2025-07-20 18:31 CEST

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IDProjectCategoryView StatusLast Update
0002406Spring engineGeneralpublic2012-01-31 16:02
ReporterKingRaptor 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version0.82.7.1 
Target VersionFixed in Version86.0 
Summary0002406: Gunship jams when on hold fire
DescriptionThe Black Dawn (unitname blackdawn) and Brawler (unitname armbrawl) in Zero-K will often refuse to fire at a target when given an attack order in Hold Fire mode. The affected gunship will move to a position where it can hit the target, it will orbit the target, but it will not fire (doesn't even call AimWeapon).

If at any point during this process, however, the gunship is set to Fire at Will, it will start shooting almost immediately. Subsequently, the bug does not appear to recur as long as the present attack order is maintained.

The bug does not occur when an attack ground order is given.
Additional InformationThe bug only seems to appear if the target is too close when the order is given.

To reproduce:
/cheat
/give blackdawn, set to hold fire
/give factorycloak 1
Move blackdawn right next to factory, then order it to attack
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0006557

SirMaverick (reporter)

https://trac.caspring.org/ticket/1841

Behavior known for over a year.

~0008233

Google_Frog (reporter)

Players have begun to notice and complain. Was this ticket forgotten?
+Notes

-Issue History
Date Modified Username Field Change
2011-04-16 08:00 KingRaptor New Issue
2011-04-16 10:52 SirMaverick Note Added: 0006557
2012-01-30 13:06 Google_Frog Note Added: 0008233
2012-01-31 16:02 Kloot Status new => resolved
2012-01-31 16:02 Kloot Fixed in Version => 86.0
2012-01-31 16:02 Kloot Resolution open => fixed
2012-01-31 16:02 Kloot Assigned To => Kloot
+Issue History