2025-07-22 00:53 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001902Spring engineGfx driver issuespublic2011-01-03 04:07
Reporterhoijui 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version0.81.2+git 
Target VersionFixed in Version0.82.3+git 
Summary0001902: [BumpWater] shorewaves-shader compilation error - NVIDIA GeForce GT220
Description[ 64] Video mode set to 1280 x 974 / 32 bit
[ 64] [BumpWater] shorewaves-shader compilation error: Fragment info
-------------
0(26) : error C1013: function "tex2D" is already defined at 0(26)
0(40) : error C1013: function "getDistRect" is already defined at 0(40)
0(51) : error C1013: function "sqlength" is already defined at 0(51)
0(56) : error C1013: function "LoopIter" is already defined at 0(56)
0(99) : error C1013: function "main" is already defined at 0(99)
[ 64] Loading Bumpmapped Water failed
[ 64] Error: [BumpWater] shorewaves-shader compilation error!
Additional InformationSDL: 1.2.13
GL: 3.0.0 NVIDIA 185.18.36
GL: NVIDIA Corporation
GL: GeForce GT 220/PCI/SSE2
GLEW: 1.5.1
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (36,162 bytes) 2010-04-25 17:29 -
    LogOutput initialized.
    Spring 0.81+.0.0 (Debug)
    Build date/time: Apr 22 2010 16:55:35
    Available log subsystems: LuaLobby, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    using configuration source "/home/userX/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux
    OS: 64bit native mode
    Adding  to directories
    Adding /home/userX/.spring/ to directories
    Skipping already added directory 
    Using read-write data directory: 
    Using read-only data directory: /home/userX/.spring/
    Scanning: /home/userX/.spring/maps
    Scanning: /home/userX/.spring/mods
    Failed to scan /home/userX/.spring/mods/Mission_ S44 Units v2.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Kernel_Panic_3.6.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/NOTAMISSION_B1.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/EvolutionRTS-v10.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Air Raid v1.02.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/S44Pre-M_v170.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/StarWars01.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/NOTA161.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/ExpandandExterminatev46.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/BA704.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/UA4.22c.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/S44Lyuban_v107.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Micro_Modules_108.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Mission_ s44 Mission 2v2.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/CuberorsFinest v3a.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Mission_ Go Go Sniper!.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/ES0.511.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/NOTA160.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/SimBase_Installer_Version.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Kapital_v012.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/StarWars01FIX.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/XTAPEV96.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Classic_TA_56.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/BOTA16b4.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Hardcore_Annihilation_0_1_1.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Mission_ Tutorial_ Green Fields 1.1.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Supreme_Legacy_11.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/S44Pre-M_v200.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/springWD5B65.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/S44Pre-M_v210.sdz (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/LLTA025.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/MA11.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/EvolutionRTS-v108-Update.sd7 (missing files, could not determine archive type)
    Failed to scan /home/userX/.spring/mods/Mission_ Porcy Pie.sdz (missing files, could not determine archive type)
    Scanning: base
    Video mode set to  1024 x 768 / 32 bit
    [      0] SDL:  1.2.13
    [      0] GL:   3.0.0 NVIDIA 185.18.36
    [      0] GL:   NVIDIA Corporation
    [      0] GL:   GeForce GT 220/PCI/SSE2
    [      0] GLEW: 1.5.1
    [      0] Joysticks found: 0
    [      0] Joystick 0 not found
    [      0] Loading startscript from: /script.txt
    [      0] Connecting to local server
    [      0] Sound: OpenAL info:
    [      0] Sound:   Vendor:     OpenAL Community
    [      0] Sound:   Version:    1.1 ALSOFT 1.11.753
    [      0] Sound:   Renderer:   OpenAL Soft
    [      0] Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [      0] Sound:   Device:     ALSA Software
    [      0] Sound:   Available Devices:  
    [      0] Sound:                       ALSA Software
    [      0] Sound: air absorption enabled, value: 0.1
    [      0] Starting GameServer: 20 ms
    [      0] Starting demo recording
    [      0] Using map AmazonDeltav20
    [      0] Recording demo demos/20100425_131416_AmazonDeltav20_0.81+.0.sdf
    [      0] Using mod Balanced Annihilation V7.12
    [      0] Using mod archive BA712.sd7
    [      0] Loading client data: 736 ms
    [      0] User number 0 (team 5, allyteam 0)
    [      0] Sound:  parsed 25 sounds from gamedata/sounds.lua
    [      0] Loading sounds: 1 ms
    [      0] Camera and mouse: 87 ms
    [      0] Parsing unit icons
    [      0] Loading GameData Definitions
    [      0] Loading all definitions:  1.032000
    [      0] Loading GameData Definitions: 1087 ms
    [      0] Parsing Map Information
    [      0] Loading map
    [      0] Loading Map
    [      0] Calculating smooth height mesh
    [      0] Calculating smooth mesh: 4165 ms
    [      0] Number of damage types: 40
    [      0] Creating unit textures
    [      0] Loading weapon definitions
    [      0] Loading unit definitions
    [      0] Loading feature definitions
    [      0] Initializing map features
    [      0] Reading estimate path costs
    [      0] Error opening cache/paths/AmazonDeltav202602123548.pe.zip
    [      0] Analyzing map accessibility [8]
    [      0] Block offset: 1000 of 16384 (size 8)
    [      0] Block offset: 2000 of 16384 (size 8)
    [      0] Block offset: 3000 of 16384 (size 8)
    [      0] Block offset: 4000 of 16384 (size 8)
    [      0] Block offset: 5000 of 16384 (size 8)
    [      0] Block offset: 6000 of 16384 (size 8)
    [      0] Block offset: 7000 of 16384 (size 8)
    [      0] Block offset: 8000 of 16384 (size 8)
    [      0] Block offset: 9000 of 16384 (size 8)
    [      0] Block offset: 10000 of 16384 (size 8)
    [      0] Block offset: 11000 of 16384 (size 8)
    [      0] Block offset: 12000 of 16384 (size 8)
    [      0] Block offset: 13000 of 16384 (size 8)
    [      0] Block offset: 14000 of 16384 (size 8)
    [      0] Block offset: 15000 of 16384 (size 8)
    [      0] Block offset: 16000 of 16384 (size 8)
    [      0] Path cost: 0 of 16384 (size 8)
    [      0] Path cost: 1000 of 16384 (size 8)
    [      0] Path cost: 2000 of 16384 (size 8)
    [      0] Path cost: 3000 of 16384 (size 8)
    [      0] Path cost: 4000 of 16384 (size 8)
    [      0] Path cost: 5000 of 16384 (size 8)
    [      0] Path cost: 6000 of 16384 (size 8)
    [      0] Path cost: 7000 of 16384 (size 8)
    [      0] Path cost: 8000 of 16384 (size 8)
    [      0] Path cost: 9000 of 16384 (size 8)
    [      0] Path cost: 10000 of 16384 (size 8)
    [      0] Path cost: 11000 of 16384 (size 8)
    [      0] Path cost: 12000 of 16384 (size 8)
    [      0] Path cost: 13000 of 16384 (size 8)
    [      0] Path cost: 14000 of 16384 (size 8)
    [      0] Path cost: 15000 of 16384 (size 8)
    [      0] Path cost: 16000 of 16384 (size 8)
    [      0] Writing path data file...
    [      0] Reading estimate path costs
    [      0] Error opening cache/paths/AmazonDeltav202602123572.pe2.zip
    [      0] Analyzing map accessibility [32]
    [      0] Block offset: 0 of 1024 (size 32)
    [      0] Block offset: 1000 of 1024 (size 32)
    [      0] Path cost: 0 of 1024 (size 32)
    [      0] Path cost: 1000 of 1024 (size 32)
    [      0] Writing path data file...
    [      0] Pathing data checksum: 06ce6d3f
    [      0] shadows disabled or required OpenGL extension missing
    [      0] Loading .smt tile-file "maps/AmazonDeltav20.smt"
    [      0] Loading 54745 tiles from file 1/1
    [      0] Reading tiles
    [      0] Reading tile map
    [      0] generating MipMaps: 28 ms
    [      0] Generating 3D trees
    [      0] Creating Projectile Textures
    [      0] missing return table from gamedata/resources_map.lua
    [      0] missing return table from gamedata/resources_map.lua
    [      0] Loading console: 0 ms
    [      0] Loading LuaRules
    [      0] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [      0] Loaded gadget:  Napalm              <lups_napalm.lua>
    [      0] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [      0] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [      0] Loaded gadget:  Spawn               <game_spawn.lua>
    [      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [      0] Loaded gadget:  Area Attack         <areaattack.lua>
    [      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [      0] Loaded gadget:  Napalm              <lups_napalm.lua>
    [      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [      0] Loaded gadget:  Area Attack         <areaattack.lua>
    [      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [      0] Loaded gadget:  Lups                <lups_wrapper.lua>
    [      0] Loading LuaGaia
    [      0] Loading LuaUI
    [      0] Using LUAUI_DIRNAME = LuaUI/
    [      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [      0] LuaUI: bound F11 to the widget selector
    [      0] LuaUI: bound CTRL+F11 to tweak mode
    [      0] Failed to load: autofirstbuildfacing.lua  (duplicate name)
    [      0] Failed to load: cmd_buildsplit.lua  (duplicate name)
    [      0] Failed to load: gui_advplayerslist.lua  (duplicate name)
    [      0] Failed to load: gui_ally_res.lua  (duplicate name)
    [      0] Failed to load: gui_build_eta.lua  (duplicate name)
    [      0] Failed to load: gui_buildbar.lua  (duplicate name)
    [      0] Failed to load: gui_point_tracker.lua  (duplicate name)
    [      0] Failed to load: gui_reclaiminfo.lua  (duplicate name)
    [      0] Failed to load: unit_customformations2.lua  (duplicate name)
    [      0] Failed to load: unit_ghostsite.lua  (duplicate name)
    [      0] Failed to load: unit_waypoint_dragger_2.lua  (duplicate name)
    [      0] Loaded widget from mod:   Red_UI_Framework    <red_ui_framework.lua>
    [      0] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
    [      0] Loaded widget from mod:   MexUpg Helper       <helper.lua>
    [      0] Reloaded ctrlpanel with: ctrlpanelImp.txt
    [      0] Loaded widget from user:  CtrlPanel Improved  <gui_ctrlpanel_improved.lua>
    [      0] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
    [      0] Loaded widget from user:  Ally Resource Bars  <gui_ally_res.lua>
    [      0] Loaded widget from user:  AdvPlayersList      <gui_advplayerslist.lua>
    [      0] Loaded widget from user:  BuildETA            <gui_build_eta.lua>
    [      0] Loaded widget from user:  Move ETA            <gui_move_eta.lua>
    [      0] Area Mex: Loaded for *A
    [      0] Calculating mexmap
    [      0] mexmap exported to LuaUI/Widgets/MetalMaps/amazondeltav20.springmexmap
    [      0] Loaded widget from user:  Area Mex no button v2  <cmd_area_mex2.lua>
    [      0] Loaded widget from user:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [      0] Loaded widget from user:  Auto Skirm          <unit_auto_skirm.lua>
    [      0] Loaded widget from user:  Auto Swarm          <unit_auto_swarm.lua>
    [      0] Loaded widget from mod:   Autoquit            <autoquit.lua>
    [      0] Loaded widget from user:  BuildBar            <gui_buildbar.lua>
    [      0] Loaded widget from user:  Blast Radius        <gui_blastRadius.lua>
    [      0] Loaded widget from user:  Build Split         <cmd_buildsplit.lua>
    [      0] Loaded widget from mod:   CustomIcons         <unit_customicons.lua>
    [      0] Loaded widget from user:  Comblast Range 1.0  <gui_comblast_range.lua>
    [      0] Loaded widget from user:  DontMove            <unit_dontmove.lua>
    [      0] BA
    [      0] Loaded widget from user:  FactoryQ Manager    <cmd_factoryqmanager.lua>
    [      0] Loaded widget from mod:   Loop Select         <unit_loop_select.lua>
    [      0] Loaded widget from mod:   MoreSounds          <unit_more_sounds.lua>
    [      0] Loaded widget from mod:   MohoExploiter       <unit_moho_exploiter.lua>
    [      0] Loaded widget from user:  Central Build AI v1.1  <central_build_AI.lua>
    [      0] Loaded widget from user:  Point Tracker       <gui_point_tracker.lua>
    [      0] Loaded widget from user:  ReclaimInfo         <gui_reclaiminfov099.lua>
    [      0] Loaded widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [      0] Loaded widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua>
    [      0] Loaded widget from mod:   Share Tracker       <unit_share_tracker.lua>
    [      0] Loaded widget from user:  Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua>
    [      0] Loaded widget from user:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [      0] Loaded widget from mod:   Defense Range       <gui_defenserange.lua>
    [      0] Loaded widget from mod:   Transporting        <gui_transporting.lua>
    [      0] Loaded widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua>
    [      0] Loaded widget from mod:   XrayHighlight       <gui_xray_highlight.lua>
    [      0] Loaded widget from user:  Z Selector          <unit_z_selector.lua>
    [      0] Loaded widget from user:  Stockpiler (dynamic)  <unit_stockpile_dynamic.lua>
    [      0] Loaded widget from user:  Transport AI        <unit_transport_ai.lua>
    [      0] Loaded widget from user:  Transporter 2       <unit_transporter_2.lua>
    [      0] Loaded widget from user:  ImmobileBuilder     <unit_immobile_buider.lua>
    [      0] Loaded widget from user:  Ghost Radar         <unit_ghostRadar.lua>
    [      0] Loaded widget from mod:   GameTypeInfo        <gui_game_type_info.lua>
    [      0] Loaded widget from user:  Ghost Site          <unit_ghostSite.lua>
    [      0] Loaded widget from user:  Nuke Button         <gui_nukeButton.lua>
    [      0] Loaded widget from mod:   Take Reminder       <gui_take_remind.lua>
    [      0] Loaded widget from user:  Stall Assist        <cmd_stall_assist.lua>
    [      0] Loaded widget from mod:   Attack AoE          <gui_attack_aoe.lua>
    [      0] Loaded widget from user:  Context Build       <gui_context_build.lua>
    [      0] Loaded widget from user:  AutoRepair          <unit_autorepair.lua>
    [      0] Loaded widget from user:  Build Range Display  <init_build_range_display.lua>
    [      0] Loaded widget from user:  BA Waypoint Dragger  <unit_waypoint_dragger.lua>
    [      0] Loaded widget from user:  Bomber control      <unit_bomber_control.lua>
    [      0] Loaded widget from user:  CommandInsert       <gui_commandinsert.lua>
    [      0] Loaded widget from mod:   Select n Center!    <gui_center_n_select.lua>
    [      0] Couldnt find font '/fonts/FreeSansBold.otf'.
    [      0] Loaded widget from user:  AllyCursors         <gui_ally_cursors.lua>
    [      0] Loaded widget from mod:   LupsManager         <gfx_lups_manager.lua>
    [      0] Error in Shutdown()
    [      0] false
    [      0] Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_cursors.lua"]:101: bad argument #1 to 'DeleteFont' (Font expected, got nil)
    [      0] Removed widget: AllyCursors
    [      0] Loaded widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua>
    [      0] Loaded widget from user:  Mouse Buildspacing  <gui_buildspacing.lua>
    [      0] Loaded widget from mod:   Lups                <lups_wrapper.lua>
    [      0] LolUI is now known as RedUI: if you prefer the old LolUI this can be downloaded to your local widgets
    [      0] Loaded widget from mod:   LolUI               <lolui.lua>
    [      0] Loaded widget from user:  CustomFormations2   <unit_customformations2.lua>
    [      0] LuaUI v0.3
    [      0] Finalizing...
    [      0] Connection attempt from [ARP]hoijui_g5
    [      0]  -> Version: 0.81+.0.0 (Debug)
    [      0]  -> connection established (given id 0)
    [      0] Player [ARP]hoijui_g5 finished loading and is now ingame
    [      0] GameID: 3c24d44bb3aac5747f3107f21cdf4421
    [      0] [ARP]hoijui_g5 added point: Start 5
    [      0] SkirmishAI (with team ID = 0): Cheating enabled!
    [      0] <SkirmishAI: KAIK 0.13 (team 0)>: KAI Metal Class by Krogothe
    [      0] <SkirmishAI: KAIK 0.13 (team 0)>: KAIK 0.13 Unofficial (built Apr 25 2010) initialized successfully!
    [      0] <SkirmishAI: KAIK 0.13 (team 0)>: logging events to AI/Skirmish/KAIK/0.13/logs/AmazonDeltav20-ed47b4fc_Balanced_Annihilation_V7.12-37cc9372_4-25-2010_1315_team0.txt
    [      0] <SkirmishAI: KAIK 0.13 (team 0)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
    [      0] SkirmishAI (with team ID = 1): Cheating enabled!
    [      0] <SkirmishAI: KAIK 0.13 (team 1)>: KAI Metal Class by Krogothe
    [      0] <SkirmishAI: KAIK 0.13 (team 1)>: KAIK 0.13 Unofficial (built Apr 25 2010) initialized successfully!
    [      0] <SkirmishAI: KAIK 0.13 (team 1)>: logging events to AI/Skirmish/KAIK/0.13/logs/AmazonDeltav20-ed47b4fc_Balanced_Annihilation_V7.12-37cc9372_4-25-2010_1315_team1.txt
    [      0] <SkirmishAI: KAIK 0.13 (team 1)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
    [      1] SkirmishAI (with team ID = 4): Cheating enabled!
    [     60] Skirmish AI "Bot1" took over control of team 0
    [     60] Skirmish AI "Bot2" took over control of team 1
    [     60] Skirmish AI "Bot3" took over control of team 2
    [     60] Skirmish AI "Bot4" took over control of team 3
    [     60] Skirmish AI "Bot5" took over control of team 4
    [     64] Video mode set to  1280 x 974 / 32 bit
    [     64] [BumpWater] shorewaves-shader compilation error: Fragment info
    -------------
    0(26) : error C1013: function "tex2D" is already defined at 0(26)
    0(40) : error C1013: function "getDistRect" is already defined at 0(40)
    0(51) : error C1013: function "sqlength" is already defined at 0(51)
    0(56) : error C1013: function "LoopIter" is already defined at 0(56)
    0(99) : error C1013: function "main" is already defined at 0(99)
    [     64] Loading Bumpmapped Water failed
    [     64] Error: [BumpWater] shorewaves-shader compilation error!
    [     64] Buildings set to face North
    [   1600] <SkirmishAI: E323AI 3.19.1 (team 4)>: *** E323AI 3.19.1 - High Templar (Apr 22 2010) ***
    [   1600] <SkirmishAI: E323AI 3.19.1 (team 4)>: *** Error323 & Simon Logic ***
    [   1600] <SkirmishAI: E323AI 3.19.1 (team 4)>: *** This A.I. mainly focusses on the XTA and BA mods ***
    [   9866] Necro is being attacked
    [  11938] Radar Tower is being attacked
    [  12085] Construction Kbot is being attacked
    [  13658] Hammer is being attacked
    [  13762] Hammer is being attacked
    [  14706] Storm is being attacked
    [  18091] Thud is being attacked
    [  18235] Thud is being attacked
    [  18384] Thud is being attacked
    [  18511] Thud is being attacked
    [  19242] Thud is being attacked
    [  19408] A.K. is being attacked
    [  20797] Dragons Maw is being attacked
    [  22738] Dragons Maw is being attacked
    [  22906] Construction Kbot is being attacked
    [  23023] Construction Kbot is being attacked
    [  31453] Construction Hovercraft is being attacked
    [  31601] Construction Hovercraft is being attacked
    [  34661] Dragons Maw is being attacked
    [  37049] Dragons Maw is being attacked
    [  37183] Buildings set to face West
    [  38990] Skimmer is being attacked
    [  39095] Wombat is being attacked
    [  39240] Skimmer is being attacked
    [  39364] Wombat is being attacked
    [  39530] Wombat is being attacked
    [  40069] Wombat is being attacked
    [  40188] Construction Hovercraft is being attacked
    [  40289] Construction Hovercraft is being attacked
    [  40411] Construction Hovercraft is being attacked
    [  40518] Construction Hovercraft is being attacked
    [  41675] Stingray is being attacked
    [  42213] Dragons Maw is being attacked
    [  42318] Wombat is being attacked
    [  42419] Wombat is being attacked
    [  42608] Beamer is being attacked
    [  46495] Wombat is being attacked
    [  48412] Wombat is being attacked
    [  48645] Wombat is being attacked
    [  48763] Wombat is being attacked
    [  48885] Wombat is being attacked
    [  49435] Wombat is being attacked
    [  50516] Dragons Maw is being attacked
    [  50634] Wombat is being attacked
    [  51778] false
    [  51778] Error in Update(): [string "LuaUI/Widgets/unit_autorepair.lua"]:97: attempt to index local 'ud' (a nil value)
    [  51778] Removed widget: AutoRepair
    [  52991] Wombat is being attacked
    [  57099] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  58395] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  58711] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  59189] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  59894] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  59989] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  60806] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  61678] Wombat is being attacked
    [  61737] Buildings set to face North
    [  61780] Wombat is being attacked
    [  61782] Buildings set to face East
    [  61789] Buildings set to face South
    [  61789] Buildings set to face West
    [  61789] Buildings set to face North
    [  61882] Wombat is being attacked
    [  62002] Wombat is being attacked
    [  62206] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  62560] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  62700] false
    [  62700] Error in GameFrame(): [string "LuaUI/Widgets/unit_auto_skirm.lua"]:71: attempt to index field '?' (a nil value)
    [  62700] Removed widget: Auto Skirm
    [  62744] Wombat is being attacked
    [  63103] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  63326] Can is being attacked
    [  63492] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  63600] Thud is being attacked
    [  63761] Storm is being attacked
    [  63895] Thud is being attacked
    [  63996] Thud is being attacked
    [  64144] Thud is being attacked
    [  64391] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  64567] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  64600] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  64874] Storm is being attacked
    [  65062] Thud is being attacked
    [  65183] Storm is being attacked
    [  65669] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  65880] Storm is being attacked
    [  65981] Storm is being attacked
    [  66025] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  66056] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  66082] Storm is being attacked
    [  66321] Storm is being attacked
    [  66325] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  66424] Storm is being attacked
    [  66537] Storm is being attacked
    [  66638] Thud is being attacked
    [  66742] Storm is being attacked
    [  66844] Thud is being attacked
    [  67274] Skimmer is being attacked
    [  67385] Wombat is being attacked
    [  67488] Floating Radar Tower is being attacked
    [  67601] Sentry is being attacked
    [  67655] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  67710] Construction Hovercraft is being attacked
    [  67814] Wombat is being attacked
    [  67929] Construction Hovercraft is being attacked
    [  68036] Construction Hovercraft is being attacked
    [  68139] Swatter is being attacked
    [  68264] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  68264] Piranha is being attacked
    [  68406] Anaconda is being attacked
    [  69191] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  69944] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  69953] Construction Hovercraft is being attacked
    [  70088] Skimmer is being attacked
    [  70726] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  71481] LuaRules::RunCallIn: error = 2, UnitCreated, [string "LuaRules/Gadgets/unit_air_plants.lua"]:62: Unsafe attempt to change game state
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_air_plants.lua"]:62: in function 'UnitCreated'
    	[string "LuaRules/gadgets.lua"]:1220: in function <[string "LuaRules/gadgets.lua"]:1218>
    	(tail call): ?
    [  71533] Segmentation fault (SIGSEGV) in spring 0.81+.0.0 (Debug)
    [  71533] Stacktrace:
    [  71533] spring [0xdb70fb]
    [  71533] /lib/libc.so.6 [0x7f86562cc3a0]
    [  71533] spring [0x725ae0]
    [  71533] spring [0xa45f97]
    [  71533] spring [0xa4c658]
    [  71533] spring [0x708f44]
    [  71533] spring [0xd6ebf5]
    [  71533] spring [0xd76d26]
    [  71533] spring [0xdb1d19]
    [  71533] spring [0xdb1d6e]
    [  71533] /lib/libc.so.6(__libc_start_main+0xe6) [0x7f86562b8a26]
    [  71533] spring(_ZNK5boost15program_options29value_semantic_codecvt_helperIcE5parseERNS_3anyERKSt6vectorISsSaISsEEb+0x1b1) [0x6ed129]
    [  71533] Translated Stacktrace:
    [  71533] rts/System/Platform/CrashHandler.cpp:287
    [  71533] ??:0
    [  71533] rts/System/float3.h:213
    [  71533] rts/Rendering/UnitDrawer.cpp:2147
    [  71533] rts/Rendering/UnitDrawer.cpp:306
    [  71533] rts/Game/Game.cpp:3133
    [  71533] rts/System/SpringApp.cpp:891
    [  71533] rts/System/SpringApp.cpp:983
    [  71533] rts/System/Main.cpp:110
    [  71533] rts/System/Main.cpp:127
    [  71533] ??:0
    [  71533] ??:0
    
    txt file icon infolog.txt (36,162 bytes) 2010-04-25 17:29 +

-Relationships
duplicate of 0002051resolvedKloot Bumpwater craps out when you resize the window. 
+Relationships

-Notes

~0006189

abma (administrator)

should be fixed in master...
+Notes

-Issue History
Date Modified Username Field Change
2010-04-25 17:29 hoijui New Issue
2010-04-25 17:29 hoijui File Added: infolog.txt
2011-01-03 04:06 abma Relationship added duplicate of 0002051
2011-01-03 04:07 abma Note Added: 0006189
2011-01-03 04:07 abma Status new => resolved
2011-01-03 04:07 abma Fixed in Version => 0.82.3+git
2011-01-03 04:07 abma Resolution open => fixed
2011-01-03 04:07 abma Assigned To => abma
+Issue History