2025-07-19 23:23 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0002638Spring engineGeneralpublic2011-09-05 14:02
Reporterabma 
Assigned Tozerver 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.7+git 
Target VersionFixed in Version0.82.7+git 
Summary0002638: (master) endless loop in EventHandler.cpp:518
Descriptionhttp://pastebin.com/pu0BqvqR
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (29,718 bytes) 2011-09-04 15:25 -
    Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
    Enabled log sections: 
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    Using configuration source: "/home/abma/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] disabled
    OS: Linux 2.6.38-11-generic #48-Ubuntu SMP Fri Jul 29 19:02:55 UTC 2011 x86_64
    OS: 64bit native mode
    Debug: Adding /home/abma/.spring/ to directories
    Debug: Skipping already added directory /home/abma/.spring/
    Debug: Adding /home/abma/local/spring/master/share/games/spring/ to directories
    LogOutput initialized.
    Spring 0.82+.4.0 (Debug)
    Build date/time: Aug 22 2011 18:27:54
    Build environment: boost-104200, GNU libstdc++ version 20110409
    Compiler: gcc-4.6.1 20110409 (prerelease)
    Using read-write data directory: /home/abma/.spring/
    Using read-only data directory: /home/abma/local/spring/master/share/games/spring/
    Scanning: /home/abma/local/spring/master/share/games/spring/base
    Scanning: /home/abma/.spring/maps
    [ArchiveScanner] Found new map: Small Supreme Battlefield V2
    [ArchiveScanner] Found new map: Small Supreme Battlefield V2
    Scanning: /home/abma/.spring/games
    Scanning: /home/abma/.spring/mods
    Scanning: /home/abma/.spring/packages
    Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1400x1050, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 640x480
    Video mode set to 1680x1050/32bit (windowed)
    [f=0000000] SDL:  1.2.14
    [f=0000000] GL version:   4.1.10665 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Radeon HD 5700 Series 
    [f=0000000] GLSL version: 4.10
    [f=0000000] GLEW version: 1.5.2
    [f=0000000] Joysticks found: 0
    [f=0000000] Error: Joystick 0 not found
    [f=0000000] Loading startscript from: /home/abma/.spring//script.txt
    [f=0000000] Connecting to local server
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Software
    [f=0000000] [Sound]   Device:     ALSA Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.12.854
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
    [f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4.sd7 (depth 0)
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [Sound]   Max Sounds: 16
    [f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
    [f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4.sd7: 827030146/827030146
    [f=0000000] Binding UDP socket to IP (v4) 192.168.1.2 port 55342
    [f=0000000] [UDPListener] successfully bound socket on port 55342
    [f=0000000] PreGame::StartServer: 32 ms
    [f=0000000] Video mode set to 1680x1000/32bit (windowed)
    [f=0000000] Starting demo recording
    [f=0000000] Using map: 1944_Kiev_V4
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
    [f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
    [f=0000000] Using game: Spring: 1944 SVN S44Main.sdd
    [f=0000000] [ArchiveScanner] GetArchives: Spring: 1944 SVN S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] Using game archive: S44Main.sdd
    [f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
    [f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
    [f=0000000] recording demo: demos/20110904_152312_1944_Kiev_V4_0.82+.4.sdf
    [f=0000000] PreGame::GameDataReceived: 83 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Starting weapon range multiplying, coefficient: 1
    [f=0000000] Done with the ranges, 190 weapons processed.
    [f=0000000] Loading all definitions:  0.375000
    [f=0000000] Game::LoadDefs (GameData): 411 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 23 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 3639 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 17
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (202 MB)
    [f=0000000] PathCosts: precached 2 of 13824
    [f=0000000] PathCosts: precached 871 of 13824
    [f=0000000] PathCosts: precached 1737 of 13824
    [f=0000000] PathCosts: precached 2602 of 13824
    [f=0000000] PathCosts: precached 3466 of 13824
    [f=0000000] PathCosts: precached 4330 of 13824
    [f=0000000] PathCosts: precached 5195 of 13824
    [f=0000000] PathCosts: precached 6060 of 13824
    [f=0000000] PathCosts: precached 6929 of 13824
    [f=0000000] PathCosts: precached 7793 of 13824
    [f=0000000] PathCosts: precached 8659 of 13824
    [f=0000000] PathCosts: precached 9524 of 13824
    [f=0000000] PathCosts: precached 10389 of 13824
    [f=0000000] PathCosts: precached 11254 of 13824
    [f=0000000] PathCosts: precached 12121 of 13824
    [f=0000000] PathCosts: precached 12987 of 13824
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (202 MB)
    [f=0000000] PathCosts: precached 1 of 864
    [f=0000000] PathCosts: precached 58 of 864
    [f=0000000] PathCosts: precached 113 of 864
    [f=0000000] PathCosts: precached 167 of 864
    [f=0000000] PathCosts: precached 222 of 864
    [f=0000000] PathCosts: precached 277 of 864
    [f=0000000] PathCosts: precached 333 of 864
    [f=0000000] PathCosts: precached 388 of 864
    [f=0000000] PathCosts: precached 443 of 864
    [f=0000000] PathCosts: precached 499 of 864
    [f=0000000] PathCosts: precached 555 of 864
    [f=0000000] PathCosts: precached 610 of 864
    [f=0000000] PathCosts: precached 664 of 864
    [f=0000000] PathCosts: precached 718 of 864
    [f=0000000] PathCosts: precached 772 of 864
    [f=0000000] PathCosts: precached 827 of 864
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 928efc53
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 18 ms
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 141 ms
    [f=0000000] Game::LoadInterface (Console): 3 ms
    [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
    [f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
    [f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
    [f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
    [f=0000000] No hide zone config found for map:, maps/hideZoneConfig/1944_Kiev_V4.lua
    [f=0000000] Loaded gadget:  Texture preloader   <game_texpreload.lua>
    [f=0000000] Loaded gadget:  Delay API           <api_delay.lua>
    [f=0000000] Loaded gadget:  Util API            <api_util.lua>
    [f=0000000] Loaded gadget:  Vector API          <api_vector.lua>
    [f=0000000] Loaded gadget:  CobButton           <unit_cobbutton.lua>
    [f=0000000] Loaded gadget:  Cruise Missiles     <game_cruisemissile.lua>
    [f=0000000] Loaded gadget:  Flag Manager        <game_flagmanager.lua>
    [f=0000000] Loaded gadget:  HQ unit ID informer  <game_hqbuildspot.lua>
    [f=0000000] Loaded gadget:  Partisan Spawner    <game_partisanspawn.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Paratroopers  <game_paratroopers.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Planes  <game_planes.lua>
    [f=0000000] Loaded gadget:  Squad Spawner       <unit_squadspawner.lua>
    [f=0000000] Loaded gadget:  Storage Dies Penalty  <unit_storage_dies_penalty.lua>
    [f=0000000] Loaded gadget:  Turn Command        <unit_turn.lua>
    [f=0000000] Loaded gadget:  Ammo Limiter        <game_ammo.lua>
    [f=0000000] Loaded gadget:  Armour Hit Volumes  <unit_armourhitvols.lua>
    [f=0000000] Loaded gadget:  Base Command Income  <game_basecommandincome.lua>
    [f=0000000] Loaded gadget:  Binocs for Scouts   <unit_scoutbinocs.lua>
    [f=0000000] Loaded gadget:  Button Manipulator  <cmd_fixbuttons.lua>
    [f=0000000] Loaded gadget:  Corpse cleaner      <game_corpsecleaner.lua>
    [f=0000000] Loaded gadget:  Feature CEG         <feature_ceg.lua>
    [f=0000000] Loaded gadget:  Flag Returns        <game_handleflagreturns.lua>
    [f=0000000] Loaded gadget:  Flag Returns bugfix  <bugfix_game_handleflagreturns.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Indirect Fire Accuracy Manager  <unit_indirectfireaccuracy.lua>
    [f=0000000] Loaded gadget:  Infantry Suppression  <game_fearhandler.lua>
    [f=0000000] Loaded gadget:  Infantry supply rules  <game_infsupply.lua>
    [f=0000000] Loaded gadget:  Minefield spawner   <game_minefields.lua>
    [f=0000000] Loaded gadget:  No reclaiming trees  <game_notreereclaim.lua>
    [f=0000000] Loaded gadget:  Plane Fear          <game_planefear.lua>
    [f=0000000] Loaded gadget:  Spawn               <game_setup.lua>
    [f=0000000] Loaded gadget:  Spring 1944 Armor   <game_armor.lua>
    [f=0000000] Loaded gadget:  Transport Helper    <unit_hidetransported.lua>
    [f=0000000] Loaded gadget:  Tree Hit Volume Change  <feature_tree_hitvolume.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Area Attack         <cmd_areaattack.lua>
    [f=0000000] Loaded gadget:  Beaching Command    <cmd_lcgm.lua>
    [f=0000000] Loaded gadget:  Communism mode      <game_communismmode.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Detonate Button     <cmd_detonate.lua>
    [f=0000000] Loaded gadget:  Does Not Count      <game_doesnotcount.lua>
    [f=0000000] Loaded gadget:  Kill Voice          <game_killvoice.lua>
    [f=0000000] Loaded gadget:  Logistics Supply    <game_logisticssupply.lua>
    [f=0000000] Loaded gadget:  Mine Clearance      <cmd_mineclear.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Damage Over Time  <game_damageovertime.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Visible Cover Areas  <game_visiblecover.lua>
    [f=0000000] Loaded gadget:  Smoke shells        <game_smokeshells.lua>
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
    [f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
    [f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
    [f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
    [f=0000000] Loaded gadget:  Texture preloader   <game_texpreload.lua>
    [f=0000000] Loaded gadget:  Delay API           <api_delay.lua>
    [f=0000000] Loaded gadget:  Util API            <api_util.lua>
    [f=0000000] Loaded gadget:  Vector API          <api_vector.lua>
    [f=0000000] Loaded gadget:  Cruise Missiles     <game_cruisemissile.lua>
    [f=0000000] Loaded gadget:  Flag Manager        <game_flagmanager.lua>
    [f=0000000] Loaded gadget:  HQ unit ID informer  <game_hqbuildspot.lua>
    [f=0000000] Loaded gadget:  Partisan Spawner    <game_partisanspawn.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Paratroopers  <game_paratroopers.lua>
    [f=0000000] Loaded gadget:  Spring: 1944 Planes  <game_planes.lua>
    [f=0000000] Loaded gadget:  Storage Dies Penalty  <unit_storage_dies_penalty.lua>
    [f=0000000] Loaded gadget:  Turn Command        <unit_turn.lua>
    [f=0000000] Loaded gadget:  Ammo Limiter        <game_ammo.lua>
    [f=0000000] Loaded gadget:  Armour Hit Volumes  <unit_armourhitvols.lua>
    [f=0000000] Loaded gadget:  Base Command Income  <game_basecommandincome.lua>
    [f=0000000] Loaded gadget:  Binocs for Scouts   <unit_scoutbinocs.lua>
    [f=0000000] Loaded gadget:  Button Manipulator  <cmd_fixbuttons.lua>
    [f=0000000] Loaded gadget:  Corpse cleaner      <game_corpsecleaner.lua>
    [f=0000000] Loaded gadget:  Flag Returns        <game_handleflagreturns.lua>
    [f=0000000] Loaded gadget:  Flag Returns bugfix  <bugfix_game_handleflagreturns.lua>
    [f=0000000] Loaded gadget:  Infantry Suppression  <game_fearhandler.lua>
    [f=0000000] Loaded gadget:  Infantry supply rules  <game_infsupply.lua>
    [f=0000000] Loaded gadget:  Minefield spawner   <game_minefields.lua>
    [f=0000000] Loaded gadget:  No reclaiming trees  <game_notreereclaim.lua>
    [f=0000000] Loaded gadget:  Plane Fear          <game_planefear.lua>
    [f=0000000] Loaded gadget:  Transport Helper    <unit_hidetransported.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Area Attack         <cmd_areaattack.lua>
    [f=0000000] Loaded gadget:  Beaching Command    <cmd_lcgm.lua>
    [f=0000000] Loaded gadget:  Communism mode      <game_communismmode.lua>
    [f=0000000] Loaded gadget:  Detonate Button     <cmd_detonate.lua>
    [f=0000000] Loaded gadget:  Kill Voice          <game_killvoice.lua>
    [f=0000000] Loaded gadget:  Logistics Supply    <game_logisticssupply.lua>
    [f=0000000] Loaded gadget:  Mine Clearance      <cmd_mineclear.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] [ArchiveScanner] GetArchives: 1944_Kiev_V4 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/maps/1944_Kiev_V4.sd7 checksum: -1696989918/2597977378
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
    [f=0000000] [ArchiveScanner] archive checksum 1944_Kiev_V4: 827030146/827030146
    [f=0000000] [ArchiveScanner] GetArchives: S44Main.sdd (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/abma/.spring/games/S44Main.sdd checksum: 4711/4711
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/springcontent.sdz checksum: -278175930/4016791366
    [f=0000000] [ArchiveScanner] /home/abma/local/spring/master/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
    [f=0000000] [ArchiveScanner] archive checksum S44Main.sdd: 1690402092/1690402092
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Loading widget from mod:   object_statusbars_default (v1.0)  <object_statusbars_default.lua> ...
    [f=0000000] Loading widget from mod:   1944 Fonts          <api_s44_fonts.lua> ...
    [f=0000000] Loading widget from mod:   Vector API          <api_vector.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   1944 Tooltip Replacement  <gui_s44_tooltip_replacement.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_buildeta.lua> ...
    [f=0000000] Loading widget from mod:   1944 Aircraft Selection Buttons  <gui_plane_autoselect.lua> ...
    [f=0000000] Loading widget from mod:   1944 Ranks          <gui_s44_ranks.lua> ...
    [f=0000000] Loading widget from mod:   1944 Selection Buttons  <gui_s44_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Hold position v2    <cmd_holdpos.lua> ...
    [f=0000000] All units set to Hold Position
    [f=0000000] Loading widget from user:  Load eta            <loadeta.lua> ...
    [f=0000000] Loading widget from user:  Easy Facing         <gui_easyFacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder       <gui_take_remind.lua> ...
    [f=0000000] Loading widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   1944 Anti-spam      <gui_antispam.lua> ...
    [f=0000000] Loading widget from mod:   1944 Armor Display  <gui_s44_armor.lua> ...
    [f=0000000] Loading widget from mod:   1944 Default Commands  <cmd_defaultcommand.lua> ...
    [f=0000000] Loading widget from mod:   1944 Field of Fire  <gui_s44_fieldoffire.lua> ...
    [f=0000000] Loading widget from mod:   1944 Icon Distance  <cmd_disticon.lua> ...
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] Loading widget from mod:   1944 Minefield Warning  <gui_minefieldnotify.lua> ...
    [f=0000000] Loading widget from mod:   1944 NATO API       <api_s44_nato.lua> ...
    [f=0000000] Loading widget from mod:   1944 Player List Echo for Stats  <gui_playerecho.lua> ...
    [f=0000000] Loading widget from mod:   1944 Resource Bars  <gui_s44_resbar.lua> ...
    [f=0000000] Loading widget from mod:   1944 Supply Radius  <gui_s44_supplyradius.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] Loading widget from mod:   1944 Ammo Icons     <gui_ammoicons.lua> ...
    [f=0000000] Loading widget from mod:   1944 Build Indicators  <gui_buildindicator.lua> ...
    [f=0000000] Loading widget from mod:   1944 Flag Ranges    <gui_flagradiusalt.lua> ...
    [f=0000000] Loading widget from mod:   1944 Suppression Icons  <gui_suppressicons.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Team Platter Expanded  <gui_team_platter_ex.lua> ...
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loading widget from user:  Metal Placer V3 Integrated Version for Mappers  <lua_metal_integrated-v3.lua> ...
    [f=0000000] Mexmap detected - loading...
    [f=0000000] mexmap imported from LuaUI/Widgets/MetalMaps/1944_kiev_v4.springmexmapv3
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Double-Click Fight  <cmd_doubleclickfight.lua> ...
    [f=0000000] Loading widget from mod:   1944 Aircraft Sounds  <sfx_s44_planesound.lua> ...
    [f=0000000] Loading widget from mod:   1944 Propeller FX   <gfx_s44_props.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Map Flag Profile not found. Autogenerating Flag positions...
    [f=0000000] Map Buoy Profile not found. Looking for Buoy features...
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] Connection attempt from [AG]abma
    [f=0000000]  -> Version: 0.82+.4.0 (Debug)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player [AG]abma finished loading and is now ingame
    [f=0000000] GameID: ea7b634e528bc517c4a9dfb0783ff94e
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] STATS:plist,[AG]abma
    [f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    
    txt file icon infolog.txt (29,718 bytes) 2011-09-04 15:25 +

-Relationships
+Relationships

-Notes

~0007322

abma (administrator)

Last edited: 2011-09-04 15:30

0.82.3-3360-gb97a432


happens in other games, too. just let the commander walk... after a few steps spring hangs.

~0007323

abma (administrator)

Last edited: 2011-09-04 15:40

caused by https://github.com/spring/spring/commit/58c9b6ae014ee8fb7b6b4f8d849daf3237c240b0

~0007324

hoijui (reporter)

just wanted to commit when i saw you assigned it to your self.
it is in CLuaHandle::ExecuteCallsFromSynced(), end of function:

-#endif // (LUA_MT_OPT & LUA_MUTEX)
     return true;
+#endif // (LUA_MT_OPT & LUA_MUTEX)
+ return false;


and please make a comment in the header LuaHandle.h, explaining the return value of ExecuteCallsFromSynced.

~0007326

zerver (reporter)

Yeah, sorry bout that
https://github.com/spring/spring/commit/2e77ac531a8627d094a9937e67346447e473307f
+Notes

-Issue History
Date Modified Username Field Change
2011-09-04 15:25 abma New Issue
2011-09-04 15:25 abma File Added: infolog.txt
2011-09-04 15:28 abma Note Added: 0007322
2011-09-04 15:30 abma Note Edited: 0007322
2011-09-04 15:30 abma Severity crash => block
2011-09-04 15:40 abma Note Added: 0007323
2011-09-04 15:40 abma Note Edited: 0007323
2011-09-05 13:02 zerver Status new => assigned
2011-09-05 13:02 zerver Assigned To => zerver
2011-09-05 13:12 hoijui Note Added: 0007324
2011-09-05 14:02 zerver Note Added: 0007326
2011-09-05 14:02 zerver Status assigned => resolved
2011-09-05 14:02 zerver Fixed in Version => 0.82.7+git
2011-09-05 14:02 zerver Resolution open => fixed
+Issue History