Changesets: spring
develop cd93051c
Timestamp: 2006-12-11 21:38:05 Author: tvo [ Details ] [ Diff ] |
* Added commandline option --textureatlas, -t, /t to dump finalized textureatlases to disk. * Fixed automatic installer building. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2902 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureAtlas.h | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
mod - tools/scripts/bbexit.sh | [ Diff ] [ File ] | ||
develop 02c67455
Timestamp: 2006-12-11 20:21:49 Author: tvo [ Details ] [ Diff ] |
* Give warning when attempting to load non-existing archives. * Apply patch from ILMTitan (mantis # 326), that does: 1. Removes the Fight-like behavior of move in airplanes. Fight can now be used to do this. 2. Restructured CCommandAI and its subclasses. CAirCAI now inherits from CMobileCAI. Functions for each command are included in their own "Execute[Command](Command &c)" virtual functions. 3. Units guarding slower units will now slow down and no longer make repeated "Arrived" sounds. 4. Removed the 2 SetDeltaSpeed() calls in StopEngine() and StartEngine(). Added a call to CommandAI::SlowUpdate() in Arrived(). This was an attempt to make movement between multiple waypoints smother, but was only partially sucessful. Units are still slowing down to hit the waypoint. Need to add some logic to disable that if there are more movement commands in the queue. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2901 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.h | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/VFSHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/VFSHandler.h | [ Diff ] [ File ] | ||
develop 3fb45f40
Timestamp: 2006-12-11 05:06:58 Author: yeha [ Details ] [ Diff ] |
Nanorings only shown for for your own units. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2898 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop d87383b3
Timestamp: 2006-12-09 23:10:57 Author: tvo [ Details ] [ Diff ] |
* Add simple mingw CrashHandler. It just dumps DLL info and stacktrace to infolog.txt and shows a MessageBox asking user to report bug and attach infolog.txt. We can then resolve the (hex) addresses in the stacktrace to functions, filenames and line numbers using mingw addr2line tool. (I plan to make some scripts to do that soonish...) Oh, and someone better rewrite the text in that MessageBox.. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2897 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
add - rts/System/Platform/Win/CrashHandler.cpp | [ Diff ] [ File ] | ||
add - rts/System/Platform/Win/CrashHandler.h | [ Diff ] [ File ] | ||
mod - rts/build/scons/config.py | [ Diff ] [ File ] | ||
develop 47651dc1
Timestamp: 2006-12-09 02:14:42 Author: Licho [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2896 37977431-3df6-0310-b722-df95706aa16b | ||
develop 8277c32d
Timestamp: 2006-12-09 02:07:21 Author: Licho [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2895 37977431-3df6-0310-b722-df95706aa16b | ||
develop 54d4fb70
Timestamp: 2006-12-08 22:53:05 Author: trepan [ Details ] [ Diff ] |
* Fix for the units-in-area attack mode when not using rectangular selection (to allow normal ground attacks) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2894 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
develop a4f74e64
Timestamp: 2006-12-08 21:03:41 Author: trepan [ Details ] [ Diff ] |
* Send 'unit limit' warnings to the right team git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2893 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop c41b0adc
Timestamp: 2006-12-08 20:40:56 Author: trepan [ Details ] [ Diff ] |
* Ignored unit team changes when unitsType limits would be violated (this includes captures, for which a message is generated; would it be better to destroy the unit instead?) * Added safeties and warnings for unitsType[][] decrements * Added 'maxThisUnit' fields to the LuaState UnitDefs[] tables git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2892 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/LuaState.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] | ||
develop 3e5d8f55
Timestamp: 2006-12-08 14:44:03 Author: hughperkins [ Details ] [ Diff ] |
MapDesigner update: - added support for plugins git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2891 37977431-3df6-0310-b722-df95706aa16b |
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develop b7471331
Timestamp: 2006-12-08 01:37:33 Author: hughperkins [ Details ] [ Diff ] |
MapDesigner updates: - attempting to load an s3o without the textures present should bring up an informative warning message with the path of the missing texture - increased logging in crashdump file - added jpeg62.dll to distribution - added level of detail dialog box, to adjust render quality vs framerate - added export to blended texture function - added minimap - added normals to minimap - added minimap caching - added camera marker to minimap - added editspot marker to minimap - added camera rotate (ctrl + move mouse sideways by default) Note: added platform-specific file WindowsDisplayGeometry.cs. Need implementation of IDisplayGeometry.cs for Linux to continue to work on Linux. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2890 37977431-3df6-0310-b722-df95706aa16b |
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develop 05ec99f2
Timestamp: 2006-12-08 00:09:16 Author: trepan [ Details ] [ Diff ] |
* Remove redundant code git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2889 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
develop 5dc7cfcf
Timestamp: 2006-12-08 00:01:21 Author: trepan [ Details ] [ Diff ] |
* Added LuaUI GetKeyState(code) call-out * Added LuaUI GetPressedKeys() call-out * Fixed potential segv's due to keycodes that are out of range git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2888 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeySet.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
develop 544c9745
Timestamp: 2006-12-07 20:51:57 Author: tvo [ Details ] [ Diff ] |
* Update changelog. * Putting compilation date in was a bad idea (can't guarantee myGL.cpp is recompiled for every build...) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2887 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
develop 36a343b1
Timestamp: 2006-12-07 20:41:31 Author: tvo [ Details ] [ Diff ] |
* Factor out common math code. This also happens to fix the FPS bug. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2886 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/myMath.h | [ Diff ] [ File ] | ||
develop 8be078d5
Timestamp: 2006-12-07 19:57:54 Author: tvo [ Details ] [ Diff ] |
* Attempt to fix windows build. * Copy AA 2.21 config files to AA 2.23 ones. * Show compilation date after version. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2885 37977431-3df6-0310-b722-df95706aa16b |
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add - game/AI/AAI/cfg/mod/AASF223.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/AASS223.cfg | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Clipboard.cpp | [ Diff ] [ File ] | ||
develop 3c5941f2
Timestamp: 2006-12-07 18:58:25 Author: tvo [ Details ] [ Diff ] |
* Fix a delete/delete[] mismatch in projectile/creg code. * Factor out clipboard code to a CClipboard class. * Remove disable_clipboard configure option. * Give a reason if video mode can't be set. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2884 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
add - rts/System/Platform/Clipboard.cpp | [ Diff ] [ File ] | ||
add - rts/System/Platform/Clipboard.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/ClassBinding.cpp | [ Diff ] [ File ] | ||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
develop 3f9d78e7
Timestamp: 2006-12-07 17:05:04 Author: Licho [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2883 37977431-3df6-0310-b722-df95706aa16b | ||
develop 9812b394
Timestamp: 2006-12-07 16:53:18 Author: tvo [ Details ] [ Diff ] |
* Don't require OpenAL when building on MinGW git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2882 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/scons/config.py | [ Diff ] [ File ] | ||
develop 33093502
Timestamp: 2006-12-07 16:31:27 Author: Licho [ Details ] [ Diff ] |
fixed minor bugs git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2881 37977431-3df6-0310-b722-df95706aa16b |
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develop 70134ced
Timestamp: 2006-12-07 15:21:57 Author: Licho [ Details ] [ Diff ] |
more reliable spring hiding git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2880 37977431-3df6-0310-b722-df95706aa16b |
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develop 2965a7ee
Timestamp: 2006-12-07 08:28:10 Author: hughperkins [ Details ] [ Diff ] |
MapDesigner updates: - attempting to load an s3o without the textures present should bring up an informative warning message with the path of the missing texture - increased logging in crashdump file - added jpeg62.dll to distribution - added level of detail dialog box, to adjust render quality vs framerate - added export to blended texture function git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2879 37977431-3df6-0310-b722-df95706aa16b |
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develop 6a71368b
Timestamp: 2006-12-07 03:19:02 Author: Licho [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2878 37977431-3df6-0310-b722-df95706aa16b | ||
develop db2726ef
Timestamp: 2006-12-07 03:14:41 Author: Licho [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2877 37977431-3df6-0310-b722-df95706aa16b | ||
develop c14d1b82
Timestamp: 2006-12-07 00:23:59 Author: Licho [ Details ] [ Diff ] |
refactoring git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2876 37977431-3df6-0310-b722-df95706aa16b |
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