2025-07-22 00:14 CEST

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IDProjectCategoryView StatusLast Update
0001322Spring engineGeneralpublic2012-03-28 16:51
Reporterspliff 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version0.78.2.1 
Target VersionFixed in Version 
Summary0001322: Transported unit "dancing" on fireplatform when canMove=false
DescriptionUnit being transported flickers up and down when canMove is set false on the transportee. The transport is a land transport using properties similar to a raider (and the armtboat model from CA). Doesn't seem affected by holdSteady or smoothAnim.
Additional InformationAttached mod can be used to test this, however be aware that it sometimes crashes on unit death (possibly related to this bug or missing content).
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0003281

spliff (reporter)

I have a feeling this is a COB-related bug. The 'turret' i'm using at the moment is the core raider "corraid" from CA and this includes some movement related COB scripts. The BOS script is included in the attached mod as "medium_cannon.bos".

~0008538

abma (administrator)

sorry, can't reproduce with spring 88.0.
+Notes

-Issue History
Date Modified Username Field Change
2009-02-02 21:31 spliff New Issue
2009-02-02 21:31 spliff File Added: Metalstorm-001.sdd.7z
2009-02-14 05:33 spliff Note Added: 0003281
2012-03-28 16:51 abma Note Added: 0008538
2012-03-28 16:51 abma Status new => resolved
2012-03-28 16:51 abma Resolution open => unable to reproduce
2012-03-28 16:51 abma Assigned To => abma
+Issue History