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IDProjectCategoryView StatusLast Update
0002974Spring engineGfx driver issuespublic2012-10-08 02:56
Reporterdfreeman 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionwon't fix 
Product Version85.0 
Target VersionFixed in Version 
Summary0002974: Spring sometimes fails to launch
DescriptionSpring 85.0, compiled from source, single-threaded, on openSUSE 12.1 x86-64 with latest packages and latest NVIDIA drivers. This is a new machine so I can't say which versions of Spring this applies to.

When I launch a single-player game from the latest SpringLobby, about one time in two nothing will happen. But, ps shows that Spring is running, and a second attempt fails with a message that Spring is already running.

I can kill it, but nothing happens. I have to kill -9.

If I then run spring ~/.spring/script.txt , it will succeed in launching the game. Or I can try again through the lobby with a one in two chance of it working.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (35,101 bytes) 2012-02-28 15:17 -
    Available log sections: Font, VFS, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 85.0
    Build date/time: Feb 22 2012 14:39:18
    Build environment: boost-104601, GNU libstdc++ version 20111026
    Compiler: gcc-4.6.2
    Using read-write data directory: /home/dfreeman/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/dfreeman/.spring/maps
    Scanning: /home/dfreeman/.spring/games
    Scanning: /home/dfreeman/.spring/mods
    Supported Video modes: 1920400x300, 360x200, 320x240, 320x200, 320x175
    Video mode set to 1920x1200/32bit
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   4.2.0 NVIDIA 290.10
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 560/PCI/SSE2
    [f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 653MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    [f=0000000] Joysticks found: 0
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/dfreeman/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 4 ms
    [f=0000000] Using map: Tangerine
    [f=0000000] Using game: Balanced Annihilation V7.63
    [f=0000000] Using game archive: ba763.sdz
    [f=0000000] recording demo: demos/20120229_011339_Tangerine_85.sdf
    [f=0000000] PreGame::GameDataReceived: 58 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               PulseAudio Default
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]               No Output
    [f=0000000] [Sound]   Device:     PulseAudio Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Loading Radar Icons
    Using configuration source: ""/home/dfreeman/.springrc""
    Error: FileConfigSource: Error: Could not write to config file ""/home/dfreeman/.springrc""
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.1.9-1.4-desktop #1 SMP PREEMPT Fri Jan 27 08:55:10 UTC 2012 (efb5ff4) x86_64
    OS: 64bit native mode
    [Watchdog] Installed (timeout: 10sec)
    Available log sections: Font, VFS, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 85.0
    Build date/time: Feb 22 2012 14:39:18
    Build environment: boost-104601, GNU libstdc++ version 20111026
    Compiler: gcc-4.6.2
    Using read-write data directory: /home/dfreeman/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/dfreeman/.spring/maps
    Scanning: /home/dfreeman/.spring/games
    Scanning: /home/dfreeman/.spring/mods
    Supported Video modes: 1920400x300, 360x200, 320x240, 320x200, 320x175
    Video mode set to 1920x1200/32bit
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   4.2.0 NVIDIA 290.10
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 560/PCI/SSE2
    [f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 653MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/dfreeman/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 4 ms
    [f=0000000] Using map: Tangerine
    [f=0000000] Using game: Balanced Annihilation V7.63
    [f=0000000] Using game archive: ba763.sdz
    [f=0000000] recording demo: demos/20120229_011339_Tangerine_85.sdf
    [f=0000000] PreGame::GameDataReceived: 58 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               PulseAudio Default
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]               No Output
    [f=0000000] [Sound]   Device:     PulseAudio Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.083000
    [f=0000000] Game::LoadDefs (GameData): 112 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] Loading all definitions:  0.083000
    [f=0000000] Game::LoadDefs (GameData): 112 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (115 MB)
    [f=0000000] Loading Map (115 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 128 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 128 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: f241788c
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] [CPathManager] pathing data checksum: f241788c
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 36 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Game::LoadInterface (Camera&Mouse): 36 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.[f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: cmd_no_duplicate_orders.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_point_tracker.lua  (duplicate name)
    [f=0000000] Failed to load: unit_com_counter.lua  (duplicate name)
    [f=0000000] Failed to load: unit_comm_nametags.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostradar.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostsite.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from user:  Commander Name Tags1.0  <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from user:  D-Gun unstall       <unit_dgun_unstall.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from user:  ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from user:  Auto Skirm          <unit_auto_skirm.lua> ...
    [f=0000000] Loading widget from user:  DCIcon              <dbg_dcicon.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from user:  Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from user:  Auto Swarm          <unit_auto_swarm.lua> ...
    [f=0000000] Loading widget from user:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from user:  SmartNanos          <unit_smart_nanos.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: cmd_no_duplicate_orders.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_point_tracker.lua  (duplicate name)
    [f=0000000] Failed to load: unit_com_counter.lua  (duplicate name)
    [f=0000000] Failed to load: unit_comm_nametags.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostradar.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostsite.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from user:  Commander Name Tags1.0  <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from user:  D-Gun unstall       <unit_dgun_unstall.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from user:  ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from user:  Auto Skirm          <unit_auto_skirm.lua> ...
    [f=0000000] Loading widget from user:  DCIcon              <dbg_dcicon.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from user:  Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from user:  Auto Swarm          <unit_auto_swarm.lua> ...
    [f=0000000] Loading widget from user:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from user:  SmartNanos          <unit_smart_nanos.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] Loading widget [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from user:  Nuke Button         <gui_nukeButton.lua> ...
    [f=0000000] Loading widget from user:  Ghost Site          <unit_ghostSite.lua> ...
    [f=0000000] Loading widget from user:  Ghost Radar         <unit_ghostRadar.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker (BA)    <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  DT                  <gui_dt.lua> ...
    [f=0000000] Loading widget from user:  Comm Marker         <gui_comm_marker.lua> ...
    [f=0000000] Loading widget from user:  Mobile Anti Marker  <gui_mobile_anti_marker.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_bomber_control.lua"]:84: 'for' limit must be a number
    [f=0000000] Removed widget: Bomber control
    [f=0000000] Loading widget from user:  CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   TeamPlatter         <gui_team_platter.lua> ...
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from user:  Nuke Button         <gui_nukeButton.lua> ...
    [f=0000000] Loading widget from user:  Ghost Site          <unit_ghostSite.lua> ...
    [f=0000000] Loading widget from user:  Ghost Radar         <unit_ghostRadar.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker (BA)    <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  DT                  <gui_dt.lua> ...
    [f=0000000] Loading widget from user:  Comm Marker         <gui_comm_marker.lua> ...
    [f=0000000] Loading widget from user:  Mobile Anti Marker  <gui_mobile_anti_marker.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_bomber_control.lua"]:84: 'for' limit must be a number
    [f=0000000] Removed widget: Bomber control
    [f=0000000] Loading widget from user:  CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   TeamPlatter         <gui_team_platter.lua> ...
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from Player
    [f=0000000]  -> Version: 85.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player Player finished loading and is now ingame
    [f=0000000] User exited
    [f=0000000] Connection attempt from Player
    [f=0000000]  -> Version: 85.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player Player finished loading and is now ingame
    [f=0000000] User exited
    [f=0000000] Error: Segmentation fault (SIGSEGV) in spring 85.0
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error:   <0> /lib64/libc.so.6(+0x34e10) [0x7fc88acc9e10]
    [f=0000000] Error:   <1> /opt/spring_85.0/rts/Lua/LuaShaders.cpp:85
    [f=0000000] Error:   <2> /opt/spring_85.0/rts/Lua/LuaHandle.h:480
    [f=0000000] Error:   <3> /opt/spring_85.0/rts/Lua/LuaParser.cpp:161
    [f=0000000] Error:   <4> /usr/include/c++/4.6/bits/stl_iterator.h:742
    [f=0000000] Error:   <5> /opt/spring_85.0/rts/Sim/Misc/Team.cpp:214
    [f=0000000] Error:   <6> /opt/spring_85.0/rts/Game/Game.cpp:352
    [f=0000000] Error:   <7> /opt/spring_85.0/rts/Game/Game.cpp:440
    [f=0000000] Error:   <8> /opt/spring_85.0/rts/Game/UI/KeyBindings.cpp:759
    [f=0000000] Error:   <9> /usr/include/c++/4.6/bits/basic_string.h:235
    
    txt file icon infolog.txt (35,101 bytes) 2012-02-28 15:17 +

-Relationships
+Relationships

-Notes

~0008353

abma (administrator)

Last edited: 2012-02-28 00:15

are you using a 3d/gpu accelerated desktop?

if so, please try without a desktop without acceleration. for example, compiz was known to fail for some time... (current version seems to work stable here).

also, ~/.spring/infolog.txt would be really useful, please attach it.

~0008354

abma (administrator)

(changed to minor, because it is very likely a problem with a Compositing window manager / gfx related)

~0008358

dfreeman (reporter)

I just ran Spring several times from the lobby. Fail, Succeed, Fail, Succeed, Fail, Fail, Succeed.

Infolog had zero size during a frozen launch, and after a kill -9. I attached the log after the final run which succeeded, in case it is useful.

I'm not sure if my desktop is accelerated - this is my first time on this version of SUSE, and I don't even know how to check. Compiz is not installed, and I searched for "xgl" in my package manager and don't have any of the hits installed. If you can tell me where to check if I have an accelerated desktop I will - I'm running KDE 4.7.2 release 5.

I've just looked at the KDE control panel, and saw that it was compositing through OpenGL. I switched it to "XRender", applied, and was told that some desktop effects could not be enabled. I suppose that means I succeeded. Sadly the startup bug remains. Is there a way to list the number of processes currently using OpenGL?

The fact that I have been using GL desktop effects suggests that I have Xgl enabled in Xorg. Perhaps this is always using OpenGL regardless of whether anything is being rendered by any applications. Has anyone else been testing the latest Xorg?

Here is my "Xorg -version" output:

--------8<--------8<--------8<--------8<--------

X.Org X Server 1.10.4
Release Date: 2011-08-19
X Protocol Version 11, Revision 0
Build Operating System: openSUSE SUSE LINUX
Current Operating System: Linux host.domain 3.1.9-1.4-desktop #1 SMP PREEMPT Fri Jan 27 08:55:10 UTC 2012 (efb5ff4) x86_64
Kernel command line: root=/dev/system/root resume=/dev/system/swap splash=silent quiet vga=0x346
Build Date: 10 November 2011 03:34:36PM
 
Current version of pixman: 0.24.0
        Before reporting problems, check http://wiki.x.org
        to make sure that you have the latest version.

~0008360

abma (administrator)

does it work, when you run spring from console?

~0008362

dfreeman (reporter)

It works from the console 100% of the times that I have tried it.

~0008364

abma (administrator)

Last edited: 2012-02-28 19:20

are you sure, that spring even gets started? maybe its a springlobby bug?

which version of the lobby do you use?

did you try windowed mode?

~0008373

dfreeman (reporter)

As I have said, the lobby won't allow me to launch a second time, and I have to "kill -9" the existing Spring process before it can try again.

I don't know if it's a SpringLobby bug, but the executable gets started. I am using version 0.141 compiled from GIT source.

I just tried windowed mode. It started 0% of the time from the lobby, 100% of the time from the console. (I had to change the resolution to a smaller value than the screen size, as otherwise it appears to run fullscreen regardless.)

Then I changed to full-screen with a low resolution, and upon exiting the game I was left with a desktop at the wrong resolution :/ Happily, running it at the normal resolution fixed it.

One observation that I make is that Spring appears to segfault on close fairly frequently, perhaps all of the time. But I just ran it under GDB to get a decent stack-trace, and it decided at that moment that it doesn't want to segfault any more.

I am copying this stack trace from the console output that was generated by a Spring instance run from the lobby. Some typos are possible because it's on a different machine.

<0> /lib64/libc.so.6
<1> /opt/spring_85.0/rts/Lua/LuaShaders.cpp:85
<2> /opt/spring_85.0/rts/Lua/LuaHandle.h:480
<3> /opt/spring_85.0/rts/Lua/LuaParser.cpp:161
<4> /usr/include/c++/4.6/bits/stl_iterator.h:742
<5> /opt/spring_85.0/rts/Sim/Misc/Team.cpp:214
<6> /opt/spring_85.0/rts/Game/Game.cpp:352
<7> /opt/spring_85.0/rts/Game/Game.cpp:440
<8> /opt/spring_85.0/rts/Game/UI/KeyBindings.cpp:759
<9> /usr/include/c++/4.6/bits/basic_string.h:235

~0008374

abma (administrator)

does it work, when you disable Lua Shaders? (LuaShaders=0)

~0008593

jK (developer)

One of your widgets is broken. (it uses shader functions outside of render-callins)
You either react in 7 days or I see it as solved and will close this ticket.

~0008596

dfreeman (reporter)

I have been struggling to get a working build of spring for testing. Out of two machines, neither was able to run spring any more. I will give it another go.

JK, can you tell which widget is broken?

~0008597

dfreeman (reporter)

Abma, disabling LUA shaders doesn't fix it. The bug is still present in v88.

~0009249

abma (administrator)

"JK, can you tell which widget is broken?"

i guess one of these -> "Loading Widget from User.."

closing because i see no way to reproduce the issue / the stacktrace doesn't help, sorry. also this bug report is quied old, so maybe its fixed / impossible to reproduce.
+Notes

-Issue History
Date Modified Username Field Change
2012-02-25 08:06 dfreeman New Issue
2012-02-28 00:14 abma Note Added: 0008353
2012-02-28 00:14 abma Status new => feedback
2012-02-28 00:15 abma Note Edited: 0008353
2012-02-28 00:16 abma Note Added: 0008354
2012-02-28 00:16 abma Severity block => minor
2012-02-28 15:17 dfreeman File Added: infolog.txt
2012-02-28 15:38 dfreeman Note Added: 0008358
2012-02-28 17:52 abma Note Added: 0008360
2012-02-28 19:03 dfreeman Note Added: 0008362
2012-02-28 19:05 abma Note Added: 0008364
2012-02-28 19:20 abma Note Edited: 0008364
2012-03-01 16:16 dfreeman Note Added: 0008373
2012-03-01 17:52 abma Note Added: 0008374
2012-04-08 01:15 jK Note Added: 0008593
2012-04-08 18:17 dfreeman Note Added: 0008596
2012-04-08 18:37 dfreeman Note Added: 0008597
2012-10-08 02:56 abma Note Added: 0009249
2012-10-08 02:56 abma Status feedback => closed
2012-10-08 02:56 abma Assigned To => abma
2012-10-08 02:56 abma Resolution open => won't fix
+Issue History