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Changesets: spring

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develop 63dff1ea
Timestamp: 2007-10-29 00:02:18
Author: tnowell
Details ] Diff ]
- added a minimap function. Untested however, someone who uses the existing function it wraps should take a look at it.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4658 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/javabind.cpp Diff ] File ]
develop edd03d31
Timestamp: 2007-10-28 23:37:45
Author: Auswaschbar
Details ] Diff ]
* updated doxygen-file (and set QUIET = YES to prevent message spam)
* some minor improvements


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4657 37977431-3df6-0310-b722-df95706aa16b
mod - Doxyfile Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
mod - rts/System/demofile.h Diff ] File ]
develop 2a3be649
Timestamp: 2007-10-28 21:52:54
Author: tvo
Details ] Diff ]
* Change savegame default keybinding from Any+F8 to Ctrl+Shift+F8,
for the same reason as the createvideo keybind change.
Also added shift to createvideo bind (Ctrl+Shift+F10 now)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4656 37977431-3df6-0310-b722-df95706aa16b
mod - game/uikeys.txt Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
develop e5829385
Timestamp: 2007-10-28 21:41:12
Author: tvo
Details ] Diff ]
* Change default keybinding for createvideo to Ctrl+F10 (was Any+F10),
so it is less easy to accidentally hit it.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4655 37977431-3df6-0310-b722-df95706aa16b
mod - game/uikeys.txt Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
develop fd3d0e77
Timestamp: 2007-10-28 21:08:10
Author: tvo
Details ] Diff ]
* Fix VC8 project file.
* Remove special case in inputReceiver Draw loop that always rendered behind
the other inputReceivers.
* Put guihandler in front of minimap.
* Fix DempDumper for changed format.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4654 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - tools/DemoDumper/DemoDumper.cpp Diff ] File ]
develop 221f6e6a
Timestamp: 2007-10-28 20:28:27
Author: kloot
Details ] Diff ]
touchups

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4653 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
develop eafbd410
Timestamp: 2007-10-28 19:28:34
Author: satirik
Details ] Diff ]
- New demo file compatibility done

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4652 37977431-3df6-0310-b722-df95706aa16b
develop dcbb4106
Timestamp: 2007-10-28 18:37:26
Author: kloot
Details ] Diff ]
this belongs to the changeset too

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4651 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop f86bf6ac
Timestamp: 2007-10-28 18:35:49
Author: kloot
Details ] Diff ]
add the cegTag field to WeaponDef

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4650 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/DGunWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/bombdropper.cpp Diff ] File ]
develop 3fce6f34
Timestamp: 2007-10-28 17:54:05
Author: kloot
Details ] Diff ]
enable weapon-projectiles able to spawn CEGs (makes most sense
for missiles, cegTag still needs to be added to WeaponDef)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4649 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightingProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightingProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/DGunWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/bombdropper.cpp Diff ] File ]
develop 18d61016
Timestamp: 2007-10-28 14:48:23
Author: satirik
Details ] Diff ]
- Lot a bevel removed from the mainform
- vertical spliter height += 1

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4648 37977431-3df6-0310-b722-df95706aa16b
develop 3b1e1a14
Timestamp: 2007-10-28 14:28:51
Author: satirik
Details ] Diff ]
- New demo file almost handled

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4647 37977431-3df6-0310-b722-df95706aa16b
develop 35b10b0d
Timestamp: 2007-10-28 14:27:40
Author: tvo
Details ] Diff ]
* Apply patch by KDR_11k (closes mantis 0000661)

It fixes laser texture stretching, refer to the bug for details.

This also adds the tag "hardStop" (bool, default 0) which, if used,
makes the laser not fade if it doesn't hit before hitting its range
limit and instead has the laser stop immediately and contract, as if
it had hit something. This looks better with really long lasers,
especially those that are longer than their range.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4646 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 1ef3541c
Timestamp: 2007-10-28 14:04:46
Author: imbaczek
Details ] Diff ]
added some assertions, hopefully those will help to trace mantis 0000657 and related

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4645 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
develop 1456fd98
Timestamp: 2007-10-28 14:01:51
Author: imbaczek
Details ] Diff ]
patch by KDR_11k: fix SmokeTrailProjectile texture2

patch fixes the missile and starburst texture2 only applying to the first segment of the smoketrail (the segment that's still part of the projectile, not a CSmokeTrailProjectile). Now the entire trail uses the texture.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4644 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
develop e7c73d33
Timestamp: 2007-10-28 13:17:34
Author: tvo
Details ] Diff ]
* Changed Start Menu shortcuts generated by the installer.
(original patch by AF, closes mantis 0000663)
* Fixed silent uninstall.
* Removed 0.74b* from upgradable installations, add 0.75b2.
* Put springcontent.sdz and bitmaps.sdz in upgrading installer.
* Minor cleanups in TextureAtlas.h


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4643 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/sections/shortcuts.nsh Diff ] File ]
mod - installer/taspring.nsi Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
develop db5e477d
Timestamp: 2007-10-28 05:29:24
Author: trepan
Details ] Diff ]
* Indenting


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4642 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 18a5fc25
Timestamp: 2007-10-28 05:28:09
Author: trepan
Details ] Diff ]
* Added canSelfRepair altruism, help your comrades before yourself
(when doing an area repair)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4641 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 46dc9c06
Timestamp: 2007-10-28 02:45:23
Author: trepan
Details ] Diff ]
* Added the "/grounddecals [0|1]" command
* Made layout.lua somewhat backwards compatible (for now)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4640 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
mod - game/LuaUI/layout.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 36596d10
Timestamp: 2007-10-28 01:45:56
Author: trepan
Details ] Diff ]
* Added the Spring.AddUnitDamage(
number unitID,
number damage,
number paralyzeTime,
number attackerID,
number weaponID,
number impulseX, number impulseXY, number impulseZ) lua call-out


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4639 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
develop 0520db6d
Timestamp: 2007-10-28 01:36:40
Author: trepan
Details ] Diff ]
* Leave the exec unstripped by default


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4638 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/rts.py Diff ] File ]
develop adb332b5
Timestamp: 2007-10-27 22:48:56
Author: tvo
Details ] Diff ]
* Remove offsets from the demo file format.
For certain purposes of lobbies etc it was much easier if it could be assumed
the chunks (script, demo, player/team stats) are always in the same order.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4637 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/DemoReader.cpp Diff ] File ]
mod - rts/System/DemoRecorder.cpp Diff ] File ]
mod - rts/System/demofile.h Diff ] File ]
develop 4ef9e321
Timestamp: 2007-10-27 21:14:56
Author: tvo
Details ] Diff ]
* Fix some compiler warnings.
* Fix a bug in AAI where = was used for equality instead of ==
* Rename priority in LogOutput to zone. This allows for a way more useful
design then a one dimensional scale to cut off log messages.
(ie. one which I would actually use)
* Made CDemo::fileHeader private again and added an accessor.
* Removed BackgroundReader: it's dead code.
* Cleanups.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4636 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Group/EconomyAI/MetalMap.cpp Diff ] File ]
mod - AI/Group/MexUpgraderAI/GroupAI.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/ExternalAI/IAICallback.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/InfoConsole.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/System/Demo.cpp Diff ] File ]
mod - rts/System/Demo.h Diff ] File ]
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
rm - rts/System/Platform/BackgroundReader.cpp Diff ] File ]
rm - rts/System/Platform/BackgroundReader.h Diff ] File ]
develop 28609add
Timestamp: 2007-10-27 18:38:04
Author: trepan
Details ] Diff ]
* Added a rule such that paralyzers do not shake the camera
(unless the wd.camerashake parameter has been explicitly assigned)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4635 37977431-3df6-0310-b722-df95706aa16b
add - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
develop b6fe1925
Timestamp: 2007-10-27 16:28:03
Author: trepan
Details ] Diff ]
* Tied a global 'CCameraController* camCtrl' to the CCameraHandler currCamCtrl by reference

* Added access to prevVel and prevAvel freecam values via the get/set state mechanism
(and tweaked camera_smooth_move so that it behaves as it did before the CCameraHandler changes)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4634 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/camera_ctrl.lua Diff ] File ]
mod - game/LuaUI/Widgets/camera_smooth_move.lua Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/GroupHandler.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.h Diff ] File ]
mod - rts/Game/Camera/FreeController.cpp Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTracker.cpp Diff ] File ]
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