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Changesets: spring

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develop cd93051c
Timestamp: 2006-12-11 21:38:05
Author: tvo
Details ] Diff ]
* Added commandline option --textureatlas, -t, /t to dump
finalized textureatlases to disk.

* Fixed automatic installer building.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2902 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - tools/scripts/bbexit.sh Diff ] File ]
develop 02c67455
Timestamp: 2006-12-11 20:21:49
Author: tvo
Details ] Diff ]
* Give warning when attempting to load non-existing archives.

* Apply patch from ILMTitan (mantis # 326), that does:

1. Removes the Fight-like behavior of move in airplanes. Fight can now be
used to do this.
2. Restructured CCommandAI and its subclasses. CAirCAI now inherits from
CMobileCAI. Functions for each command are included in their own
"Execute[Command](Command &c)" virtual functions.
3. Units guarding slower units will now slow down and no longer make repeated
"Arrived" sounds.
4. Removed the 2 SetDeltaSpeed() calls in StopEngine() and StartEngine().
Added a call to CommandAI::SlowUpdate() in Arrived(). This was an attempt
to make movement between multiple waypoints smother, but was only partially
sucessful. Units are still slowing down to hit the waypoint. Need to add
some logic to disable that if there are more movement commands in the queue.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2901 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
develop 3fb45f40
Timestamp: 2006-12-11 05:06:58
Author: yeha
Details ] Diff ]
Nanorings only shown for for your own units.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2898 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop d87383b3
Timestamp: 2006-12-09 23:10:57
Author: tvo
Details ] Diff ]
* Add simple mingw CrashHandler.
It just dumps DLL info and stacktrace to infolog.txt and shows
a MessageBox asking user to report bug and attach infolog.txt.
We can then resolve the (hex) addresses in the stacktrace to
functions, filenames and line numbers using mingw addr2line tool.
(I plan to make some scripts to do that soonish...)

Oh, and someone better rewrite the text in that MessageBox..

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2897 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Main.cpp Diff ] File ]
add - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
add - rts/System/Platform/Win/CrashHandler.h Diff ] File ]
mod - rts/build/scons/config.py Diff ] File ]
develop 47651dc1
Timestamp: 2006-12-09 02:14:42
Author: Licho
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2896 37977431-3df6-0310-b722-df95706aa16b
develop 8277c32d
Timestamp: 2006-12-09 02:07:21
Author: Licho
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2895 37977431-3df6-0310-b722-df95706aa16b
develop 54d4fb70
Timestamp: 2006-12-08 22:53:05
Author: trepan
Details ] Diff ]
* Fix for the units-in-area attack mode when not using
rectangular selection (to allow normal ground attacks)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2894 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
develop a4f74e64
Timestamp: 2006-12-08 21:03:41
Author: trepan
Details ] Diff ]
* Send 'unit limit' warnings to the right team


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2893 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop c41b0adc
Timestamp: 2006-12-08 20:40:56
Author: trepan
Details ] Diff ]
* Ignored unit team changes when unitsType limits would be violated
(this includes captures, for which a message is generated;
would it be better to destroy the unit instead?)

* Added safeties and warnings for unitsType[][] decrements

* Added 'maxThisUnit' fields to the LuaState UnitDefs[] tables



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2892 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop 3e5d8f55
Timestamp: 2006-12-08 14:44:03
Author: hughperkins
Details ] Diff ]
MapDesigner update:
- added support for plugins

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2891 37977431-3df6-0310-b722-df95706aa16b
develop b7471331
Timestamp: 2006-12-08 01:37:33
Author: hughperkins
Details ] Diff ]
MapDesigner updates:
- attempting to load an s3o without the textures present should bring up an informative warning message with the path of the missing texture
- increased logging in crashdump file
- added jpeg62.dll to distribution
- added level of detail dialog box, to adjust render quality vs framerate
- added export to blended texture function
- added minimap
- added normals to minimap
- added minimap caching
- added camera marker to minimap
- added editspot marker to minimap
- added camera rotate (ctrl + move mouse sideways by default)

Note: added platform-specific file WindowsDisplayGeometry.cs. Need implementation of IDisplayGeometry.cs for Linux to continue to work on Linux.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2890 37977431-3df6-0310-b722-df95706aa16b
develop 05ec99f2
Timestamp: 2006-12-08 00:09:16
Author: trepan
Details ] Diff ]
* Remove redundant code


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2889 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
develop 5dc7cfcf
Timestamp: 2006-12-08 00:01:21
Author: trepan
Details ] Diff ]
* Added LuaUI GetKeyState(code) call-out
* Added LuaUI GetPressedKeys() call-out
* Fixed potential segv's due to keycodes that are out of range


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2888 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/KeySet.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop 544c9745
Timestamp: 2006-12-07 20:51:57
Author: tvo
Details ] Diff ]
* Update changelog.
* Putting compilation date in was a bad idea
(can't guarantee myGL.cpp is recompiled for every build...)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2887 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 36a343b1
Timestamp: 2006-12-07 20:41:31
Author: tvo
Details ] Diff ]
* Factor out common math code. This also happens to fix the FPS bug.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2886 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/myMath.h Diff ] File ]
develop 8be078d5
Timestamp: 2006-12-07 19:57:54
Author: tvo
Details ] Diff ]
* Attempt to fix windows build.
* Copy AA 2.21 config files to AA 2.23 ones.
* Show compilation date after version.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2885 37977431-3df6-0310-b722-df95706aa16b
add - game/AI/AAI/cfg/mod/AASF223.cfg Diff ] File ]
add - game/AI/AAI/cfg/mod/AASS223.cfg Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/System/Platform/Clipboard.cpp Diff ] File ]
develop 3c5941f2
Timestamp: 2006-12-07 18:58:25
Author: tvo
Details ] Diff ]
* Fix a delete/delete[] mismatch in projectile/creg code.
* Factor out clipboard code to a CClipboard class.
* Remove disable_clipboard configure option.
* Give a reason if video mode can't be set.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2884 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
add - rts/System/Platform/Clipboard.cpp Diff ] File ]
add - rts/System/Platform/Clipboard.h Diff ] File ]
mod - rts/System/creg/ClassBinding.cpp Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
develop 3f9d78e7
Timestamp: 2006-12-07 17:05:04
Author: Licho
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2883 37977431-3df6-0310-b722-df95706aa16b
develop 9812b394
Timestamp: 2006-12-07 16:53:18
Author: tvo
Details ] Diff ]
* Don't require OpenAL when building on MinGW

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2882 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/config.py Diff ] File ]
develop 33093502
Timestamp: 2006-12-07 16:31:27
Author: Licho
Details ] Diff ]
fixed minor bugs


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2881 37977431-3df6-0310-b722-df95706aa16b
develop 70134ced
Timestamp: 2006-12-07 15:21:57
Author: Licho
Details ] Diff ]
more reliable spring hiding


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2880 37977431-3df6-0310-b722-df95706aa16b
develop 2965a7ee
Timestamp: 2006-12-07 08:28:10
Author: hughperkins
Details ] Diff ]
MapDesigner updates:
- attempting to load an s3o without the textures present should bring up an informative warning message with the path of the missing texture
- increased logging in crashdump file
- added jpeg62.dll to distribution
- added level of detail dialog box, to adjust render quality vs framerate
- added export to blended texture function

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2879 37977431-3df6-0310-b722-df95706aa16b
develop 6a71368b
Timestamp: 2006-12-07 03:19:02
Author: Licho
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2878 37977431-3df6-0310-b722-df95706aa16b
develop db2726ef
Timestamp: 2006-12-07 03:14:41
Author: Licho
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2877 37977431-3df6-0310-b722-df95706aa16b
develop c14d1b82
Timestamp: 2006-12-07 00:23:59
Author: Licho
Details ] Diff ]
refactoring


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2876 37977431-3df6-0310-b722-df95706aa16b
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