2025-07-18 22:30 CEST

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IDProjectCategoryView StatusLast Update
0002128Spring engineGeneralpublic2010-11-23 01:17
Reporteroksnoop2 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionunable to reproduce 
Product Version0.82.5 
Target VersionFixed in Version 
Summary0002128: conflict terra crashed
DescriptionIt was 2 humans against shard. By the inflog it looked like shard crashed once and then a bit later the engine went down.
Additional Informationhttp://codepad.org/wKUMLFgt -Inflog
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0005554

oksnoop2 (reporter)

http://codepad.org/RqiARQUt - second crash of the night similar circumstances to the above one

http://codepad.org/fykycOO1 - 3rd crash this time shard was not playing, only i crashed and when i tried to rejoin the it crashed again during the catch up.

~0005556

hoijui (reporter)

trans,html is the first (Shard) crash. it is not useful, but the crash is already know (see Shard forum thread).
The non-Shard crash happens in E323AI. can not translate that, so would have to reproduce with debug symbols.

~0005562

slogic (reporter)

oksnoop2, do you have a log for E323AI (i guess no)? Both E323AIs were in one team? During the pause did you issue some commands? From the chat i see you thought the game crashed. Why did you think so?

~0005563

slogic (reporter)

Last edited: 2010-09-17 23:18

Got a crash with your mod (i've attached the infolog.txt). 2xE323AI vs 3xRAI. Pity it is not related to AI.

~0005568

oksnoop2 (reporter)

I do not have the log. For future reference where does it save it's log? I have attached what I think is the correct replay. Please ignore 20100917_234927_unnamed_0.82.5.sdf . I uploaded that one by mistake.

~0005570

hoijui (reporter)

i translated slogic's infolog, it is the 2128 bug.

a replay for a game does not help with a native AI crash, because the AI is not run during the replay, as the replay already contains all the commands the AI gave during the real game.
so if you do not have the log anymore, you have to reproduce the bug.
AI save their stuff under AI/Skirmish/<shortName>/<version>/...
in this case, something like AI/Skirmish/E323AI/3.22.3/

~0005572

slogic (reporter)

Logs are under AI/Skirmish/E323AI/3.22.3/logs/
Also do not forget to turn logging on. I set it off by default assuming it has been crash free for a long time.

~0005575

oksnoop2 (reporter)

I will. How do I enable logging?

~0005576

slogic (reporter)

In SL for "Add bot" dialog, double click on "Log level" option.

~0005958

abma (administrator)

Last edited: 2010-11-23 01:17

please reopen if bug still persists in current spring version, an bug-fix release for shard should be avaiable soon, too.

+Notes

-Issue History
Date Modified Username Field Change
2010-09-17 03:21 oksnoop2 New Issue
2010-09-17 05:06 oksnoop2 Note Added: 0005554
2010-09-17 15:51 hoijui File Added: trans.html
2010-09-17 15:58 hoijui Note Added: 0005556
2010-09-17 21:55 slogic Note Added: 0005562
2010-09-17 23:10 slogic File Added: infolog.txt
2010-09-17 23:10 slogic Note Added: 0005563
2010-09-17 23:18 slogic Note Edited: 0005563
2010-09-18 18:53 oksnoop2 File Added: 20100917_234927_unnamed_0.82.5.sdf
2010-09-18 18:54 oksnoop2 File Added: 20100916_213751_Eye_Of_Horus_v2_0.82.5.sdf
2010-09-18 18:58 oksnoop2 Note Added: 0005568
2010-09-18 20:22 hoijui File Deleted: 20100917_234927_unnamed_0.82.5.sdf
2010-09-18 20:25 hoijui File Added: trans_slogic.html
2010-09-18 20:30 hoijui Note Added: 0005570
2010-09-18 21:37 slogic Note Added: 0005572
2010-09-19 03:54 oksnoop2 Note Added: 0005575
2010-09-19 10:05 slogic Note Added: 0005576
2010-11-23 01:17 abma Note Added: 0005958
2010-11-23 01:17 abma Status new => resolved
2010-11-23 01:17 abma Resolution open => unable to reproduce
2010-11-23 01:17 abma Assigned To => abma
2010-11-23 01:17 abma Note Edited: 0005958
+Issue History