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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001397 | Spring engine | General | public | 2009-05-22 19:14 | 2009-06-02 22:38 | ||||
Reporter | zerver | ||||||||
Assigned To | zerver | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.79.0.0+git | ||||||||
Target Version | Fixed in Version | 0.79.1.0+git | |||||||
Summary | 0001397: Properly render submerged transparent objects | ||||||||
Description | The current way of rendering submerged transparent objects is a "hack" and only looks reasonably good because the transparency is high (alpha = 0.3 for cloaked units). If the transparency is lower (e.g. 0.9) the submerged unit looks horrible because it is drawn on top of the water, after everything else. Also applies to features, where submerged features currently cannot be faded out due to this issue. To reproduce the problem, change the alpha constant glColor4f(1, 1, 1, 0.3f); in CUnitDrawer::DrawCloakedUnits | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-05-22 19:14 | zerver | New Issue | |
2009-06-02 17:10 | zerver | Status | new => assigned |
2009-06-02 17:10 | zerver | Assigned To | => zerver |
2009-06-02 22:38 | zerver | Note Added: 0003590 | |
2009-06-02 22:38 | zerver | Status | assigned => resolved |
2009-06-02 22:38 | zerver | Fixed in Version | => 0.79.1.0+git |
2009-06-02 22:38 | zerver | Resolution | open => fixed |