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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002611 | Spring engine | General | public | 2011-08-10 14:33 | 2018-10-24 10:48 | ||||
Reporter | FLOZi | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | won't fix | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002611: Seperate /give into separate commands for units and features | ||||||||
Description | Since features were added to the "/give" auto complete list its very difficult in any large game to distinguish what is a feature and what is a unit when "/give"-ing. I'd suggest "/give" remains as the command for units and introduce a "/givefeature" for features, including "/givefeature all". | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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gajop (developer) 2018-10-24 07:11 |
Very old issue, but I don't see a huge benefit to changing this behavior. It is nice to not have to know if something is a feature or a unit, /givefeature would be longer to write in that regard. Maybe this is something best improved using a custom text input? Like https://github.com/gajop/chonsole ? (Asking if I can close this, or if it's something worth doing after all?) |
Kloot (developer) 2018-10-24 10:48 |
just use u_ and f_ prefixes for object names |