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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001826 | Spring engine | General | public | 2010-02-05 00:09 | 2013-11-10 04:43 | ||||
Reporter | SirMaverick | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.81.1.3 | ||||||||
Target Version | 0.81.2.1 | Fixed in Version | 0.81.0.0+git | ||||||
Summary | 0001826: team color bug | ||||||||
Description | Sometimes units change team color. Trigger seems connected to unit distance/camera position. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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SirMaverick (reporter) 2010-02-05 00:20 |
Triggered with default setup and lups disabled. Tested only in CA. |
zerver (reporter) 2010-02-05 21:52 |
This typically means it is related to what other objects were drawn before the unit in question, as this changes depending on camera parameters. |
Kloot (developer) 2010-02-11 17:10 |
Does this still happen in 0.81.1.3+ with/without shadows? |
smoth (reporter) 2010-02-12 15:22 |
I am seeing it on shatters that the units are colored the wrong color. |
SirMaverick (reporter) 2010-02-12 18:43 |
> Does this still happen in 0.81.1.3+ with/without shadows? Yes in both cases, tested with 15ef1622815743783882e776dd4755dfdc601e0c. See teamcolor3.jpg. |
zwzsg (reporter) 2010-03-01 00:13 |
Actually, the trigger is not so much unit distance/camera position but how many teams have units in view: If you only see the units of one team, they'll be the proper color. If you see the units of two teams, or more, they'll all be the same color, picked at random between the two or more teams. It's like there only can one be team color drawn at once. Icons, both on minimap, and in main view zoomed out, are always the proper team color. Shards of exploding unit are also limited to one team color if more than one team in view, but strangely they don't pick the same color than live units. Happens in 0.81.2 and 0.81+.0.0 0.81.0-328-g0c8ae78, with and without shadows, with and without advanced unit shading. Back in 0.81.1.3 using the advanced unit shading would fix it. But not anymore in 0.81.2. |
Kloot (developer) 2010-03-08 00:01 |
Probably fixed for real now, but reopen if you encounter it again. If you do, be sure to mention the EXACT settings under which the bug triggers (advanced unit shading on/off, shadows on/off, etc). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-02-05 00:09 | SirMaverick | New Issue | |
2010-02-05 00:09 | SirMaverick | File Added: 20100204_212002_ShevaV2_0.81.1.sdf.bz2 | |
2010-02-05 00:13 | SirMaverick | File Added: teamcolor.jpg | |
2010-02-05 00:13 | SirMaverick | File Added: teamcolor2.jpg | |
2010-02-05 00:20 | SirMaverick | Note Added: 0004600 | |
2010-02-05 21:52 | zerver | Note Added: 0004604 | |
2010-02-10 19:59 | Kloot | Relationship added | related to 0001816 |
2010-02-11 17:10 | Kloot | Note Added: 0004647 | |
2010-02-12 15:22 | smoth | Note Added: 0004652 | |
2010-02-12 18:40 | SirMaverick | File Added: teamcolor3.jpg | |
2010-02-12 18:43 | SirMaverick | Note Added: 0004653 | |
2010-03-01 00:13 | zwzsg | Note Added: 0004700 | |
2010-03-01 15:14 | tvo | Target Version | => 0.81.2.1 |
2010-03-08 00:01 | Kloot | Note Added: 0004738 | |
2010-03-08 00:01 | Kloot | Status | new => resolved |
2010-03-08 00:01 | Kloot | Fixed in Version | => 0.81.0.0+git |
2010-03-08 00:01 | Kloot | Resolution | open => fixed |
2010-03-08 00:01 | Kloot | Assigned To | => Kloot |
2010-03-08 15:24 | Kloot | Relationship added | related to 0001295 |
2013-11-10 04:43 | abma | Relationship added | related to 0004137 |