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Changesets: spring

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develop 2cae7ba3
Timestamp: 2007-04-21 12:37:26
Author: trepan
Details ] Diff ]
* Changed the 'fullHealthFactory' default to 0 (false)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3661 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 66153593
Timestamp: 2007-04-21 12:24:03
Author: tvo
Details ] Diff ]
* Don't compile 'Test' subdirectories. This allows one to put (unit) testing
code there which shouldn't be compiled by default.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3660 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/filelist.py Diff ] File ]
develop a4c4f9a3
Timestamp: 2007-04-21 09:58:13
Author: trepan
Details ] Diff ]
* Force the initial change


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3659 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
develop c9b0ea68
Timestamp: 2007-04-21 09:57:19
Author: trepan
Details ] Diff ]
* Update shields for power changes


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3658 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
develop 3c9ae5e1
Timestamp: 2007-04-21 09:38:40
Author: trepan
Details ] Diff ]
* Shield rendering speed-ups


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3657 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ShieldPartProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
develop b76b65f2
Timestamp: 2007-04-21 08:29:10
Author: trepan
Details ] Diff ]
* Added the weapons TDF tag 'visibleShieldHitFrames'
- can be used along with 'visibleShieldHit'
- defaults to 0 frames (disable)
- the alpha value fades after the hit


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3656 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 3f7b9072
Timestamp: 2007-04-21 06:40:26
Author: trepan
Details ] Diff ]
* Fix the shadowed name


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3655 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop f741e5fe
Timestamp: 2007-04-21 06:22:35
Author: trepan
Details ] Diff ]
* Oops


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3654 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop d47a206e
Timestamp: 2007-04-21 06:20:41
Author: trepan
Details ] Diff ]
* Replaced the following multipliers with absolute values:
- repairMult -> repairSpeed
- reclaimMult -> reclaimSpeed
- resurrectMult -> resurrectSpeed
- captureMult -> captureSpeed
* Added the 'terraformSpeed' FBI tag


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3653 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
develop 87a439c6
Timestamp: 2007-04-21 05:25:24
Author: trepan
Details ] Diff ]
* Use the UnitDef->[ CBuilder | CFactory ] scale


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3652 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 01cc310a
Timestamp: 2007-04-21 05:10:40
Author: trepan
Details ] Diff ]
* Oops, dummy commit to report that the last commit
closed Mantis 0000527, not 0000524


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3651 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop e57c3a47
Timestamp: 2007-04-21 05:07:56
Author: trepan
Details ] Diff ]
* Applied yuritch's repairMult / reclaimMult / resurrectMult / captureMult patch
(closes Mantis 0000524). Updated it for SVN and cleaned it up a little first.
* Added Spring.SetUnitBuildSpeed() (also controls the new parameters from the patch)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3650 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
develop 1d9ca1f1
Timestamp: 2007-04-20 21:41:28
Author: trepan
Details ] Diff ]
* CPlayer::countryCode defaults to "", not "0"


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3649 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop e4ebab12
Timestamp: 2007-04-20 21:36:47
Author: trepan
Details ] Diff ]
* Added the player's "countryCode" info to script.txt (uncompiled and untested)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3648 37977431-3df6-0310-b722-df95706aa16b
develop cfaad1af
Timestamp: 2007-04-19 15:27:29
Author: trepan
Details ] Diff ]
* Oops, bumped the return arg count.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3647 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 449bb306
Timestamp: 2007-04-19 15:20:09
Author: trepan
Details ] Diff ]
* Let the synchronized lua scripts decide which players can use their commands


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3646 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop b0b41dd7
Timestamp: 2007-04-19 15:08:09
Author: trepan
Details ] Diff ]
* Added player 'countryCode' tag for the gameSetup script,
and provided access to it via lua's Spring.GetPlayerInfo()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3645 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 4b51867f
Timestamp: 2007-04-19 14:50:59
Author: trepan
Details ] Diff ]
* Modified Spring.SetUnitHealth() to allow named parameters
SetUnitHealth(unitID, health | { health = x, paralyze = x, capture = x, build = x})


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3644 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 4e61da70
Timestamp: 2007-04-19 13:15:00
Author: trepan
Details ] Diff ]
* Added the 'fullHealthFactory' FBI tag
(controls whether or not a unit can leave the factory if it is not at full health)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3643 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 88cec490
Timestamp: 2007-04-19 12:50:02
Author: trepan
Details ] Diff ]
* Changed the code so that units can leave the factory as soon as they are
completed (buildProgress >= 1.0), and not have to wait for (health >= maxHealth).
[Fang's request]


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3642 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop bd279162
Timestamp: 2007-04-19 07:22:38
Author: trepan
Details ] Diff ]
* Added the 'canSelfRepair' FBI tag (defaults to false)
* Added the 'canBeAssisted' FBI tag (defaults to true)
- disabling assists to factories should work well
- builders have to die to release their hold on a unit being built,
and once the unit is released, multiple builders can repair the unit


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3641 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop c39a3f54
Timestamp: 2007-04-19 07:19:21
Author: trepan
Details ] Diff ]
* Added the '//' -> '/' command prefix conversion syntax
* Cleaned up LogNetMsg()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3640 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 89033c19
Timestamp: 2007-04-18 13:48:56
Author: tvo
Details ] Diff ]
* Fix AI compilation on GCC 4.3



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3639 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAI.cpp Diff ] File ]
mod - AI/Global/AAI/AAIAttackManager.cpp Diff ] File ]
mod - AI/Global/AAI/AAIConstructor.cpp Diff ] File ]
mod - AI/Global/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Global/AAI/AAISector.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/DGunController.hpp Diff ] File ]
mod - AI/Global/KAI-0.22/DGunController.hpp Diff ] File ]
develop ec7bc6a7
Timestamp: 2007-04-18 10:18:47
Author: trepan
Details ] Diff ]
* Added 'transportByEnemy' FBI tag (defaults to true)
* Moved DrawVolume into glExtra


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3638 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/cmd_doline.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_selbuttons.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Rendering/GL/glExtra.cpp Diff ] File ]
mod - rts/Rendering/GL/glExtra.h Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop e101f58d
Timestamp: 2007-04-18 02:15:15
Author: trepan
Details ] Diff ]
* Added the ability to unload a specific unit using the UNLOAD_UNIT command
(the unitID should be added as the fourth parameter)
* Added the Lua UnitLoaded() and UnitUnloaded() call-ins
* Blocked the debug sphere drawing in CUnitDrawer::DrawIndividual()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3637 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/cmd_doline.lua Diff ] File ]
mod - game/LuaUI/callins.lua Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
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