| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0001304 | Spring engine | General | public | 2009-01-26 16:44 | 2009-05-07 20:59 | ||||
| Reporter | lycenhol | ||||||||
| Assigned To | zerver | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 0.78.2.1 | ||||||||
| Target Version | Fixed in Version | 0.78.2.1+git | |||||||
| Summary | 0001304: Zombie resurrection from underworld | ||||||||
| Description | Very Simple. Make a map deformation wirh a wreckage inside. Restore map levels: the wreckage will be covered by rising terrain. Now create some Rez-Bot. Order Rez-Bot to Ressurect in an area where there is the covered wreckage. The Wreckage will resurrect at the terrain level (apparently It appears). Summary: If you restore map level with a living bot, it will be raised with the terrain level. The wreckage no. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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lycenhol (reporter) 2009-01-31 16:41 |
Sorry, I've forgot to add a replay. Replay needs BA 6.81 and DSD (wet :P). Good Job! |
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zerver (reporter) 2009-05-07 20:59 |
Although zombie resurrection might be fun indeed, this should be solved now. |
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-01-26 16:44 | lycenhol | New Issue | |
| 2009-01-31 16:40 | lycenhol | File Added: 20090131_163017_DeltaSiege_0.78.2.sdf | |
| 2009-01-31 16:41 | lycenhol | Note Added: 0003244 | |
| 2009-05-07 20:59 | zerver | Note Added: 0003416 | |
| 2009-05-07 20:59 | zerver | Status | new => resolved |
| 2009-05-07 20:59 | zerver | Fixed in Version | => 0.78.2.1+git |
| 2009-05-07 20:59 | zerver | Resolution | open => fixed |
| 2009-05-07 20:59 | zerver | Assigned To | => zerver |


