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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002797 | Spring engine | General | public | 2011-11-29 19:05 | 2011-12-01 17:46 | ||||
Reporter | zwzsg | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 84.0 | ||||||||
Target Version | Fixed in Version | 84.0.1 | |||||||
Summary | 0002797: By pushing each others units can go in impassable area. | ||||||||
Description | I have a map with an area that has: a carpet of super steep spikes in the heighmap AND a terrain type with every speed multipler sets to 0. Yet, a big clump of units, by pushing each other, can go as far as they want into that area. It wasn't the case in 82. In 82 they would just go to the limit of the no-go zone (and then be unretrievable, which was only marginally better.) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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zwzsg (reporter) 2011-11-29 19:30 |
Abma asked me a replay, so here is one: Replay: http://zwzsg.luckz.de/stuff/spring/replays/Units_in_impassable_area.sdf Map: http://zwzsg.luckz.de/stuff/spring/maps/Hex_Farm_2.1.sd7 Mod: http://zwzsg.luckz.de/stuff/spring/mods/Kernel_Panic_4.3.sd7 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-11-29 19:05 | zwzsg | New Issue | |
2011-11-29 19:30 | zwzsg | Note Added: 0007775 | |
2011-12-01 17:16 | Kloot | Status | new => assigned |
2011-12-01 17:16 | Kloot | Assigned To | => Kloot |
2011-12-01 17:46 | Kloot | Status | assigned => resolved |
2011-12-01 17:46 | Kloot | Fixed in Version | => 84.0.1 |
2011-12-01 17:46 | Kloot | Resolution | open => fixed |