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develop d375c194
Timestamp: 2006-09-10 23:48:36
Author: trepan
Details ] Diff ]
* Update "cmdcolors.txt"


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2142 37977431-3df6-0310-b722-df95706aa16b
mod - game/cmdcolors.txt Diff ] File ]
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
develop 96517720
Timestamp: 2006-09-10 23:41:08
Author: trepan
Details ] Diff ]
* Fixed the defaultCommand right click bug
* Fixed the mixed group icon placement bug
* Added more settings to "cmdcolors.txt", and did a little cleanup in
CommandColors.cpp to make adding more options easier/safer
* Fixed the mouse selection box blend mode problem (via CommandColors)
* Fixed the selected unit box blend mode problem (via CommandColors)
* Use NullSound as the fallback for failed OpenAL and DxSound attempts
* Removed the NullSound config param in favour of "MaxSounds=0"

**
** the DxSound adjustments were coded blind, could somebody please check them?
**



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2141 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.h Diff ] File ]
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.h Diff ] File ]
mod - rts/System/Platform/Win/DxSound.cpp Diff ] File ]
mod - rts/System/Platform/Win/DxSound.h Diff ] File ]
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
develop 7bb2752e
Timestamp: 2006-09-10 16:55:31
Author: tvo
Details ] Diff ]
* BUGFIX: [scons] don't treat build directories as an AI to build...



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2140 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop 46da30ba
Timestamp: 2006-09-10 16:14:55
Author: tvo
Details ] Diff ]
* BUGFIX: Fix compilation on gcc 4.1.2



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2139 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]
develop fa8bfede
Timestamp: 2006-09-10 15:57:40
Author: tvo
Details ] Diff ]
* BUGFIX: Fix map size in GameInfo display.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2138 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
develop 06ce338e
Timestamp: 2006-09-10 14:41:26
Author: tvo
Details ] Diff ]
BUGFIX
* Change "Delayed sync response" to "Delayed response"
* Change "No sync response" to "No response"
Hopefully this results in less false positives regarding sync errors.
Why does everyone seem to think DElayed SYNC == desync? ;-)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2137 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 30492fa7
Timestamp: 2006-09-10 11:55:50
Author: colorblind
Details ] Diff ]
* Put build options before other commands in list
Not really a BUGFIX , but small enough to be in 0.73b1

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2136 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop 1c832bba
Timestamp: 2006-09-10 09:31:26
Author: trepan
Details ] Diff ]
* Fix build command rendering


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2133 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop ff833cee
Timestamp: 2006-09-10 00:02:33
Author: trepan
Details ] Diff ]
* Add some missing return values (the gcc config gives no warnings)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2130 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/KeyCodes.cpp Diff ] File ]
develop 5e3ccb2f
Timestamp: 2006-09-10 00:01:40
Author: tvo
Details ] Diff ]
* BUGFIX: fix AI line drawing (according to how it was before r1625)
& give arrows slightly larger head



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2129 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Misc/GeometricObjects.cpp Diff ] File ]
mod - rts/Sim/Projectiles/GeoSquareProjectile.cpp Diff ] File ]
develop c03fe0a4
Timestamp: 2006-09-09 19:48:56
Author: colorblind
Details ] Diff ]
* Updated VS8 project file for r2125

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2128 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop acb00e97
Timestamp: 2006-09-09 16:18:50
Author: colorblind
Details ] Diff ]
* Added function "bool PosInCamera(float3 pos, float radius)" to IAICallback
This functions checks if position is in the current camera view using radius as a margin

* Updated "Radar" Group AI.
- Better detection of new (and unseen) enemies in LOS / Radar
- Remembers the type of unit and draws a ghost on top of the radar blip

* Added "Report Idle" Group AI.
See http://taspring.clan-sy.com/wiki/Report_Idle_AI for more info.

* Added a seperate build directory for groupAIs (vs8 only atm, perhaps someone can do the same for vs7).

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2127 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/RadarAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/RadarAI/GroupAI.h Diff ] File ]
add - AI/Group/ReportIdleAI/GroupAI.cpp Diff ] File ]
add - AI/Group/ReportIdleAI/GroupAI.h Diff ] File ]
add - AI/Group/ReportIdleAI/TestAI.cpp Diff ] File ]
add - AI/Group/build/vs8/CentralBuildAI.vcproj Diff ] File ]
add - AI/Group/build/vs8/GroupAIs.sln Diff ] File ]
add - AI/Group/build/vs8/MetalMakerAI.vcproj Diff ] File ]
add - AI/Group/build/vs8/MexUpgraderAI.vcproj Diff ] File ]
add - AI/Group/build/vs8/RadarAI.vcproj Diff ] File ]
add - AI/Group/build/vs8/ReportIdleAI.vcproj Diff ] File ]
add - AI/Group/build/vs8/SimpleFormationAI.vcproj Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
develop 85c8c735
Timestamp: 2006-09-09 15:51:06
Author: trepan
Details ] Diff ]
* Example "cmdcolors.txt", need to add more explanation


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2126 37977431-3df6-0310-b722-df95706aa16b
add - game/cmdcolors.txt Diff ] File ]
develop 9cb5785a
Timestamp: 2006-09-09 15:49:20
Author: trepan
Details ] Diff ]
* Made the command queue and map indicator rendering configurable:
- settings are loaded from "cmdcolors.txt"
- sane defaults are used if "cmdcolors.txt" is not available, and
for any parameters not specified by the file
- colors are assigned to commands in a floating point RGBA format
- separate blending modes can be assigned to the command queue
rendering and the indicators for the highlighted units
- blending specification is done via standard OpenGL src and dst labels
- a new command queue rendering mode was added (useColorRestarts). It
resets the color at the beginning of every line to show its direction
- the reset color used for useColorRestarts can be explicitly assigned,
or be based on the command color (with a scaling term for the alpha value)
* Fixed the loss of blending state in BuilderCAI and GuiHandler



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2125 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
add - rts/Game/UI/CommandColors.cpp Diff ] File ]
add - rts/Game/UI/CommandColors.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
add - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
add - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop 261afe33
Timestamp: 2006-09-09 15:32:52
Author: colorblind
Details ] Diff ]
BUGFIX
* partial revert of 2086; icons scaling with the square root of the distance do look better (what was I thinking?)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2124 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
develop 556ea27e
Timestamp: 2006-09-09 11:50:05
Author: tvo
Details ] Diff ]
* BUGFIX: scons install now installs generated datafiles (+ some minor fixes)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2123 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop e51d1250
Timestamp: 2006-09-08 23:02:54
Author: trepan
Details ] Diff ]
* Separate 'hours' for the displayed clock, and right justify


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2122 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 596b3d13
Timestamp: 2006-09-08 17:29:55
Author: tvo
Details ] Diff ]
BUGFIX
* Decouple CHeatCloudProjectile from explotex, ie. add heatcloudtex (heatcloud in resources.tdf)
so it can be overridden separately from explotex.
* Fix a few gcc warnings.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2119 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/gamedata/resources.tdf Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
develop 6334da0c
Timestamp: 2006-09-08 17:11:24
Author: tvo
Details ] Diff ]
* BUGFIX: Deallocate configHandler in unitsync UnInit().



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2118 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 2fec7126
Timestamp: 2006-09-08 17:03:34
Author: tvo
Details ] Diff ]
* Cleanup leftovers of AFLobby, there's no point in having empty directory structure here.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2117 37977431-3df6-0310-b722-df95706aa16b
develop fb48b56e
Timestamp: 2006-09-08 16:30:50
Author: hollow
Details ] Diff ]
spring-gui: * Fixed Setup

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2116 37977431-3df6-0310-b722-df95706aa16b
develop 3f2fe29a
Timestamp: 2006-09-08 13:47:04
Author: trepan
Details ] Diff ]
* draw build distance for immobile builders, part II


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2115 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop ce8948d3
Timestamp: 2006-09-08 12:55:56
Author: trepan
Details ] Diff ]
* Added build range circles for immobile builders when holding shift over them


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2114 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 7af9d37a
Timestamp: 2006-09-08 11:54:13
Author: trepan
Details ] Diff ]
* key commands now work while the GUI interface is hidden, and the default
command cursor icon is updated as well
* change the control panel page when a key command accesses an off-page icon
* change the tooltip to reflect the unit being built rather then the builder
while selecting the build position
* added cycling for command actions when more then one action is available

* cleaned up the showMetal handling in GuiHandler
* added the mapName variable to ReadMap

* added "iconpos <#>" action, for positional access to control panel icons
* added "firstmenu" action (resets the control panel to its first page)

* added "keyset" command for named keysets
* added "keysym" command for custom key symbols
* the keysets strings from bindings are saved verbatim
* standardized keycode handling such that <0 is a bad code (0 is valid)

* added the "techlevels" action, to save the tech levels to techlevels.txt
(also sends them to stdout)
* display a unit's TechLevel in the tooltip window when cheats are enabled

* clipped cursor icons behind the viewer


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2113 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - game/uikeys.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/CursorIcons.cpp Diff ] File ]
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.h Diff ] File ]
mod - rts/Game/UI/KeyCodes.cpp Diff ] File ]
mod - rts/Game/UI/KeyCodes.h Diff ] File ]
mod - rts/Game/UI/KeySet.cpp Diff ] File ]
mod - rts/Game/UI/KeySet.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
develop 10041517
Timestamp: 2006-09-08 02:11:52
Author: tnowell
Details ] Diff ]
There are no official public releases of AFLobby that I'm comfortable with being available, and it's best this is removed so that I can restructure in my own time. This isnt the place for my work right now.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2112 37977431-3df6-0310-b722-df95706aa16b
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