infolog.txt (23,483 bytes)
2011-11-07 07:37
Using configuration source: "C:\Users\Forboding Angel\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
AMD Phenom(tm) II X2 560 Processor; 8189MB RAM, 16377MB pagefile
OS: emulated 32bit mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 83.0
Build date/time: Nov 5 2011 21:16:22
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: D:\Spring\
Using read-only data directory: C:\Users\Forboding Angel\Documents\My Games\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\maps
Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\mods
Error: Error opening C:\Users\Forboding Angel\Documents\My Games\Spring\mods\packages\ubuntu\evolutionrts\evolution_rts-stable.sdz
Unable to open archive: C:\Users\Forboding Angel\Documents\My Games\Spring\mods\packages\ubuntu\evolutionrts\evolution_rts-stable.sdz
Scanning: D:\Spring\maps
Scanning: D:\Spring\base
Scanning: D:\Spring\games
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 4.1.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 450/PCI/SSE2
[f=0000000] GLSL version: 4.10 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 61
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] PreGame::StartServer: 17 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: EvoRTS-New_Iammas-v05
[f=0000000] Using game: Evolution RTS - $VERSION
[f=0000000] Using game archive: evolutiondev.sdd
[f=0000000] recording demo: demos/20111106_222617_EvoRTS-New_Iammas-v05_83.0.sdf
[f=0000000] PreGame::GameDataReceived: 2292 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Warning! Unit: Splitter (A) Unit tag: minwaterdepth (28) conflicts movedata (10)
[f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxslope (9000) conflicts movedata (26)
[f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxwaterdepth (5000) conflicts movedata (10)
[f=0000000] Warning! Unit: Flash Unit tag: maxslope (10) conflicts movedata (26)
[f=0000000] Warning! Unit: Flash Unit tag: maxwaterdepth (12) conflicts movedata (10)
[f=0000000] Warning! Unit: Lurker Unit tag: minwaterdepth (30) conflicts movedata (10)
[f=0000000] Loading all definitions: 0.182000
[f=0000000] Game::LoadDefs (GameData): 197 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 170 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 7
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 2 PF threads (73 MB)
[f=0000000] PathCosts: precached 0 of 13824
[f=0000000] PathCosts: precached 865 of 13824
[f=0000000] PathCosts: precached 1729 of 13824
[f=0000000] PathCosts: precached 2593 of 13824
[f=0000000] PathCosts: precached 3457 of 13824
[f=0000000] PathCosts: precached 4321 of 13824
[f=0000000] PathCosts: precached 5186 of 13824
[f=0000000] PathCosts: precached 6050 of 13824
[f=0000000] PathCosts: precached 6915 of 13824
[f=0000000] PathCosts: precached 7779 of 13824
[f=0000000] PathCosts: precached 8643 of 13824
[f=0000000] PathCosts: precached 9508 of 13824
[f=0000000] PathCosts: precached 10372 of 13824
[f=0000000] PathCosts: precached 11237 of 13824
[f=0000000] PathCosts: precached 12101 of 13824
[f=0000000] PathCosts: precached 12965 of 13824
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 2 PF threads (73 MB)
[f=0000000] PathCosts: precached 0 of 864
[f=0000000] PathCosts: precached 55 of 864
[f=0000000] PathCosts: precached 109 of 864
[f=0000000] PathCosts: precached 164 of 864
[f=0000000] PathCosts: precached 219 of 864
[f=0000000] PathCosts: precached 273 of 864
[f=0000000] PathCosts: precached 327 of 864
[f=0000000] PathCosts: precached 381 of 864
[f=0000000] PathCosts: precached 435 of 864
[f=0000000] PathCosts: precached 490 of 864
[f=0000000] PathCosts: precached 545 of 864
[f=0000000] PathCosts: precached 600 of 864
[f=0000000] PathCosts: precached 655 of 864
[f=0000000] PathCosts: precached 710 of 864
[f=0000000] PathCosts: precached 765 of 864
[f=0000000] PathCosts: precached 820 of 864
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 3ec13ec0
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 202 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] -------------Survival Debug Messages----------------
[f=0000000] TEAM
[f=0000000] TEAM , 0, 0, false, false, , 0, <table>, 1
[f=0000000] ----------------------------------------------------
[f=0000000] -------------Survival Debug Messages----------------
[f=0000000] TEAM , 0, Enemy, 0, SYNCED_NOSHORTNAME, SYNCED_NOVERSION, <table>
[f=0000000] TEAM , 1, 0, false, true, , 1, <table>, 1
[f=0000000] ----------------------------------------------------
[f=0000000] -------------Survival Debug Messages----------------
[f=0000000] TEAM
[f=0000000] TEAM , 2, -1, false, false, , 2, <table>, 1
[f=0000000] ----------------------------------------------------
[f=0000000] Survival Spawner: Normal
[f=0000000] Failed to load: chickens_unit_spawner_defense.lua ([string "LuaRules/Gadgets/chickens_unit_spawner_defe..."]:277: attempt to index field 'difficulties' (a nil value))
[f=0000000] No evo specific features loaded
[f=0000000] Loaded gadget: Cursor Autoscale <gui_cursorscaling.lua>
[f=0000000] Loaded gadget: IconGenerator <unit_icongenerator.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Buttons <grts_ui_buttons.lua>
[f=0000000] Loaded gadget: HQ Heading <unit_commanderrotate.lua>
[f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
[f=0000000] Loaded gadget: Area Mex (gadget) <cmd_area_mex.lua>
[f=0000000] Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
[f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded gadget: Easy Metal <easymetal.lua>
[f=0000000] Loaded gadget: Engine Hotfixes for Feature reclaim behavior <engine_hotfixes.lua>
[f=0000000] Loaded gadget: Gundam scoring <gui_scoring.lua>
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Enemy Fire <unit_noenemyfire.lua>
[f=0000000] Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
[f=0000000] Loaded gadget: No Multithread <dbg_nomt.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <chickens_unit_progenitor.lua>
[f=0000000] Loaded gadget: Reset Reclaim amounts <game_featurereclaim.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <game_spawn.lua>
[f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Typemap Options <typemap_options.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: UnitPriority <unit_priority.lua>
[f=0000000] Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
[f=0000000] Loaded gadget: feature placer <fp_featureplacer.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
[f=0000000] Loaded gadget: random feature <fp_randomfeature.lua>
[f=0000000] Loaded gadget: Awards <awards.lua>
[f=0000000] ammobox, 131
[f=0000000] Loaded gadget: Box collector <boxcollector.lua>
[f=0000000] Loaded gadget: Commander Options <grts_commoption.locals.lua>
[f=0000000] Loaded gadget: Death Sounds <deathsounds.lua>
[f=0000000] Loaded gadget: Repair <grts_repair.locals.lua>
[f=0000000] Loaded gadget: Resource Gifts and Mex Income <resourcegifts.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded gadget: Feature jitter command <fp_command_featurejitter.lua>
[f=0000000] Loaded gadget: Feature rotate random toggle <fp_command_featurerotate.lua>
[f=0000000] Loaded gadget: Feature spread <fp_featurespread.lua>
[f=0000000] Loaded gadget: Feature spread command <fp_command_featurespread.lua>
[f=0000000] Loaded gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] CustomUnitShaders: randcactus no tex2
[f=0000000] CustomUnitShaders: randrock no tex2
[f=0000000] CustomUnitShaders: randsnowtree no tex2
[f=0000000] Loaded gadget: Cursor Autoscale <gui_cursorscaling.lua>
[f=0000000] Loaded gadget: IconGenerator <unit_icongenerator.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Buttons <grts_ui_buttons.lua>
[f=0000000] Loaded gadget: HQ Heading <unit_commanderrotate.lua>
[f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
[f=0000000] Loaded gadget: Area Mex (gadget) <cmd_area_mex.lua>
[f=0000000] Loaded gadget: BA Chicken Spawner <chickens_unit_spawner_defense.lua>
[f=0000000] Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
[f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded gadget: Easy Metal <easymetal.lua>
[f=0000000] Loaded gadget: Gundam scoring <gui_scoring.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] <No Multithread> MT not detected, exiting
[f=0000000] Loaded gadget: No Multithread <dbg_nomt.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <chickens_unit_progenitor.lua>
[f=0000000] Loaded gadget: Reset Reclaim amounts <game_featurereclaim.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: UnitPriority <unit_priority.lua>
[f=0000000] Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
[f=0000000] Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
[f=0000000] Loaded gadget: random feature <fp_randomfeature.lua>
[f=0000000] Loaded gadget: Awards <awards.lua>
[f=0000000] Loaded gadget: Box collector <boxcollector.lua>
[f=0000000] Loaded gadget: Commander Options <grts_commoption.locals.lua>
[f=0000000] Loaded gadget: Death Sounds <deathsounds.lua>
[f=0000000] Loaded gadget: Repair <grts_repair.locals.lua>
[f=0000000] Loaded gadget: Resource Gifts and Mex Income <resourcegifts.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded gadget: Feature jitter command <fp_command_featurejitter.lua>
[f=0000000] Loaded gadget: Feature rotate random toggle <fp_command_featurerotate.lua>
[f=0000000] Loaded gadget: Feature spread <fp_featurespread.lua>
[f=0000000] Loaded gadget: Feature spread command <fp_command_featurespread.lua>
[f=0000000] Loaded gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loaded gadget: feature placer <fp_featureplacer.lua>
[f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loaded gadget: Precipitation <precipitation.lua>
[f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Reloaded ctrlpanel from file: LuaUI/panel.txt
[f=0000000] Loaded API widget: Avatars <api_avatars.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: Black Box <blackbox.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Gundam UI Cleanup <grts_tools.lua>
[f=0000000] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Chili Cursor Tip 2 <gui_chilicursortip_2.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Chili Selections <gui_chiliselections.lua>
[f=0000000] Loaded widget: Chili score Bars <gui_chili_score_bars.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Damage Cursor Tip v2 <gui_damage_cursortip.lua>
[f=0000000] Loaded widget: Display DPS <gui_display_dps.lua>
[f=0000000] Loaded widget: Easy Facing <gui_easyfacing.lua>
[f=0000000] Loaded widget: Ghost Radar v1.11 <unit_ghostradar.lua>
[f=0000000] Loaded widget: Ground Texture Highlight - Frames <gui_power_range.lua>
[f=0000000] Loaded widget: GroupMove <unit_group_move.lua>
[f=0000000] Loaded widget: Keep Morpheds Selected <keep_morphed_selected.lua>
[f=0000000] Loaded widget: Luarules Console Commands <cnslcmd.lua>
[f=0000000] Loaded widget: Music 2 <music.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Nuke Button <gui_nukebutton.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: SmartSelect <unit_smart_select.lua>
[f=0000000] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Unit Ranges <unit_rangerings.lua>
[f=0000000] Loaded widget: Write GameState <gamestate_write.lua>
[f=0000000] Loaded widget: Mission Briefing <gui_mission_briefing.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Two Key Build <gui_twokeybuild.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes 0.5.8 <unit_shapes_0.5.8.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: QueueCopypasta <cmd_queue_copypasta.lua>
[f=0000000] Loaded widget: Shoot Now! <gui_shootnow.lua>
[f=0000000] Loaded widget: Select n Center! <gui_center_n_select.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Mouse Buildspacing <gui_buildspacing.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_buildpic_preload.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Ground-decals rendering is enabled!
[f=0000000] Set maximum particles to: 5000
[f=0000000] Loaded widget: Combo Overhead/Free Camera <camera_cofc.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Switching to Free style camera
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 83.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] GameID: 257ab74e7ba48833dbbb8d421cdf4421
[f=0000000] STATS:plist,UnnamedPlayer
[f=0000058] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
[f=0000465] Loading: LuaUI/Widgets/dbg_widgetprofiler.lua
[f=0000480] start profiling
[f=0000480] hooked all callins: OK
[f=0000480] hooked UpdateCallin: OK
[f=0000615] Saved: screenshots/screen00362.png
[f=0000630] debug info rendering mode is enabled!
[f=0000720] Saved: screenshots/screen00363.png
[f=0000953] Statistics for RectangleOptimizer: 48%
[f=0000953] stop profiling
[f=0000953] unhooked all callins: OK
[f=0000953] unhooked UpdateCallin: OK
[f=0000953] Path cache hits 0 0%
[f=0000953] Path cache hits 0 0%
[f=0000953] Statistics for local connection:
Received: 3299 bytes
Sent: 9867 bytes