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Changesets: spring

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develop 5ea9896a
Timestamp: 2007-03-31 03:22:16
Author: trepan
Details ] Diff ]
* Added the UnitDefs 'cost' parameter
(based on the value shown in the tooltip)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3511 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/system.lua Diff ] File ]
mod - game/LuaUI/unitdefs.lua Diff ] File ]
develop 68b417b8
Timestamp: 2007-03-31 01:27:32
Author: trepan
Details ] Diff ]
* Added Spring.GetAllUnits() (uses activeUnits for their order)
* Added unitdefs.lua to setup some extra UnitDefs table properties
(and the UnitDefNames table to be used as a name map)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3510 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
mod - game/LuaUI/Widgets/unit_stockpile.lua Diff ] File ]
mod - game/LuaUI/main.lua Diff ] File ]
add - game/LuaUI/unitdefs.lua Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
develop 7e07c76b
Timestamp: 2007-03-31 01:08:27
Author: trepan
Details ] Diff ]
* Make the stockpiler widget work (missing UnitDefs canStockpile param)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3509 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/unit_stockpile.lua Diff ] File ]
develop b4015e3d
Timestamp: 2007-03-29 03:33:39
Author: trepan
Details ] Diff ]
* Added gl.ClipPlane(<1|2>, boolean | x, y, z, d)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3508 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop b592cedd
Timestamp: 2007-03-28 20:51:04
Author: trepan
Details ] Diff ]
* Check the right pointer, avoid the crash


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3507 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 90572cb4
Timestamp: 2007-03-28 20:43:35
Author: trepan
Details ] Diff ]
* Added Spring.SetUnitMetalExtraction(unitID, depth[, range])
* Removed redundant LuaUI::LoadFile()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3506 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.h Diff ] File ]
develop 317f5650
Timestamp: 2007-03-28 08:59:54
Author: trepan
Details ] Diff ]
* Possible fix for Mantis 0000504


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3505 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 1659836b
Timestamp: 2007-03-28 01:30:48
Author: jcnossen
Details ] Diff ]
* fixed selection rectangle color when shadows are enabled

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3504 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop f57fb184
Timestamp: 2007-03-27 22:07:04
Author: trepan
Details ] Diff ]
* Always set the unit's velocity of ScriptMoveType
* Always revert activeHandle after processing LuaHandleSynced scripts


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3503 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 21b7b7c5
Timestamp: 2007-03-27 08:58:21
Author: trepan
Details ] Diff ]
* Better position limit checking (and 0 velocities when limited)
* Smoother slope tracking


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3502 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
develop 3b32cb2c
Timestamp: 2007-03-27 01:32:38
Author: trepan
Details ] Diff ]
* Print a warning instead of crashing if "luaui reload" is sent
from LuaUI Spring.SendCommands() (it should be fixed to work,
or provide a function. Looks like the pointer stored on the
stack in CLuaHandle::RunCallIn() might be part of the problem)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3501 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
mod - game/LuaUI/Widgets/unit_factory_guard.lua Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 4d30dc7e
Timestamp: 2007-03-26 05:33:56
Author: trepan
Details ] Diff ]
* Added GetUnitSelfDTime()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3500 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Lua/LuaTODO.txt Diff ] File ]
develop ba02cf14
Timestamp: 2007-03-26 02:43:44
Author: trepan
Details ] Diff ]
* Adjust MouseRelease() return value for 1:N indexing
(this is actually a deprecated feature, SetActiveCommand() is preferred)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3499 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
develop d438e509
Timestamp: 2007-03-26 02:42:22
Author: trepan
Details ] Diff ]
* Not great, but it's a start...


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3498 37977431-3df6-0310-b722-df95706aa16b
add - Documentation/cmds.txt Diff ] File ]
develop a83daf58
Timestamp: 2007-03-25 23:47:48
Author: submarine
Details ] Diff ]
Fixed compiler issues with VS_net (some missing return values) and updated VS Net 2003 project file

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3497 37977431-3df6-0310-b722-df95706aa16b
mod - lua/lua/src/lstring.c Diff ] File ]
mod - rts/Game/CameraController.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaHashString.h Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 08b9291e
Timestamp: 2007-03-25 21:26:40
Author: submarine
Details ] Diff ]
AICallback::GetElevation(..) returns negative values again

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3496 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 81bb1d0a
Timestamp: 2007-03-25 16:10:12
Author: trepan
Details ] Diff ]
* Fixed SetTag()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3495 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
develop 4fdf59a2
Timestamp: 2007-03-25 13:52:55
Author: jcnossen
Details ] Diff ]
* fixed shader for ati x1* series

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3494 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/terrainFragmentShader.glsl Diff ] File ]
develop eef3ef43
Timestamp: 2007-03-25 13:47:02
Author: Licho
Details ] Diff ]
unitsync compatibility


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3493 37977431-3df6-0310-b722-df95706aa16b
develop 49adf64d
Timestamp: 2007-03-25 05:35:52
Author: trepan
Details ] Diff ]
* Add missing SetTag() / GetTag() calls


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3492 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
develop 974965fe
Timestamp: 2007-03-24 16:02:04
Author: trepan
Details ] Diff ]
* Fixed missing loadmodel.lua glColor() local
* Fixed ScriptMoveType rotation polarities
* Fixed ScriptMoveType when using units that did not originally have a MoveType
* Added CTRL+F5 default keybinding for free camera mode
* Added Spring.MoveCtrl.SetRelativeVelocity()
* Added Spring.MoveCtrl.SetRotationVelocity()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3491 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/loadmodel.lua Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.h Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 4d6ee82a
Timestamp: 2007-03-24 03:06:48
Author: yeha
Details ] Diff ]
Fix for avoidfeature

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3490 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 5b319ecb
Timestamp: 2007-03-23 18:56:56
Author: betalord
Details ] Diff ]
fixed the ICS link

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3489 37977431-3df6-0310-b722-df95706aa16b
develop bbd84acf
Timestamp: 2007-03-23 15:21:42
Author: trepan
Details ] Diff ]
* Missing brace


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3488 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Win/DxSound.cpp Diff ] File ]
develop f5964b03
Timestamp: 2007-03-23 14:49:11
Author: trepan
Details ] Diff ]
* Use a model that exists in svn.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3487 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
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