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Changesets: spring

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develop 9fbd56ce
Timestamp: 2007-03-23 14:43:53
Author: trepan
Details ] Diff ]
* Another missing file


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3486 37977431-3df6-0310-b722-df95706aa16b
add - game/LuaUI/callins.lua Diff ] File ]
develop 8cbb8d8e
Timestamp: 2007-03-23 14:29:00
Author: trepan
Details ] Diff ]
* Missing file.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3485 37977431-3df6-0310-b722-df95706aa16b
add - rts/Sim/Units/CommandAI/CommandQueue.h Diff ] File ]
develop 87be45f5
Timestamp: 2007-03-23 14:17:56
Author: trepan
Details ] Diff ]
* Added tools/scripts/obj2lua.lua (WaveFront OBJ converter)

* Added ".editdefs [0|1]" to allow lua based UnitDef editing

* Added ".reloadcob <unitName>" to reload cob scripts

* Added ".skip <[+|f]seconds>" for in-game and replay fast-forwarding

* Added "/safegl [0|1]" command for testing lua rendering overhead

* Added "/buffertext <text>", copies text into the console history

* Changed ".take" so that cheating must be enabled for spectators to use it

* Added Free camera mode (to help make better videos). It's primarily intended
to be used with keyboard input (CTRL/ALT/SHIFT/META behave differently then
the normal camera modes). It's is not in the toggle list by default.

* Added ScriptMoveType (incomplete, but functional). This should be tied into
the COB scripting engine, and the 'stop' features and rotationOffset
feature should be fixed.

* Added input text editing
- backspace & delete
- home & end (or ALT+{left|right})
- CTRL+{left|right} for word skipping

* Added 'hardFail' bool to GetWaveId() calls, to avoid killing
the program if a lua script's call to PlaySoundFile() fails

* Added LuaCob, LuaGaia, LuaRules synchronized scripting
- LuaCob: (mod) provides access to lua functions for COB scripts
- LuaGaia: (map) controllers the Gaia team
- LuaRules: (mod) gives full read/ctrl to setup custom mod game rules

* Replaced LuaState functionality with dynamically linked access to the
UnitDefs, FeatureDefs, and WeaponDefs tables. These tables are normally
write protected for default values (in lua), but the user can add custom
fields to them. The saves memory and decreases start-up time. It also
provides more information then did LuaState.

* Changed FeatureHandler to use lowercase names for featureDefs

* Added text coloring for ally and spec message input

* Fixed CGlFont.CalcTextWidth() 0.03 -> 0.02

* Removed remaining NEW_GUI #ifndef/#endif's

* Added CMD_LOAD_ONTO handling to BuilderCAI
* Attached the CMD_LOAD_UNITS cursor to CMD_LOAD_ONTO for queue rendering
* Fixed the MobileCAI Move/Fight/Patrol/Guard/Autorepairlevel commands by
reverting the onlyKey setting after CMD_LOAD_ONTO is pushed

* Added the CMD_INSERT and CMD_REMOVE commands
(these can use the command tags, positions, and types)

* Added the LUA0-LUA9 (110-119) get/set COB script variables

* Added imageSizeX and imageSizeY UnitDef parameters

* Added paralyzed unit skipping for paralyzers
(use ALT to disable skipping, same modifier as for permanent area commands)

* Added ReadMap::mapHumanName

* Fixed multiple ground attacks (again)

* Added "wait forced" (force to wait state)
* Added "selfd forced" (force to selfd off)

* Reverted the "ally-attack -> ground-attack" code

* Added unique numeric command tags for Commands in CCommandAIs

* Fixed UnitIdle() w.r.t. CMD_SET_WANTED_MAX_SPEED

* Added positional (3D) sound capability to lua scripts

* Added support for the Gaia team

* Added the "gaia" field to the FBI format (string value)

* Merged the LuaUI code with the new lua library setup

* Implemented the LuaCallInHandler. This added the following to LuaUI:
- UnitIdle()
- UnitDamaged()
- UnitSeismicPing()
- DrawShadows()
- DrawReflection()
- DrawRefraction()
- DrawMinimap()
(lua call-ins functions must be present when the script is loaded)

* Added the lua_pushhstring() / lua_calchash() functions to the lua API

* Implemented the CommandQueue wrapper class for managing commands

* Changed unit sharing so that allied units do not clear their command
queue, and cleaned up some more state for enemy transfers.

* Disabled the ground flattening when building mobile units

* Disabled inCommand resets for icon mode mouse releases

* Keep track of the default command during reloadse

* Added the beginnings of weapons attack cone display
(the current attack vectors are not readily available from cob scripts)

* Disable unit tracking when using middle mouse button scrolling

* Disable unit tracking when the viewport is set via the minimap

* Added featureDefsVector[] and feature->id to tag featureDefs


LuaUI Lua Code

* Added the action manager (actions.lua)

* Sent more warnings to the game console from the lua widget manager
(rather then sending them to standard out)

* Added the WG shared widget table to widget namespaces

* Added the camera_ctrl.lua widget

* Added the minimap_startbox.lua widget

* Added the gui_modeltest.lua widget

* Added the tools/scripts/obj2lua.lua tool



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3484 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAIBuilder.cpp Diff ] File ]
mod - AI/Global/AAI/AAIBuilder.h Diff ] File ]
mod - AI/Global/AAI/AAIExecute.cpp Diff ] File ]
mod - AI/Global/AAI/AAIFactory.cpp Diff ] File ]
mod - AI/Global/AAI/aidef.h Diff ] File ]
mod - AI/Global/CSAI/ABICompatibilityLayer/AbicAICallback.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Include.h Diff ] File ]
mod - AI/Global/KAI-0.12/UnitHandler.cpp Diff ] File ]
mod - AI/Global/KAI-0.22/Include.h Diff ] File ]
mod - AI/Global/KAI-0.22/Unit.cpp Diff ] File ]
mod - AI/Global/KAI-0.22/UnitHandler.cpp Diff ] File ]
mod - AI/Group/CentralBuildAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/EconomyAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.cpp Diff ] File ]
mod - AI/Group/ReportIdleAI/GroupAI.cpp Diff ] File ]
mod - game/LuaUI/API.txt Diff ] File ]
mod - game/LuaUI/CHANGELOG.txt Diff ] File ]
add - game/LuaUI/Models/colors.lua Diff ] File ]
add - game/LuaUI/Models/colors.mtl Diff ] File ]
add - game/LuaUI/Models/colors.obj Diff ] File ]
add - game/LuaUI/Widgets/camera_ctrl.lua Diff ] File ]
mod - game/LuaUI/Widgets/cmd_circle.lua Diff ] File ]
mod - game/LuaUI/Widgets/cmd_doline.lua Diff ] File ]
mod - game/LuaUI/Widgets/cmd_savequeue.lua Diff ] File ]
mod - game/LuaUI/Widgets/dbg_debug.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_bigcursor.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_minimap.lua Diff ] File ]
add - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_selbuttons.lua Diff ] File ]
mod - game/LuaUI/Widgets/hook_copyqueue.lua Diff ] File ]
mod - game/LuaUI/Widgets/ico_customicons.lua Diff ] File ]
add - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
mod - game/LuaUI/Widgets/unit_factory_guard.lua Diff ] File ]
mod - game/LuaUI/Widgets/unit_immobile_buider.lua Diff ] File ]
mod - game/LuaUI/Widgets/unit_metal_maker.lua Diff ] File ]
mod - game/LuaUI/Widgets/unit_stockpile.lua Diff ] File ]
add - game/LuaUI/actions.lua Diff ] File ]
mod - game/LuaUI/ctrlpanel.txt Diff ] File ]
mod - game/LuaUI/debug.lua Diff ] File ]
mod - game/LuaUI/layout.lua Diff ] File ]
add - game/LuaUI/loadmodel.lua Diff ] File ]
mod - game/LuaUI/main.lua Diff ] File ]
mod - game/LuaUI/modui_dialog.lua Diff ] File ]
mod - game/LuaUI/selector.lua Diff ] File ]
mod - game/LuaUI/system.lua Diff ] File ]
mod - game/LuaUI/utils.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - game/gui.lua Diff ] File ]
add - lua/lua/README_SPRING Diff ] File ]
mod - lua/lua/include/lua.h Diff ] File ]
mod - lua/lua/src/lapi.c Diff ] File ]
mod - lua/lua/src/lstring.c Diff ] File ]
mod - lua/lua/src/lstring.h Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/AICheats.h Diff ] File ]
mod - rts/ExternalAI/GlobalAICInterface/AbicAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/Group.cpp Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICheats.h Diff ] File ]
mod - rts/Game/CameraController.cpp Diff ] File ]
mod - rts/Game/CameraController.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameController.cpp Diff ] File ]
mod - rts/Game/GameController.h Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/StartScripts/AirScript.cpp Diff ] File ]
mod - rts/Game/StartScripts/CommanderScript.cpp Diff ] File ]
mod - rts/Game/StartScripts/CommanderScript2.cpp Diff ] File ]
mod - rts/Game/StartScripts/GlobalAITestScript.cpp Diff ] File ]
mod - rts/Game/StartScripts/SpawnScript.cpp Diff ] File ]
mod - rts/Game/StartScripts/TestScript.cpp Diff ] File ]
mod - rts/Game/Team.cpp Diff ] File ]
mod - rts/Game/Team.h Diff ] File ]
mod - rts/Game/UI/CursorIcons.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.h Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.h Diff ] File ]
rm - rts/Game/UI/LuaState.cpp Diff ] File ]
rm - rts/Game/UI/LuaState.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Game/UI/ShareBox.cpp Diff ] File ]
mod - rts/Game/UI/SimpleParser.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.h Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/Game/command.h Diff ] File ]
add - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
add - rts/Lua/LuaCallInHandler.h Diff ] File ]
add - rts/Lua/LuaCob.cpp Diff ] File ]
add - rts/Lua/LuaCob.h Diff ] File ]
add - rts/Lua/LuaConstCMD.cpp Diff ] File ]
add - rts/Lua/LuaConstCMD.h Diff ] File ]
add - rts/Lua/LuaConstCMDTYPE.cpp Diff ] File ]
add - rts/Lua/LuaConstCMDTYPE.h Diff ] File ]
add - rts/Lua/LuaConstGL.cpp Diff ] File ]
add - rts/Lua/LuaConstGL.h Diff ] File ]
add - rts/Lua/LuaConstGame.cpp Diff ] File ]
add - rts/Lua/LuaConstGame.h Diff ] File ]
add - rts/Lua/LuaConstSpring.cpp Diff ] File ]
add - rts/Lua/LuaConstSpring.h Diff ] File ]
add - rts/Lua/LuaDefs.h Diff ] File ]
add - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
add - rts/Lua/LuaFeatureDefs.h Diff ] File ]
add - rts/Lua/LuaGaia.cpp Diff ] File ]
add - rts/Lua/LuaGaia.h Diff ] File ]
add - rts/Lua/LuaHandle.cpp Diff ] File ]
add - rts/Lua/LuaHandle.h Diff ] File ]
add - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
add - rts/Lua/LuaHandleSynced.h Diff ] File ]
add - rts/Lua/LuaHashString.h Diff ] File ]
add - rts/Lua/LuaOpenGL.cpp Diff ] File ]
add - rts/Lua/LuaOpenGL.h Diff ] File ]
add - rts/Lua/LuaREADME.txt Diff ] File ]
add - rts/Lua/LuaRules.cpp Diff ] File ]
add - rts/Lua/LuaRules.h Diff ] File ]
add - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
add - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
add - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
add - rts/Lua/LuaSyncedMoveCtrl.h Diff ] File ]
add - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
add - rts/Lua/LuaSyncedRead.h Diff ] File ]
add - rts/Lua/LuaSyncedTable.cpp Diff ] File ]
add - rts/Lua/LuaSyncedTable.h Diff ] File ]
add - rts/Lua/LuaTODO.txt Diff ] File ]
add - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
add - rts/Lua/LuaUnitDefs.h Diff ] File ]
add - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
add - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
add - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
add - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
add - rts/Lua/LuaUtils.h Diff ] File ]
add - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
add - rts/Lua/LuaWeaponDefs.h Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
add - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
add - rts/Rendering/Textures/NamedTextures.h Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.h Diff ] File ]
mod - rts/Sim/Misc/FeatureDef.h Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
add - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
add - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/Units/COB/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobEngine.h Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.h Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/COB/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobThread.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
mod - rts/Sim/Units/UnitTracker.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.h Diff ] File ]
mod - rts/System/GlobalStuff.cpp Diff ] File ]
mod - rts/System/GlobalStuff.h Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/MouseInput.cpp Diff ] File ]
mod - rts/System/Net.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.h Diff ] File ]
mod - rts/System/Platform/NullSound.h Diff ] File ]
mod - rts/System/Platform/Win/DxSound.cpp Diff ] File ]
mod - rts/System/Platform/Win/DxSound.h Diff ] File ]
mod - rts/System/Script/LuaFunctions.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
add - tools/scripts/obj2lua.lua Diff ] File ]
develop 55be3371
Timestamp: 2007-03-21 15:57:12
Author: tvo
Details ] Diff ]
* Dont point people to mantis in crash handler, this should reduce the amount of crappy bug reports there hopefully.
The idea is that if someone can't figure out where to report a bug himself, he shouldn't be reporting it in the first place.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3483 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop bfe3bc0f
Timestamp: 2007-03-20 23:52:10
Author: jcnossen
Details ] Diff ]
* removed SM3MaxTextureStages, its too confusing and the fallback mode isnt really useful (still slow).
* fixed some ground decal problems, shadows + sm3 is still a problem though for decals though..



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3482 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/grounddecals.fp Diff ] File ]
mod - game/shaders/terrainFragmentShader.glsl Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexture.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 4d2212d3
Timestamp: 2007-03-19 15:52:20
Author: jcnossen
Details ] Diff ]
* SM3 texturing optimization changeable in the map .sm3 config file.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3481 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/SM3/terrain/TerrainTexture.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexture.h Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainUtil.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Textures.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop b2d9b824
Timestamp: 2007-03-18 21:53:36
Author: tvo
Details ] Diff ]
* Err right, since when do we initialize team_nanospray and use teamNanospray? ->fixed



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3480 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/GlobalStuff.cpp Diff ] File ]
mod - rts/System/GlobalStuff.h Diff ] File ]
develop 1df3918c
Timestamp: 2007-03-18 01:11:55
Author: Licho
Details ] Diff ]
0.99 - autodownload only when spring not running, x86 flag for vista 64bit


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3479 37977431-3df6-0310-b722-df95706aa16b
develop 3bcea664
Timestamp: 2007-03-17 17:43:32
Author: tvo
Details ] Diff ]
* Fix some compiler warnings (and some whitespace got automatically fixed too)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3478 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/System/creg/Serializer.cpp Diff ] File ]
develop 0a874c02
Timestamp: 2007-03-17 17:00:33
Author: jcnossen
Details ] Diff ]
* fixed compile error

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3477 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/creg/VarTypes.cpp Diff ] File ]
mod - rts/System/creg/VarTypes.h Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
develop 5016b74f
Timestamp: 2007-03-17 15:05:12
Author: jcnossen
Details ] Diff ]
* updated creg

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3476 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/StdAfx.h Diff ] File ]
mod - rts/System/creg/ISerializer.h Diff ] File ]
mod - rts/System/creg/Serializer.cpp Diff ] File ]
mod - rts/System/creg/Serializer.h Diff ] File ]
mod - rts/System/creg/TypeDeduction.h Diff ] File ]
mod - rts/System/creg/VarTypes.cpp Diff ] File ]
mod - rts/System/creg/VarTypes.h Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 8f5ecc8f
Timestamp: 2007-03-16 05:38:55
Author: przybyjw
Details ] Diff ]
Units on a slope steeper than their max slope will now skid down it.
Units skidding through the air will now bounce off the ground at an
angle related to the slope of the ground.
Skidding units hitting another unit will cause the hit unit to
gain some speed and skid.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3475 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
develop 607243dd
Timestamp: 2007-03-16 01:32:26
Author: Licho
Details ] Diff ]
default reconnect value increased


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3474 37977431-3df6-0310-b722-df95706aa16b
develop 71c725ef
Timestamp: 2007-03-16 01:29:30
Author: Licho
Details ] Diff ]
added automated countdown into dialog that asks for login/password


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3473 37977431-3df6-0310-b722-df95706aa16b
develop 0cb10dae
Timestamp: 2007-03-13 02:48:52
Author: Licho
Details ] Diff ]
0.98b6 - fixed annoying popup asking for login


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3472 37977431-3df6-0310-b722-df95706aa16b
develop dbe783da
Timestamp: 2007-03-12 09:15:14
Author: tvo
Details ] Diff ]
* Fix EconomyAI



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3471 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Group/EconomyAI/Helper.cpp Diff ] File ]
develop a4588717
Timestamp: 2007-03-12 06:21:42
Author: trepan
Details ] Diff ]
* Whitespace


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3470 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop ee852f64
Timestamp: 2007-03-12 06:18:54
Author: trepan
Details ] Diff ]
* Fixed NETMSG_MAPDRAW + NET_POINT


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3469 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop a6228df2
Timestamp: 2007-03-12 03:34:08
Author: trepan
Details ] Diff ]
* Don't discard the last paste character
(XFetchBytes() does not have to return NUL terminated strings)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3468 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Clipboard.cpp Diff ] File ]
develop 41aa9666
Timestamp: 2007-03-10 19:28:25
Author: przybyjw
Details ] Diff ]
Bug 0000460: Committed patch by yuritch. Allows transports to carry hovers
and ships. Enables transports of aircraft, but there are still some
known issues there, and is not suggested.
Added a slope check to transport unloading. e.g. You can now unload
spiders just about anywhere.

Also added a float3 << operator to logOutput, for easier debugging.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3467 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/ModInfo.cpp Diff ] File ]
mod - rts/Sim/ModInfo.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
develop c643236b
Timestamp: 2007-03-09 05:55:58
Author: przybyjw
Details ] Diff ]
Bug 0000461: Committed patch by M2.
http://spring.clan-sy.com/mantis/view.php?id=461

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3466 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.h Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/Object.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop d1446321
Timestamp: 2007-03-08 07:44:19
Author: yeha
Details ] Diff ]
Added SimpleGroundFlash to explosiongenerator.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3465 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/gamedata/explosion_alias.tdf Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop c2f2bc2d
Timestamp: 2007-03-08 07:20:45
Author: przybyjw
Details ] Diff ]
Bug 440: Committed patchs by FLOZi for collisionSphereOffsets.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3464 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/3DModelParser.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/3DModelParser.h Diff ] File ]
mod - rts/Rendering/UnitModels/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/3DOParser.h Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureDef.h Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 22fdd66b
Timestamp: 2007-03-08 04:09:51
Author: yeha
Details ] Diff ]
Applied mantis patch 455
http://spring.clan-sy.com/mantis/view.php?id=455

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3463 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 058942b3
Timestamp: 2007-03-08 03:14:50
Author: przybyjw
Details ] Diff ]
Bug 0000459: add FBI tag HoldSteady, to cause transports to hold units such that their updirs are always aligned.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3462 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
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