2025-07-18 13:27 CEST

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IDProjectCategoryView StatusLast Update
0001967Spring engineGeneralpublic2010-07-05 03:05
Reporterechoone 
Assigned Tozerver 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version0.81.2+git 
Target VersionFixed in Version0.81.2+git 
Summary0001967: Crash in Rendering/UnitDrawer.cpp
DescriptionI observed this with the current git head (0.81.2.1-1242-g7b166a7), as well as several days back (five or more), with the multi-threaded binary and running a test version of CA, fighting against the CAI AI. I have repeatedly observed this bug. While I'm not 100% I do believe I have only observed it when running the multi-threaded binary.

While there is no warning of an impending crash I suspect it is likely related to an observed visual artifact. Each time a crash is observed, one or more units are drawn sans a wire frame and texture. They are effectively invisible despite the fact the units in question do not have cloaking ability. They are only visible via their outline when highlighted. Otherwise you wouldn't know a unit was there.
Additional InformationMy brother reported the invisible unit issue to me several days ago. He was running the latest stable release. I wouldn't be at all surprised to find he was also running the multi-threaded binary (unconfirmed) from the stable release. Chances are, whatever is causing the rendering bug also exists within the stable 0.81.2.1 code base.

I don't recall if he said the game crashed for him. He too was running a test version of CA and fighting against the CAI AI.
Tagsgraphics
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (18,798 bytes) 2010-06-30 13:48 -
    LogOutput initialized.
    Spring 0.81+.0.0 (MT-Sim)
    Build date/time: Jun 29 2010 11:04:17
    Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    using configuration source "/home/gcope/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux
    OS: 64bit native mode
    Using read-write data directory: /home/gcope/.spring/
    Using read-only data directory: /home/gcope/games/share/games/spring/
    Scanning: /home/gcope/games/share/games/spring/base
    Scanning: /home/gcope/.spring/maps
    Scanning: /home/gcope/.spring/mods
    Scanning: /home/gcope/.spring/packages
    Supported Video modes: 3600x1080
    Video mode set to 1680x1050/32bit (windowed)
    [      0] SDL:  1.2.13
    [      0] GL:   3.2.0 NVIDIA 190.53
    [      0] GL:   NVIDIA Corporation
    [      0] GL:   GeForce 9800 GT/PCI/SSE2
    [      0] GLSL: 1.50 NVIDIA via Cg compiler
    [      0] GLEW: 1.5.1
    [      0] Joysticks found: 0
    [      0] Joystick 0 not found
    [      0] Loading startscript from: /home/gcope/.spring//script.txt
    [      0] Connecting to local server
    [      0] Starting GameServer: 3 ms
    [      0] Starting demo recording
    [      0] Using map Nuclear_Winter_v1
    [      0] Recording demo demos/20100629_160829_Nuclear_Winter_v1_0.81+.0.sdf
    [      0] Using mod Complete Annihilation test-8139
    [      0] Using mod archive 4aa112fffd39277593bfe2819663386e.sdp
    [      0] Loading client data: 67 ms
    [      0] User number 0 (team 3, allyteam 0)
    [      0] Sound: OpenAL info:
    [      0] Sound:   Vendor:     OpenAL Community
    [      0] Sound:   Version:    1.1 ALSOFT 1.7.411
    [      0] Sound:   Renderer:   OpenAL Soft
    [      0] Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
    [      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
    [      0] Sound:                   ALC_EXT_EFX found (required for air absorption): yes
    [      0] Sound:   Device:     ALSA Software
    [      0] Sound:   Available Devices:  
    [      0] Sound:                       ALSA Software
    [      0] Sound:                       OSS Software
    [      0] Sound:                       PortAudio Software
    [      0] Sound:                       Wave File Writer
    [      0] Sound: air absorption enabled: 0.1
    [      0] Sound:  parsed 5 sounds from gamedata/sounds.lua
    [      0] Loading sounds: 182 ms
    [      0] Camera and mouse: 271 ms
    [      0] Parsing unit icons
    [      0] Loading GameData Definitions
    [      0] Loading all definitions:  6.865000
    [      0] Loading GameData Definitions: 6930 ms
    [      0] Parsing Map Information
    [      0] Loading SMF
    [      0] Loading Map
    [      0] Calculating smooth height mesh
    [      0] Calculating smooth mesh: 175 ms
    [      0] Number of damage types: 10
    [      0] Creating unit textures
    [      0] Loading weapon definitions
    [      0] Could not load sound from def: newboom
    [      0] Could not load sound from def: newboom
    [      0] Could not load sound from def: newboom
    [      0] Could not load sound from def: newboom
    [      0] Loading unit definitions
    [      0] Loading feature definitions
    [      0] Initializing map features
    [      0] Reading estimate path costs
    [      0] [CPathManager] pathing data checksum: ee8ee8ca
    [      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [      0] Loading .smt tile-file "maps/Nuclear_Winter_v1.smt"
    [      0] Loading 32666 tiles from file 1/1
    [      0] Reading tiles
    [      0] Reading tile map
    [      0] generating MipMaps: 7 ms
    [      0] Creating Projectile Textures
    [      0] Creating sky
    [      0] Loading console: 106 ms
    [      0] Loading LuaRules
    [      0] Jump Jet Defs error checking begining..
    [      0] .. Jump Jet Defs error checking complete
    [      0] AI taken control of team 0 on allyTeam 1
    [      0] AI taken control of team 1 on allyTeam 0
    [      0] AI taken control of team 2 on allyTeam 1
    [      0] Ally Team 0 intialised
    [      0] Team 1 on allyTeam 0
    [      0] Team 3 on allyTeam 0
    [      0] AI on ally team 0
    [      0] Ally Team 1 intialised
    [      0] Team 0 on allyTeam 1
    [      0] Team 2 on allyTeam 1
    [      0] AI on ally team 1
    [      0] Ally Team 2 intialised
    [      0] Team 4 on allyTeam 2
    [      0] Loading gadget: Lua unit script framework  <unit_script.lua>
    [      0]   Loading unit script: scripts/armanac.lua
    [      0]   Loading unit script: scripts/carrydrone.lua
    [      0]   Loading unit script: scripts/nanotower.lua
    [      0]   Loading unit script: scripts/blastwing.lua
    [      0]   Loading unit script: scripts/cafus.lua
    [      0]   Loading unit script: scripts/chickenflyerqueen.lua
    [      0]   Loading unit script: scripts/chickenflyerqueen.lua
    [      0]   Loading unit script: scripts/corap.lua
    [      0]   Loading unit script: scripts/coravp.lua
    [      0]   Loading unit script: scripts/corcrash.lua
    [      0]   Loading unit script: scripts/cordoom.lua
    [      0]   Loading unit script: scripts/core_spectre.lua
    [      0]   Loading unit script: scripts/corjamt.lua
    [      0]   Loading unit script: scripts/corroach.lua
    [      0]   Loading unit script: scripts/corsumo.lua
    [      0]   Loading unit script: scripts/corvamp.lua
    [      0]   Loading unit script: scripts/cia.lua
    [      0]   Loading unit script: scripts/logheavymine.lua
    [      0]   Loading unit script: scripts/novheavymine.lua
    [      0] Doesn't count initialized
    [      0] LUARULES-DRAW  (GADGETS)
    [      0] Failed to load: api_subdir_gadgets.lua  ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:36: attempt to index local 'g' (a nil value))
    [      0] Doesn't count initialized
    [      0] LUARULES-DRAW  (GADGETS)
    [      0] Loading LuaGaia
    [      0] Loading LuaUI
    [      0] This mod has locked LuaUI access
    [      0] Using LUAUI_DIRNAME = LuaUI/
    [      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [      0] LuaUI: bound F11 to the widget selector
    [      0] LuaUI: bound CTRL+F11 to tweak mode
    [      0] Switching to Overhead (TA) style camera
    [      0] Hardware is incompatible with Xray shader requirements
    [      0] Jump Jet Defs error checking begining..
    [      0] .. Jump Jet Defs error checking complete
    [      0] Loaded API widget:  Avatars             <api_avatars.lua>
    [      0] Loaded API widget:  Chili Framework     <api_chili.lua>
    [      0] Loaded API widget:  Lups                <lups_wrapper.lua>
    [      0] blur api: your hardware does not support shaders
    [      0] Loaded widget:  BlurApi             <api_gfx_blur.lua>
    [      0] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [      0] Loaded widget:  Voices              <snd_voices.lua>
    [      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
    [      0] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [      0] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [      0] Loaded widget:  ResetState          <unit_resetstate.lua>
    [      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [      0] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [      0] Loaded widget:  Autoquit            <autoquit.lua>
    [      0] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [      0] Loaded widget:  CameraShake         <camera_shake.lua>
    [      0] Loaded widget:  Chili Chat Bubbles  <gui_chili_chatbubbles.lua>
    [      0] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [      0] Loaded widget:  Chili Selections    <gui_chiliselections.lua>
    [      0] Loaded widget:  Chili Tip           <gui_chilitip.lua>
    [      0] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [      0] Loaded widget:  Crude Menu          <gui_crudemenu.lua>
    [      0] Loaded widget:  DCIcon              <dbg_dcicon.lua>
    [      0] Loaded widget:  Darkening           <gui_darkening.lua>
    [      0] Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
    [      0] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [      0] Loaded widget:  Auto group          <unit_auto_group.lua>
    [      0] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [      0] Loaded widget:  Mod Options Reminder  <gui_modoption_reminder.lua>
    [      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [      0] Loaded widget:  Retreat             <cmd_retreat.lua>
    [      0] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [      0] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [      0] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [      0] Loaded widget:  Take Reminder       <gui_take_remind.lua>
    [      0] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [      0] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [      0] Loaded widget:  Defense Range       <gui_defenserange.lua>
    [      0] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [      0] Loaded widget:  Unit Marker         <unit_marker.lua>
    [      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [      0] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
    [      0] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
    [      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [      0] Loaded widget:  Prospector          <gui_prospector.lua>
    [      0] Loaded widget:  Satellites          <unit_satellites.lua>
    [      0] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [      0] Loaded widget:  Builder Manager     <unit_buildercontrol.lua>
    [      0] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [      0] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [      0] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [      0] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [      0] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [      0] Loaded widget:  Rank Icons          <gui_xp.lua>
    [      0] Reloaded cmdcolors with: cmdcolors.tmp
    [      0] Loaded widget:  SelectionHalo       <gui_selectionhalo.lua>
    [      0] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [      0] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
    [      0] Loaded widget:  CALayout            <ca_layout.lua>
    [      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [      0] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [      0] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [      0] Loaded widget:  Chili Chat          <gui_chili_chat.lua>
    [      0] Loaded widget:  Test Version Warning  <gui_test_warning.lua>
    [      0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [      0] Loaded widget:  BuildBar            <gui_buildbar.lua>
    [      0] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [      0] Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
    [      0] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [      0] LuaUI v0.3
    [      0] Finalizing...
    [      0] Connection attempt from EchoOne
    [      0]  -> Version: 0.81+.0.0 (MT-Sim)
    [      0]  -> Connection established (given id 0)
    [      0] Player EchoOne finished loading and is now ingame
    [      0] Switching to Smooth style camera
    [      0] Chili-Error in `Chili Chat`:font516 : [string "LuaUI/Widgets/chili/Controls/font.lua"]:214: Incorrect arguments to font:Print(msg, x, y [,size [,"options"] ]
    [      0] stacktrace:
    	[C]: in Print
    	[string "LuaUI/Widgets/chili/Controls/font.lua"]:214: in Draw
    	[string "LuaUI/Widgets/chili/Controls/textbox.lua"]:91
    	(tail call): in [?]
    	...
    	[string "-- $Id: camain.lua 3171 2008-11-06 09:06:29..."]:103
    	[string "LuaUI/Widgets/chili/Controls/control.lua"]:661: in ?
    [      0] Removed widget: Chili Chat
    [      0] FontError: called Begin() multiple times
    [      0] GameID: e7602a4cdc2f362184bada311cdf4421
    [      0] EchoOne added point: Start 3
    [      0] STATS:plist,EchoOne
    [      0] ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [      0] GRAPHICS WIDGETS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
    [      0] Press <none> and click to disable specific widgets (mouse wheel scrolls the list)
    [      0] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
    [      2] Skirmish AI "Bot1" took over control of team 0
    [      2] Skirmish AI "Bot2" took over control of team 1
    [      2] Skirmish AI "Bot3" took over control of team 2
    [     48] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 29%
    [    114] Buildings set to face East
    [   6821] EchoOne paused the game
    [   6821] EchoOne unpaused the game
    [   7058] EchoOne paused the game
    [   7058] EchoOne unpaused the game
    [   7286] Bumblebee is being attacked
    [   9621] Bumblebee is being attacked
    [  10631] EchoOne paused the game
    [  10631] EchoOne unpaused the game
    [  11778] EchoOne paused the game
    [  11778] EchoOne unpaused the game
    [  11966] EchoOne paused the game
    [  11966] EchoOne unpaused the game
    [  12046] EchoOne paused the game
    [  12046] EchoOne unpaused the game
    [  19093] Impulse Mine is being attacked
    [  19275] Impulse Mine is being attacked
    [  19911] Impulse Mine is being attacked
    [  20542] Condor is being attacked
    [  20643] Impulse Mine is being attacked
    [  23532] Condor is being attacked
    [  24512] Condor is being attacked
    [  25149] Condor is being attacked
    [  26197] unknown 3DO texture onoff01
    [  26197] unknown 3DO texture onoff01
    [  26197] unknown 3DO texture onoff01
    [  26197] unknown 3DO texture onoff01
    [  26197] unknown 3DO texture onoff01
    [  26736] Impulse Mine is being attacked
    [  26922] Condor is being attacked
    [  27047] Impulse Mine is being attacked
    [  27570] Condor is being attacked
    [  27865] Impulse Mine is being attacked
    [  28073] Impulse Mine is being attacked
    [  28839] Condor is being attacked
    [  28966] Impulse Mine is being attacked
    [  29825] Impulse Mine is being attacked
    [  29930] Impulse Mine is being attacked
    [  30068] Impulse Mine is being attacked
    [  30237] Condor is being attacked
    [  30338] Condor is being attacked
    [  30439] Condor is being attacked
    [  31821] Condor is being attacked
    [  32123] Condor is being attacked
    [  32315] Impulse Mine is being attacked
    [  32416] Impulse Mine is being attacked
    [  32517] Impulse Mine is being attacked
    [  32962] Condor is being attacked
    [  33459] Condor is being attacked
    [  34822] Condor is being attacked
    [  34926] Impulse Mine is being attacked
    [  35036] Impulse Mine is being attacked
    [  36324] Condor is being attacked
    [  36425] Impulse Mine is being attacked
    [  36653] Impulse Mine is being attacked
    [  36882] Impulse Mine is being attacked
    [  37270] Impulse Mine is being attacked
    [  37822] Impulse Mine is being attacked
    [  38172] Condor is being attacked
    [  38273] Impulse Mine is being attacked
    [  38590] Impulse Mine is being attacked
    [  38777] Impulse Mine is being attacked
    [  38880] Impulse Mine is being attacked
    [  39293] Condor is being attacked
    [  39709] Impulse Mine is being attacked
    [  39922] Impulse Mine is being attacked
    [  40067] Impulse Mine is being attacked
    [  40313] Condor is being attacked
    [  40414] Impulse Mine is being attacked
    [  40515] Impulse Mine is being attacked
    [  40616] Impulse Mine is being attacked
    [  40717] Impulse Mine is being attacked
    [  40977] Impulse Mine is being attacked
    [  41089] Condor is being attacked
    [  41209] Impulse Mine is being attacked
    [  41327] Impulse Mine is being attacked
    [  41527] Impulse Mine is being attacked
    [  41743] Impulse Mine is being attacked
    [  41867] Condor is being attacked
    [  41971] Impulse Mine is being attacked
    [  42287] Impulse Mine is being attacked
    [  42415] Condor is being attacked
    [  42516] Impulse Mine is being attacked
    [  42986] Condor is being attacked
    [  43329] Impulse Mine is being attacked
    [  43432] Condor is being attacked
    [  43534] Impulse Mine is being attacked
    [  43635] Impulse Mine is being attacked
    [  43761] Impulse Mine is being attacked
    [  43881] Impulse Mine is being attacked
    [  44014] Impulse Mine is being attacked
    [  44243] Impulse Mine is being attacked
    [  44362] Impulse Mine is being attacked
    [  44989] Condor is being attacked
    [  45090] Impulse Mine is being attacked
    [  45329] Impulse Mine is being attacked
    [  45430] Impulse Mine is being attacked
    [  45552] Impulse Mine is being attacked
    [  45720] Condor is being attacked
    [  46018] Impulse Mine is being attacked
    [  46127] Impulse Mine is being attacked
    [  46901] Condor is being attacked
    [  47115] Impulse Mine is being attacked
    [  47233] Condor is being attacked
    [  47334] Impulse Mine is being attacked
    [  47435] Impulse Mine is being attacked
    [  47539] Impulse Mine is being attacked
    [  47641] Impulse Mine is being attacked
    [  47762] Avenger is being attacked
    [  48295] Avenger is being attacked
    [  48483] Avenger is being attacked
    [  48548] Segmentation fault (SIGSEGV) in spring 0.81+.0.0 (MT-Sim)
    [  48548] Stacktrace:
    [  48548] /home/gcope/games/bin/spring-mt [0xa49d07]
    [  48548] /lib64/libc.so.6 [0x7f96589c05c0]
    [  48548] /home/gcope/games/bin/spring-mt [0x76ab84]
    [  48548] /home/gcope/games/bin/spring-mt [0x76b5c7]
    [  48548] /home/gcope/games/bin/spring-mt [0x4bf9dc]
    [  48548] /home/gcope/games/bin/spring-mt [0x4cb400]
    [  48548] /home/gcope/games/bin/spring-mt [0xa343f3]
    [  48548] /home/gcope/games/bin/spring-mt [0xa3af9a]
    [  48548] /home/gcope/games/bin/spring-mt [0xa1a687]
    [  48548] /lib64/libc.so.6(__libc_start_main+0xfd) [0x7f96589ad91d]
    [  48548] /home/gcope/games/bin/spring-mt [0x4475a9]
    [  48548] Translated Stacktrace:
    [  48548] /home/gcope/build/games/spring/rts/System/Platform/CrashHandler.cpp:283
    [  48548] ??:0
    [  48548] /home/gcope/build/games/spring/rts/Rendering/UnitDrawer.cpp:383
    [  48548] /home/gcope/build/games/spring/rts/Rendering/UnitDrawer.cpp:476
    [  48548] /home/gcope/build/games/spring/rts/Game/Game.cpp:2861
    [  48548] /home/gcope/build/games/spring/rts/lib/gml/gmlcls.h:160
    [  48548] /home/gcope/build/games/spring/rts/System/SpringApp.cpp:949
    [  48548] /home/gcope/build/games/spring/rts/System/SpringApp.cpp:1057
    [  48548] /home/gcope/build/games/spring/rts/System/Main.cpp:63
    [  48548] ??:0
    [  48548] /home/qateam/rpm/BUILD/glibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:116
    
    txt file icon infolog.txt (18,798 bytes) 2010-06-30 13:48 +
  • ? file icon 20100629_160829_unnamed_0.81+.0.sdf (551,328 bytes) 2010-06-30 15:12

-Relationships
+Relationships

-Notes

~0005019

echoone (reporter)

Attached replay where crash is reproducible. Thanks to abma for the suggestions.

~0005024

echoone (reporter)

Got this with the single threaded binary. Same setup.

Segmentation fault (SIGSEGV) in spring 0.81+.0.0
Stacktrace:
/home/gcope/games/bin/spring [0x941ca7]
/lib64/libc.so.6 [0x7f5bcf9a95c0]
/home/gcope/games/bin/spring [0x6c1a70]
/home/gcope/games/bin/spring [0x6c1f5b]
/home/gcope/games/bin/spring [0x4b85bb]
/home/gcope/games/bin/spring [0x4c2e5a]
/home/gcope/games/bin/spring [0x93246d]
/home/gcope/games/bin/spring [0x938d7a]
/home/gcope/games/bin/spring [0x916a79]
/lib64/libc.so.6(__libc_start_main+0xfd) [0x7f5bcf99691d]
/home/gcope/games/bin/spring [0x445919]
Translated Stacktrace:
/home/gcope/build/games/spring/rts/System/Platform/CrashHandler.cpp:283
??:0
/home/gcope/build/games/spring/rts/Rendering/UnitDrawer.cpp:2134
/home/gcope/build/games/spring/rts/Rendering/UnitDrawer.cpp:476
/home/gcope/build/games/spring/rts/Game/Game.cpp:2868
/home/gcope/build/games/spring/rts/Game/Game.cpp:3205
/home/gcope/build/games/spring/rts/System/SpringApp.cpp:949
/home/gcope/build/games/spring/rts/System/SpringApp.cpp:1057
/home/gcope/build/games/spring/rts/System/Main.cpp:63
??:0
/home/qateam/rpm/BUILD/glibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:116

~0005025

hoijui (reporter)

hmm.. these line numbers seem not to make sense.
maybe you have to run in gdb/ddd.

btw, ALWAYS give whole infolog ;-)

~0005039

echoone (reporter)

I did a pull and compile. I noticed changes to the suspect files and investigated. I found this changeset: http://github.com/spring/spring/commit/8dbbb2fb2aec95076afc4c2a2dd5e2d9d03a5b3c

While not conclusive it does appear this change has fixed the crashes. I also did not observe any improperly cloaked units. I would say its premature to close this bug, unless you know for a fact its resolved, but it certainly looks promising.

Good job!

~0005051

zerver (reporter)

Actually I think the problem persists, so I am reopening this one.

~0005054

zerver (reporter)

Probably fixed now though.
+Notes

-Issue History
Date Modified Username Field Change
2010-06-30 13:48 echoone New Issue
2010-06-30 13:48 echoone File Added: infolog.txt
2010-06-30 13:50 echoone Tag Attached: graphics
2010-06-30 15:12 echoone File Added: 20100629_160829_unnamed_0.81+.0.sdf
2010-06-30 15:12 echoone Note Added: 0005019
2010-06-30 19:53 echoone Note Added: 0005024
2010-06-30 21:43 hoijui Note Added: 0005025
2010-07-02 14:23 echoone Note Added: 0005039
2010-07-04 09:53 Kloot Status new => assigned
2010-07-04 09:53 Kloot Assigned To => zerver
2010-07-04 09:54 Kloot Status assigned => resolved
2010-07-04 09:54 Kloot Fixed in Version => 0.81.0.0+git
2010-07-04 09:54 Kloot Resolution open => fixed
2010-07-04 17:48 zerver Note Added: 0005051
2010-07-04 17:48 zerver Status resolved => assigned
2010-07-04 17:48 zerver Resolution fixed => reopened
2010-07-05 03:05 zerver Note Added: 0005054
2010-07-05 03:05 zerver Status assigned => resolved
2010-07-05 03:05 zerver Fixed in Version 0.81.0.0+git => 0.81.2+git
2010-07-05 03:05 zerver Resolution reopened => fixed
+Issue History