Changesets: spring
develop d059dbb3
Timestamp: 2006-09-29 20:48:04 Author: trepan [ Details ] [ Diff ] |
* Add a fudge factor for better button text Y alignment git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2307 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 601b883a
Timestamp: 2006-09-29 20:33:43 Author: trepan [ Details ] [ Diff ] |
* Additive blending for highlights git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2306 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
develop 95c64a32
Timestamp: 2006-09-29 18:56:25 Author: trepan [ Details ] [ Diff ] |
* Changed 'noSelectGaps' to 'selectGaps', added 'selectThrough' * Started some lua callout cleanup git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2305 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/ctrlpanel.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
develop 551cd903
Timestamp: 2006-09-29 00:27:19 Author: tvo [ Details ] [ Diff ] |
* Fix bug with seismic sensor & groundflashes by making CSimpleGroundFlash alwaysVisible=true (ie. not affected by LOS). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2304 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop 2594952a
Timestamp: 2006-09-28 22:03:55 Author: trepan [ Details ] [ Diff ] |
* Better error messages for "ctrlpanel.lua" load attempts * Use different line-terminations on windows for LUA programs git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2303 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyAutoBinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaState.cpp | [ Diff ] [ File ] | ||
develop 17b37bfe
Timestamp: 2006-09-28 21:48:39 Author: jcnossen [ Details ] [ Diff ] |
* fixed command page number being visible even when no units were selected. * feature/tree/grass rendering for sm3 maps * cleaned up alpha testing: grass and trees now set the alpha testing state without assuming it. Fixes sm3 map feature/decal rendering * updated vs7 project file * update builddata/build.bat so it packs the wait cursor bitmaps too. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2302 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/build.bat | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3GroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3GroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/TerrainTexture.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] | ||
develop 14918064
Timestamp: 2006-09-28 21:24:56 Author: tvo [ Details ] [ Diff ] |
* Groundflashes are airlos affected now (just like all projectiles etc.) * Fix project wide typo: CStandarGroundFlash -> CStandardGroundFlash. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2301 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop 1e218faf
Timestamp: 2006-09-28 18:20:50 Author: betalord [ Details ] [ Diff ] |
TASClient: minor modification git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2300 37977431-3df6-0310-b722-df95706aa16b |
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develop b8b91588
Timestamp: 2006-09-28 17:46:20 Author: trepan [ Details ] [ Diff ] |
* Added IconLayoutHandler - this enables the use of LUA scripts to control the control panel layout, button texturing, button relabelling (including modal parameters), command removal, command hiding, etc... - there are a bunch of C callbacks available to LUA to acquire game state data *** The C callbacks still need a little work *** * Moved lua_State, and the lua Game, UnitDefs, and WeaponsDefs into the LuaState singleton (from KeyAutoBinder, to share with IconLayoutHandler) * Added frameAlpha, textureAlpha, and dropShadows to "ctrlpanel.txt" * Did a bunch of cleanup around the GuiHandler Draw commands * Fixed activePage inconsistency when dealing with more than 1 builder * Added "/echo <text>" command * Added "/layout <action>" command * Added "/selectunits [clear] [+unitID] [-unitID] ..." command (for LUA) * Added the /font command * Improved font handling for chars >= 128 * Added [FontFile=Luxi.ttf] config parameter * Added [FontCharFirst=32] config parameter * Added [FontCharLast=223] config parameter * Made the CalcTextWidth() and CalcTextHeight() calls aware of color codes * Sync'ed the ICON_MODE change display across the network * Added a couple of spaces around the On and Off labels * Started using CommandDescription.iconname rather than the old iconMap * Added CMDTYPE_CUSTOM * Added CommandDescription.onlyTexture git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2299 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/ctrlpanel.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
add - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
add - rts/Game/UI/IconLayoutHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyAutoBinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyAutoBinder.h | [ Diff ] [ File ] | ||
add - rts/Game/UI/LuaState.cpp | [ Diff ] [ File ] | ||
add - rts/Game/UI/LuaState.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/OutlineFont.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/command.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/command.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/glFont.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/glFont.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
develop 82d0c37b
Timestamp: 2006-09-28 16:22:22 Author: betalord [ Details ] [ Diff ] |
TASClient: temporarily fixed TjanTracker transparency glitch by rewriting it to support TBX themes (see TSpTBXjanTracker.pas) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2298 37977431-3df6-0310-b722-df95706aa16b |
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develop ac9bcd91
Timestamp: 2006-09-28 16:17:29 Author: trepan [ Details ] [ Diff ] |
* Add a default (cheesy) frame texture git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2297 37977431-3df6-0310-b722-df95706aa16b |
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add - installer/builddata/bitmaps/bitmaps/icons/frame.png | [ Diff ] [ File ] | ||
develop 2a3327ec
Timestamp: 2006-09-28 01:15:06 Author: jcnossen [ Details ] [ Diff ] |
* added dual screen options to RtsSettings git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2296 37977431-3df6-0310-b722-df95706aa16b |
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develop 8284649a
Timestamp: 2006-09-27 23:15:46 Author: tvo [ Details ] [ Diff ] |
* Fix yardmap of factories being drawn in open state when CUnit was created. (This fixes 50 sheep building 50 autofac at the same place bug in NanoBlobs) * Fix builders not assisting when building a factory with a selection with multiple builders in it. Now builders get an internal repair order (provided unitDef->canAssist is true) on the building at the (apparently blocked) location (provided the building is beingBuilt && has buildProgress == 0.0) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2295 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
develop 67970360
Timestamp: 2006-09-27 18:16:08 Author: trepan [ Details ] [ Diff ] |
* Do a little pixel pushing for Yeha git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2294 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
develop 6bf1f7ba
Timestamp: 2006-09-27 17:51:15 Author: jcnossen [ Details ] [ Diff ] |
* changed another default of GetInt("ReflectiveWater") to 1 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2293 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 623ab1e2
Timestamp: 2006-09-27 16:05:34 Author: colorblind [ Details ] [ Diff ] |
* EconomyAI updates: - Fixed a crash - Added a setting that controls how much of the available resources the AI can use (prevents nanostalling) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2292 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Group/EconomyAI/GroupAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/GroupAI.h | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/Helper.cpp | [ Diff ] [ File ] | ||
develop 3cd1c8ce
Timestamp: 2006-09-27 15:11:49 Author: betalord [ Details ] [ Diff ] |
TASClient: * temporally disabled integrated map downloader * changed map/mod links to point to unknown-files.net * replaced connect button with SpTBXRadioButton git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2291 37977431-3df6-0310-b722-df95706aa16b |
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develop 2f7c383b
Timestamp: 2006-09-27 14:30:22 Author: betalord [ Details ] [ Diff ] |
TASClient: fixed sorting bug with new map list git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2290 37977431-3df6-0310-b722-df95706aa16b |
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develop eb0d7bf5
Timestamp: 2006-09-27 14:14:23 Author: colorblind [ Details ] [ Diff ] |
* set svn:eol-style to native on new economyAI files git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2289 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Group/EconomyAI/BoHandler.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/BoHandler.h | [ Diff ] [ File ] | ||
develop 341ea47e
Timestamp: 2006-09-27 13:48:15 Author: colorblind [ Details ] [ Diff ] |
* Updated EconomyAI - Added "start" and "stop" commands - Reorganized some code - Hopefully fixed a seg fault git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2288 37977431-3df6-0310-b722-df95706aa16b |
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add - AI/Group/EconomyAI/BoHandler.cpp | [ Diff ] [ File ] | ||
add - AI/Group/EconomyAI/BoHandler.h | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/GroupAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/GroupAI.h | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/Helper.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/Helper.h | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/TestAI.vcproj | [ Diff ] [ File ] | ||
mod - AI/Group/build/vs8/EconomyAI.vcproj | [ Diff ] [ File ] | ||
develop 7c2f4ca4
Timestamp: 2006-09-27 13:10:50 Author: betalord [ Details ] [ Diff ] |
TASClient: replaced aidll/globalai with AI/Bot-libs git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2287 37977431-3df6-0310-b722-df95706aa16b |
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develop 311b95fe
Timestamp: 2006-09-27 13:00:31 Author: betalord [ Details ] [ Diff ] |
TASClient: * partially skinned main form * skinned battle form some more. TjanTracker needs fixing (transparent background), GUI is now less responsive (-> try fixing by using transparent non-skinnable panels and setting SpTBXTitleBar to use skinnable background) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2286 37977431-3df6-0310-b722-df95706aa16b |
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develop 65e6e29c
Timestamp: 2006-09-27 12:51:48 Author: yeha [ Details ] [ Diff ] |
Turned off mipmaping for texture atlas since it still seem to cause some artifacts. Fixed so emit-sfx for weapons doesn't get culled depending on particle count. Updated vc7 project file. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2285 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] | ||
develop 547e7890
Timestamp: 2006-09-27 00:06:58 Author: trepan [ Details ] [ Diff ] |
* Use gu->aspectRatio for the text scale git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2284 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/TooltipConsole.cpp | [ Diff ] [ File ] | ||
develop 1c23e049
Timestamp: 2006-09-26 22:09:54 Author: jcnossen [ Details ] [ Diff ] |
* Applied patch from ILMTitan (mantis 0000301), which fixes ship dancing and improves unit behavior for units with multiple weapons. * TWEnabled and RotOverheadEnabled config options where swapped * Pick ReflectiveWater=1 as default (instead of the refractive water with its problems) * Added vc7 projects for EconomyAI and ReportIdleAI git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2283 37977431-3df6-0310-b722-df95706aa16b |
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add - AI/Group/EconomyAI/TestAI.sln | [ Diff ] [ File ] | ||
add - AI/Group/EconomyAI/TestAI.vcproj | [ Diff ] [ File ] | ||
add - AI/Group/ReportIdleAI/TestAI.sln | [ Diff ] [ File ] | ||
add - AI/Group/ReportIdleAI/TestAI.vcproj | [ Diff ] [ File ] | ||
mod - game/settingstemplate.xml | [ Diff ] [ File ] | ||
mod - installer/build_code.bat | [ Diff ] [ File ] | ||
mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
mod - rts/Game/CameraController.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/groundmovetype.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||