Changesets: spring
develop 2cae7ba3
Timestamp: 2007-04-21 12:37:26 Author: trepan [ Details ] [ Diff ] |
* Changed the 'fullHealthFactory' default to 0 (false) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3661 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop 66153593
Timestamp: 2007-04-21 12:24:03 Author: tvo [ Details ] [ Diff ] |
* Don't compile 'Test' subdirectories. This allows one to put (unit) testing code there which shouldn't be compiled by default. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3660 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/scons/filelist.py | [ Diff ] [ File ] | ||
develop a4c4f9a3
Timestamp: 2007-04-21 09:58:13 Author: trepan [ Details ] [ Diff ] |
* Force the initial change git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3659 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
develop c9b0ea68
Timestamp: 2007-04-21 09:57:19 Author: trepan [ Details ] [ Diff ] |
* Update shields for power changes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3658 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
develop 3c9ae5e1
Timestamp: 2007-04-21 09:38:40 Author: trepan [ Details ] [ Diff ] |
* Shield rendering speed-ups git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3657 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ShieldPartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
develop b76b65f2
Timestamp: 2007-04-21 08:29:10 Author: trepan [ Details ] [ Diff ] |
* Added the weapons TDF tag 'visibleShieldHitFrames' - can be used along with 'visibleShieldHit' - defaults to 0 frames (disable) - the alpha value fades after the hit git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3656 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop 3f7b9072
Timestamp: 2007-04-21 06:40:26 Author: trepan [ Details ] [ Diff ] |
* Fix the shadowed name git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3655 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop f741e5fe
Timestamp: 2007-04-21 06:22:35 Author: trepan [ Details ] [ Diff ] |
* Oops git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3654 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
develop d47a206e
Timestamp: 2007-04-21 06:20:41 Author: trepan [ Details ] [ Diff ] |
* Replaced the following multipliers with absolute values: - repairMult -> repairSpeed - reclaimMult -> reclaimSpeed - resurrectMult -> resurrectSpeed - captureMult -> captureSpeed * Added the 'terraformSpeed' FBI tag git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3653 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
develop 87a439c6
Timestamp: 2007-04-21 05:25:24 Author: trepan [ Details ] [ Diff ] |
* Use the UnitDef->[ CBuilder | CFactory ] scale git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3652 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 01cc310a
Timestamp: 2007-04-21 05:10:40 Author: trepan [ Details ] [ Diff ] |
* Oops, dummy commit to report that the last commit closed Mantis 0000527, not 0000524 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3651 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop e57c3a47
Timestamp: 2007-04-21 05:07:56 Author: trepan [ Details ] [ Diff ] |
* Applied yuritch's repairMult / reclaimMult / resurrectMult / captureMult patch (closes Mantis 0000524). Updated it for SVN and cleaned it up a little first. * Added Spring.SetUnitBuildSpeed() (also controls the new parameters from the patch) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3650 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
develop 1d9ca1f1
Timestamp: 2007-04-20 21:41:28 Author: trepan [ Details ] [ Diff ] |
* CPlayer::countryCode defaults to "", not "0" git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3649 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop e4ebab12
Timestamp: 2007-04-20 21:36:47 Author: trepan [ Details ] [ Diff ] |
* Added the player's "countryCode" info to script.txt (uncompiled and untested) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3648 37977431-3df6-0310-b722-df95706aa16b |
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develop cfaad1af
Timestamp: 2007-04-19 15:27:29 Author: trepan [ Details ] [ Diff ] |
* Oops, bumped the return arg count. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3647 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 449bb306
Timestamp: 2007-04-19 15:20:09 Author: trepan [ Details ] [ Diff ] |
* Let the synchronized lua scripts decide which players can use their commands git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3646 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop b0b41dd7
Timestamp: 2007-04-19 15:08:09 Author: trepan [ Details ] [ Diff ] |
* Added player 'countryCode' tag for the gameSetup script, and provided access to it via lua's Spring.GetPlayerInfo() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3645 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 4b51867f
Timestamp: 2007-04-19 14:50:59 Author: trepan [ Details ] [ Diff ] |
* Modified Spring.SetUnitHealth() to allow named parameters SetUnitHealth(unitID, health | { health = x, paralyze = x, capture = x, build = x}) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3644 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 4e61da70
Timestamp: 2007-04-19 13:15:00 Author: trepan [ Details ] [ Diff ] |
* Added the 'fullHealthFactory' FBI tag (controls whether or not a unit can leave the factory if it is not at full health) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3643 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop 88cec490
Timestamp: 2007-04-19 12:50:02 Author: trepan [ Details ] [ Diff ] |
* Changed the code so that units can leave the factory as soon as they are completed (buildProgress >= 1.0), and not have to wait for (health >= maxHealth). [Fang's request] git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3642 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop bd279162
Timestamp: 2007-04-19 07:22:38 Author: trepan [ Details ] [ Diff ] |
* Added the 'canSelfRepair' FBI tag (defaults to false) * Added the 'canBeAssisted' FBI tag (defaults to true) - disabling assists to factories should work well - builders have to die to release their hold on a unit being built, and once the unit is released, multiple builders can repair the unit git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3641 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop c39a3f54
Timestamp: 2007-04-19 07:19:21 Author: trepan [ Details ] [ Diff ] |
* Added the '//' -> '/' command prefix conversion syntax * Cleaned up LogNetMsg() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3640 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 89033c19
Timestamp: 2007-04-18 13:48:56 Author: tvo [ Details ] [ Diff ] |
* Fix AI compilation on GCC 4.3 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3639 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIAttackManager.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConstructor.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.12/DGunController.hpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.22/DGunController.hpp | [ Diff ] [ File ] | ||
develop ec7bc6a7
Timestamp: 2007-04-18 10:18:47 Author: trepan [ Details ] [ Diff ] |
* Added 'transportByEnemy' FBI tag (defaults to true) * Moved DrawVolume into glExtra git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3638 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/cmd_doline.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_selbuttons.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glExtra.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glExtra.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
develop e101f58d
Timestamp: 2007-04-18 02:15:15 Author: trepan [ Details ] [ Diff ] |
* Added the ability to unload a specific unit using the UNLOAD_UNIT command (the unitID should be added as the fourth parameter) * Added the Lua UnitLoaded() and UnitUnloaded() call-ins * Blocked the debug sphere drawing in CUnitDrawer::DrawIndividual() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3637 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/cmd_doline.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/callins.lua | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||