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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002276 | Spring engine | Unit Scripting | public | 2010-12-31 09:35 | 2011-01-01 19:54 | ||||
Reporter | bobthedinosaur | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | not fixable | ||||||
Product Version | 0.82.6.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002276: Cob weapon fire via emit-sfx 2048+weapon_to_fire creates an ugly glow weapon | ||||||||
Description | I am just asking to remove this default glow effect since it can't be manipulated and renders the use of emit-sfx 2048 to be ridiculously ugly, which is important for some games begin developed. Weapons CEG will go off also, but it doesn't generally blend with a little glow ball. Test it yourself on and weapon type and any CEG fire the weapon via emit-sfx 2048+weaponnumber and you will get a 100% repeatable glow ball of pure ugliness! Maybe it was left in there from code testing days and no one complained until now? | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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bobthedinosaur (reporter) 2011-01-01 09:09 |
False Alarm! Sorry I jumped the gun. I guess I was stressed and didn't have the proper documentation on all of COB's emit-sfx types. KDR pointed out that what I am doing with emit-sfx 2048 is fire a projectile and that 4096 does fire a weapon without a projectile, which was what I needed, and I assumed 2048 was for due to older documentation's explanation. Please remove this bug issue, as it is incorrect, and there is no issue. |
abma (administrator) 2011-01-01 19:54 |
ok, i've closed it... if possible, please fix documentation :) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-12-31 09:35 | bobthedinosaur | New Issue | |
2011-01-01 09:09 | bobthedinosaur | Note Added: 0006175 | |
2011-01-01 09:09 | bobthedinosaur | Tag Attached: False Alarm | |
2011-01-01 19:53 | abma | Tag Detached: False Alarm | |
2011-01-01 19:54 | abma | Note Added: 0006179 | |
2011-01-01 19:54 | abma | Status | new => resolved |
2011-01-01 19:54 | abma | Resolution | open => not fixable |
2011-01-01 19:54 | abma | Assigned To | => abma |