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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002088 | Spring engine | General | public | 2010-09-05 16:45 | 2012-12-02 06:17 | ||||
Reporter | SirMaverick | ||||||||
Assigned To | cleanrock | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 84.0.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002088: water level flickers | ||||||||
Description | Sometimes the water level flickers, it disappears and instead I have a rectangle in lower left side of screen. With high fps it's almost not visible, screen shot was made with 2 fps (mid-join catch-up). Seen in BA and CA. Afair mainly when zooming in or out. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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SirMaverick (reporter) 2010-09-05 16:48 Last edited: 2010-09-05 17:44 |
Seen on at least FrozenFortress_v2, DeltaSiegeX. Using /water 0 whole time. Happens also with steady camera. |
SirMaverick (reporter) 2011-12-03 21:21 |
Also seen in 0.84. |
Google_Frog (reporter) 2011-12-04 01:38 |
This has always happened for me when midgame rejoining. |
abma (administrator) 2011-12-13 04:09 Last edited: 2011-12-13 04:09 |
didn't see this issue since the merge of ROAM... can anyone confirm that? |
SirMaverick (reporter) 2011-12-25 17:34 |
Still seen in 0.85. |
SirMaverick (reporter) 2012-09-17 02:39 |
Still seen in 91.0. |
jK (developer) 2012-09-17 05:25 |
gpu? |
SirMaverick (reporter) 2012-09-17 14:58 |
from infolog: [f=0000000] SDL version: 1.2.15 [f=0000000] GL version: 3.3.0 NVIDIA 295.59 [f=0000000] GL vendor: NVIDIA Corporation [f=0000000] GL renderer: GeForce 9800 GT/PCIe/SSE2/3DNOW! [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler [f=0000000] GLEW version: 1.5.8 [f=0000000] Video RAM: total 512MB, available 326MB [f=0000000] GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 maximum texture size: 8192, compress MIP-map textures: 0 maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16 maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576 number of UniformBufferBindings: 36 (64kB) [f=0000000] VSync disabled |
jK (developer) 2012-09-17 18:39 |
only idea left then is that something in lua is corrupting the matrix state experiment with turning them off |
SirMaverick (reporter) 2012-09-17 21:23 |
The effect stays in BA when luaui/luarules are disabled directly at start (luarules can only be disabled after frame 1). In ZK the game is "broken": almost no units are built. Effect stay if just disabling luaui in ZK. |
cleanrock (reporter) 2012-11-30 17:11 Last edited: 2012-12-01 10:57 |
I just saw this "effect" (grey rect flickering with water=0) on my archlinux machine with nvidia blob now when catching up as spec in a ZK game, ill try to investigate. No flickering with water=4. 91.0 |
cleanrock (reporter) 2012-12-01 15:54 |
MODELVIEW matrix is corrupted by featureDrawer->Draw(); call in CWorldDrawer::Draw() |
cleanrock (reporter) 2012-12-01 22:02 |
fixed on develop https://github.com/spring/spring/commit/571ea5fc3d0bae60901e18a0ae2dab4dfdfc6455 |
SirMaverick (reporter) 2012-12-02 04:21 |
Cannot reproduce anymore with this commit. Seems fixed. Good work! |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-09-05 16:45 | SirMaverick | New Issue | |
2010-09-05 16:46 | SirMaverick | File Added: water.jpg | |
2010-09-05 16:48 | SirMaverick | Note Added: 0005454 | |
2010-09-05 17:44 | SirMaverick | Note Edited: 0005454 | |
2011-12-03 21:21 | SirMaverick | Note Added: 0007809 | |
2011-12-04 01:38 | Google_Frog | Note Added: 0007812 | |
2011-12-04 11:51 | abma | Product Version | 0.82.5 => 84.0 |
2011-12-04 11:51 | abma | Status | new => confirmed |
2011-12-13 04:09 | abma | Note Added: 0007882 | |
2011-12-13 04:09 | abma | Status | confirmed => feedback |
2011-12-13 04:09 | abma | Note Edited: 0007882 | |
2011-12-13 04:11 | abma | Product Version | 84.0 => 84.0.1 |
2011-12-25 17:34 | SirMaverick | Note Added: 0008006 | |
2012-09-17 02:39 | SirMaverick | Note Added: 0009205 | |
2012-09-17 02:39 | SirMaverick | Status | feedback => new |
2012-09-17 05:25 | jK | Note Added: 0009206 | |
2012-09-17 14:58 | SirMaverick | Note Added: 0009207 | |
2012-09-17 18:39 | jK | Note Added: 0009208 | |
2012-09-17 21:23 | SirMaverick | Note Added: 0009209 | |
2012-11-25 01:44 | abma | Relationship added | related to 0003345 |
2012-11-30 17:11 | cleanrock | Note Added: 0009419 | |
2012-11-30 17:11 | cleanrock | Assigned To | => cleanrock |
2012-11-30 17:11 | cleanrock | Status | new => assigned |
2012-11-30 17:12 | cleanrock | Note Edited: 0009419 | View Revisions |
2012-11-30 17:13 | cleanrock | Note Edited: 0009419 | View Revisions |
2012-11-30 17:13 | cleanrock | Note Edited: 0009419 | View Revisions |
2012-12-01 10:57 | cleanrock | Note Edited: 0009419 | View Revisions |
2012-12-01 15:54 | cleanrock | Note Added: 0009422 | |
2012-12-01 22:02 | cleanrock | Note Added: 0009424 | |
2012-12-01 22:02 | cleanrock | Status | assigned => feedback |
2012-12-02 04:21 | SirMaverick | Note Added: 0009426 | |
2012-12-02 04:21 | SirMaverick | Status | feedback => assigned |
2012-12-02 06:16 | abma | Status | assigned => resolved |
2012-12-02 06:16 | abma | Resolution | open => fixed |