infolog.txt (29,718 bytes)
2011-09-04 15:25
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections:
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
Using configuration source: "/home/abma/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled
OS: Linux 2.6.38-11-generic #48-Ubuntu SMP Fri Jul 29 19:02:55 UTC 2011 x86_64
OS: 64bit native mode
Debug: Adding /home/abma/.spring/ to directories
Debug: Skipping already added directory /home/abma/.spring/
Debug: Adding /home/abma/local/spring/master/share/games/spring/ to directories
LogOutput initialized.
Spring 0.82+.4.0 (Debug)
Build date/time: Aug 22 2011 18:27:54
Build environment: boost-104200, GNU libstdc++ version 20110409
Compiler: gcc-4.6.1 20110409 (prerelease)
Using read-write data directory: /home/abma/.spring/
Using read-only data directory: /home/abma/local/spring/master/share/games/spring/
Scanning: /home/abma/local/spring/master/share/games/spring/base
Scanning: /home/abma/.spring/maps
[ArchiveScanner] Found new map: Small Supreme Battlefield V2
[ArchiveScanner] Found new map: Small Supreme Battlefield V2
Scanning: /home/abma/.spring/games
Scanning: /home/abma/.spring/mods
Scanning: /home/abma/.spring/packages
Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1400x1050, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 640x480
Video mode set to 1680x1050/32bit (windowed)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 4.1.10665 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.5.2
[f=0000000] Joysticks found: 0
[f=0000000] Error: Joystick 0 not found
[f=0000000] Loading startscript from: /home/abma/.spring//script.txt
[f=0000000] Connecting to local server
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [Sound] OpenAL info:
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Software
[f=0000000] [Sound] Device: ALSA Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.12.854
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4.sd7 (depth 0)
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4.sd7: 827030146/827030146
[f=0000000] Binding UDP socket to IP (v4) 192.168.1.2 port 55342
[f=0000000] [UDPListener] successfully bound socket on port 55342
[f=0000000] PreGame::StartServer: 32 ms
[f=0000000] Video mode set to 1680x1000/32bit (windowed)
[f=0000000] Starting demo recording
[f=0000000] Using map: 1944_Kiev_V4
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
[f=0000000] Using game: Spring: 1944 SVN S44Main.sdd
[f=0000000] [ArchiveScanner] GetArchives: Spring: 1944 SVN S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: S44Main.sdd
[f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
[f=0000000] recording demo: demos/20110904_152312_1944_Kiev_V4_0.82+.4.sdf
[f=0000000] PreGame::GameDataReceived: 83 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Starting weapon range multiplying, coefficient: 1
[f=0000000] Done with the ranges, 190 weapons processed.
[f=0000000] Loading all definitions: 0.375000
[f=0000000] Game::LoadDefs (GameData): 411 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 23 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 3639 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 17
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (202 MB)
[f=0000000] PathCosts: precached 2 of 13824
[f=0000000] PathCosts: precached 871 of 13824
[f=0000000] PathCosts: precached 1737 of 13824
[f=0000000] PathCosts: precached 2602 of 13824
[f=0000000] PathCosts: precached 3466 of 13824
[f=0000000] PathCosts: precached 4330 of 13824
[f=0000000] PathCosts: precached 5195 of 13824
[f=0000000] PathCosts: precached 6060 of 13824
[f=0000000] PathCosts: precached 6929 of 13824
[f=0000000] PathCosts: precached 7793 of 13824
[f=0000000] PathCosts: precached 8659 of 13824
[f=0000000] PathCosts: precached 9524 of 13824
[f=0000000] PathCosts: precached 10389 of 13824
[f=0000000] PathCosts: precached 11254 of 13824
[f=0000000] PathCosts: precached 12121 of 13824
[f=0000000] PathCosts: precached 12987 of 13824
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (202 MB)
[f=0000000] PathCosts: precached 1 of 864
[f=0000000] PathCosts: precached 58 of 864
[f=0000000] PathCosts: precached 113 of 864
[f=0000000] PathCosts: precached 167 of 864
[f=0000000] PathCosts: precached 222 of 864
[f=0000000] PathCosts: precached 277 of 864
[f=0000000] PathCosts: precached 333 of 864
[f=0000000] PathCosts: precached 388 of 864
[f=0000000] PathCosts: precached 443 of 864
[f=0000000] PathCosts: precached 499 of 864
[f=0000000] PathCosts: precached 555 of 864
[f=0000000] PathCosts: precached 610 of 864
[f=0000000] PathCosts: precached 664 of 864
[f=0000000] PathCosts: precached 718 of 864
[f=0000000] PathCosts: precached 772 of 864
[f=0000000] PathCosts: precached 827 of 864
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 928efc53
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 18 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 141 ms
[f=0000000] Game::LoadInterface (Console): 3 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
[f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
[f=0000000] No hide zone config found for map:, maps/hideZoneConfig/1944_Kiev_V4.lua
[f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
[f=0000000] Loaded gadget: Delay API <api_delay.lua>
[f=0000000] Loaded gadget: Util API <api_util.lua>
[f=0000000] Loaded gadget: Vector API <api_vector.lua>
[f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
[f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
[f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
[f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[f=0000000] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
[f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
[f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
[f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
[f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
[f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[f=0000000] Loaded gadget: Feature CEG <feature_ceg.lua>
[f=0000000] Loaded gadget: Flag Returns <game_handleflagreturns.lua>
[f=0000000] Loaded gadget: Flag Returns bugfix <bugfix_game_handleflagreturns.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
[f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
[f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
[f=0000000] Loaded gadget: Spawn <game_setup.lua>
[f=0000000] Loaded gadget: Spring 1944 Armor <game_armor.lua>
[f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
[f=0000000] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
[f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
[f=0000000] Loaded gadget: Communism mode <game_communismmode.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Detonate Button <cmd_detonate.lua>
[f=0000000] Loaded gadget: Does Not Count <game_doesnotcount.lua>
[f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
[f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
[f=0000000] Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
[f=0000000] Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
[f=0000000] Loaded gadget: Smoke shells <game_smokeshells.lua>
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
[f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
[f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
[f=0000000] Loaded gadget: Delay API <api_delay.lua>
[f=0000000] Loaded gadget: Util API <api_util.lua>
[f=0000000] Loaded gadget: Vector API <api_vector.lua>
[f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
[f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
[f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
[f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
[f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
[f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
[f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
[f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[f=0000000] Loaded gadget: Flag Returns <game_handleflagreturns.lua>
[f=0000000] Loaded gadget: Flag Returns bugfix <bugfix_game_handleflagreturns.lua>
[f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
[f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
[f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
[f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
[f=0000000] Loaded gadget: Communism mode <game_communismmode.lua>
[f=0000000] Loaded gadget: Detonate Button <cmd_detonate.lua>
[f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
[f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
[f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
[f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading widget from mod: object_statusbars_default (v1.0) <object_statusbars_default.lua> ...
[f=0000000] Loading widget from mod: 1944 Fonts <api_s44_fonts.lua> ...
[f=0000000] Loading widget from mod: Vector API <api_vector.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_buildeta.lua> ...
[f=0000000] Loading widget from mod: 1944 Aircraft Selection Buttons <gui_plane_autoselect.lua> ...
[f=0000000] Loading widget from mod: 1944 Ranks <gui_s44_ranks.lua> ...
[f=0000000] Loading widget from mod: 1944 Selection Buttons <gui_s44_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Hold position v2 <cmd_holdpos.lua> ...
[f=0000000] All units set to Hold Position
[f=0000000] Loading widget from user: Load eta <loadeta.lua> ...
[f=0000000] Loading widget from user: Easy Facing <gui_easyFacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from user: Unit Reclaimer <unit_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: 1944 Anti-spam <gui_antispam.lua> ...
[f=0000000] Loading widget from mod: 1944 Armor Display <gui_s44_armor.lua> ...
[f=0000000] Loading widget from mod: 1944 Default Commands <cmd_defaultcommand.lua> ...
[f=0000000] Loading widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua> ...
[f=0000000] Loading widget from mod: 1944 Icon Distance <cmd_disticon.lua> ...
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loading widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua> ...
[f=0000000] Loading widget from mod: 1944 NATO API <api_s44_nato.lua> ...
[f=0000000] Loading widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua> ...
[f=0000000] Loading widget from mod: 1944 Resource Bars <gui_s44_resbar.lua> ...
[f=0000000] Loading widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[f=0000000] Loading widget from mod: 1944 Ammo Icons <gui_ammoicons.lua> ...
[f=0000000] Loading widget from mod: 1944 Build Indicators <gui_buildindicator.lua> ...
[f=0000000] Loading widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua> ...
[f=0000000] Loading widget from mod: 1944 Suppression Icons <gui_suppressicons.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Team Platter Expanded <gui_team_platter_ex.lua> ...
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loading widget from user: Metal Placer V3 Integrated Version for Mappers <lua_metal_integrated-v3.lua> ...
[f=0000000] Mexmap detected - loading...
[f=0000000] mexmap imported from LuaUI/Widgets/MetalMaps/1944_kiev_v4.springmexmapv3
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Double-Click Fight <cmd_doubleclickfight.lua> ...
[f=0000000] Loading widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua> ...
[f=0000000] Loading widget from mod: 1944 Propeller FX <gfx_s44_props.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Map Flag Profile not found. Autogenerating Flag positions...
[f=0000000] Map Buoy Profile not found. Looking for Buoy features...
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] Connection attempt from [AG]abma
[f=0000000] -> Version: 0.82+.4.0 (Debug)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player [AG]abma finished loading and is now ingame
[f=0000000] GameID: ea7b634e528bc517c4a9dfb0783ff94e
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] STATS:plist,[AG]abma
[f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)