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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000210 | Spring engine | General | public | 2006-06-17 20:05 | 2009-10-05 19:55 | ||||
Reporter | Bug Hunter | ||||||||
Assigned To | Auswaschbar | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000210: Screenshots make game halt | ||||||||
Description | My system (w2k 1.7ghz 780+ram) halts (10 secs?) when the first screenshot is taken. This can make multiplayer games drop, so ive give up taking screenthost in multiplayer. This happens since .7 brach iirc. However, i repeat, its only the first screenshot that takes that much. The next screeenshots take like 3 secconds of halt only. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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tvo (reporter) 2006-06-22 09:03 |
how many screenshots do you have in your screenshot directory? |
Bug Hunter (reporter) 2006-06-26 10:00 |
was 500+ too much? once moved, its back to normal thanks. |
tvo (reporter) 2006-06-26 10:04 |
Yes, spring has a O(n) (linear time in the number of screenshots, ie. 2x as much screenshots takes 2x as much time) algorithm to figure out the first free screenshot index. Because it's not really important I close the bug (won't fix). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-06-17 20:05 | Bug Hunter | New Issue | |
2006-06-22 09:03 | tvo | Note Added: 0000243 | |
2006-06-22 09:03 | tvo | Status | new => feedback |
2006-06-26 10:00 | Bug Hunter | Note Added: 0000260 | |
2006-06-26 10:04 | tvo | Status | feedback => closed |
2006-06-26 10:04 | tvo | Note Added: 0000261 | |
2006-06-26 10:04 | tvo | Resolution | open => won't fix |
2009-10-05 19:55 | Auswaschbar | Status | closed => resolved |
2009-10-05 19:55 | Auswaschbar | Resolution | won't fix => fixed |
2009-10-05 19:55 | Auswaschbar | Assigned To | => Auswaschbar |