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Changesets: spring

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develop c8531ada
Timestamp: 2007-11-22 23:22:13
Author: satirik
Details ] Diff ]
- Joinstringlist should not add the delimiter at the end anymore
- dbl click on an empty slot in the players list in the battle window bug fixed
- mod and map link to UF search improved

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4864 37977431-3df6-0310-b722-df95706aa16b
develop c74773c0
Timestamp: 2007-11-22 22:55:25
Author: imbaczek
Details ] Diff ]
patch by KDR: add alwaysVisible weapon tag

makes the projectile visible, even without LOS.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4863 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 1ded26d8
Timestamp: 2007-11-22 22:11:06
Author: Auswaschbar
Details ] Diff ]
factored out drawing code from CGameSetup


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4862 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
add - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
add - rts/Game/UI/GameSetupDrawer.h Diff ] File ]
develop 0d072bb3
Timestamp: 2007-11-22 21:56:30
Author: trepan
Details ] Diff ]
* Removed FIXME comments


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4861 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 6c88bba2
Timestamp: 2007-11-22 17:42:19
Author: trepan
Details ] Diff ]
* Added the FileSystem::ONLY_DIRS bit for FindFiles()
* As discussed with tvo, change scanning recursion to avoid .sdd dirs
(instead of all dirs but 'base')


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4860 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.h Diff ] File ]
mod - rts/System/Platform/FileSystem.cpp Diff ] File ]
mod - rts/System/Platform/FileSystem.h Diff ] File ]
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp Diff ] File ]
develop b812e6e7
Timestamp: 2007-11-22 13:34:57
Author: Belmakor
Details ] Diff ]
Some more compile error fixes for type mismatch between int/uint and GLint/GLuint to fix more Mac OS X issues. Please, can people use the appropriate types?

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4859 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Lightcalc.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Lightcalc.h Diff ] File ]
mod - rts/Map/SM3/terrain/QuadRenderData.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainNode.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop 146b294d
Timestamp: 2007-11-22 01:57:06
Author: trepan
Details ] Diff ]
* Stunned factories don't open, build, or close.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4858 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop d7ff3659
Timestamp: 2007-11-22 01:21:37
Author: tnowell
Details ] Diff ]
- fixed a crashbug (note the plans system is in desperate need of redesigning anyway)
- added a validunitid check to a unitdefloader function
- made a retreat order overwrite existing queued orders for the unit to help prevent spamming the engine with useless commands

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4857 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Units/CUnitDefLoader.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Units/CUnit.cpp Diff ] File ]
develop 543b3115
Timestamp: 2007-11-21 23:06:59
Author: tnowell
Details ] Diff ]
- added some assertions to help with a crashbug
- removed EnemyDamaged call in chaser and streamlined it somewhat.
- removed enemy damaged event, it was never being used by anything anyway

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4856 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/GlobalAI.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.h Diff ] File ]
develop 02ca7fb9
Timestamp: 2007-11-21 21:26:19
Author: tnowell
Details ] Diff ]
- renamed a variable unitallyteam -> allyteam
- removed a few comments

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4855 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Core/CCached.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp Diff ] File ]
develop cf6761b3
Timestamp: 2007-11-21 20:29:16
Author: tnowell
Details ] Diff ]
- solobuild has been refactored out into CUnitTypeData. It should run faster and the code should be easier to read.
- some repair commands where removed due to issues with the enw solo build refactor

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4854 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Core/CCached.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CUnitConstructionTask.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Units/CUnitTypeData.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Units/CUnitTypeData.h Diff ] File ]
develop 1d36097d
Timestamp: 2007-11-21 20:13:41
Author: Auswaschbar
Details ] Diff ]
* minor cleanups


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4853 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Rendering/VerticalSync.cpp Diff ] File ]
develop ca9fcc5b
Timestamp: 2007-11-21 16:56:48
Author: tvo
Details ] Diff ]
* More VC8 project file update.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4852 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop d1408c0b
Timestamp: 2007-11-21 14:19:52
Author: kloot
Details ] Diff ]
check for a valid DemoRecorder before calling SetName()

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4851 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
develop fee9c994
Timestamp: 2007-11-21 13:57:28
Author: satirik
Details ] Diff ]
- debug script print in $local removed
- server incompatibility bug fixed
- if you check "ignore server version compatibility" and it fails to parse the TASSERVER command it will display a "TASSERVER parse failed !" error in $local

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4850 37977431-3df6-0310-b722-df95706aa16b
develop fb31eefd
Timestamp: 2007-11-21 13:55:58
Author: tvo
Details ] Diff ]
* Updated VC8 project file.
(Note that it still doesn't compile unless you got newer GLEW
then the one in vclibs)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4849 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 30d0c2e4
Timestamp: 2007-11-21 13:30:05
Author: tvo
Details ] Diff ]
* Fixed .sdd archives.

* Disable recursive directory scanning for maps/mods, kept it enabled for
base, but this should be removed too, just needs bitmaps.sdz moved.
This should fix the 'bug' that Spring/unitsync loaded slow when .sdd
archives were present.

* ParalyzeDamageTime is an integer.
* Some cleanup in Unit.cpp:
- removed unused variable
- removed 'this->' prefix for member variables
* Fixed compiler warning about array initializer in CobInstance.cpp
* Removed unused variable in PreGame.cpp



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4848 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 7b027a17
Timestamp: 2007-11-21 13:16:51
Author: kloot
Details ] Diff ]
remove some unused vars

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4847 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
develop 231d88a5
Timestamp: 2007-11-21 12:41:34
Author: trepan
Details ] Diff ]
* Fix for missing .sdd mods?


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4846 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp Diff ] File ]
develop f4d9e559
Timestamp: 2007-11-21 05:07:18
Author: trepan
Details ] Diff ]
* Log the version of some of the major libraries (SDL, GL, GLEW, AL)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4845 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.cpp Diff ] File ]
develop 684f2032
Timestamp: 2007-11-21 00:51:11
Author: trepan
Details ] Diff ]
* Moved the cameraShake vs. paralyzer default adjustment code into the engine


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4844 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 7899c7a9
Timestamp: 2007-11-21 00:44:28
Author: trepan
Details ] Diff ]
* Replaced modrules.tdf DISTANCE\\builderUse2D with per-unitdef buildRange3D=true
(and added the associated lua UnitDef value)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4843 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
develop 905927a0
Timestamp: 2007-11-20 20:47:29
Author: trepan
Details ] Diff ]
* Renamed UseFBO() to ActiveFBO() for consistency
- gl.ActiveTexture() uses a wrapped function pattern
- gl.UseShader() does not use a wrapped function pattern


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4842 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaFBOs.cpp Diff ] File ]
mod - rts/Lua/LuaFBOs.h Diff ] File ]
develop 98bd95c7
Timestamp: 2007-11-20 18:16:10
Author: trepan
Details ] Diff ]
* Added FBO objects to lua GL, with MRT (multiple render targets) capability, and blitting
* Added RBO objects to lua GL, which should allow for depth + stencil format
* Added lua Scream objects, which can call a function when they are garbage collected
* Added VFS.SubDirs(), to get a list of subdirectories
* Spring.SendMessage() and friends can now be used by unsynced lua code
* The LuaRules SetXXXRulesParam() call will now create entries for string keys
(you don't need to create them with CreateXXXRulesParams())


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4841 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
mod - game/LuaUI/Widgets/gui_hilight_unit.lua Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaCob.cpp Diff ] File ]
add - rts/Lua/LuaFBOs.cpp Diff ] File ]
add - rts/Lua/LuaFBOs.h Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
add - rts/Lua/LuaRBOs.cpp Diff ] File ]
add - rts/Lua/LuaRBOs.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
add - rts/Lua/LuaScream.cpp Diff ] File ]
add - rts/Lua/LuaScream.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaTODO.txt Diff ] File ]
mod - rts/Lua/LuaTextures.cpp Diff ] File ]
mod - rts/Lua/LuaTextures.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.h Diff ] File ]
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
mod - rts/Lua/LuaVFS.h Diff ] File ]
mod - rts/Sim/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.h Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp Diff ] File ]
develop f53268c1
Timestamp: 2007-11-20 17:59:02
Author: satirik
Details ] Diff ]
added a "team counters" hint on the team counter label, and changed the [1]=2 to | 1 | = 2 (cardinal of team 1)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4840 37977431-3df6-0310-b722-df95706aa16b
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