2025-07-21 18:47 CEST

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IDProjectCategoryView StatusLast Update
0002711Spring engineGeneralpublic2011-11-08 15:23
ReporterForboding Angel 
Assigned TojK 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionfixed 
Product Version83.0 
Target VersionFixed in Version 
Summary0002711: Some featureplacer maps get a total of 1 fps
DescriptionIn particular it seems that my own maps are having trouble. I could not reproduce on smoth's maps (although I did not try them all, nor did I try all of mine).

Game starts, I get 1 fps. I took a few screenshots which I have attached. The templates I use for maps are carbon copies of what smoth uses (usually I take one of his maps, delete the smt + smt and redo the textures, but the code and the rest is all the same).

Can be reproduced on:
EvoRTS Riverdale and EvoRTS New Iammas (to name just a couple)

Regular smf maps seem to have no issues.

Widget debug info: http://www.imagebam.com/image/da2a98157909748
Alt+b info (please note game controller draw and world drawer): http://www.imagebam.com/image/51c975157909756
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (23,483 bytes) 2011-11-07 07:37 -
    Using configuration source: "C:\Users\Forboding Angel\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] Installed (timeout: 10sec)
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
    AMD Phenom(tm) II X2 560 Processor; 8189MB RAM, 16377MB pagefile
    OS: emulated 32bit mode
    Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 83.0
    Build date/time: Nov  5 2011 21:16:22
    Build environment: boost-104600, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: D:\Spring\
    Using read-only data directory: C:\Users\Forboding Angel\Documents\My Games\Spring\
    Using read-only data directory: C:\ProgramData\Spring\
    Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\maps
    Scanning: C:\Users\Forboding Angel\Documents\My Games\Spring\mods
    Error: Error opening C:\Users\Forboding Angel\Documents\My Games\Spring\mods\packages\ubuntu\evolutionrts\evolution_rts-stable.sdz
    Unable to open archive: C:\Users\Forboding Angel\Documents\My Games\Spring\mods\packages\ubuntu\evolutionrts\evolution_rts-stable.sdz
    Scanning: D:\Spring\maps
    Scanning: D:\Spring\base
    Scanning: D:\Spring\games
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1080/32bit
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL version:   4.1.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 450/PCI/SSE2
    [f=0000000] GLSL version: 4.10 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 61
    [f=0000000] Connecting to local server
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] PreGame::StartServer: 17 ms
    [f=0000000] Starting demo recording
    [f=0000000] Using map: EvoRTS-New_Iammas-v05
    [f=0000000] Using game: Evolution RTS - $VERSION
    [f=0000000] Using game archive: evolutiondev.sdd
    [f=0000000] recording demo: demos/20111106_222617_EvoRTS-New_Iammas-v05_83.0.sdf
    [f=0000000] PreGame::GameDataReceived: 2292 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Warning! Unit: Splitter (A) Unit tag: minwaterdepth (28) conflicts movedata (10)
    [f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxslope (9000) conflicts movedata (26)
    [f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxwaterdepth (5000) conflicts movedata (10)
    [f=0000000] Warning! Unit: Flash Unit tag: maxslope (10) conflicts movedata (26)
    [f=0000000] Warning! Unit: Flash Unit tag: maxwaterdepth (12) conflicts movedata (10)
    [f=0000000] Warning! Unit: Lurker Unit tag: minwaterdepth (30) conflicts movedata (10)
    [f=0000000] Loading all definitions:  0.182000
    [f=0000000] Game::LoadDefs (GameData): 197 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 170 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 7
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] PathCosts: creating PE8 cache with 2 PF threads (73 MB)
    [f=0000000] PathCosts: precached 0 of 13824
    [f=0000000] PathCosts: precached 865 of 13824
    [f=0000000] PathCosts: precached 1729 of 13824
    [f=0000000] PathCosts: precached 2593 of 13824
    [f=0000000] PathCosts: precached 3457 of 13824
    [f=0000000] PathCosts: precached 4321 of 13824
    [f=0000000] PathCosts: precached 5186 of 13824
    [f=0000000] PathCosts: precached 6050 of 13824
    [f=0000000] PathCosts: precached 6915 of 13824
    [f=0000000] PathCosts: precached 7779 of 13824
    [f=0000000] PathCosts: precached 8643 of 13824
    [f=0000000] PathCosts: precached 9508 of 13824
    [f=0000000] PathCosts: precached 10372 of 13824
    [f=0000000] PathCosts: precached 11237 of 13824
    [f=0000000] PathCosts: precached 12101 of 13824
    [f=0000000] PathCosts: precached 12965 of 13824
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 2 PF threads (73 MB)
    [f=0000000] PathCosts: precached 0 of 864
    [f=0000000] PathCosts: precached 55 of 864
    [f=0000000] PathCosts: precached 109 of 864
    [f=0000000] PathCosts: precached 164 of 864
    [f=0000000] PathCosts: precached 219 of 864
    [f=0000000] PathCosts: precached 273 of 864
    [f=0000000] PathCosts: precached 327 of 864
    [f=0000000] PathCosts: precached 381 of 864
    [f=0000000] PathCosts: precached 435 of 864
    [f=0000000] PathCosts: precached 490 of 864
    [f=0000000] PathCosts: precached 545 of 864
    [f=0000000] PathCosts: precached 600 of 864
    [f=0000000] PathCosts: precached 655 of 864
    [f=0000000] PathCosts: precached 710 of 864
    [f=0000000] PathCosts: precached 765 of 864
    [f=0000000] PathCosts: precached 820 of 864
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 3ec13ec0
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 202 ms
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] -------------Survival Debug Messages---------------- 
    [f=0000000] TEAM 
    [f=0000000] TEAM , 0, 0, false, false, , 0, <table>, 1
    [f=0000000] ---------------------------------------------------- 
    [f=0000000] -------------Survival Debug Messages---------------- 
    [f=0000000] TEAM , 0, Enemy, 0, SYNCED_NOSHORTNAME, SYNCED_NOVERSION, <table>
    [f=0000000] TEAM , 1, 0, false, true, , 1, <table>, 1
    [f=0000000] ---------------------------------------------------- 
    [f=0000000] -------------Survival Debug Messages---------------- 
    [f=0000000] TEAM 
    [f=0000000] TEAM , 2, -1, false, false, , 2, <table>, 1
    [f=0000000] ---------------------------------------------------- 
    [f=0000000] Survival Spawner: Normal
    [f=0000000] Failed to load: chickens_unit_spawner_defense.lua  ([string "LuaRules/Gadgets/chickens_unit_spawner_defe..."]:277: attempt to index field 'difficulties' (a nil value))
    [f=0000000] No evo specific features loaded
    [f=0000000] Loaded gadget:  Cursor Autoscale    <gui_cursorscaling.lua>
    [f=0000000] Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
    [f=0000000] Loaded gadget:  Buttons             <grts_ui_buttons.lua>
    [f=0000000] Loaded gadget:  HQ Heading          <unit_commanderrotate.lua>
    [f=0000000] Loaded gadget:  take cover assheads  <tp_cover.lua>
    [f=0000000] Loaded gadget:  Area Mex (gadget)   <cmd_area_mex.lua>
    [f=0000000] Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded gadget:  Color Wars!         <colorwars.lua>
    [f=0000000] Loaded gadget:  Easy Metal          <easymetal.lua>
    [f=0000000] Loaded gadget:  Engine Hotfixes for Feature reclaim behavior  <engine_hotfixes.lua>
    [f=0000000] Loaded gadget:  Gundam scoring      <gui_scoring.lua>
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Enemy Fire       <unit_noenemyfire.lua>
    [f=0000000] Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
    [f=0000000] Loaded gadget:  No Multithread      <dbg_nomt.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  ProgenitorSpawner   <chickens_unit_progenitor.lua>
    [f=0000000] Loaded gadget:  Reset Reclaim amounts  <game_featurereclaim.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <game_spawn.lua>
    [f=0000000] Loaded gadget:  Spawn Units         <spawn_units.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Typemap Options     <typemap_options.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  UnitPriority        <unit_priority.lua>
    [f=0000000] Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
    [f=0000000] Loaded gadget:  feature placer      <fp_featureplacer.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=0000000] Loaded gadget:  random feature      <fp_randomfeature.lua>
    [f=0000000] Loaded gadget:  Awards              <awards.lua>
    [f=0000000] ammobox, 131
    [f=0000000] Loaded gadget:  Box collector       <boxcollector.lua>
    [f=0000000] Loaded gadget:  Commander Options   <grts_commoption.locals.lua>
    [f=0000000] Loaded gadget:  Death Sounds        <deathsounds.lua>
    [f=0000000] Loaded gadget:  Repair              <grts_repair.locals.lua>
    [f=0000000] Loaded gadget:  Resource Gifts and Mex Income  <resourcegifts.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Pseudo Orders       <pseudo_orders.lua>
    [f=0000000] Loaded gadget:  Feature jitter command  <fp_command_featurejitter.lua>
    [f=0000000] Loaded gadget:  Feature rotate random toggle  <fp_command_featurerotate.lua>
    [f=0000000] Loaded gadget:  Feature spread      <fp_featurespread.lua>
    [f=0000000] Loaded gadget:  Feature spread command  <fp_command_featurespread.lua>
    [f=0000000] Loaded gadget:  LuaCOB              <luacob.lua>
    [f=0000000] Loaded gadget:  Regenerative AI     <regenai.lua>
    [f=0000000] Loaded gadget:  Lua hotfixes        <hotfixes.lua>
    [f=0000000] Loaded gadget:  Profiler            <dbg_profiler.lua>
    [f=0000000] CustomUnitShaders: randcactus no tex2
    [f=0000000] CustomUnitShaders: randrock no tex2
    [f=0000000] CustomUnitShaders: randsnowtree no tex2
    [f=0000000] Loaded gadget:  Cursor Autoscale    <gui_cursorscaling.lua>
    [f=0000000] Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    [f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
    [f=0000000] Loaded gadget:  Buttons             <grts_ui_buttons.lua>
    [f=0000000] Loaded gadget:  HQ Heading          <unit_commanderrotate.lua>
    [f=0000000] Loaded gadget:  take cover assheads  <tp_cover.lua>
    [f=0000000] Loaded gadget:  Area Mex (gadget)   <cmd_area_mex.lua>
    [f=0000000] Loaded gadget:  BA Chicken Spawner  <chickens_unit_spawner_defense.lua>
    [f=0000000] Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded gadget:  Color Wars!         <colorwars.lua>
    [f=0000000] Loaded gadget:  Easy Metal          <easymetal.lua>
    [f=0000000] Loaded gadget:  Gundam scoring      <gui_scoring.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] <No Multithread> MT not detected, exiting
    [f=0000000] Loaded gadget:  No Multithread      <dbg_nomt.lua>
    [f=0000000] Loaded gadget:  ProgenitorSpawner   <chickens_unit_progenitor.lua>
    [f=0000000] Loaded gadget:  Reset Reclaim amounts  <game_featurereclaim.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn Units         <spawn_units.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  UnitPriority        <unit_priority.lua>
    [f=0000000] Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
    [f=0000000] Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    [f=0000000] Loaded gadget:  random feature      <fp_randomfeature.lua>
    [f=0000000] Loaded gadget:  Awards              <awards.lua>
    [f=0000000] Loaded gadget:  Box collector       <boxcollector.lua>
    [f=0000000] Loaded gadget:  Commander Options   <grts_commoption.locals.lua>
    [f=0000000] Loaded gadget:  Death Sounds        <deathsounds.lua>
    [f=0000000] Loaded gadget:  Repair              <grts_repair.locals.lua>
    [f=0000000] Loaded gadget:  Resource Gifts and Mex Income  <resourcegifts.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Pseudo Orders       <pseudo_orders.lua>
    [f=0000000] Loaded gadget:  Feature jitter command  <fp_command_featurejitter.lua>
    [f=0000000] Loaded gadget:  Feature rotate random toggle  <fp_command_featurerotate.lua>
    [f=0000000] Loaded gadget:  Feature spread      <fp_featurespread.lua>
    [f=0000000] Loaded gadget:  Feature spread command  <fp_command_featurespread.lua>
    [f=0000000] Loaded gadget:  LuaCOB              <luacob.lua>
    [f=0000000] Loaded gadget:  Regenerative AI     <regenai.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  Lua hotfixes        <hotfixes.lua>
    [f=0000000] Loaded gadget:  Profiler            <dbg_profiler.lua>
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loaded gadget:  feature placer      <fp_featureplacer.lua>
    [f=0000000] Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loaded gadget:  Precipitation       <precipitation.lua>
    [f=0000000] Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/panel.txt
    [f=0000000] Loaded API widget:  Avatars             <api_avatars.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  Black Box           <blackbox.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Gundam UI Cleanup   <grts_tools.lua>
    [f=0000000] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Chili Cursor Tip 2  <gui_chilicursortip_2.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Chili Selections    <gui_chiliselections.lua>
    [f=0000000] Loaded widget:  Chili score Bars    <gui_chili_score_bars.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Damage Cursor Tip v2  <gui_damage_cursortip.lua>
    [f=0000000] Loaded widget:  Display DPS         <gui_display_dps.lua>
    [f=0000000] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
    [f=0000000] Loaded widget:  Ghost Radar v1.11   <unit_ghostradar.lua>
    [f=0000000] Loaded widget:  Ground Texture Highlight - Frames  <gui_power_range.lua>
    [f=0000000] Loaded widget:  GroupMove           <unit_group_move.lua>
    [f=0000000] Loaded widget:  Keep Morpheds Selected  <keep_morphed_selected.lua>
    [f=0000000] Loaded widget:  Luarules Console Commands  <cnslcmd.lua>
    [f=0000000] Loaded widget:  Music 2             <music.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Nuke Button         <gui_nukebutton.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  SmartSelect         <unit_smart_select.lua>
    [f=0000000] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Unit Ranges         <unit_rangerings.lua>
    [f=0000000] Loaded widget:  Write GameState     <gamestate_write.lua>
    [f=0000000] Loaded widget:  Mission Briefing    <gui_mission_briefing.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Two Key Build       <gui_twokeybuild.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  UnitShapes 0.5.8    <unit_shapes_0.5.8.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  QueueCopypasta      <cmd_queue_copypasta.lua>
    [f=0000000] Loaded widget:  Shoot Now!          <gui_shootnow.lua>
    [f=0000000] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Mouse Buildspacing  <gui_buildspacing.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_buildpic_preload.lua>
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Ground-decals rendering is enabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Loaded widget:  Combo Overhead/Free Camera  <camera_cofc.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Switching to Free style camera
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 83.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] GameID: 257ab74e7ba48833dbbb8d421cdf4421
    [f=0000000] STATS:plist,UnnamedPlayer
    [f=0000058] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
    [f=0000465] Loading:  LuaUI/Widgets/dbg_widgetprofiler.lua
    [f=0000480] start profiling
    [f=0000480] hooked all callins: OK
    [f=0000480] hooked UpdateCallin: OK
    [f=0000615] Saved: screenshots/screen00362.png
    [f=0000630] debug info rendering mode is enabled!
    [f=0000720] Saved: screenshots/screen00363.png
    [f=0000953] Statistics for RectangleOptimizer: 48%
    [f=0000953] stop profiling
    [f=0000953] unhooked all callins: OK
    [f=0000953] unhooked UpdateCallin: OK
    [f=0000953] Path cache hits 0 0%
    [f=0000953] Path cache hits 0 0%
    [f=0000953] Statistics for local connection:
    Received: 3299 bytes
    Sent: 9867 bytes
    
    
    txt file icon infolog.txt (23,483 bytes) 2011-11-07 07:37 +

-Relationships
+Relationships

-Notes

~0007525

Forboding Angel (reporter)

Oops, forgot to mention that I checked to see if multithreaded was being funky and just deleted it to be sure, no difference.

~0007526

Forboding Angel (reporter)

Tested with ZK, same thing.

~0007537

jK (developer)

couldn't reproduce.
If something is suspicious then it's WorldDrawer:Water, can you tried different water renderers?

~0007540

Forboding Angel (reporter)

Last edited: 2011-11-08 07:20

You are correct. Switching to basic water fixed the issue. I was using bumpmapped water before.

What else do you need me to do? This is really quite bad for me because all my users, by default, are using bumpmapped water.

Edit: I cannot reproduce on any other water type.

~0007541

jK (developer)

try with:
BumpWaterOcclusionQuery = 0

~0007544

Forboding Angel (reporter)

I'm not sure where that goes. Would I append that line to springsettings.cfg?

~0007545

jK (developer)

yup

~0007546

Forboding Angel (reporter)

Nope, no change at all.

~0007551

jK (developer)

https://github.com/spring/spring/commit/a1ea96abd0538bfcc3de324c8224b0f445411f1f
+Notes

-Issue History
Date Modified Username Field Change
2011-11-07 07:37 Forboding Angel New Issue
2011-11-07 07:37 Forboding Angel File Added: infolog.txt
2011-11-07 07:40 Forboding Angel Note Added: 0007525
2011-11-07 07:43 Forboding Angel Note Added: 0007526
2011-11-08 02:32 jK Note Added: 0007537
2011-11-08 07:17 Forboding Angel Note Added: 0007540
2011-11-08 07:20 Forboding Angel Note Edited: 0007540
2011-11-08 10:17 jK Note Added: 0007541
2011-11-08 11:56 Forboding Angel Note Added: 0007544
2011-11-08 12:04 jK Note Added: 0007545
2011-11-08 12:28 Forboding Angel Note Added: 0007546
2011-11-08 15:23 jK Note Added: 0007551
2011-11-08 15:23 jK Status new => resolved
2011-11-08 15:23 jK Resolution open => fixed
2011-11-08 15:23 jK Assigned To => jK
+Issue History