2025-07-22 00:53 CEST

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IDProjectCategoryView StatusLast Update
0001397Spring engineGeneralpublic2009-06-02 22:38
Reporterzerver 
Assigned Tozerver 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.79.0.0+git 
Target VersionFixed in Version0.79.1.0+git 
Summary0001397: Properly render submerged transparent objects
DescriptionThe current way of rendering submerged transparent objects is a "hack" and only looks reasonably good because the transparency is high (alpha = 0.3 for cloaked units). If the transparency is lower (e.g. 0.9) the submerged unit looks horrible because it is drawn on top of the water, after everything else. Also applies to features, where submerged features currently cannot be faded out due to this issue.
To reproduce the problem, change the alpha constant glColor4f(1, 1, 1, 0.3f); in CUnitDrawer::DrawCloakedUnits
TagsNo tags attached.
Checked infolog.txt for Errors
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~0003590

zerver (reporter)

Requires NV_vertex_program2
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-Issue History
Date Modified Username Field Change
2009-05-22 19:14 zerver New Issue
2009-06-02 17:10 zerver Status new => assigned
2009-06-02 17:10 zerver Assigned To => zerver
2009-06-02 22:38 zerver Note Added: 0003590
2009-06-02 22:38 zerver Status assigned => resolved
2009-06-02 22:38 zerver Fixed in Version => 0.79.1.0+git
2009-06-02 22:38 zerver Resolution open => fixed
+Issue History