2025-08-11 12:49 CEST

Changesets: spring

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develop 2c0451ba
Timestamp: 2006-11-14 20:39:36
Author: trepan
Details ] Diff ]
* "repeat" conflicts with the lua keyword


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2610 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
develop f317ee5c
Timestamp: 2006-11-14 20:01:41
Author: trepan
Details ] Diff ]
* Moved "keydebug" so that it can be used in uikeys.txt
(this makes it easier to log the UnitDefs[] and WeaponDefs[] info)

* Added the Game.version entry in LuaState.cpp (the Spring version)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2609 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.h Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
develop d4c61b32
Timestamp: 2006-11-14 08:32:26
Author: trepan
Details ] Diff ]
* touchups


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2608 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
develop 9ec7353b
Timestamp: 2006-11-14 08:19:14
Author: trepan
Details ] Diff ]
* Moved the "Draw" LUA callouts into a subtable "Spring.Draw"

* Added GetDirList() LUA callout (kept within the Spring dirs)
* Added GetDirListVFS() LUA callout
* Added GetTeamUnitStats() LUA callout
(kills, deaths, caps, capOuts, sent, received)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2607 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
develop 3301c86b
Timestamp: 2006-11-14 07:57:45
Author: hughperkins
Details ] Diff ]
In Lua script, can now do add features eg: features.Load("fortification", float3(352.0, 40.9, 784.0), 1 )
missionbuilder.lua updated to include command .savefeatures , which dumps all non-tree features on map

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2606 37977431-3df6-0310-b722-df95706aa16b
mod - game/startscripts/missionhelper.lua Diff ] File ]
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]
mod - rts/System/Script/LuaFunctions.cpp Diff ] File ]
mod - rts/System/Script/LuaFunctions.h Diff ] File ]
develop bdc49690
Timestamp: 2006-11-14 06:40:51
Author: trepan
Details ] Diff ]
* Another windows namespace problem? (LoadImage)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2605 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
develop 743a0719
Timestamp: 2006-11-14 05:06:53
Author: trepan
Details ] Diff ]
* Better default name handling


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2604 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
develop 5006433f
Timestamp: 2006-11-14 04:23:57
Author: trepan
Details ] Diff ]
* Implemented a simple animation file format for cursors
(this is more flexible, easier to use, and saves texture memory)
* Modified the existing animated cursors in springcontent to use the new format


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2603 37977431-3df6-0310-b722-df95706aa16b
add - installer/builddata/springcontent/anims/cursordwatch.txt Diff ] File ]
rm - installer/builddata/springcontent/anims/cursordwatch_3.png Diff ] File ]
add - installer/builddata/springcontent/anims/cursorgather.txt Diff ] File ]
rm - installer/builddata/springcontent/anims/cursorgather_4.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursorgather_5.png Diff ] File ]
add - installer/builddata/springcontent/anims/cursornumber.txt Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_1.png Diff ] File ]
mod - installer/builddata/springcontent/anims/cursornumber_10.png Diff ] File ]
mod - installer/builddata/springcontent/anims/cursornumber_11.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_14.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_15.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_17.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_19.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_21.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_22.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_23.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_24.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_25.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_26.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_27.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_28.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_3.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_5.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_7.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursornumber_8.png Diff ] File ]
add - installer/builddata/springcontent/anims/cursorselfd.txt Diff ] File ]
add - installer/builddata/springcontent/anims/cursorwait.txt Diff ] File ]
rm - installer/builddata/springcontent/anims/cursorwait_4.png Diff ] File ]
rm - installer/builddata/springcontent/anims/cursorwait_5.png Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 463a0837
Timestamp: 2006-11-13 23:11:45
Author: tvo
Details ] Diff ]
* CArchiveScanner::GetChecksum now includes deps, but excludes stuff in 'base'.
* springcontent.sdz is always loaded (but has lower priority then mod and mod,
ie. it does not override mod/map files).
* Fix bugs with mod checksumming. (and discovered that it actually never really worked
when using startscripts (ie. lobby)...)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2602 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop dafff994
Timestamp: 2006-11-13 21:26:55
Author: trepan
Details ] Diff ]
* Disabled CSAI scons compilation


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2601 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop cce8f76d
Timestamp: 2006-11-13 21:05:57
Author: hughperkins
Details ] Diff ]
Added CSAI, which includes: CSAI AI, Global AI .Net interface, ABIC layer

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2600 37977431-3df6-0310-b722-df95706aa16b
add - AI/Global/CSAI/ABICompatibilityLayer/ABICCodeGenerator.cs Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/AbicAICallback.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/AbicAICallback.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/AbicLoader.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/AbicProxy.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/AbicProxy.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IAICallback_generated.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IAICallback_generated.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IFeatureDef_generated.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IFeatureDef_generated.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IMoveData_generated.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IMoveData_generated.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IUnitDef_generated.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/IUnitDef_generated.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/Linux/SoLib.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/Linux/SoLib.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/SharedLib.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/SharedLib.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/Win/DllLib.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/Win/DllLib.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/Platform/readme.txt Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/buildabic.bat Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/buildabicsvn.bat Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/buildmyai.bat Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/buildmyaimingw.bat Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/dllbuild.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/myai.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/myaimingw.cpp Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/readme.txt Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/tinyxml/tinystr.h Diff ] File ]
add - AI/Global/CSAI/ABICompatibilityLayer/tinyxml/tinyxml.h Diff ] File ]
add - AI/Global/CSAI/AllCSAI.build Diff ] File ]
add - AI/Global/CSAI/BuildTools/BuildTools.build Diff ] File ]
add - AI/Global/CSAI/BuildTools/GenerateAICallbackClasses.cs Diff ] File ]
add - AI/Global/CSAI/BuildTools/GenerateUnitDefClasses.cs Diff ] File ]
add - AI/Global/CSAI/BuildTools/_AICallbackProxy.h Diff ] File ]
add - AI/Global/CSAI/BuildTools/_IAICallback.cs Diff ] File ]
add - AI/Global/CSAI/BuildTools/_IUnitDef.cs Diff ] File ]
add - AI/Global/CSAI/BuildTools/_UnitDefProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAI/BuildTable.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/BuildTree.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.build Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.csproj Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.csproj.user Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.sln Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAI.suo Diff ] File ]
add - AI/Global/CSAI/CSAI/CSAIUserInteraction.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/ControlPanel.Designer.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/ControlPanel.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/ControlPanel.resx Diff ] File ]
add - AI/Global/CSAI/CSAI/EnemyController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/EnergyController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/Factory.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/FriendlyUnitPositions.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IFactory.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IFactoryController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IRadarController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IStrategy.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IUnitOrder.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/IUnitRequester.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/MetalController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/Ownership.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/Properties/AssemblyInfo.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/StrategyController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/UnitController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/UnitDefHelp.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/XmlHelper.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/basictypes/AdvancedFloat3.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/basictypes/ArrayIndexer.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/basictypes/CustomCollections.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/basictypes/Float3Helper.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/basictypes/UnitDefHashtable.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/commanders/BuildWar.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/commanders/Level1TankRush.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/commanders/Level2BuildEconomy.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/commanders/LoadStrategies.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/BuildMap.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/BuildPlanner.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/EnemyMap.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/LosMap.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/Metal.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/MovementMaps.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/mapping/SlopeMap.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/AttackPackCoordinator.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/AttackPackCoordinatorUseGroup.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/GuardPackCoordinator.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/IPackCoordinator.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/MoveToPackCoordinator.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/PackCoordinatorSelector.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/SpreadSearchPackCoordinator.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/packcoordinators/SpreadSearchPackCoordinatorWithSearchGrid.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/DefendOnlyPlayStyle.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/IPlayStyle.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/LoadPlayStyles.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/PlayStyle.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/PlayStyleManager.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/RaiderPlayStyle.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/playstyles/TankRushPlayStyle.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/Builder.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/CommanderController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/ConstructorController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/EnemySelector.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/FactoryController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/RadarController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/ScoutControllerRaider.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/ScoutControllerRandomSearch.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/squadcontrollers/TankController.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/testing/RunTests.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/testing/TestDrawing.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/testing/TestMaps.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/utils/DrawingUtils.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/utils/LogFile.cs Diff ] File ]
add - AI/Global/CSAI/CSAI/win32/User32.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/CSAIInterfaces.build Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/Command.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/Float3.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/IAICallback.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/IFeatureDef.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/IGlobalAI.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/IMoveData.cs Diff ] File ]
add - AI/Global/CSAI/CSAIInterfaces/IUnitDef.cs Diff ] File ]
add - AI/Global/CSAI/CSAILoader/AICallbackProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAILoader/CSAILoader.build Diff ] File ]
add - AI/Global/CSAI/CSAILoader/CSAILoader.cpp Diff ] File ]
add - AI/Global/CSAI/CSAILoader/CSAILoader.xml Diff ] File ]
add - AI/Global/CSAI/CSAILoader/CSAIProxy.cpp Diff ] File ]
add - AI/Global/CSAI/CSAILoader/CSAIProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAILoader/FeatureDefProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAILoader/MoveDataProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAILoader/UnitDefProxy.h Diff ] File ]
add - AI/Global/CSAI/CSAILoader/buildcsailoader.bat Diff ] File ]
add - AI/Global/CSAI/InputBox/InputBoxForm.cs Diff ] File ]
add - AI/Global/CSAI/InputBox/Inputbox.cs Diff ] File ]
add - AI/Global/CSAI/InputBox/readme.txt Diff ] File ]
add - AI/Global/CSAI/changes.txt Diff ] File ]
add - AI/Global/CSAI/readme.txt Diff ] File ]
add - AI/Global/CSAI/runnant.bat Diff ] File ]
add - AI/Global/CSAI/setup.cs Diff ] File ]
develop b98a9250
Timestamp: 2006-11-13 20:44:12
Author: hughperkins
Details ] Diff ]
Added Lua functions to support reading features. FeatureDef, Feature and features.GetAt created.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2599 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]
mod - rts/System/Script/LuaFunctions.cpp Diff ] File ]
mod - rts/System/Script/LuaFunctions.h Diff ] File ]
develop ff18d6ff
Timestamp: 2006-11-13 20:41:07
Author: hughperkins
Details ] Diff ]
Added option [GAME]scriptname to GameSetup script.txt. If a value is specified for this then this script will be loaded instead of Commanders. Valid script names are those seen when spring starts on its own.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2598 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
develop e040b082
Timestamp: 2006-11-13 06:04:13
Author: trepan
Details ] Diff ]
* Try to find the missing box
* Reenable double-sided stencilling


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2597 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 7f915c5c
Timestamp: 2006-11-13 05:11:59
Author: trepan
Details ] Diff ]
* Attempt to fix the current mingw32 bad_alloc exception
* Added DrawScreenGeometry() LUA callout



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2596 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
develop f0c9bd23
Timestamp: 2006-11-13 04:24:31
Author: trepan
Details ] Diff ]
* another try


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2595 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Main.cpp Diff ] File ]
develop fe4039dc
Timestamp: 2006-11-13 04:02:50
Author: trepan
Details ] Diff ]
* Renamed a few GlobalStuff variables:
screenx -> viewSizeX
screeny -> viewSizeY
screenxPos -> viewPosX

* Added a few GlobalStuff variable:
screenSizeX
screenSizeY
windowSizeX
windowPosX
windowPosY
viewPosY (set, but not used)

* Blind-coded the WIN32 Main::GetDisplayGeometry() call

* Changed the LUA GUI viewport transformation to one
related to the physical properties of the display
(need to make the width and distance adjustable)

* Added some GL state protection are DramMapItems() and DrawScreenItems()

* Added the DrawColor() LUA callout
* Added the DrawUnitDef() LUA callout
* Added the Pos2BuildPos() LUA callout
* Added the GetTextWidth() LUA callout

* Added the IsAbove() LUA callin
* Added the GetTooltip() LUA callin
* Added the AddConsoleLine() LUA callin

* Fixed the LUA mouse coordinates in dualScreen/right mode

* Changed the LUA MouseRelease() to allow returning a command index

* Initialized 'guihandler' and 'minimap' to NULL



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2594 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/terrainFragmentShader.glsl Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/CameraController.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/CursorIcons.cpp Diff ] File ]
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.cpp Diff ] File ]
mod - rts/Game/UI/IconLayoutHandler.h Diff ] File ]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/OutlineFont.cpp Diff ] File ]
mod - rts/Game/UI/ResourceBar.cpp Diff ] File ]
mod - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/FartextureHandler.cpp Diff ] File ]
mod - rts/Rendering/GL/glTextBox.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/Unit3DLoader.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/System/GlobalStuff.cpp Diff ] File ]
mod - rts/System/GlobalStuff.h Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
develop ca3a2688
Timestamp: 2006-11-12 21:24:43
Author: betalord
Details ] Diff ]
added description for script commands introduced a few versions ago

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2593 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/Lobby/LobbyProtocol.txt Diff ] File ]
develop 931b0380
Timestamp: 2006-11-12 21:11:50
Author: betalord
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2592 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/Lobby/AdminCommands.txt Diff ] File ]
mod - Documentation/Lobby/LobbyProtocol.txt Diff ] File ]
develop 7cdeeade
Timestamp: 2006-11-12 21:10:43
Author: betalord
Details ] Diff ]
added support for LOGININFOEND command and a new progress window to show login progress

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2591 37977431-3df6-0310-b722-df95706aa16b
develop a7692dad
Timestamp: 2006-11-12 21:08:15
Author: betalord
Details ] Diff ]
added LOGININFOEND command

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2590 37977431-3df6-0310-b722-df95706aa16b
develop 16938f70
Timestamp: 2006-11-12 16:12:41
Author: tvo
Details ] Diff ]
* Fix bug where "blah blah ... press enter to start" message didn't appear when running
spring as server without startscript.
* Ignore enter to chat when we're waiting for user to "press enter to start".



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2589 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
develop 22844c20
Timestamp: 2006-11-12 13:01:43
Author: betalord
Details ] Diff ]
workaround for windows getting out of visible area on program crash and some other occasions

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2588 37977431-3df6-0310-b722-df95706aa16b
develop 18ca3533
Timestamp: 2006-11-12 12:19:17
Author: colorblind
Details ] Diff ]
* Fix typo in ctrlpanel.txt
* Update VS8 project file

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2587 37977431-3df6-0310-b722-df95706aa16b
mod - game/ctrlpanel.txt Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop debaf073
Timestamp: 2006-11-12 04:01:34
Author: trepan
Details ] Diff ]
* Correction for MiniMapGeometry


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2586 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
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