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develop d059dbb3
Timestamp: 2006-09-29 20:48:04
Author: trepan
Details ] Diff ]
* Add a fudge factor for better button text Y alignment


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2307 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 601b883a
Timestamp: 2006-09-29 20:33:43
Author: trepan
Details ] Diff ]
* Additive blending for highlights


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2306 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
develop 95c64a32
Timestamp: 2006-09-29 18:56:25
Author: trepan
Details ] Diff ]
* Changed 'noSelectGaps' to 'selectGaps', added 'selectThrough'
* Started some lua callout cleanup


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2305 37977431-3df6-0310-b722-df95706aa16b
mod - game/ctrlpanel.txt Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
develop 551cd903
Timestamp: 2006-09-29 00:27:19
Author: tvo
Details ] Diff ]
* Fix bug with seismic sensor & groundflashes by making
CSimpleGroundFlash alwaysVisible=true (ie. not affected by LOS).



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2304 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 2594952a
Timestamp: 2006-09-28 22:03:55
Author: trepan
Details ] Diff ]
* Better error messages for "ctrlpanel.lua" load attempts
* Use different line-terminations on windows for LUA programs


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2303 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
develop 17b37bfe
Timestamp: 2006-09-28 21:48:39
Author: jcnossen
Details ] Diff ]
* fixed command page number being visible even when no units were selected.

* feature/tree/grass rendering for sm3 maps

* cleaned up alpha testing: grass and trees now set the alpha testing state without assuming it. Fixes sm3 map feature/decal rendering

* updated vs7 project file

* update builddata/build.bat so it packs the wait cursor bitmaps too.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2302 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/build.bat Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.h Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexture.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 14918064
Timestamp: 2006-09-28 21:24:56
Author: tvo
Details ] Diff ]
* Groundflashes are airlos affected now (just like all projectiles etc.)
* Fix project wide typo: CStandarGroundFlash -> CStandardGroundFlash.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2301 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 1e218faf
Timestamp: 2006-09-28 18:20:50
Author: betalord
Details ] Diff ]
TASClient: minor modification

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2300 37977431-3df6-0310-b722-df95706aa16b
develop b8b91588
Timestamp: 2006-09-28 17:46:20
Author: trepan
Details ] Diff ]
* Added IconLayoutHandler
- this enables the use of LUA scripts to control the control panel layout,
button texturing, button relabelling (including modal parameters), command
removal, command hiding, etc...
- there are a bunch of C callbacks available to LUA to acquire game state data

*** The C callbacks still need a little work ***

* Moved lua_State, and the lua Game, UnitDefs, and WeaponsDefs into
the LuaState singleton (from KeyAutoBinder, to share with IconLayoutHandler)

* Added frameAlpha, textureAlpha, and dropShadows to "ctrlpanel.txt"
* Did a bunch of cleanup around the GuiHandler Draw commands

* Fixed activePage inconsistency when dealing with more than 1 builder

* Added "/echo <text>" command
* Added "/layout <action>" command
* Added "/selectunits [clear] [+unitID] [-unitID] ..." command (for LUA)

* Added the /font command
* Improved font handling for chars >= 128
* Added [FontFile=Luxi.ttf] config parameter
* Added [FontCharFirst=32] config parameter
* Added [FontCharLast=223] config parameter
* Made the CalcTextWidth() and CalcTextHeight() calls aware of color codes

* Sync'ed the ICON_MODE change display across the network

* Added a couple of spaces around the On and Off labels

* Started using CommandDescription.iconname rather than the old iconMap

* Added CMDTYPE_CUSTOM
* Added CommandDescription.onlyTexture


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2299 37977431-3df6-0310-b722-df95706aa16b
mod - game/ctrlpanel.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
add - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
add - rts/Game/UI/IconLayoutHandler.h Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.h Diff ] File ]
add - rts/Game/UI/LuaState.cpp Diff ] File ]
add - rts/Game/UI/LuaState.h Diff ] File ]
mod - rts/Game/UI/OutlineFont.cpp Diff ] File ]
mod - rts/Game/command.cpp Diff ] File ]
mod - rts/Game/command.h Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Rendering/glFont.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
develop 82d0c37b
Timestamp: 2006-09-28 16:22:22
Author: betalord
Details ] Diff ]
TASClient: temporarily fixed TjanTracker transparency glitch by rewriting it to support TBX themes (see TSpTBXjanTracker.pas)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2298 37977431-3df6-0310-b722-df95706aa16b
develop ac9bcd91
Timestamp: 2006-09-28 16:17:29
Author: trepan
Details ] Diff ]
* Add a default (cheesy) frame texture


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2297 37977431-3df6-0310-b722-df95706aa16b
add - installer/builddata/bitmaps/bitmaps/icons/frame.png Diff ] File ]
develop 2a3327ec
Timestamp: 2006-09-28 01:15:06
Author: jcnossen
Details ] Diff ]
* added dual screen options to RtsSettings


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2296 37977431-3df6-0310-b722-df95706aa16b
develop 8284649a
Timestamp: 2006-09-27 23:15:46
Author: tvo
Details ] Diff ]
* Fix yardmap of factories being drawn in open state when CUnit was created.
(This fixes 50 sheep building 50 autofac at the same place bug in NanoBlobs)

* Fix builders not assisting when building a factory with a selection with
multiple builders in it.
Now builders get an internal repair order (provided unitDef->canAssist is true)
on the building at the (apparently blocked) location (provided the building is
beingBuilt && has buildProgress == 0.0)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2295 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 67970360
Timestamp: 2006-09-27 18:16:08
Author: trepan
Details ] Diff ]
* Do a little pixel pushing for Yeha


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2294 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 6bf1f7ba
Timestamp: 2006-09-27 17:51:15
Author: jcnossen
Details ] Diff ]
* changed another default of GetInt("ReflectiveWater") to 1


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2293 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 623ab1e2
Timestamp: 2006-09-27 16:05:34
Author: colorblind
Details ] Diff ]
* EconomyAI updates:
- Fixed a crash
- Added a setting that controls how much of the available resources the AI can use (prevents nanostalling)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2292 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/EconomyAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/EconomyAI/GroupAI.h Diff ] File ]
mod - AI/Group/EconomyAI/Helper.cpp Diff ] File ]
develop 3cd1c8ce
Timestamp: 2006-09-27 15:11:49
Author: betalord
Details ] Diff ]
TASClient:
* temporally disabled integrated map downloader
* changed map/mod links to point to unknown-files.net
* replaced connect button with SpTBXRadioButton

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2291 37977431-3df6-0310-b722-df95706aa16b
develop 2f7c383b
Timestamp: 2006-09-27 14:30:22
Author: betalord
Details ] Diff ]
TASClient: fixed sorting bug with new map list

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2290 37977431-3df6-0310-b722-df95706aa16b
develop eb0d7bf5
Timestamp: 2006-09-27 14:14:23
Author: colorblind
Details ] Diff ]
* set svn:eol-style to native on new economyAI files

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2289 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/EconomyAI/BoHandler.cpp Diff ] File ]
mod - AI/Group/EconomyAI/BoHandler.h Diff ] File ]
develop 341ea47e
Timestamp: 2006-09-27 13:48:15
Author: colorblind
Details ] Diff ]
* Updated EconomyAI
- Added "start" and "stop" commands
- Reorganized some code
- Hopefully fixed a seg fault

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2288 37977431-3df6-0310-b722-df95706aa16b
add - AI/Group/EconomyAI/BoHandler.cpp Diff ] File ]
add - AI/Group/EconomyAI/BoHandler.h Diff ] File ]
mod - AI/Group/EconomyAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/EconomyAI/GroupAI.h Diff ] File ]
mod - AI/Group/EconomyAI/Helper.cpp Diff ] File ]
mod - AI/Group/EconomyAI/Helper.h Diff ] File ]
mod - AI/Group/EconomyAI/TestAI.vcproj Diff ] File ]
mod - AI/Group/build/vs8/EconomyAI.vcproj Diff ] File ]
develop 7c2f4ca4
Timestamp: 2006-09-27 13:10:50
Author: betalord
Details ] Diff ]
TASClient: replaced aidll/globalai with AI/Bot-libs

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2287 37977431-3df6-0310-b722-df95706aa16b
develop 311b95fe
Timestamp: 2006-09-27 13:00:31
Author: betalord
Details ] Diff ]
TASClient:
* partially skinned main form
* skinned battle form some more. TjanTracker needs fixing (transparent background), GUI is now less responsive (-> try fixing by using transparent non-skinnable panels and setting SpTBXTitleBar to use skinnable background)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2286 37977431-3df6-0310-b722-df95706aa16b
develop 65e6e29c
Timestamp: 2006-09-27 12:51:48
Author: yeha
Details ] Diff ]
Turned off mipmaping for texture atlas since it still seem to cause some artifacts.
Fixed so emit-sfx for weapons doesn't get culled depending on particle count.
Updated vc7 project file.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2285 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 547e7890
Timestamp: 2006-09-27 00:06:58
Author: trepan
Details ] Diff ]
* Use gu->aspectRatio for the text scale


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2284 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
develop 1c23e049
Timestamp: 2006-09-26 22:09:54
Author: jcnossen
Details ] Diff ]
* Applied patch from ILMTitan (mantis 0000301), which fixes ship dancing and improves unit behavior for units with multiple weapons.
* TWEnabled and RotOverheadEnabled config options where swapped
* Pick ReflectiveWater=1 as default (instead of the refractive water with its problems)
* Added vc7 projects for EconomyAI and ReportIdleAI

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2283 37977431-3df6-0310-b722-df95706aa16b
add - AI/Group/EconomyAI/TestAI.sln Diff ] File ]
add - AI/Group/EconomyAI/TestAI.vcproj Diff ] File ]
add - AI/Group/ReportIdleAI/TestAI.sln Diff ] File ]
add - AI/Group/ReportIdleAI/TestAI.vcproj Diff ] File ]
mod - game/settingstemplate.xml Diff ] File ]
mod - installer/build_code.bat Diff ] File ]
mod - installer/sections/main.nsh Diff ] File ]
mod - rts/Game/CameraController.cpp Diff ] File ]
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
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