Changesets: spring
develop 60d02462
Timestamp: 2006-10-01 17:01:16 Author: trepan [ Details ] [ Diff ] |
* Allow kamikazes to attack git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2332 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
develop b2ceff39
Timestamp: 2006-10-01 15:59:58 Author: tvo [ Details ] [ Diff ] |
* Fix stupid typo in my previous commit causing patrol&fight on builders to be broken (|| instead of &&) * Clean up the ReturnFight patch by ILMTitan, basically I also implemented his uncommitted patch (mantis 0000291) from scratch while I was at it: - Units now keep to their patrol/fight path instead of swarming out over the entire map to e.g. reclaim a bunch of trees. - The return fire command now returns unit to the closest point on their original path instead of their current pos. - Using fight or patrol doesn't result in a long trail of return fight commands anymore, instead there's only one return fight command that's being overwritten. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2331 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | ||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
develop 94a0b485
Timestamp: 2006-10-01 06:18:04 Author: yeha [ Details ] [ Diff ] |
Some fixes for emit-sfx piece transformation. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2330 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/UnitModels/3DModelParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Matrix44f.cpp | [ Diff ] [ File ] | ||
develop 87ea1e10
Timestamp: 2006-10-01 04:26:27 Author: trepan [ Details ] [ Diff ] |
* Allow custom icons to avoid highlighting (this should be based on a lack of valid actions, but the params.empty() case is sufficient for starters) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2329 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 59574e2d
Timestamp: 2006-10-01 01:55:07 Author: betalord [ Details ] [ Diff ] |
TASServer: added basic framework for server notifications git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2328 37977431-3df6-0310-b722-df95706aa16b |
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develop d80059aa
Timestamp: 2006-09-30 20:46:31 Author: tvo [ Details ] [ Diff ] |
* Fix some gcc warnings. * Add FIGHT command to LuaBinder. * Add canFight and canRepeat unit fbi tags. * Fix the numerous bugs/inefficiencies/inconsistencies introduces by the canAssist,canPatrol,etc. patch by AF: - canPatrol,canAttack,etc. didn't work on non-builder units. - reclaiming,repairing,attacking etc. was still being calculated and quite possibly being performed while patrolling/fighting. - builders with canReclaim=0 would still try to reclaim features when placing buildings, but they'd get stuck in an infinite loop trying to reclaim but not being allowed to... - same bug in other situations, ie. with repairing in a fight/patrol command, etc. - canAssist and canRepair weren't separated properly in FindRepairTargetAndRepair(). - etc. I think the CommandAI code should work ok with all the tags now. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2327 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/SimpleParticleSystem.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Script/LuaBinder.cpp | [ Diff ] [ File ] | ||
develop fa85dea0
Timestamp: 2006-09-30 20:04:37 Author: yeha [ Details ] [ Diff ] |
Fixed impulse and craterboost not getting set correctly at some places. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2326 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LightingProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] | ||
develop 9eb93e18
Timestamp: 2006-09-30 16:55:32 Author: trepan [ Details ] [ Diff ] |
* Also strip color codes when doing drop shadows git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2325 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/OutlineFont.cpp | [ Diff ] [ File ] | ||
develop 4de6fc75
Timestamp: 2006-09-30 15:58:47 Author: trepan [ Details ] [ Diff ] |
* Strip color codes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2324 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/OutlineFont.cpp | [ Diff ] [ File ] | ||
develop b4280ceb
Timestamp: 2006-09-30 15:34:09 Author: trepan [ Details ] [ Diff ] |
* use the right limit git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2323 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
develop b678ccc8
Timestamp: 2006-09-30 13:47:57 Author: jcnossen [ Details ] [ Diff ] |
* changed feature type specification for SM3 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2322 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
develop 743eeebb
Timestamp: 2006-09-30 06:54:26 Author: trepan [ Details ] [ Diff ] |
* Factor in the optionLEDs when drawing the button text git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2321 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
develop 81726607
Timestamp: 2006-09-30 06:24:27 Author: trepan [ Details ] [ Diff ] |
* Added Spring.GetGameSeconds() LUA callout git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2320 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
develop ec274a9b
Timestamp: 2006-09-30 05:59:59 Author: trepan [ Details ] [ Diff ] |
* Use textBorder when place the corner texts git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2319 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop c409e806
Timestamp: 2006-09-30 05:10:07 Author: trepan [ Details ] [ Diff ] |
* Draw build count after the highlighting * Cleaned up the whitespace on blank lines git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2318 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 59a7eb0b
Timestamp: 2006-09-30 04:35:08 Author: trepan [ Details ] [ Diff ] |
* Fixed a missing config reload * Allow unitpics to have a background texture (for framing) * Fudged the frame outline boxes so that they don't interfer with adjacents icons git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2317 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop b1aff740
Timestamp: 2006-09-30 02:28:23 Author: trepan [ Details ] [ Diff ] |
* Let lua know when the commands have changed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2316 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.h | [ Diff ] [ File ] | ||
develop e04ada48
Timestamp: 2006-09-30 02:03:58 Author: trepan [ Details ] [ Diff ] |
* Also bump the buffer size in UI/KeyAutoBinder.cpp git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2315 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/KeyAutoBinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaState.cpp | [ Diff ] [ File ] | ||
develop e424d971
Timestamp: 2006-09-30 01:56:41 Author: jcnossen [ Details ] [ Diff ] |
* increased buffer size of "FloatToString" in gui lua binding * updated vs8 project file git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2314 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/LuaState.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop fbca985c
Timestamp: 2006-09-30 00:35:36 Author: yeha [ Details ] [ Diff ] |
Fixed seismic and sonarjammer not allways getting updated correctly on unit move. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2313 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/AirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
develop a43c0ae8
Timestamp: 2006-09-30 00:01:28 Author: trepan [ Details ] [ Diff ] |
* Moved isAiTeam info into the GetTeamInfo() callback git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2312 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
develop 31109205
Timestamp: 2006-09-30 00:00:29 Author: betalord [ Details ] [ Diff ] |
TASClient: added option to disable all sounds in the lobby git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2311 37977431-3df6-0310-b722-df95706aa16b |
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develop 0a08ea6c
Timestamp: 2006-09-29 23:06:12 Author: tvo [ Details ] [ Diff ] |
* Fix potential bug with unitsync not being able to read .smd if it's not in the maps "main" archive. (ie. it's in one of the dependencies) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2310 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop f5b8113a
Timestamp: 2006-09-29 22:59:05 Author: trepan [ Details ] [ Diff ] |
* Improve GUI lua callout functions (don't think the AI player detection is quite right) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2309 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | ||
develop 762e3ce1
Timestamp: 2006-09-29 21:48:31 Author: tvo [ Details ] [ Diff ] |
* update changelog git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2308 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||