Changesets: spring
develop d375c194
Timestamp: 2006-09-10 23:48:36 Author: trepan [ Details ] [ Diff ] |
* Update "cmdcolors.txt" git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2142 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/cmdcolors.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
develop 96517720
Timestamp: 2006-09-10 23:41:08 Author: trepan [ Details ] [ Diff ] |
* Fixed the defaultCommand right click bug * Fixed the mixed group icon placement bug * Added more settings to "cmdcolors.txt", and did a little cleanup in CommandColors.cpp to make adding more options easier/safer * Fixed the mouse selection box blend mode problem (via CommandColors) * Fixed the selected unit box blend mode problem (via CommandColors) * Use NullSound as the fallback for failed OpenAL and DxSound attempts * Removed the NullSound config param in favour of "MaxSounds=0" ** ** the DxSound adjustments were coded blind, could somebody please check them? ** git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2141 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/DxSound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/DxSound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound.h | [ Diff ] [ File ] | ||
develop 7bb2752e
Timestamp: 2006-09-10 16:55:31 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: [scons] don't treat build directories as an AI to build... git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2140 37977431-3df6-0310-b722-df95706aa16b |
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mod - SConstruct | [ Diff ] [ File ] | ||
develop 46da30ba
Timestamp: 2006-09-10 16:14:55 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: Fix compilation on gcc 4.1.2 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2139 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Script/LuaBinder.cpp | [ Diff ] [ File ] | ||
develop fa8bfede
Timestamp: 2006-09-10 15:57:40 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: Fix map size in GameInfo display. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2138 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GameInfo.cpp | [ Diff ] [ File ] | ||
develop 06ce338e
Timestamp: 2006-09-10 14:41:26 Author: tvo [ Details ] [ Diff ] |
BUGFIX * Change "Delayed sync response" to "Delayed response" * Change "No sync response" to "No response" Hopefully this results in less false positives regarding sync errors. Why does everyone seem to think DElayed SYNC == desync? ;-) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2137 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 30492fa7
Timestamp: 2006-09-10 11:55:50 Author: colorblind [ Details ] [ Diff ] |
* Put build options before other commands in list Not really a BUGFIX , but small enough to be in 0.73b1 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2136 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
develop 1c832bba
Timestamp: 2006-09-10 09:31:26 Author: trepan [ Details ] [ Diff ] |
* Fix build command rendering git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2133 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop ff833cee
Timestamp: 2006-09-10 00:02:33 Author: trepan [ Details ] [ Diff ] |
* Add some missing return values (the gcc config gives no warnings) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2130 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyCodes.cpp | [ Diff ] [ File ] | ||
develop 5e3ccb2f
Timestamp: 2006-09-10 00:01:40 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: fix AI line drawing (according to how it was before r1625) & give arrows slightly larger head git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2129 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Misc/GeometricObjects.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
develop c03fe0a4
Timestamp: 2006-09-09 19:48:56 Author: colorblind [ Details ] [ Diff ] |
* Updated VS8 project file for r2125 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2128 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop acb00e97
Timestamp: 2006-09-09 16:18:50 Author: colorblind [ Details ] [ Diff ] |
* Added function "bool PosInCamera(float3 pos, float radius)" to IAICallback This functions checks if position is in the current camera view using radius as a margin * Updated "Radar" Group AI. - Better detection of new (and unseen) enemies in LOS / Radar - Remembers the type of unit and draws a ghost on top of the radar blip * Added "Report Idle" Group AI. See http://taspring.clan-sy.com/wiki/Report_Idle_AI for more info. * Added a seperate build directory for groupAIs (vs8 only atm, perhaps someone can do the same for vs7). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2127 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Group/RadarAI/GroupAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/RadarAI/GroupAI.h | [ Diff ] [ File ] | ||
add - AI/Group/ReportIdleAI/GroupAI.cpp | [ Diff ] [ File ] | ||
add - AI/Group/ReportIdleAI/GroupAI.h | [ Diff ] [ File ] | ||
add - AI/Group/ReportIdleAI/TestAI.cpp | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/CentralBuildAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/GroupAIs.sln | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/MetalMakerAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/MexUpgraderAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/RadarAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/ReportIdleAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/build/vs8/SimpleFormationAI.vcproj | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
develop 85c8c735
Timestamp: 2006-09-09 15:51:06 Author: trepan [ Details ] [ Diff ] |
* Example "cmdcolors.txt", need to add more explanation git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2126 37977431-3df6-0310-b722-df95706aa16b |
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add - game/cmdcolors.txt | [ Diff ] [ File ] | ||
develop 9cb5785a
Timestamp: 2006-09-09 15:49:20 Author: trepan [ Details ] [ Diff ] |
* Made the command queue and map indicator rendering configurable: - settings are loaded from "cmdcolors.txt" - sane defaults are used if "cmdcolors.txt" is not available, and for any parameters not specified by the file - colors are assigned to commands in a floating point RGBA format - separate blending modes can be assigned to the command queue rendering and the indicators for the highlighted units - blending specification is done via standard OpenGL src and dst labels - a new command queue rendering mode was added (useColorRestarts). It resets the color at the beginning of every line to show its direction - the reset color used for useColorRestarts can be explicitly assigned, or be based on the command color (with a scaling term for the alpha value) * Fixed the loss of blending state in BuilderCAI and GuiHandler git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2125 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
add - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
add - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Units/CommandAI/LineDrawer.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Units/CommandAI/LineDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
develop 261afe33
Timestamp: 2006-09-09 15:32:52 Author: colorblind [ Details ] [ Diff ] |
BUGFIX * partial revert of 2086; icons scaling with the square root of the distance do look better (what was I thinking?) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2124 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 556ea27e
Timestamp: 2006-09-09 11:50:05 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: scons install now installs generated datafiles (+ some minor fixes) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2123 37977431-3df6-0310-b722-df95706aa16b |
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mod - SConstruct | [ Diff ] [ File ] | ||
develop e51d1250
Timestamp: 2006-09-08 23:02:54 Author: trepan [ Details ] [ Diff ] |
* Separate 'hours' for the displayed clock, and right justify git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2122 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 596b3d13
Timestamp: 2006-09-08 17:29:55 Author: tvo [ Details ] [ Diff ] |
BUGFIX * Decouple CHeatCloudProjectile from explotex, ie. add heatcloudtex (heatcloud in resources.tdf) so it can be overridden separately from explotex. * Fix a few gcc warnings. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2119 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/gamedata/resources.tdf | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
develop 6334da0c
Timestamp: 2006-09-08 17:11:24 Author: tvo [ Details ] [ Diff ] |
* BUGFIX: Deallocate configHandler in unitsync UnInit(). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2118 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 2fec7126
Timestamp: 2006-09-08 17:03:34 Author: tvo [ Details ] [ Diff ] |
* Cleanup leftovers of AFLobby, there's no point in having empty directory structure here. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2117 37977431-3df6-0310-b722-df95706aa16b |
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develop fb48b56e
Timestamp: 2006-09-08 16:30:50 Author: hollow [ Details ] [ Diff ] |
spring-gui: * Fixed Setup git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2116 37977431-3df6-0310-b722-df95706aa16b |
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develop 3f2fe29a
Timestamp: 2006-09-08 13:47:04 Author: trepan [ Details ] [ Diff ] |
* draw build distance for immobile builders, part II git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2115 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop ce8948d3
Timestamp: 2006-09-08 12:55:56 Author: trepan [ Details ] [ Diff ] |
* Added build range circles for immobile builders when holding shift over them git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2114 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 7af9d37a
Timestamp: 2006-09-08 11:54:13 Author: trepan [ Details ] [ Diff ] |
* key commands now work while the GUI interface is hidden, and the default command cursor icon is updated as well * change the control panel page when a key command accesses an off-page icon * change the tooltip to reflect the unit being built rather then the builder while selecting the build position * added cycling for command actions when more then one action is available * cleaned up the showMetal handling in GuiHandler * added the mapName variable to ReadMap * added "iconpos <#>" action, for positional access to control panel icons * added "firstmenu" action (resets the control panel to its first page) * added "keyset" command for named keysets * added "keysym" command for custom key symbols * the keysets strings from bindings are saved verbatim * standardized keycode handling such that <0 is a bad code (0 is valid) * added the "techlevels" action, to save the tech levels to techlevels.txt (also sends them to stdout) * display a unit's TechLevel in the tooltip window when cheats are enabled * clipped cursor icons behind the viewer git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2113 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - game/uikeys.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GameInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyCodes.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyCodes.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeySet.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeySet.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
develop 10041517
Timestamp: 2006-09-08 02:11:52 Author: tnowell [ Details ] [ Diff ] |
There are no official public releases of AFLobby that I'm comfortable with being available, and it's best this is removed so that I can restructure in my own time. This isnt the place for my work right now. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2112 37977431-3df6-0310-b722-df95706aa16b |
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