2025-07-21 21:13 CEST

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IDProjectCategoryView StatusLast Update
0002666Spring engineUnit Scriptingpublic2013-10-27 23:13
ReporterGodde 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version0.82.7+git 
Target Version83.0Fixed in Version94.1.1+git 
Summary0002666: Turning the left cheek against the enemy
DescriptionBy default a unit will start turning their left side towards the enemy if its weapon path gets obstructed by terrain, friendly units(if avoidFriendly = 1), features(if avoidFeature=1 and the weapon is a laser).
The easiest way to test this to have a unit attack the ground that is blocked by a friendly unit or terrain(if it isn't a laser weapon. see issue http://springrts.com/mantis/view.php?id=2665).

If a unit have weaponMainDir it will use this orientation to turn after(weaponMainDir = 0 0 1; is straight forward. weaponMainDir = -1 0 0; is right, weaponMainDir = 1 0 -1; is 45 degrees backwards to the left;... etc while weaponMainDir = 0 0 0, is like the default to the left).
Additional InformationThis cause problems especially for Dgunning commanders as they might have to turn their left side towards their Dgun order before they fire. This can be reproduced relaibly when trying to Dgun through friendly units.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0011869

Kloot (developer)

not reproducable anymore (probably because the default maindir is now <0,0,1>)
+Notes

-Issue History
Date Modified Username Field Change
2011-09-24 15:13 Godde New Issue
2011-10-03 16:37 hoijui Target Version => 0.83.0
2013-10-27 23:13 Kloot Note Added: 0011869
2013-10-27 23:13 Kloot Status new => resolved
2013-10-27 23:13 Kloot Fixed in Version => 94.1.1+git
2013-10-27 23:13 Kloot Resolution open => no change required
2013-10-27 23:13 Kloot Assigned To => Kloot
+Issue History