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Changesets: spring

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develop f08595f4
Timestamp: 2007-08-08 16:11:35
Author: tnowell
Details ] Diff ]
- Added absolutelayout again
- Added resizable border class and default implementation class
- Starting boxes can now be resized and moved around perfectly from all 4 corners and sides

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4158 37977431-3df6-0310-b722-df95706aa16b
develop c7fefe42
Timestamp: 2007-08-08 10:48:09
Author: Auswaschbar
Details ] Diff ]
* fixed bug in Connecting to server message


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4157 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop f8a85695
Timestamp: 2007-08-07 23:07:12
Author: Auswaschbar
Details ] Diff ]
* removed time measuring when connecting to server (doesnt work anyway)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4156 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
develop e2fe6d61
Timestamp: 2007-08-07 22:38:50
Author: tim_blokdijk
Details ] Diff ]
Changes to documentation and some small site fixes with relative paths.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4155 37977431-3df6-0310-b722-df95706aa16b
develop b7e6aaad
Timestamp: 2007-08-07 22:22:29
Author: tvo
Details ] Diff ]
* Fix random start positions (positions are handed out before gaia team is added)
* Fix signed/unsigned warning



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4154 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop 9f9b12d6
Timestamp: 2007-08-07 21:14:44
Author: tvo
Details ] Diff ]
* Give a COB error instead of crashing for invalid explosion generator indices
or weapon indices in emit-sfx.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4153 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
develop ca3faad1
Timestamp: 2007-08-07 20:44:32
Author: tvo
Details ] Diff ]
* The game version is now stored in a separate compilation unit instead of
a header file so less recompilation is needed if it is changed.
* Added /usr/java to the scons java search paths; this has been reported as
a possible location for the jni headers.
* Removed MOD_FILE #define, making the startscript Gametype tag mandatory.
(defaults to empty string now)
* Applied patch by AF adding a version number to the unitsync java bindings
(closes mantis: 569)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4152 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
mod - installer/make_source_package.sh Diff ] File ]
mod - installer/make_test_installer.sh Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
add - rts/Game/GameVersion.cpp Diff ] File ]
mod - rts/Game/GameVersion.h Diff ] File ]
mod - rts/System/Demo.cpp Diff ] File ]
mod - rts/build/scons/config.py Diff ] File ]
mod - tools/unitsync/javabind.cpp Diff ] File ]
develop 115aaf70
Timestamp: 2007-08-07 19:32:36
Author: tvo
Details ] Diff ]
* fix dirs



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4151 37977431-3df6-0310-b722-df95706aa16b
mod - installer/make_source_package.sh Diff ] File ]
develop 0bf9b3f8
Timestamp: 2007-08-07 19:31:04
Author: tvo
Details ] Diff ]
* Move lua and luabind to the place where it belongs (rts/lib)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4150 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/filelist.py Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
develop 9febae34
Timestamp: 2007-08-07 19:22:12
Author: tvo
Details ] Diff ]
* This doesn't really seem to be worth to keep in HEAD of trunk.
(the unitsync is just an old version of tools/unitsync and the other stuff is
really really old, if someone needs it he can check out an older revision)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4149 37977431-3df6-0310-b722-df95706aa16b
develop 681a030a
Timestamp: 2007-08-07 19:06:12
Author: tvo
Details ] Diff ]
* Move all lobby clients and server to one common directory
* Minor fix in Projectile.cpp



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4148 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
develop c7bd8b85
Timestamp: 2007-08-07 14:56:08
Author: tnowell
Details ] Diff ]
-Fixed showtraffic button vanishing
-Added a UI Settings tab to options tab
-Users can now modify the position of the tabs, top/bottom/left/right and save between sessions, with the top as the default position
-TdfParser and CUserSettings now use TreeMap rather than a HashMap so that settings are saved in alphabetical order.
-Fixed a bug with channel tab trying to open channels in a web browser

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4147 37977431-3df6-0310-b722-df95706aa16b
develop a212859d
Timestamp: 2007-08-06 16:22:51
Author: tvo
Details ] Diff ]
make_source_package.sh:
* Source packages are now built from an svn export of current checkout,
not a new checkout of a tag (removes dependency on tag for making source pkgs)
* .tar.gz and .7z aren't built anymore by default (.tar.bz2 and .zip are built)

make_test_installer.sh:
* It now checks the version in GameVersion.h and decides to add -DTEST_BUILD
based on this version. This way a release can be done without manually
removing the -DTEST_BUILDs in the buildbot's SVN checkout.
* Removed outdated echo's that don't make sense (anymore).



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4144 37977431-3df6-0310-b722-df95706aa16b
mod - installer/make_source_package.sh Diff ] File ]
mod - installer/make_test_installer.sh Diff ] File ]
develop 7e848a55
Timestamp: 2007-08-06 06:02:46
Author: tnowell
Details ] Diff ]
General
- added a bbq smiley
- added a sheep smiley
- added Bundle.properties
- re factored the numerous copies of the comparator class out into CaseInsensitiveComparer.java
- forgot to add CBattleCommandHandler.java

Chatpane
- Fixed chatpane not clearing text
- Fixed SetContents in chatpane
- Added scrolltotop() function for chat pane, and moved the chat message parsing into its own function

ChannelView
- Channel list now scrolls to the top not the bottom when refreshed
- replaced channel list pane with a chat pane instance, and removed some obsolete helper functions
- Channels no longer show html images fixing an attack by the operators of the #wg channel involving a 1x65,000px png image
- Channels now show smiley's
- The host tab now remembers values

CChannel
- Users can no longer send messages longer than 1020 characters long, preventing them from being banned from the server for spamming.

CConnection
- Traffic is now sent out on update()
- Traffic sent will not exceed 10kb per second, preventing the server from banning the user for flood attacks.

LoginPanel and LoginProgress
- code reformatting and syntax additions

CUserSettings
- Added a default value overload of GetValue()

LMain/Mainwindow
- The window cannot be resized while maximized

Main.java
- If AFLobby isn't running in java 6 it opens the browser at www.java.com to upgrade and closes (if it doesn't close it'll crash spawning the GUI).

RectHandler.java
- minor reformatting

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4143 37977431-3df6-0310-b722-df95706aa16b
develop f19d0c38
Timestamp: 2007-08-05 20:30:56
Author: kloot
Details ] Diff ]
bump KAI's rev. #, increase emphasis on factories slightly

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4142 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.12/BuildUp.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Definitions.h Diff ] File ]
develop 3af1eb1e
Timestamp: 2007-08-05 17:36:08
Author: Auswaschbar
Details ] Diff ]
* bugfix for AutohostInterface


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4141 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
develop 071f6784
Timestamp: 2007-08-05 11:13:12
Author: Auswaschbar
Details ] Diff ]
* removed NETMSG_HELLO completely
* its now possible to force a flush even if there is no data to send


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4140 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/Net/Connection.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/Net.cpp Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/Net/UDPSocket.cpp Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop 3753a51a
Timestamp: 2007-08-05 05:15:38
Author: tnowell
Details ] Diff ]
- Did some reformatting of the channel class
- Channel tab now shows channels in alphabetical order
- Channel topics are stripped of html in the channel tab correctly
- The main window cannot be moved beyond the upper left corner of the screen and instead wont let the top left corner of the window go past the edge of the screen
- The window wont let itself be moved when maximized
- Main view tabs now show on the left hand side
- Fixed channel list refresh button stretching
- Removed server tab and moved its contents to the start tab
- Deleted the channel model class
- Channel divider controls now use back buffering and continuous layout

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4139 37977431-3df6-0310-b722-df95706aa16b
develop 09fe62a9
Timestamp: 2007-08-05 03:00:30
Author: tnowell
Details ] Diff ]
- Tab controls with tabs on the left or right now have their tabs rotated to appear vertically
- The tabs in the battle screen have been moved to the left hand side
- Numerous control resizing fixes to the battle window and starting box draw tool

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4138 37977431-3df6-0310-b722-df95706aa16b
develop c454faad
Timestamp: 2007-08-04 19:52:43
Author: kloot
Details ] Diff ]
dial down KAI's lust for hovercraft

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4137 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.12/AttackHandler.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/BuildUp.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/BuildUp.h Diff ] File ]
mod - AI/Global/KAI-0.12/DefenseMatrix.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Definitions.h Diff ] File ]
mod - AI/Global/KAI-0.12/MTRand.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/TODO.txt Diff ] File ]
mod - AI/Global/KAI-0.12/UnitTable.cpp Diff ] File ]
develop f0b6b6f0
Timestamp: 2007-08-04 18:51:11
Author: tnowell
Details ] Diff ]
- a little reformatting in Main.java
- Added a battle command handler for stuff like !kick
- cleaned up user command handler a bit
- added forceally/ally/forceteam/team commands

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4136 37977431-3df6-0310-b722-df95706aa16b
develop a54d19da
Timestamp: 2007-08-04 16:34:33
Author: tnowell
Details ] Diff ]
- removed beans binding library reference
- Added simple warning message to protocol class
- Added setting of the loaded variable in unit sync bindings(doesn't correct any unit sync issues)
- Added save load code for starting rectangles and extra helper methods

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4135 37977431-3df6-0310-b722-df95706aa16b
develop 3d890d07
Timestamp: 2007-08-04 13:53:17
Author: Auswaschbar
Details ] Diff ]
* spring now returns 0 when started with -V, -h or -p (closes bug 0000574, patch by semi)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4134 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Main.cpp Diff ] File ]
develop 9143898b
Timestamp: 2007-08-04 13:05:33
Author: Auswaschbar
Details ] Diff ]
* added missing string.h include


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4133 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
develop c31354a3
Timestamp: 2007-08-03 21:30:52
Author: tnowell
Details ] Diff ]
- modifies some components of the battle form
- changes some syntax in CBattleWindow.java and CChannel.java
- When the server requests the initial battle status AFLobby will pick the first free team and ally team available
- Minor wording changes to the battle window
- my team tab moved forward in the tab control next to 'chat'
- mods in the host game tab are now alphabetically ordered correctly

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4132 37977431-3df6-0310-b722-df95706aa16b
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