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Changesets: spring

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develop 5d9979e1
Timestamp: 2007-04-03 22:29:11
Author: tvo
Details ] Diff ]
* refactor
* add preliminary java detection function



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3536 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/config.py Diff ] File ]
develop 342f8253
Timestamp: 2007-04-03 15:13:43
Author: trepan
Details ] Diff ]
* Touchups


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3535 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
develop 0d281f2a
Timestamp: 2007-04-03 14:56:59
Author: trepan
Details ] Diff ]
* Use lua as the font 'metrics' file format


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3534 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
mod - rts/Rendering/FontTexture.cpp Diff ] File ]
mod - tools/FontTexture/GNUmakefile Diff ] File ]
develop c9f643f8
Timestamp: 2007-04-03 14:23:59
Author: trepan
Details ] Diff ]
* Added padding and stuffing control for font texture generation:
- padding : unused pixels between glyphs
- stuffing : clear pixels that are rendered as part of the glyph
(gives users more leeway to modify font textures)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3533 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/FontTexture.cpp Diff ] File ]
mod - rts/Rendering/FontTexture.h Diff ] File ]
mod - tools/FontTexture/GNUmakefile Diff ] File ]
mod - tools/FontTexture/main.cpp Diff ] File ]
develop f4e2db86
Timestamp: 2007-04-03 09:39:34
Author: trepan
Details ] Diff ]
* Added gl.MakeFont("infile", { opts_table })
(haven't decided yet how I really want to do this :)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3532 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop 26d96b99
Timestamp: 2007-04-03 08:05:16
Author: trepan
Details ] Diff ]
* Added fontHandler.DrawRight()
* Added fontHandler.DrawCentered()
* Added fontHandler.CacheState()
* Added fontHandler.EnableCache()
* Added fontHandler.DisableCache()
* Added fontHandler.StripColors()
* Added color code processing
(colors also get cached in the display lists, bonus)
* Removed fontHandler.DrawNoCache()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3531 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
mod - rts/Rendering/FontTexture.cpp Diff ] File ]
develop 3fdc84df
Timestamp: 2007-04-03 06:23:56
Author: trepan
Details ] Diff ]
* Add 'test' and 'copy' targets, demo how it is to be used


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3530 37977431-3df6-0310-b722-df95706aa16b
mod - tools/FontTexture/GNUmakefile Diff ] File ]
develop d765658e
Timestamp: 2007-04-03 06:17:22
Author: trepan
Details ] Diff ]
* Lose the BZFlag reference


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3529 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Fonts/README Diff ] File ]
develop 9d594105
Timestamp: 2007-04-03 06:14:41
Author: trepan
Details ] Diff ]
* Added ILU library requirement
* Added FontTexture engine generator and tools/FontTexture converter
- will generate a texture and spec file for a font
- can generate a dark outline for the font
* Removed all the old LuaUI font textures and spec files
* Adjusted LuaUI/fonts.lua to use the new font spec format


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3528 37977431-3df6-0310-b722-df95706aa16b
rm - game/LuaUI/Fonts/LuxiMono_12.fmt Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_12.png Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_16.fmt Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_16.png Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_32.fmt Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_32.png Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_6.fmt Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_6.png Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_8.fmt Diff ] File ]
rm - game/LuaUI/Fonts/LuxiMono_8.png Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_12.fmt Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_12.png Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_16.fmt Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_16.png Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_6.fmt Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_6.png Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_8.fmt Diff ] File ]
rm - game/LuaUI/Fonts/ProFont_8.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_12.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_12.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_16.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_16.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_32.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_32.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_6.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_6.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_8.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSansBold_8.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_12.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_12.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_16.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_16.png Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_32.fmt Diff ] File ]
rm - game/LuaUI/Fonts/TogaSerifBold_32.png Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_12.fmt Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_12.png Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_16.fmt Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_16.png Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_6.fmt Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_6.png Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_8.fmt Diff ] File ]
rm - game/LuaUI/Fonts/VeraMonoBold_8.png Diff ] File ]
mod - game/LuaUI/fonts.lua Diff ] File ]
add - rts/Rendering/FontTexture.cpp Diff ] File ]
add - rts/Rendering/FontTexture.h Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/build/scons/config.py Diff ] File ]
add - tools/FontTexture/GNUmakefile Diff ] File ]
add - tools/FontTexture/main.cpp Diff ] File ]
develop 82ec52e0
Timestamp: 2007-04-03 02:02:17
Author: trepan
Details ] Diff ]
* Fix the GAIA team comment.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3527 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/GlobalStuff.h Diff ] File ]
develop 40befc6a
Timestamp: 2007-04-02 20:58:54
Author: tvo
Details ] Diff ]
* Reorder some code
(Two mutually exclusive if statements without side effects, one of which returns.
Which one would you put first? :-)
* Comment



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3526 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop e5dcfb47
Timestamp: 2007-04-02 20:30:40
Author: tvo
Details ] Diff ]
* whitespace



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3525 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Terrain.cpp Diff ] File ]
develop 46f2775e
Timestamp: 2007-04-02 07:45:13
Author: trepan
Details ] Diff ]
* Correct some variable names


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3524 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaRules.cpp Diff ] File ]
develop 0b3742f5
Timestamp: 2007-04-02 07:26:42
Author: przybyjw
Details ] Diff ]
Bug 0000494: Committed patch by FLOZi. Fixes teamcolor for s3o and 3do features.

Fixed a capitalization error in UnitDefHandler.cpp.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3523 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.h Diff ] File ]
mod - rts/Sim/Misc/FeatureDef.h Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 47a40c65
Timestamp: 2007-04-01 20:40:16
Author: trepan
Details ] Diff ]
* Implemented fontHandler.CalcTextWidth()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3522 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
develop 9e40e2f5
Timestamp: 2007-04-01 18:55:13
Author: jcnossen
Details ] Diff ]
* oops, better keep copyrighted binary stuff out of the repository...

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3521 37977431-3df6-0310-b722-df95706aa16b
develop dcbf004e
Timestamp: 2007-04-01 18:49:15
Author: jcnossen
Details ] Diff ]
* added upspring 1.54 source


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3520 37977431-3df6-0310-b722-df95706aa16b
develop f6d65f20
Timestamp: 2007-04-01 18:42:29
Author: jcnossen
Details ] Diff ]
* removed old upspring version

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3519 37977431-3df6-0310-b722-df95706aa16b
develop 7dc64920
Timestamp: 2007-04-01 09:34:11
Author: trepan
Details ] Diff ]
* Added 'slideTolerance' to UnitDefs{}
* Added fontHandler.Update() in main.lua


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3518 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
mod - game/LuaUI/main.lua Diff ] File ]
mod - game/LuaUI/system.lua Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop f1413459
Timestamp: 2007-04-01 08:36:43
Author: przybyjw
Details ] Diff ]
As trepan suggested, added slideTolerance tag. This tag multiplies the the max slope for determining when skidding should begin, due to slope. Values less than 1 will cause the unit to never start skidding due to slope. Defaults to 2.

Reduced unit bounce.

Made a unit's ablity to slow itself relative to the angle of the slope.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3517 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 597ca0e3
Timestamp: 2007-04-01 08:11:33
Author: trepan
Details ] Diff ]
* Allow ":opts:" texture prefix options for font names


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3516 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/fonts.lua Diff ] File ]
develop 553836ad
Timestamp: 2007-04-01 07:48:49
Author: trepan
Details ] Diff ]
* Font texture atlases from BZFlag


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3515 37977431-3df6-0310-b722-df95706aa16b
add - game/LuaUI/Fonts/LuxiMono_12.fmt Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_12.png Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_16.fmt Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_16.png Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_32.fmt Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_32.png Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_6.fmt Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_6.png Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_8.fmt Diff ] File ]
add - game/LuaUI/Fonts/LuxiMono_8.png Diff ] File ]
add - game/LuaUI/Fonts/ProFont_12.fmt Diff ] File ]
add - game/LuaUI/Fonts/ProFont_12.png Diff ] File ]
add - game/LuaUI/Fonts/ProFont_16.fmt Diff ] File ]
add - game/LuaUI/Fonts/ProFont_16.png Diff ] File ]
add - game/LuaUI/Fonts/ProFont_6.fmt Diff ] File ]
add - game/LuaUI/Fonts/ProFont_6.png Diff ] File ]
add - game/LuaUI/Fonts/ProFont_8.fmt Diff ] File ]
add - game/LuaUI/Fonts/ProFont_8.png Diff ] File ]
add - game/LuaUI/Fonts/README Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_12.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_12.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_16.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_16.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_32.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_32.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_6.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_6.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_8.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSansBold_8.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_12.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_12.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_16.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_16.png Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_32.fmt Diff ] File ]
add - game/LuaUI/Fonts/TogaSerifBold_32.png Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_12.fmt Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_12.png Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_16.fmt Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_16.png Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_6.fmt Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_6.png Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_8.fmt Diff ] File ]
add - game/LuaUI/Fonts/VeraMonoBold_8.png Diff ] File ]
develop 4e96996e
Timestamp: 2007-04-01 07:44:00
Author: trepan
Details ] Diff ]
* Added 'g' (greyscale) option to named textures
* Added 'i' (invert color) option to named textures
* Added fonts.lua font handler (based on BZFlag texture atlases)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3514 37977431-3df6-0310-b722-df95706aa16b
add - game/LuaUI/fonts.lua Diff ] File ]
mod - rts/Lua/LuaDisplayLists.h Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
develop 968d7346
Timestamp: 2007-04-01 04:40:36
Author: trepan
Details ] Diff ]
* Improved handling of Lua GL display list indices
* Added 'minCollisionSpeed' to UnitDefs{}


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3513 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/unitdefs.lua Diff ] File ]
add - rts/Lua/LuaDisplayLists.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop 869d2163
Timestamp: 2007-03-31 21:47:00
Author: przybyjw
Details ] Diff ]
Added a minCollisionSpeed tag, indicating the minimum net impact speed that will cause damage to a unit.

Fixed a problem with bunches of tightly packed units reciving very large damage when one starts to skid.

Added a little (10%) leway on the maxSlope/start skidding condition.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3512 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
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