added: 0000808 | |
2007-03-22 03:55 | FLOZi | Note Edited: 0000808 | |
2007-03-22 03:58 | FLOZi | Note Edited: 0000808 | |
2007-03-22 23:08 | FLOZi | Note Edited: 0000804 | |
2007-03-22 23:54 | FLOZi | File Added: WeaponTeamColourFix2.diff | |
2007-03-22 23:55 | FLOZi | Note Added: 0000810 | |
2007-03-25 13:24 | tvo | Summary | Teamcolours flip randomly around when using s3o projectiles with team colours. => [patch] Teamcolours flip randomly around when using s3o projectiles with team colours. |
2007-04-04 22:21 | tvo | Status | new => assigned |
2007-04-04 22:21 | tvo | Assigned To | => tvo |
2007-04-04 22:22 | tvo | Status | assigned => resolved |
2007-04-04 22:22 | tvo | Resolution | open => fixed |
2007-04-04 22:22 | tvo | Note Added: 0000863 |