Changesets: spring
develop a2b04b02
Timestamp: 2007-04-06 08:42:56 Author: trepan [ Details ] [ Diff ] |
* Added AddTeamResource() * Added UseTeamResource() * Added AddUnitResource() * Added UseUnitResource() * Removed SetTeamResources() * Removed SetVSync() -- use "/vsync" * Made fontHandler VFS compatible git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3561 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
develop d6b96532
Timestamp: 2007-04-06 07:39:06 Author: trepan [ Details ] [ Diff ] |
* Added Spring.FileExistsVFS("file"[, "accessMode"]) call-out git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3560 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaREADME.txt | [ Diff ] [ File ] | ||
develop 59d09aab
Timestamp: 2007-04-06 07:36:42 Author: trepan [ Details ] [ Diff ] |
* Add "vsync" to the word completion list git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3559 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
develop 2e00d85e
Timestamp: 2007-04-06 06:53:24 Author: trepan [ Details ] [ Diff ] |
* Added dynamic "/vsync" control * Changed fontHandler.SetFont() to fontHandler.UseFont() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3558 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/gui_clock.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_comm_ends.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_fps.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_tooltip.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/minimap_startbox.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/VerticalSync.cpp | [ Diff ] [ File ] | ||
add - rts/Rendering/VerticalSync.h | [ Diff ] [ File ] | ||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
mod - tools/FontTexture/main.cpp | [ Diff ] [ File ] | ||
develop 40507ca7
Timestamp: 2007-04-06 06:50:14 Author: trepan [ Details ] [ Diff ] |
* Update the font to a 256x256 texture * Include the outline parameters in the metrics file git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3557 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Fonts/FreeMonoBold_12.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Fonts/FreeMonoBold_12.png | [ Diff ] [ File ] | ||
develop 8a38bd08
Timestamp: 2007-04-06 00:32:10 Author: tvo [ Details ] [ Diff ] |
* minor stuff git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3556 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/scons/config.py | [ Diff ] [ File ] | ||
develop 7505d9af
Timestamp: 2007-04-05 21:35:24 Author: trepan [ Details ] [ Diff ] |
* Set the default font to FreeMonoBold_12 * Add the FreeMonoBold_12 files (1 pixel outline, 100 weight) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3555 37977431-3df6-0310-b722-df95706aa16b |
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add - game/LuaUI/Fonts/FreeMonoBold_12.lua | [ Diff ] [ File ] | ||
add - game/LuaUI/Fonts/FreeMonoBold_12.png | [ Diff ] [ File ] | ||
mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
develop 993a9e4f
Timestamp: 2007-04-05 18:07:33 Author: kloot [ Details ] [ Diff ] |
fix handling of .give so team unit-limit is respected (prevents possibility of crashing Spring by exceeding MAX_UNITS) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3554 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop e3f9d38f
Timestamp: 2007-04-05 05:16:11 Author: trepan [ Details ] [ Diff ] |
* Added outline weight control git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3553 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.h | [ Diff ] [ File ] | ||
mod - tools/FontTexture/main.cpp | [ Diff ] [ File ] | ||
develop fe1f4a01
Timestamp: 2007-04-05 03:52:28 Author: trepan [ Details ] [ Diff ] |
* Removed the call-in clearing (LuaUI always gets a fresh lua_State after reloading now) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3552 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
mod - game/gui.lua | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.h | [ Diff ] [ File ] | ||
develop cd303fb5
Timestamp: 2007-04-05 02:41:18 Author: trepan [ Details ] [ Diff ] |
* Tone down the yellow a little git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3551 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
develop 2d33931e
Timestamp: 2007-04-05 02:18:35 Author: trepan [ Details ] [ Diff ] |
* Better handling and display of widgets which are enabled, but not active (probably because they killed themselves because they only run during initialization) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3550 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
develop cdac18c9
Timestamp: 2007-04-05 01:44:11 Author: trepan [ Details ] [ Diff ] |
* Replaced "spring.h.lua" and "opengl.h.lua" constants with the built-in CMD, CMDTYPE, and GL constants tables * Fixed fontHandler.DrawCentered() to use pixel alignment * Setup cached string lengths * Adjusted some widgets to optionally use fontHandler (selector, gui_fps, gui_clock, gui_comm_ends, gui_tooltip) * Added a see-saw effect to gui_comm_ends (to demo flexible scaling of fontHandler fonts) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3549 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/CHANGELOG.txt | [ Diff ] [ File ] | ||
rm - game/LuaUI/Headers/opengl.h.lua | [ Diff ] [ File ] | ||
rm - game/LuaUI/Headers/spring.h.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/cmd_circle.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/dbg_debug.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_bigcursor.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_clock.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_comm_ends.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_eyes.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_fps.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_minimap.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_modeltest.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_mousetrail.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_selbuttons.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_tooltip.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/hook_copyqueue.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/unit_factory_guard.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/unit_immobile_buider.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/unit_metal_maker.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/debug.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/loadmodel.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/main.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/utils.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
develop 5a654889
Timestamp: 2007-04-04 23:58:35 Author: tvo [ Details ] [ Diff ] |
* Fix 2 bugs in the one (!) liner patch r3547: - loadingradius was float, so use atof not atoi - !! is a shortcut for a cast to boolean, so don't use it for floats git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3548 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop d5f5480e
Timestamp: 2007-04-04 23:27:13 Author: tvo [ Details ] [ Diff ] |
* one liner patch by FLOZi adding LoadingRadius tag for transports closes mantis: 505 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3547 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop 0655636f
Timestamp: 2007-04-04 23:25:00 Author: tvo [ Details ] [ Diff ] |
* patch by FLOZi: colormap for ballistic ('cannon' type) weapons closes mantis: 499 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3546 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
develop 41281fd3
Timestamp: 2007-04-04 23:10:44 Author: tvo [ Details ] [ Diff ] |
* Patch by det which adds lineage game mode (game mode 2). Closes mantis # 493 http://spring.clan-sy.com/wiki/Lineage git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3545 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/StartScripts/CommanderScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Team.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop dab71c9b
Timestamp: 2007-04-04 22:18:39 Author: tvo [ Details ] [ Diff ] |
* Patch by FLOZi WeaponTeamColourFix2.diff in mantis # 299. Possibly this ought to be fixed for more weapon types or does it only seem so? git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3544 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
develop 2f2569a6
Timestamp: 2007-04-04 22:09:33 Author: tvo [ Details ] [ Diff ] |
* patch by FLOZi fixing cloaked S3O units losing their texture closes mantis: 282 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3543 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
develop b5b2f4c9
Timestamp: 2007-04-04 22:01:26 Author: tvo [ Details ] [ Diff ] |
* Patch by semi, closes mantis: 509 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3542 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 74c321d4
Timestamp: 2007-04-04 21:56:22 Author: tvo [ Details ] [ Diff ] |
* Apply patch by semi, closes mantis 508 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3541 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop c7d82e87
Timestamp: 2007-04-04 21:54:17 Author: tvo [ Details ] [ Diff ] |
* fix a bunch of would-be-warnings-if-"-Wall"-was-enabled about #pragmas * my editor fixed a bunch of whitespace too git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3540 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/GroupAiCallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GroupHandler.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IGroupAiCallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/aikey.h | [ Diff ] [ File ] | ||
mod - rts/Game/ConsoleHistory.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PlayerRoster.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.h | [ Diff ] [ File ] | ||
mod - rts/Game/StartScripts/ScriptHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Team.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyAutoBinder.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyCodes.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeySet.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/OutlineFont.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SimpleParser.h | [ Diff ] [ File ] | ||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCob.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstCMD.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstCMDTYPE.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGL.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstSpring.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFeatureDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHashString.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedMoveCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedTable.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.h | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glList.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/NamedTextures.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DOParser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/QuadField.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Object.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/DxSound.h | [ Diff ] [ File ] | ||
mod - rts/System/TimeProfiler.h | [ Diff ] [ File ] | ||
develop a41ab334
Timestamp: 2007-04-04 21:02:12 Author: trepan [ Details ] [ Diff ] |
* Fix for custom layout routines git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3539 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
develop 17970859
Timestamp: 2007-04-04 20:17:11 Author: tvo [ Details ] [ Diff ] |
* Simple makefile to build TASServer git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3538 37977431-3df6-0310-b722-df95706aa16b |
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develop 5bde72cd
Timestamp: 2007-04-04 00:47:01 Author: trepan [ Details ] [ Diff ] |
* Disabled texturing after a font string is rendered (inexpensive) * Added fontHandler.GetFontName() * Added fontHandler.GetFontSize() * Added fontHandler.GetFontYStep() * NOTE: certain font types (pcf, psf, bdf, fon), continue to elude proper texture generation git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3537 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/fonts.lua | [ Diff ] [ File ] | ||
mod - rts/Rendering/FontTexture.cpp | [ Diff ] [ File ] | ||
mod - tools/FontTexture/GNUmakefile | [ Diff ] [ File ] | ||