2025-11-26 22:04 CET

Changesets: spring

Search ] Browse ] Back to Index ]
develop d5b7db0e
Timestamp: 2006-11-12 01:55:05
Author: trepan
Details ] Diff ]
* Fix the rest of the 'hideInterface' problem


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2585 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop fc81bbe0
Timestamp: 2006-11-12 01:38:46
Author: trepan
Details ] Diff ]
* Fix mantis bug 0000321: GUI still clickable when hidden


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2584 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 5f184660
Timestamp: 2006-11-12 01:20:16
Author: trepan
Details ] Diff ]
* Indenting, again


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2583 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
develop 8f473038
Timestamp: 2006-11-12 01:15:59
Author: trepan
Details ] Diff ]
* Fixed Minimap geometry config
* Re-indented SelectedUnitsAI.cpp


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2582 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop e54c6d81
Timestamp: 2006-11-12 00:54:29
Author: trepan
Details ] Diff ]
* Renamed "xorSelect" to "invColorSelect" in ctrlpanel.txt
* Added "attackRect" to ctrlpanel.txt (default to true)
* Changed the LUA DrawList calls to use OpenGL style id's (0 = bad)
* Changed the LUA GetTeamResources() call to use a resource name
* Added [MinimapGeometry="2 2 200 200"] config param


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2581 37977431-3df6-0310-b722-df95706aa16b
mod - game/ctrlpanel.txt Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.h Diff ] File ]
mod - rts/Game/UI/KeyBindings.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 94cc9e27
Timestamp: 2006-11-11 22:11:39
Author: trepan
Details ] Diff ]
* Setup the minimap circle LODs
* Added LUA GetMouseState() callout
* Added LUA DrawListDelete() callout


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2580 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.h Diff ] File ]
develop a8790d02
Timestamp: 2006-11-11 05:43:56
Author: trepan
Details ] Diff ]
* add the missing 'icon->size'


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2579 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 7b0e78cd
Timestamp: 2006-11-11 01:50:09
Author: trepan
Details ] Diff ]
* Added GetUnitStockpile() LUA callout


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2578 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
develop 06179f66
Timestamp: 2006-11-11 01:19:02
Author: trepan
Details ] Diff ]
* Use CommandDescription::mouseicon if available

* Allow LUA custom commands to specify id and type

* Added UnitReady() LUA callin
* Added UnitCreated() LUA callin
* Added UnitDestroyed() LUA callin

* Added GetSelectedGroup() LUA callout
* Added GetUnitDefID() LUA callout
* Added GetUnitTeam() LUA callout
* Added GetUnitAllyTeam() LUA callout
* Added GetUnitHeading() LUA callout
* Added GetUnitBuildFacing() LUA callout

* Allow GetSelectedUnits(), GetGroupUnits(), GetMyTeamUnits(), and GetAlliedUnits()
to use a "raw" option to change the format of their returned data (unsorted, ungrouped)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2577 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 5932df0d
Timestamp: 2006-11-10 22:48:30
Author: tvo
Details ] Diff ]
* Some minor fixes ('.desync' works now even if SYNCDEBUG was not defined while
compiling; starting while minimised with gameSetup (startscript) now actually works.)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2576 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 38c108d6
Timestamp: 2006-11-10 12:48:46
Author: trepan
Details ] Diff ]
* oops


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2575 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 50181578
Timestamp: 2006-11-10 11:15:08
Author: submarine
Details ] Diff ]
- updated vc7 project file (added all new files so it should now compile without any linker errors)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2574 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop f0fadfdd
Timestamp: 2006-11-10 10:15:37
Author: tvo
Details ] Diff ]
* Fix bug of game not starting when minimised (for e.g. auto hosts).
The code to calculate whether everyone is ready had been placed in Draw() functions,
it's now decoupled: drawing in Draw(), calculation in Update().



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2573 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
develop bfca444e
Timestamp: 2006-11-10 06:39:18
Author: trepan
Details ] Diff ]
* Modified Sound::GetWaveId() to require a full path
(still need graceful failures for the LUA PlaySoundFile())

* Merged the CCommandAI and FactoryCAI command cancelling code
* Remove trailing SET_MAX_WANTED_SPEED and WAIT commands when cancelling a command
(with wait notifications for WaitCommandsAI)

* Improved DeathWait queue rendering to show both waiters and targets

* Changed NewAttackMode to default to true
* Changed XorSelect to default to true

* Removed the minimap buttons in dualScreen mode

* LUA
- Changed DrawScreenItems() to use an actual GL transform
for the proper screen scale (also fixed the text justification)
- Added PlaySoundFile("filename")
- Added DrawState(table[])
- Added DrawTranslate(x, y, z)
- Added DrawScale(x, y, z)
- Added DrawRotate(r, x, y, z)
- Added DrawPushMatrix()
- Added DrawPopMatrix()
- Added DrawListCreate(func, arg0, arg1, etc...) -> listID
- Added DrawListRun(listID)
- Renamed DrawMapIcon() to AddMapIcon()
- Renamed DrawMapText() to AddMapText()
- Renamed DrawMapUnit() to AddMapUnit()

*** Note: DrawState() still needs some protection



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2572 37977431-3df6-0310-b722-df95706aa16b
mod - game/ctrlpanel.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.h Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.h Diff ] File ]
mod - rts/System/Platform/Win/DxSound.cpp Diff ] File ]
develop 8ac1987a
Timestamp: 2006-11-09 20:29:51
Author: betalord
Details ] Diff ]
fixed RENAMEACCOUNT command to not shift account position

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2571 37977431-3df6-0310-b722-df95706aa16b
develop 8a2037bc
Timestamp: 2006-11-08 21:45:09
Author: tvo
Details ] Diff ]
* Fix build system (oops)
* Remove -frename-registers, it's in section of potentially broken options in gcc infodocs.
* Fixed a few no newline at end of file warnings



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2570 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawner.h Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
mod - rts/lib/streflop/Makefile.common Diff ] File ]
develop e3b72fec
Timestamp: 2006-11-08 20:56:06
Author: trepan
Details ] Diff ]
* Added all config params into Windows registry
(as is done for the linux config file setup)

* Default to stencil buffer enabled

* Default to MiniMapFullProxy enabled

* Added ResizeEvent call to GameController

* Stopped immobile builders from locking on to repair targets outside of their range

* Put a 10ms delay into the PreGame loop to avoid 100% cpu

* Allow named loading for "cmdcolors.txt" and "ctrlpanel.txt"

* Added "resbar [0|1]" action to enable/disable the resource bar
* Added "tooltip [0|1]" action to enable/disable the tooltip window

* Added "InfoConsoleGeometry" config param for initial console placement (x, y, w, h)
* Added "TooltipGeometry" config param for initial tooltip placement (x, y, w, h)
* Added "TooltipOutlineFont" config param to enable outline fonts for the tooltips

* Only produce cursor error messages when a command can not be bound
to a cursor, and not when a specific cursor file is missing

* Minimap
- Tightened up the header file
- Moved the inside buttons to the outside, and allow their size and texture to be specified
"bitmaps/minimapbuttons.png" -- texture name
MiniMapButtonSize=16 -- config param
- Added "MiniMapDrawCommands" config param
- Added "MiniMapUnitSize" config param
- Added "MiniMapUnitExp" config param (exponent for growth)
- Tied the minimap to the upper left corner when resizing
- Switched to a GL transform based rendering style
- Started using GL display lists for circles (need to finish it)
- Using harmonic mean for unit size calcs

* LUA -- changed the config file name to "gui.lua"
- Added callout LoadTextVFS("filename") -> string
- Added callout DrawShape(GLprimType, "textureName", elementArray[])
- Added callout DrawText("text", x, y [,size] [,optionsString])
- Added callout SetShareLevel("type", level)
- Added callins MouseMove(), MousePress(), MouseRelease()
(these calls can be used to override the normal GuiHandler mouse handling)
- Added callins DrawMapItems() & DrawScreenItems()



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2569 37977431-3df6-0310-b722-df95706aa16b
add - installer/builddata/springcontent/bitmaps/minimapbuttons.png Diff ] File ]
mod - rts/Game/CameraController.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameController.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.h Diff ] File ]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.h Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.h Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/OutlineFont.cpp Diff ] File ]
mod - rts/Game/UI/ResourceBar.cpp Diff ] File ]
mod - rts/Game/UI/ResourceBar.h Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/Platform/Win/RegHandler.cpp Diff ] File ]
develop 4fa88b8c
Timestamp: 2006-11-08 20:45:17
Author: tvo
Details ] Diff ]
* Minor cleanup and fixed a small bug in build system
('scons configure' after a 'CC=gcc-3.4 CXX=g++-3.4 scons configure' accidentally
remembered the CC and CXX variables)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2568 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Net.cpp Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
develop ae774388
Timestamp: 2006-11-08 16:13:08
Author: betalord
Details ] Diff ]
fixed mantis #317 (special characters crashing the server). Server now also correctly encodes outgoing data using arbitrary charset.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2567 37977431-3df6-0310-b722-df95706aa16b
develop d27c610e
Timestamp: 2006-11-08 11:19:22
Author: tvo
Details ] Diff ]
* fix streflop compilation



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2566 37977431-3df6-0310-b722-df95706aa16b
mod - rts/lib/streflop/Makefile Diff ] File ]
develop 84af9303
Timestamp: 2006-11-08 10:59:48
Author: tvo
Details ] Diff ]
* Right, why does this suddenly break?



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2565 37977431-3df6-0310-b722-df95706aa16b
mod - rts/lib/streflop/Makefile Diff ] File ]
develop ffcc6639
Timestamp: 2006-11-08 10:55:57
Author: tvo
Details ] Diff ]
* oops, forgot some (shouldn't replace before updating...)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2564 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/EconomyAI/BoHandler.cpp Diff ] File ]
mod - AI/Group/EconomyAI/BoHandler.h Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
develop 1e4f5f32
Timestamp: 2006-11-08 10:38:13
Author: tvo
Details ] Diff ]
* Fix bug in streflop makefile causing compilation with e.g. gcc-3.4 to break.
* Fix typo: edgeEffectivness->edgeEffectiveness, so this weapon tag should actually work now.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2563 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
mod - rts/lib/streflop/Makefile Diff ] File ]
develop 175edfa3
Timestamp: 2006-11-08 08:46:39
Author: yeha
Details ] Diff ]
Fixed error in 2561, unit->maxSpeed did not allways get set.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2562 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop e8361dbd
Timestamp: 2006-11-08 00:53:22
Author: yeha
Details ] Diff ]
Fix for set MAX_SPEED.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2561 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 971 972 973 974 975 976 977 ... 990 ... 1057 1058 1059  Next  Last