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develop 97c65ffa
Timestamp: 2007-02-14 19:33:22
Author: tvo
Details ] Diff ]
* Add GetVersion() function to unitsync. This returns the Spring version that
included this unitsync DLL/SO for the first time (ie. not necessarily the
current Spring version, that depends on whether unitsync has been recompiled.)
* Remove InitArchiveScanner() unitsync function. It was a no-op since 0.74b1
or earlier; now there should be sufficient time for everyone to stop using it.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3411 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/pybind.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 2d7879b0
Timestamp: 2007-02-14 17:35:07
Author: tvo
Details ] Diff ]
* Fix some compile warnings & whitespace



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3410 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop a2ffa0f1
Timestamp: 2007-02-14 11:52:08
Author: tvo
Details ] Diff ]
* Cleanup whitespace & add comment (I tried to get these LUA mission UnitDef functions
working but didn't succeed, they keep crashing...)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3409 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Script/LuaFunctions.cpp Diff ] File ]
mod - rts/System/Script/LuaFunctions.h Diff ] File ]
develop ffe286b8
Timestamp: 2007-02-14 11:46:24
Author: tvo
Details ] Diff ]
* Reverse order of looking in directories in CUnixFileSystemHandler::FindFiles().
This should make AIs and lua scripts etc. to be properly overridable between data directories.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3408 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp Diff ] File ]
develop 23015a4c
Timestamp: 2007-02-13 00:19:49
Author: yeha
Details ] Diff ]
Changed and fixed HitByWeaponId to HitByWeaponId(z,x,id,damage)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3407 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop e13a6e29
Timestamp: 2007-02-08 14:30:47
Author: betalord
Details ] Diff ]
* proper username/password input
* session timeout set to 10 minutes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3406 37977431-3df6-0310-b722-df95706aa16b
develop 8926e138
Timestamp: 2007-02-08 12:18:41
Author: betalord
Details ] Diff ]
added !chanmsg command

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3405 37977431-3df6-0310-b722-df95706aa16b
develop 219dbfc3
Timestamp: 2007-02-08 02:50:44
Author: yeha
Details ] Diff ]
HitByWeaponId(weaponId, x, z) will be called instead of HitByWeapon if it exist in script.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3404 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.h Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 230de843
Timestamp: 2007-02-07 23:12:49
Author: isokron
Details ] Diff ]
New unit selection filter "in hotkey group"

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3403 37977431-3df6-0310-b722-df95706aa16b
mod - game/selectkeys.txt Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
mod - tools/SelectionEditor/FilterDlg.cpp Diff ] File ]
mod - tools/SelectionEditor/SelectionEditor.aps Diff ] File ]
mod - tools/SelectionEditor/SelectionEditor.rc Diff ] File ]
mod - tools/SelectionEditor/SelectionEditor.suo Diff ] File ]
mod - tools/SelectionEditor/resource.h Diff ] File ]
develop bd98b153
Timestamp: 2007-02-07 22:43:15
Author: tvo
Details ] Diff ]
* net->Update() is now called from PrintLoadMsg(), still bad design but better then
copy pasting net->Update() through all loading code...
* Added basic loading step time measurement (maybe should be debug mode only?)
* Cleanup.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3402 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/System/Net.cpp Diff ] File ]
mod - rts/System/Platform/FileSystem.cpp Diff ] File ]
mod - rts/build/kdevelop/rts.kdevelop Diff ] File ]
develop 8d53439c
Timestamp: 2007-02-07 17:56:52
Author: betalord
Details ] Diff ]
some new commands for the web interface

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3401 37977431-3df6-0310-b722-df95706aa16b
develop 6ec2aa22
Timestamp: 2007-02-07 17:51:36
Author: betalord
Details ] Diff ]
fix for previous commit

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3400 37977431-3df6-0310-b722-df95706aa16b
develop 9767ce75
Timestamp: 2007-02-07 17:24:15
Author: betalord
Details ] Diff ]
Initial commit of reworked web interface

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3399 37977431-3df6-0310-b722-df95706aa16b
develop f05d5c33
Timestamp: 2007-02-07 07:16:22
Author: przybyjw
Details ] Diff ]
Fixed rotating for restricted arced weapons again.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3398 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop b275a8eb
Timestamp: 2007-02-07 04:58:07
Author: trepan
Details ] Diff ]
* Adjusted GetProperty() so that it is decoyDef aware


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3397 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 0ffee7d1
Timestamp: 2007-02-06 05:37:27
Author: trepan
Details ] Diff ]
* Fix from ILMTitan (ugliness that actually compiled)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3396 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop 0a963789
Timestamp: 2007-02-05 21:17:05
Author: trepan
Details ] Diff ]
* Finished the tooltip mods for proper decoys
* Made a few more AI callbacks 'decoy aware'
* Applied Kloot's collisionSphereScale patch
* Added LuaUI GetGameSpeed() call-out
* Added 'buildPercent' to LuaUI GetUnitStockpile() call-out
* Added 'tooltip' to UnitDefs[] tables
* Added 'maxWeaponRange' to UnitDefs[] tables (redundant)
* Added 'collisionSphereScale' to UnitDefs[] tables
* Fixed enemy interceptor stockpile range circle indication



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3395 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/API.txt Diff ] File ]
mod - game/LuaUI/CHANGELOG.txt Diff ] File ]
mod - game/LuaUI/Widgets/gui_selbuttons.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaState.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 7b49362a
Timestamp: 2007-02-05 16:46:43
Author: kloot
Details ] Diff ]
compile error fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3394 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.12/DGunController.cpp Diff ] File ]
develop 10e59eef
Timestamp: 2007-02-05 16:46:28
Author: kloot
Details ] Diff ]
compile error fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3393 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.22/AttackHandler.cpp Diff ] File ]
mod - AI/Global/KAI-0.22/DGunController.cpp Diff ] File ]
develop 2628b944
Timestamp: 2007-02-05 02:06:37
Author: przybyjw
Details ] Diff ]
Made units move sideways when they are in range of a target, but can not currently hit the target.
Made units on a return fight return to the position on the original fight closest to their current position (not the closest to the beginning of the return fight).
Made units targeting friendlies attack the ground beneath instead.
Made mobile units under hold position and in a temporary attack order not move away from their patrol route. Previous functionality made no distinction between maneuver and hold position.
Fixed a couple of vstudio7 compile errors.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3392 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/InfoConsole.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop d103e6c3
Timestamp: 2007-02-04 23:12:22
Author: trepan
Details ] Diff ]
* Fixed LuaUI GetUnitHealth() for decoys


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3391 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop 42eea480
Timestamp: 2007-02-04 23:04:27
Author: trepan
Details ] Diff ]
* Cleaned up tooltip string generation
(still need to finish the decoy adjustments)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3390 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/API.txt Diff ] File ]
mod - game/LuaUI/NEWS.txt Diff ] File ]
mod - game/LuaUI/Widgets/gui_tooltip.lua Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.h Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop f347eaee
Timestamp: 2007-02-04 12:06:38
Author: kloot
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3389 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.22/readme.txt Diff ] File ]
develop 041ea83f
Timestamp: 2007-02-04 12:05:55
Author: kloot
Details ] Diff ]
prevent KAI 0.22 from dgunning commanders

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3388 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.22/DGunController.cpp Diff ] File ]
mod - AI/Global/KAI-0.22/Definitions.h Diff ] File ]
mod - AI/Global/KAI-0.22/readme.txt Diff ] File ]
develop 6bae2153
Timestamp: 2007-02-04 12:05:35
Author: kloot
Details ] Diff ]
prevent KAI 0.12 from dgunning commanders

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3387 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.12/DGunController.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Unit.cpp Diff ] File ]
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