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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002864 | Spring engine | General | public | 2011-12-24 03:47 | 2012-01-09 23:24 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | won't fix | ||||||
Product Version | 85.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002864: Rapid unit ejection from factory | ||||||||
Description | Upon completion firewalker and corsumo are ejected at high speed from factoryjump. These are the largest units of that factory, smaller units are not ejected. | ||||||||
Additional Information | mod: ZK 0.9.5 map: ScorpioBattleground | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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FLOZi (reporter) 2011-12-24 04:41 Last edited: 2011-12-24 04:42 |
Game: http://spring1944.net/files/Build/S44v158_PreMorgenrote.sdz Map: http://springfiles.com/spring/spring-maps/1944-cooper-hill Replay: http://spring1944.net/phpBB3/download/file.php?id=1302 (let me know if you can't access this and I'll attach it here also) Look for the M8 Scotts exiting the US vehicle yard on the left from around 18 minutes 40 onwards, /skip 1080 is good. (and their re-entry at the top right corner of the map). |
Google_Frog (reporter) 2011-12-24 06:35 |
Can be fixed with a yardmap change so I am unsure if this can be classified as a bug. FLOZi check if your launched unit is too large for the space it is given. |
FLOZi (reporter) 2011-12-24 11:37 |
Will give it a try, but it's far from being 100% reproducible |
Google_Frog (reporter) 2011-12-26 01:45 |
http://zero-k.info/Battles/Detail/43962 Exploited here at about 7:00 4500 1100. Any unit can be launched by placing a structure in or near a factory. |
SirMaverick (reporter) 2011-12-26 01:48 |
Also works in BA, but most units die when land on other side of the map. But not all. |
abma (administrator) 2012-01-09 23:24 |
"Kloot: caused by too-tight yardmaps in games (and different collision handling)" |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-12-24 03:47 | Google_Frog | New Issue | |
2011-12-24 03:47 | Google_Frog | File Added: 20111224_134027_ScorpioBattleground_85.sdf | |
2011-12-24 04:41 | FLOZi | Note Added: 0007988 | |
2011-12-24 04:42 | FLOZi | Note Edited: 0007988 | |
2011-12-24 06:35 | Google_Frog | Note Added: 0007990 | |
2011-12-24 11:37 | FLOZi | Note Added: 0007995 | |
2011-12-26 01:45 | Google_Frog | Note Added: 0008012 | |
2011-12-26 01:48 | SirMaverick | Note Added: 0008014 | |
2011-12-26 01:49 | SirMaverick | File Added: 20111226_014051_Comet Catcher Redux_85.sdf | |
2012-01-09 23:24 | abma | Note Added: 0008105 | |
2012-01-09 23:24 | abma | Status | new => resolved |
2012-01-09 23:24 | abma | Resolution | open => won't fix |
2012-01-09 23:24 | abma | Assigned To | => abma |