Changesets: spring
develop 9e3a830f
Timestamp: 2007-07-15 17:16:49 Author: betalord [ Details ] [ Diff ] |
changed hardcoded server addreesses git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3949 37977431-3df6-0310-b722-df95706aa16b |
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develop f90336af
Timestamp: 2007-07-15 15:35:42 Author: betalord [ Details ] [ Diff ] |
updated protocol description to mention new lineage mode git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3948 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/Lobby/Protocol/ProtocolDescription.xml | [ Diff ] [ File ] | ||
develop 8ade5756
Timestamp: 2007-07-15 15:12:54 Author: tvo [ Details ] [ Diff ] |
* Update SDL.dll in updating installer too * Delete some files in updating installer that aren't installed by full installer either git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3947 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/luaui.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
develop 8cdd2e83
Timestamp: 2007-07-15 15:08:17 Author: betalord [ Details ] [ Diff ] |
- added ability to load args from the file as well - increased version to 0.34 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3946 37977431-3df6-0310-b722-df95706aa16b |
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develop a8fe1271
Timestamp: 2007-07-15 14:52:05 Author: Licho [ Details ] [ Diff ] |
* minor bugfixed (autolock, log parsing for XTA9, command management, config saving) * dlmod now automatically rehost after mod download git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3945 37977431-3df6-0310-b722-df95706aa16b |
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develop 56eeb153
Timestamp: 2007-07-15 14:41:00 Author: betalord [ Details ] [ Diff ] |
- fixed unknown-files links - increased internal build number git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3944 37977431-3df6-0310-b722-df95706aa16b |
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develop 45d7b441
Timestamp: 2007-07-15 14:07:38 Author: tvo [ Details ] [ Diff ] |
* Add smoths Islands in war map as water map to installer * Don't delete FloodedDesert anymore on uninstall * Remove unused variable git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3943 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/maps.nsh | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop fef22199
Timestamp: 2007-07-15 13:58:25 Author: betalord [ Details ] [ Diff ] |
updated lobby changelog git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3942 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/lobbychangelog.txt | [ Diff ] [ File ] | ||
develop 6fe05f44
Timestamp: 2007-07-15 13:56:18 Author: betalord [ Details ] [ Diff ] |
[the second part of commit - forgot to commit other files with previous commit] - modified the way usernames and passwords are checked. Nickname check has also been added but it will be used with next release - now works with gameendcondition=2 as well (lineage mode) - some other minor changes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3941 37977431-3df6-0310-b722-df95706aa16b |
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develop 90142c27
Timestamp: 2007-07-15 13:55:09 Author: betalord [ Details ] [ Diff ] |
- modified the way usernames and passwords are checked. Nickname check has also been added but it is not being used yet - now works with gameendcondition=2 as well (lineage mode) - some other minor changes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3940 37977431-3df6-0310-b722-df95706aa16b |
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develop 6ed0dcd0
Timestamp: 2007-07-15 13:35:19 Author: tvo [ Details ] [ Diff ] |
* Remove AAI learning files * Fix case of XTAPE.cfg (win users probably need to delete the original file before updating) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3939 37977431-3df6-0310-b722-df95706aa16b |
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rm - game/AI/AAI/learn/mod/AA3.2.dat | [ Diff ] [ File ] | ||
rm - game/AI/AAI/learn/mod/AA5.0project.dat | [ Diff ] [ File ] | ||
rm - game/AI/AAI/learn/mod/BA47.dat | [ Diff ] [ File ] | ||
rm - game/AI/AAI/learn/mod/FF 1.21 S.dat | [ Diff ] [ File ] | ||
rm - game/AI/AAI/learn/mod/XTAPE.dat | [ Diff ] [ File ] | ||
rm - game/AI/AAI/learn/mod/gundam_1.1_tiny.dat | [ Diff ] [ File ] | ||
develop 4fdcdace
Timestamp: 2007-07-15 12:55:13 Author: tvo [ Details ] [ Diff ] |
* Include DevIL in installer too git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3938 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
develop 0da9cc43
Timestamp: 2007-07-15 12:29:05 Author: tvo [ Details ] [ Diff ] |
* Fix VC8 project file * Fix VC8 compile error * Fix installer: - updating installer now includes ILU.dll - installer now removes zlibwapi.dll - installer doesn't include python24.dll and ILUT.dll anymore * Forgot one thing in changelog.txt git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3937 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
mod - rts/System/Net.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 5b75befc
Timestamp: 2007-07-15 12:11:21 Author: betalord [ Details ] [ Diff ] |
added "Lineage" game mode option git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3936 37977431-3df6-0310-b722-df95706aa16b |
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develop 47491cf8
Timestamp: 2007-07-15 11:42:52 Author: betalord [ Details ] [ Diff ] |
* added "Ignore server version incompatibility" to debug window to ease testing spring with WIP versions * replaced "bonus" with "handicap" since changing 1 string is not enough git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3935 37977431-3df6-0310-b722-df95706aa16b |
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develop f871d3a0
Timestamp: 2007-07-15 03:22:39 Author: trepan [ Details ] [ Diff ] |
* Added 'allyBuildBox' color to cmdcolors.txt - allows you to see where allies have builds queued * Added the Spring.DrawUnitCommands() call-out (can be used to render allied unit command queues) * Replaced some legacy LuaUI calls: - UpdateLayout() -> Update() - DrawScreenItems() -> DrawScreen() -- rendered after all default UI elements - DrawWorldItems() -> DrawWorld() * No change required for widgets * Added LuaUI Spring.GetActivePage() call-out * Added LuaUI Spring.ForceLayoutUpdate() call-out * Added the DrawScreenEffects() call-in - Run just after the world has been drawn, uses the same code as DrawScreen, good for doing fullscreen post-processing effects * Added Spring.IsAABBInView() -- AABB = axis-aligned bounding box * Made Spring.GetLastUpdateSeconds() available to all unsynced lua scripts git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3934 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/callins.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/main.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
mod - game/cmdcolors.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
develop a8bb2e12
Timestamp: 2007-07-14 22:13:53 Author: trepan [ Details ] [ Diff ] |
* touchups git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3933 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop c0a0ca72
Timestamp: 2007-07-14 22:11:20 Author: tvo [ Details ] [ Diff ] |
* Minor part of new patch by Auswaschbar fixing a bug. The UDPSocket refactor part should be applied after release. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3932 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
develop 58135399
Timestamp: 2007-07-14 21:58:10 Author: tvo [ Details ] [ Diff ] |
* minor clarification git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3931 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop 46cc8758
Timestamp: 2007-07-14 21:45:42 Author: tvo [ Details ] [ Diff ] |
* Finish changelog until this revision. * Apply patch by qknight making the samples in MapConv slightly clearer. * Apply patch by AF adding some doxygen comments to unitsync (Closes mantis # 555) * Add some missing tags to Documentation/Spring start.txt * Fix case of default mod to match case of xta on UF. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3930 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/Spring start.txt | [ Diff ] [ File ] | ||
mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/GameVersion.h | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 39b8bc4f
Timestamp: 2007-07-14 18:22:12 Author: tvo [ Details ] [ Diff ] |
* Changelog until r3861 (some TODO's still open though) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3929 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop b975840b
Timestamp: 2007-07-14 18:10:33 Author: Victor [ Details ] [ Diff ] |
Fixed saves compatibly git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3928 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 5ee58d95
Timestamp: 2007-07-14 16:48:34 Author: tvo [ Details ] [ Diff ] |
* Added config parameter MaximumTransmissionUnit. This can be used to control the maximum UDP packet size Spring uses. The default is 512, which should keep all UDP packets below the required minimum MTU of 576 bytes (512 payload). If the hypothese that many player drops are because of too big UDP packets is correct, then this may solve it. * Refactored CGame/CNetProtocol (was needed for MaximumTransmissionUnit): - Moved read ahead loop to CNetProtocol, so CNetProtocol can make sure GetData() only returns complete net messages (and keep incomplete message around in fragbuf to return next GetData() call if the other half of the message finally arrived.) - Split read ahead function into two functions, one with the loop and one with the switch to compute message size. * Fixed crash bug in glBallisticCircle(). * Removed unused outbuf from CGameServer. * Made CGame::que a local variable in CGame::ClientReadNet(). * SDL_GetTicks() returns 32 bit integer, so no point using 64 bit vars (should be fixed on more places) * Applied patch by Auswaschbar: - removes some unused code - increases performance (factored out buffer with ready data) - and removes the filtering of NETMSG_HELLO in the connections, because it was a bad idea git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3927 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glExtra.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LocalConnection.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net.h | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/RemoteConnection.cpp | [ Diff ] [ File ] | ||
mod - rts/System/RemoteConnection.h | [ Diff ] [ File ] | ||
develop 267d4360
Timestamp: 2007-07-14 06:23:00 Author: trepan [ Details ] [ Diff ] |
* Changed unit status rendering so that it uses the billboard matrix - cleaner code - the stun indicator doesn't zfight (as much ;-) - faster group number rendering (also right justified it) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3926 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/dbg_debug.lua | [ Diff ] [ File ] | ||
mod - rts/Rendering/glFont.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop b80f883e
Timestamp: 2007-07-14 03:25:08 Author: trepan [ Details ] [ Diff ] |
* Added the 'paralyzer' param to the UnitDamaged() lua call-in git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3925 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||