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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0002729 | Spring engine | General | public | 2011-11-12 04:56 | 2011-11-12 04:56 | ||||||||
| Reporter | KingRaptor | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 83.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002729: Changing QueryWeapon piece mid-beamtime causes aiming irregularities | ||||||||||||
| Description | When a BeamLaser fires and the QueryWeapon piece is changed before the weapon's beamtime expires (except in the same frame it was fired), the laser fails to aim properly (see .gif - screenshots taken of six consecutive frames with singlestep). Setting the beamtime of the unit's weapon to 0.03 fixes the issue. | ||||||||||||
| Additional Information | Can be tested with unit "cremcom1" in ZK (any recent version). UnitDef: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/units/cremcom1.lua Script: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/cremcom.lua Bug also occurred in 0.82.7 | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-11-12 04:56 | KingRaptor | New Issue | |
| 2011-11-12 04:56 | KingRaptor | File Added: beamlaser.gif | |


