Changesets: spring
develop 63dff1ea
Timestamp: 2007-10-29 00:02:18 Author: tnowell [ Details ] [ Diff ] |
- added a minimap function. Untested however, someone who uses the existing function it wraps should take a look at it. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4658 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop edd03d31
Timestamp: 2007-10-28 23:37:45 Author: Auswaschbar [ Details ] [ Diff ] |
* updated doxygen-file (and set QUIET = YES to prevent message spam) * some minor improvements git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4657 37977431-3df6-0310-b722-df95706aa16b |
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mod - Doxyfile | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||
mod - rts/System/Net/Net.h | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/demofile.h | [ Diff ] [ File ] | ||
develop 2a3be649
Timestamp: 2007-10-28 21:52:54 Author: tvo [ Details ] [ Diff ] |
* Change savegame default keybinding from Any+F8 to Ctrl+Shift+F8, for the same reason as the createvideo keybind change. Also added shift to createvideo bind (Ctrl+Shift+F10 now) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4656 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/uikeys.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
develop e5829385
Timestamp: 2007-10-28 21:41:12 Author: tvo [ Details ] [ Diff ] |
* Change default keybinding for createvideo to Ctrl+F10 (was Any+F10), so it is less easy to accidentally hit it. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4655 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/uikeys.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
develop fd3d0e77
Timestamp: 2007-10-28 21:08:10 Author: tvo [ Details ] [ Diff ] |
* Fix VC8 project file. * Remove special case in inputReceiver Draw loop that always rendered behind the other inputReceivers. * Put guihandler in front of minimap. * Fix DempDumper for changed format. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4654 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - tools/DemoDumper/DemoDumper.cpp | [ Diff ] [ File ] | ||
develop 221f6e6a
Timestamp: 2007-10-28 20:28:27 Author: kloot [ Details ] [ Diff ] |
touchups git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4653 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
develop eafbd410
Timestamp: 2007-10-28 19:28:34 Author: satirik [ Details ] [ Diff ] |
- New demo file compatibility done git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4652 37977431-3df6-0310-b722-df95706aa16b |
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develop dcbb4106
Timestamp: 2007-10-28 18:37:26 Author: kloot [ Details ] [ Diff ] |
this belongs to the changeset too git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4651 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop f86bf6ac
Timestamp: 2007-10-28 18:35:49 Author: kloot [ Details ] [ Diff ] |
add the cegTag field to WeaponDef git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4650 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/DGunWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightingCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] | ||
develop 3fce6f34
Timestamp: 2007-10-28 17:54:05 Author: kloot [ Details ] [ Diff ] |
enable weapon-projectiles able to spawn CEGs (makes most sense for missiles, cegTag still needs to be added to WeaponDef) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4649 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightingProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightingProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/DGunWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightingCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] | ||
develop 18d61016
Timestamp: 2007-10-28 14:48:23 Author: satirik [ Details ] [ Diff ] |
- Lot a bevel removed from the mainform - vertical spliter height += 1 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4648 37977431-3df6-0310-b722-df95706aa16b |
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develop 3b1e1a14
Timestamp: 2007-10-28 14:28:51 Author: satirik [ Details ] [ Diff ] |
- New demo file almost handled git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4647 37977431-3df6-0310-b722-df95706aa16b |
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develop 35b10b0d
Timestamp: 2007-10-28 14:27:40 Author: tvo [ Details ] [ Diff ] |
* Apply patch by KDR_11k (closes mantis 0000661) It fixes laser texture stretching, refer to the bug for details. This also adds the tag "hardStop" (bool, default 0) which, if used, makes the laser not fade if it doesn't hit before hitting its range limit and instead has the laser stop immediately and contract, as if it had hit something. This looks better with really long lasers, especially those that are longer than their range. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4646 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop 1ef3541c
Timestamp: 2007-10-28 14:04:46 Author: imbaczek [ Details ] [ Diff ] |
added some assertions, hopefully those will help to trace mantis 0000657 and related git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4645 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
develop 1456fd98
Timestamp: 2007-10-28 14:01:51 Author: imbaczek [ Details ] [ Diff ] |
patch by KDR_11k: fix SmokeTrailProjectile texture2 patch fixes the missile and starburst texture2 only applying to the first segment of the smoketrail (the segment that's still part of the projectile, not a CSmokeTrailProjectile). Now the entire trail uses the texture. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4644 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop e7c73d33
Timestamp: 2007-10-28 13:17:34 Author: tvo [ Details ] [ Diff ] |
* Changed Start Menu shortcuts generated by the installer. (original patch by AF, closes mantis 0000663) * Fixed silent uninstall. * Removed 0.74b* from upgradable installations, add 0.75b2. * Put springcontent.sdz and bitmaps.sdz in upgrading installer. * Minor cleanups in TextureAtlas.h git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4643 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/main.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/shortcuts.nsh | [ Diff ] [ File ] | ||
mod - installer/taspring.nsi | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureAtlas.h | [ Diff ] [ File ] | ||
develop db5e477d
Timestamp: 2007-10-28 05:29:24 Author: trepan [ Details ] [ Diff ] |
* Indenting git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4642 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop 18a5fc25
Timestamp: 2007-10-28 05:28:09 Author: trepan [ Details ] [ Diff ] |
* Added canSelfRepair altruism, help your comrades before yourself (when doing an area repair) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4641 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop 46dc9c06
Timestamp: 2007-10-28 02:45:23 Author: trepan [ Details ] [ Diff ] |
* Added the "/grounddecals [0|1]" command * Made layout.lua somewhat backwards compatible (for now) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4640 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/cmds.txt | [ Diff ] [ File ] | ||
mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop 36596d10
Timestamp: 2007-10-28 01:45:56 Author: trepan [ Details ] [ Diff ] |
* Added the Spring.AddUnitDamage( number unitID, number damage, number paralyzeTime, number attackerID, number weaponID, number impulseX, number impulseXY, number impulseZ) lua call-out git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4639 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
develop 0520db6d
Timestamp: 2007-10-28 01:36:40 Author: trepan [ Details ] [ Diff ] |
* Leave the exec unstripped by default git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4638 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
develop adb332b5
Timestamp: 2007-10-27 22:48:56 Author: tvo [ Details ] [ Diff ] |
* Remove offsets from the demo file format. For certain purposes of lobbies etc it was much easier if it could be assumed the chunks (script, demo, player/team stats) are always in the same order. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4637 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/demofile.h | [ Diff ] [ File ] | ||
develop 4ef9e321
Timestamp: 2007-10-27 21:14:56 Author: tvo [ Details ] [ Diff ] |
* Fix some compiler warnings. * Fix a bug in AAI where = was used for equality instead of == * Rename priority in LogOutput to zone. This allows for a way more useful design then a one dimensional scale to cut off log messages. (ie. one which I would actually use) * Made CDemo::fileHeader private again and added an accessor. * Removed BackgroundReader: it's dead code. * Cleanups. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4636 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/EconomyAI/MetalMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Group/MexUpgraderAI/GroupAI.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/InfoConsole.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/InfoConsole.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Demo.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Demo.h | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | ||
rm - rts/System/Platform/BackgroundReader.cpp | [ Diff ] [ File ] | ||
rm - rts/System/Platform/BackgroundReader.h | [ Diff ] [ File ] | ||
develop 28609add
Timestamp: 2007-10-27 18:38:04 Author: trepan [ Details ] [ Diff ] |
* Added a rule such that paralyzers do not shake the camera (unless the wd.camerashake parameter has been explicitly assigned) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4635 37977431-3df6-0310-b722-df95706aa16b |
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add - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | ||
develop b6fe1925
Timestamp: 2007-10-27 16:28:03 Author: trepan [ Details ] [ Diff ] |
* Tied a global 'CCameraController* camCtrl' to the CCameraHandler currCamCtrl by reference * Added access to prevVel and prevAvel freecam values via the get/set state mechanism (and tweaked camera_smooth_move so that it behaves as it did before the CCameraHandler changes) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4634 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/camera_ctrl.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/camera_smooth_move.lua | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GroupHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/CameraController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/CameraController.h | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/FreeController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTracker.cpp | [ Diff ] [ File ] | ||