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Changesets: spring

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develop 6e37f158
Timestamp: 2007-05-28 15:27:23
Author: tvo
Details ] Diff ]
* add icon to spring.exe on crosscompile builds



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3794 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
mod - rts/build/scons/icon.rc Diff ] File ]
develop 42f68c38
Timestamp: 2007-05-28 14:56:33
Author: tvo
Details ] Diff ]
* New java bindings for unitsync

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3793 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/javabind.cpp Diff ] File ]
develop 4e967b07
Timestamp: 2007-05-27 22:31:46
Author: trepan
Details ] Diff ]
* Fix invalid (CAirMoveType*) casts when using CScriptMoveType
(used to access memory incorrectly, doing odd things to unit
positions after having given orders)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3792 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
develop 572ef34c
Timestamp: 2007-05-27 16:46:21
Author: tvo
Details ] Diff ]
* Fix FTBFS when DIRECT_CONTROL_ALLOWED isn't defined (again...)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3791 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/CameraController.cpp Diff ] File ]
develop 0b39b029
Timestamp: 2007-05-27 14:29:06
Author: tvo
Details ] Diff ]
* Add dc_allowed configure option (maps to DIRECT_CONTROL_ALLOWED preprocessor
#define). Added this to prevent regressions like I had to fix few days ago in VS...



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3790 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/rts.py Diff ] File ]
develop 14c255e0
Timestamp: 2007-05-27 14:09:07
Author: tvo
Details ] Diff ]
* Add debugdefines configure option: true by default, if it's set to false
(debugdefines=no) then a debug build will be made with release preprocessor
defines. (This is what I hacked in manually to generate debugging symbols
for 0.74b3 build.)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3789 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/rts.py Diff ] File ]
develop 22a397fd
Timestamp: 2007-05-26 07:18:17
Author: trepan
Details ] Diff ]
* Move luaCallIns.DrawWorldPreUnit() to after selectedUnits.Draw()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3788 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 1f1c1e0c
Timestamp: 2007-05-25 06:48:23
Author: trepan
Details ] Diff ]
* Added gl.GetShadowMapParams()
(allows one to recreate unit_genshadow.vp in a GLSL vertex shader)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3787 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop cebe24ca
Timestamp: 2007-05-25 05:13:33
Author: trepan
Details ] Diff ]
* Added uniform initialization tables to lua gl.CreateShader()
* Allow 'nil' values for gl.DeleteList(), gl.DeleteShader(), gl.DeleteTexture()
* Use Spring.GiveOrderToUnitMap() for unit_metal_maker.lua commands


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3786 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/unit_metal_maker.lua Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaTODO.txt Diff ] File ]
develop d5861cf8
Timestamp: 2007-05-24 20:22:03
Author: trepan
Details ] Diff ]
* Allow GL_DEPTH_COMPONENTxxx texture creation
* Avoid recursion in Shutdown safe wrappers
* Added gl.GetMatrixData()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3785 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaTextures.cpp Diff ] File ]
develop f492f31f
Timestamp: 2007-05-24 06:26:35
Author: trepan
Details ] Diff ]
* Allow custom lua texture formats


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3784 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/CHANGELOG.txt Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaTextures.cpp Diff ] File ]
develop a836286a
Timestamp: 2007-05-24 03:44:58
Author: trepan
Details ] Diff ]
* Added the 'buildBox' color to cmdcolors.txt

* Added the missing 'os' and 'package' libraries to LuaUI

* Modified lua Spring.GetPlayerInfo() and Spring.GetPlayerRoster()
to return the player ping times in seconds

* Added the lua DrawWorldPreUnit() call-in

* Added lua gl.HasExtension() call-out

* Renamed gl.ListCreate() to gl.CreateList()
* Renamed gl.ListDelete() to gl.DeleteList()
* Renamed gl.ListRun() to gl.CallList()

* Renamed gl.FreeTexture() to gl.DeleteTexture()

* Added lua gl.CreateShader() call-out
* Added lua gl.DeleteShader() call-out
* Added lua gl.UseShader() call-out
* Added lua gl.GetActiveUniforms() call-out
* Added lua gl.GetUniformLocation() call-out
* Added lua gl.Uniform() call-out
* Added lua gl.UniformInt() call-out
* Added lua gl.UniformMatrix() call-out

* Added lua gl.PointSprite() call-out
* Added lua gl.PointParameter() call-out

* Added lua gl.CreateTexture() call-out
* Added lua gl.DeleteTextureFBO() call-out
* Added lua gl.CopyToTexture() call-out
* Added lua gl.RenderToTexture() call-out
* Added lua gl.GenerateMipmap() call-out

* Added lua gl.MultiTexCoord() call-out
* Added lua gl.SecondaryColor() call-out
* Added lua gl.FogCoord() call-out

* Added lua gl.Ortho() call-out
* Added lua gl.Frustum() call-out

* Modified lua gl.Texture() for multi-texturing
* Added the 'l' (linear instead of mipmap) mode to gl.Texture()



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3783 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/gui_eyes.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_hilight_unit.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
mod - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
mod - game/LuaUI/callins.lua Diff ] File ]
mod - game/LuaUI/fonts.lua Diff ] File ]
mod - game/LuaUI/system.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - game/cmdcolors.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.h Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaConstGL.cpp Diff ] File ]
mod - rts/Lua/LuaDisplayLists.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
add - rts/Lua/LuaShaders.cpp Diff ] File ]
add - rts/Lua/LuaShaders.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaTODO.txt Diff ] File ]
add - rts/Lua/LuaTextures.cpp Diff ] File ]
add - rts/Lua/LuaTextures.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]
develop f98d84c9
Timestamp: 2007-05-23 12:02:49
Author: tvo
Details ] Diff ]
* Fix some GCC 4.3.0 compiler errors.
* make_test_installer.sh now detects SVN revision all by itself



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3782 37977431-3df6-0310-b722-df95706aa16b
mod - installer/make_test_installer.sh Diff ] File ]
mod - installer/springsettings.nsh Diff ] File ]
mod - rts/System/FileSystem/Archive7Zip.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveBuffered.cpp Diff ] File ]
mod - rts/System/LogOutput.cpp Diff ] File ]
develop 7fee2d48
Timestamp: 2007-05-22 22:42:36
Author: tvo
Details ] Diff ]
* Remove LuaUI subdirectories too (only LuaUI/Config is left on uninstall).
* Remove lobby/* directories on uninstall if they're still empty.
* Remove a lot of old crap.
* Update descriptions of AIs.
* Remove NIGHTLY_BUILD, a single type of TEST_BUILD seems enough.
* Don't test file size on SP_UPDATE build if TEST_BUILD is set too.
* Modifications to make_test_installer.sh are without testing!

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3781 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/build.bat Diff ] File ]
mod - installer/make_luaui_nsh.py Diff ] File ]
mod - installer/make_test_installer.bat Diff ] File ]
mod - installer/make_test_installer.sh Diff ] File ]
mod - installer/sections/battleroom.nsh Diff ] File ]
mod - installer/sections/luaui.nsh Diff ] File ]
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/sections/maps.nsh Diff ] File ]
mod - installer/sections/sectiondesc.nsh Diff ] File ]
mod - installer/springsettings.nsh Diff ] File ]
mod - installer/taspring.nsi Diff ] File ]
develop 7229b856
Timestamp: 2007-05-22 22:24:02
Author: kloot
Details ] Diff ]
modify TASClient battle-window to say \'Player Bonus\' instead of \'Handicap\'

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3780 37977431-3df6-0310-b722-df95706aa16b
develop 0c67ffb4
Timestamp: 2007-05-22 00:39:28
Author: tvo
Details ] Diff ]
* patch by rattle implementing COB set/get STANDINGFIREORDER and STANDINGMOVEORDER.
(closes mantis: 0000535)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3779 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
develop fc8fe8e3
Timestamp: 2007-05-22 00:28:58
Author: tvo
Details ] Diff ]
* Fix FTBFS on linux, my bad.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3778 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Main.cpp Diff ] File ]
develop ee2a3fb5
Timestamp: 2007-05-22 00:25:37
Author: tvo
Details ] Diff ]
* Fix sscanf() stack corruption when attempting to read non existing or
invalid "UNITINFO\collisionSphereOffset" FBI tag (on VS80 release build).


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3777 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 4325edd4
Timestamp: 2007-05-21 21:16:53
Author: tvo
Details ] Diff ]
* disable the same warning in release mode as in debug mode

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3776 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 58cece68
Timestamp: 2007-05-21 21:05:00
Author: tvo
Details ] Diff ]
* Add a bunch of LUA- and other missing files to VS8 project file.
* Disabled 64 bit compatibility warnings and disabled
comparison between signed and unsigned integer warnings.
(fixing them just makes code uglier because of all the (int) casts)
* Fixed all other warnings in VS8 except those in hpiutil2, streflop, lua.
(it's mostly int->boolean performance warnings have been fixed)
* Fixed FTBFS when DIRECT_CONTROL_ALLOWED wasn't #defined.
* Made it use CrashHandler.cpp on MSVC too (as opposed to CrashReporter).


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3775 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAICInterface/AbicProxy.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Terrain.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTexEnvCombine.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Textures.cpp Diff ] File ]
mod - rts/Rendering/FontTexture.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Sim/ModInfo.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/Messages.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
mod - rts/System/StdAfx.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop d48492f9
Timestamp: 2007-05-21 20:42:31
Author: tvo
Details ] Diff ]
* patch by zizu making it compile with MSVC

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3774 37977431-3df6-0310-b722-df95706aa16b
mod - rts/lib/streflop/Math.cpp Diff ] File ]
develop 84c0aa6b
Timestamp: 2007-05-21 20:38:04
Author: tvo
Details ] Diff ]
* Fix numerous int to boolean casting warnings by making lua_toboolean
return bool instead of int.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3773 37977431-3df6-0310-b722-df95706aa16b
mod - lua/lua/README_SPRING Diff ] File ]
mod - lua/lua/include/lua.h Diff ] File ]
mod - lua/lua/src/lapi.cpp Diff ] File ]
develop 817c5caa
Timestamp: 2007-05-21 17:38:39
Author: tvo
Details ] Diff ]
* Update VS8 project file for new LUA.
* Remove leftover file from initial porting of project from VS7 to VS8.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3772 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
rm - rts/build/vstudio8/rts.vcproj.7.10.old Diff ] File ]
develop 0f3fdaa2
Timestamp: 2007-05-21 07:25:16
Author: trepan
Details ] Diff ]
* Slight adjustment to free camera ground locking


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3771 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/CameraController.cpp Diff ] File ]
develop 9125bd1c
Timestamp: 2007-05-20 09:53:37
Author: tvo
Details ] Diff ]
* Synccheck disabled warning was commented out...
* Enable synccheck by default

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3770 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
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