View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
|
|
Reporter | Google_Frog | |
---|
Assigned To | jK | |
---|
Priority | normal | Severity | feature | Reproducibility | N/A |
---|
Status | resolved | Resolution | fixed | |
---|
Product Version | 0.82.7+git | |
---|
Target Version | | Fixed in Version | | |
---|
|
|
Summary | 0002590: Lua accesible GetRange2D |
---|
Description | I'd like to do something which requires information about the current range of a unit. Instead of implementing GetRange2D for all the weapons it would be nicer if there was a function that would take a weapondef and a yDiff and return a range. |
---|
Tags | No tags attached. |
---|
|
|
Checked infolog.txt for Errors | |
---|
|
|
Attached Files |
|
---|
Relationships |
|
Relationships |
Notes |
~0010652
jK (developer)
2013-05-06 00:46
|
added in 94.0 |
|
Notes |
Issue History |
Date Modified |
Username |
Field |
Change |
2011-08-01 14:27 |
Google_Frog |
New Issue |
|
2013-05-06 00:46 |
jK |
Note Added: 0010652 |
|
2013-05-06 00:46 |
jK |
Status |
new => resolved |
2013-05-06 00:46 |
jK |
Resolution |
open => fixed |
2013-05-06 00:46 |
jK |
Assigned To |
=> jK |
Issue History |