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Changesets: spring

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develop c5a66d34
Timestamp: 2006-08-26 12:06:02
Author: tvo
Details ] Diff ]
* Don't choke on missing gamedata/sensors.tdf



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1953 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Misc/SensorHandler.cpp Diff ] File ]
develop 136389b0
Timestamp: 2006-08-26 11:23:31
Author: tvo
Details ] Diff ]
* Fix small bug in SConstruct: AIs where installed in Bot-libs/globalai instead of
just Bot-libs.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1952 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop 301d5979
Timestamp: 2006-08-26 07:03:25
Author: tnowell
Details ] Diff ]
a few changes todo with status'

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1951 37977431-3df6-0310-b722-df95706aa16b
develop ca6620f2
Timestamp: 2006-08-26 05:23:08
Author: tnowell
Details ] Diff ]
- Ammended JTraffic so that traffic isnt displayed/added if it isnt showing.....
- Player Status is now shown properly
- Support for DENIED and JOINFAILED messages, aswell as adding bindings to the notification messages window
- The maps tab now displays the maps page of UF
- Removed settings tab in favour of implementing a main options view
- Added per channel filtering of join/leave messages
- Fixed a bug with users logging off and back in which lead to several m windows being created for a single user
- Done some architectural changes for holding battle info and some changes to the battle window class

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1950 37977431-3df6-0310-b722-df95706aa16b
develop 15413e59
Timestamp: 2006-08-26 03:55:30
Author: hollow
Details ] Diff ]
spring-gui: * Added Support for CLIENTSTATUS
* Cleaned up channel user list abit

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1949 37977431-3df6-0310-b722-df95706aa16b
develop f6007a81
Timestamp: 2006-08-26 03:18:54
Author: jcnossen
Details ] Diff ]
* updated NSIS installer. springcontent.sdz is now automatically generated from gamedata/*

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1948 37977431-3df6-0310-b722-df95706aa16b
add - installer/builddata/springcontent/modinfo.tdf Diff ] File ]
add - installer/make_gamedata_arch.bat Diff ] File ]
mod - installer/make_installers.bat Diff ] File ]
add - installer/make_test_installer+code.bat Diff ] File ]
mod - installer/make_test_installer.bat Diff ] File ]
rm - installer/pack_bitmaps.bat Diff ] File ]
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/springsettings.nsh Diff ] File ]
mod - installer/taspring.nsi Diff ] File ]
develop ac5f6f0f
Timestamp: 2006-08-25 18:11:01
Author: jcnossen
Details ] Diff ]
* fixed vc7 unitsync build
* return black minimap to client when map doesn't have a minimap.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1947 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/unitsync.cpp Diff ] File ]
mod - tools/unitsync/unitsync.vcproj Diff ] File ]
develop 1076e1f6
Timestamp: 2006-08-25 14:01:09
Author: colorblind
Details ] Diff ]
Another groupAI interface update:
* Removed IGroupAI::IsUnitSuited()
* Preliminary unit fitness check is done completely in DLL_EXPORT IsUnitSuited
* Modified CGroup::SetNewAI and CGroup::AddUnit to first check DLL_EXPORT IsUnitSuited and then IGroupAI::AddUnit

This means that the only preliminary units fitness checks is done in DLL_EXPORT IsUnitSuited.
IGroupAI::AddUnit can be used for more elaborate fitness checks.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1946 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/CentralBuildAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/CentralBuildAI/GroupAI.h Diff ] File ]
mod - AI/Group/CentralBuildAI/TestAI.cpp Diff ] File ]
mod - AI/Group/MetalMakerAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/MetalMakerAI/GroupAI.h Diff ] File ]
mod - AI/Group/MetalMakerAI/TestAI.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.h Diff ] File ]
mod - AI/Group/MexUpgraderAI/TestAI.cpp Diff ] File ]
mod - AI/Group/RadarAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/RadarAI/GroupAI.h Diff ] File ]
mod - AI/Group/RadarAI/TestAI.cpp Diff ] File ]
mod - AI/Group/SimpleFormationAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/SimpleFormationAI/GroupAI.h Diff ] File ]
mod - AI/Group/SimpleFormationAI/TestAI.cpp Diff ] File ]
mod - rts/ExternalAI/Group.cpp Diff ] File ]
mod - rts/ExternalAI/Group.h Diff ] File ]
mod - rts/ExternalAI/IGroupAI.h Diff ] File ]
develop bd4312bd
Timestamp: 2006-08-25 11:47:16
Author: tvo
Details ] Diff ]
* Update SConstruct to use AI/Helper-libs & AI/Bot-libs instead of
aidll & aidll/globalai.

* Remove game/aidll



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1945 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop 2727e4ba
Timestamp: 2006-08-25 00:07:32
Author: jcnossen
Details ] Diff ]
* changed AI library directories:
aidll/globalai is changed to AI/Bot-libs
aidll is changed to AI/Helper-libs

group AI vc7 project files are updated, but scons buildsystem is not.

* fixed small leak in GetSuitedAis
* fixed vc7 debug build

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1944 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/CentralBuildAI/TestAI.vcproj Diff ] File ]
mod - AI/Group/MetalMakerAI/TestAI.vcproj Diff ] File ]
mod - AI/Group/MexUpgraderAI/TestAI.vcproj Diff ] File ]
mod - AI/Group/RadarAI/TestAI.vcproj Diff ] File ]
mod - AI/Group/SimpleFormationAI/TestAI.vcproj Diff ] File ]
mod - rts/ExternalAI/GroupHandler.cpp Diff ] File ]
mod - rts/Game/StartScripts/ScriptHandler.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 6a54892f
Timestamp: 2006-08-24 18:05:59
Author: hollow
Details ] Diff ]
spring-gui: * Fixed Bug in Lobby code when disconnecting with more that 1 open channel at the time

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1943 37977431-3df6-0310-b722-df95706aa16b
develop 245b604d
Timestamp: 2006-08-24 17:46:14
Author: betalord
Details ] Diff ]
TASClient: fixed quick map selection menu and added onclick event for TMapItem.MapImage

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1942 37977431-3df6-0310-b722-df95706aa16b
develop c4f145ce
Timestamp: 2006-08-24 16:35:20
Author: colorblind
Details ] Diff ]
GroupAI interface update:
* Adds a function IsUnitSuited() to IGroupAI
* GroupAIs have to DLL_EXPORT IsUnitSuited
* This is used for determining the fitness of the groupAI for the units that are selected
* Updated CGroupHandler, CSelectedUnits, and CGroup accordingly
NOTE: CGroupHandler->availableAI should not be used publicly anymore, instead use CGroupHandler->GetSuitedAis

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1941 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/CentralBuildAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/CentralBuildAI/GroupAI.h Diff ] File ]
mod - AI/Group/CentralBuildAI/TestAI.cpp Diff ] File ]
mod - AI/Group/MetalMakerAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/MetalMakerAI/GroupAI.h Diff ] File ]
mod - AI/Group/MetalMakerAI/TestAI.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.h Diff ] File ]
mod - AI/Group/MexUpgraderAI/TestAI.cpp Diff ] File ]
mod - AI/Group/RadarAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/RadarAI/GroupAI.h Diff ] File ]
mod - AI/Group/RadarAI/TestAI.cpp Diff ] File ]
mod - AI/Group/SimpleFormationAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/SimpleFormationAI/GroupAI.h Diff ] File ]
mod - AI/Group/SimpleFormationAI/TestAI.cpp Diff ] File ]
mod - rts/ExternalAI/Group.cpp Diff ] File ]
mod - rts/ExternalAI/GroupHandler.cpp Diff ] File ]
mod - rts/ExternalAI/GroupHandler.h Diff ] File ]
mod - rts/ExternalAI/IGroupAI.h Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop 8ba3ba60
Timestamp: 2006-08-24 15:26:12
Author: jcnossen
Details ] Diff ]
* fixed yardmaps of rotated buildings (flipped west/east)
* SM3 rendering buffer will use NPOT texture if GL_ARB_texture_rectangle isnt avaiable (Might work on ATI)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1940 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/terrainFragmentShader.glsl Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 24ed6298
Timestamp: 2006-08-24 15:08:50
Author: betalord
Details ] Diff ]
TASClient: * added TimageEx component
* fixed serious bug with TjanTracker component (see changelog in jantracker.pas)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1939 37977431-3df6-0310-b722-df95706aa16b
develop 3ba3beb4
Timestamp: 2006-08-24 15:07:39
Author: betalord
Details ] Diff ]
TASClient: redesigned battle form a bit

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1938 37977431-3df6-0310-b722-df95706aa16b
develop 578f10ab
Timestamp: 2006-08-24 12:51:54
Author: tvo
Details ] Diff ]
* Patch AAI to use AIVAL_LOCATE_FILE_R/W, AAI should now be fully multi datadir aware.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1937 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAI.cpp Diff ] File ]
mod - AI/Global/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Global/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Global/AAI/AAIMap.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop d3a9d26c
Timestamp: 2006-08-24 12:16:20
Author: betalord
Details ] Diff ]
ChanServ: fixed some very rare crash bug

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1936 37977431-3df6-0310-b722-df95706aa16b
develop b9f9a24b
Timestamp: 2006-08-24 11:34:32
Author: tvo
Details ] Diff ]
* minor fix



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1935 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 33a50981
Timestamp: 2006-08-24 11:12:17
Author: tvo
Details ] Diff ]
* Clean up FileSystem, FileSystemHandler, UnixFileSystemHandler, WinFileSystemHandler:
less useless functions, more functionality

* Fix code using those ^^

* Other code can now safely assume current working directory == writable data directory,
that simplifies a lot.

* Add AIVAL_LOCATE_FILE_R and AIVAL_LOCATE_FILE_W, in both cases data points to a char buffer
(C style null terminated string) with a filename in it. Spring tries to locate that file in
data directory and replaces the contents of the data buffer with the new filename. _R is the
read-only variant, _W the read-write variant. The char buffer must be big enough obviously.

(TODO: patch AIs to use this)

* Deprecate AIVAL_SCRIPT_FILENAME, it passed around std::strings which is unsafe on Windows
(risk for malloc in program, free in DLL...)

* Add AIVAL_SCRIPT_FILENAME_CSTR, same as AIVAL_SCRIPT_FILENAME but data points to a char buffer
large enough to hold the script filename.

* Add MapArchives config option, defaults to 1, set to 0 to disable mapping of archives in datadir
roots to the Virtual File System.

* unitsync is now quiet (instead of spamming console with datadir messages on each Init() call)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1934 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GUI/GUIfont.cpp Diff ] File ]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Textures.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/nv_dds.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveDir.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveFactory.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/LoadSaveHandler.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/Net.cpp Diff ] File ]
mod - rts/System/Platform/FileSystem.cpp Diff ] File ]
mod - rts/System/Platform/FileSystem.h Diff ] File ]
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp Diff ] File ]
mod - rts/System/Platform/Linux/UnixFileSystemHandler.h Diff ] File ]
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/WinFileSystemHandler.h Diff ] File ]
mod - rts/System/Sync/Logger.cpp Diff ] File ]
mod - rts/System/SyncTracer.cpp Diff ] File ]
mod - rts/System/mmgr.cpp Diff ] File ]
mod - tools/unitsync/pybind.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop b282f753
Timestamp: 2006-08-24 03:34:22
Author: hollow
Details ] Diff ]
spring-gui: * Minor Lobby GUI Tweaks
* Added following lobby protocols support
** ADDUSER
** REMOVEUSER
** JOINED
** LEFT
** CLIENTS
** JOINFAILED

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1933 37977431-3df6-0310-b722-df95706aa16b
develop d66a3b9a
Timestamp: 2006-08-24 01:00:54
Author: tnowell
Details ] Diff ]
I removed the side player list dividers, and shoved the player list in a seperate tab so that it only updates when visible, so that resource usage in AFLobby is reduced drastically

Added a help tab that allows users to browse the spring wiki

Increased text size in the channel window

Added a new function so that commands such as /j only have to be added once for all windows to be able to use them

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1932 37977431-3df6-0310-b722-df95706aa16b
develop 185db0c4
Timestamp: 2006-08-23 05:15:48
Author: tnowell
Details ] Diff ]
-Fixed battle window not closing properly
-Removed join channel button+text box
-Made the channel listings clearer by changing the channel hyper link to add click here to join

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1931 37977431-3df6-0310-b722-df95706aa16b
develop f3c1f311
Timestamp: 2006-08-23 04:19:13
Author: hollow
Details ] Diff ]
spring-gui: * Rewrote GUI for Lobby into a seperate class
* Removed a thread not needed anymore after rewrite
* Fixed auto-scrolling
* Added List of all supported lobby protocols to README (forgot which ones i added in this commit)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1930 37977431-3df6-0310-b722-df95706aa16b
develop c64e2774
Timestamp: 2006-08-22 15:21:20
Author: hollow
Details ] Diff ]
spring-gui: * Fixed Side / Ally / Spectator / bugs in creating script.txt
* Fixed typo in Bad Username/Password Dialog

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1929 37977431-3df6-0310-b722-df95706aa16b
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