| |  | 0006004 | 4 | 104.0 +git | major | closed | 2018-10-12 | Missing Uniforms in LUA map shaders |
| |  | 0005829 | 2 | 104.0 +git | minor | resolved (Kloot) | 2017-11-09 | Collada model extents calculated erroneously for Z-up models, breaking nanoframes |
| | | 0005650 | 4 | 103.0 +git | crash | closed (gajop) | 2017-07-14 | Move the GL 4.1 developments to a different branch |
| |  | 0005649 | 3 | 103.0 +git | block | closed (Kloot) | 2017-07-14 | If OpenGL 4.1, then just core profile |
| |  | 0005505 | 1 | 103.0 +git | minor | closed (Kloot) | 2017-04-02 | Generated deferred diffuse texture is not never used (and probably normal neither) |
| |  | 0003468 | 7 | 92.0 | major | closed (jK) | 2014-01-29 | Transparency issues with some CEG:s in spring 92.0 |
| |  | 0003426 | 2 | 91.0 | minor | closed (jK) | 2013-02-04 | Bumpmapped water does not reflect terrain |
| |  | 0001967 | 6 | 0.81.2+git | crash | resolved (zerver) | 2010-07-05 | Crash in Rendering/UnitDrawer.cpp |
| |  | 0001445 | 3 | 0.79.1.0 | minor | closed | 2009-10-22 | [Intel Graphics] Ground bitmap present but not coloured (i.e. stays white) |