Changesets: spring
develop c8531ada
Timestamp: 2007-11-22 23:22:13 Author: satirik [ Details ] [ Diff ] |
- Joinstringlist should not add the delimiter at the end anymore - dbl click on an empty slot in the players list in the battle window bug fixed - mod and map link to UF search improved git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4864 37977431-3df6-0310-b722-df95706aa16b |
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develop c74773c0
Timestamp: 2007-11-22 22:55:25 Author: imbaczek [ Details ] [ Diff ] |
patch by KDR: add alwaysVisible weapon tag makes the projectile visible, even without LOS. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4863 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop 1ded26d8
Timestamp: 2007-11-22 22:11:06 Author: Auswaschbar [ Details ] [ Diff ] |
factored out drawing code from CGameSetup git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4862 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
add - rts/Game/UI/GameSetupDrawer.cpp | [ Diff ] [ File ] | ||
add - rts/Game/UI/GameSetupDrawer.h | [ Diff ] [ File ] | ||
develop 0d072bb3
Timestamp: 2007-11-22 21:56:30 Author: trepan [ Details ] [ Diff ] |
* Removed FIXME comments git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4861 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop 6c88bba2
Timestamp: 2007-11-22 17:42:19 Author: trepan [ Details ] [ Diff ] |
* Added the FileSystem::ONLY_DIRS bit for FindFiles() * As discussed with tvo, change scanning recursion to avoid .sdd dirs (instead of all dirs but 'base') git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4860 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/FileSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/FileSystem.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop b812e6e7
Timestamp: 2007-11-22 13:34:57 Author: Belmakor [ Details ] [ Diff ] |
Some more compile error fixes for type mismatch between int/uint and GLint/GLuint to fix more Mac OS X issues. Please, can people use the appropriate types? git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4859 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Lightcalc.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Lightcalc.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/QuadRenderData.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/TerrainNode.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
develop 146b294d
Timestamp: 2007-11-22 01:57:06 Author: trepan [ Details ] [ Diff ] |
* Stunned factories don't open, build, or close. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4858 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop d7ff3659
Timestamp: 2007-11-22 01:21:37 Author: tnowell [ Details ] [ Diff ] |
- fixed a crashbug (note the plans system is in desperate need of redesigning anyway) - added a validunitid check to a unitdefloader function - made a retreat order overwrite existing queued orders for the unit to help prevent spamming the engine with useless commands git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4857 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Units/CUnitDefLoader.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Units/CUnit.cpp | [ Diff ] [ File ] | ||
develop 543b3115
Timestamp: 2007-11-21 23:06:59 Author: tnowell [ Details ] [ Diff ] |
- added some assertions to help with a crashbug - removed EnemyDamaged call in chaser and streamlined it somewhat. - removed enemy damaged event, it was never being used by anything anyway git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4856 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/GlobalAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.h | [ Diff ] [ File ] | ||
develop 02ca7fb9
Timestamp: 2007-11-21 21:26:19 Author: tnowell [ Details ] [ Diff ] |
- renamed a variable unitallyteam -> allyteam - removed a few comments git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4855 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Core/CCached.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp | [ Diff ] [ File ] | ||
develop cf6761b3
Timestamp: 2007-11-21 20:29:16 Author: tnowell [ Details ] [ Diff ] |
- solobuild has been refactored out into CUnitTypeData. It should run faster and the code should be easier to read. - some repair commands where removed due to issues with the enw solo build refactor git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4854 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Core/CCached.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CUnitConstructionTask.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Units/CUnitTypeData.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Units/CUnitTypeData.h | [ Diff ] [ File ] | ||
develop 1d36097d
Timestamp: 2007-11-21 20:13:41 Author: Auswaschbar [ Details ] [ Diff ] |
* minor cleanups git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4853 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3GroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/VerticalSync.cpp | [ Diff ] [ File ] | ||
develop ca9fcc5b
Timestamp: 2007-11-21 16:56:48 Author: tvo [ Details ] [ Diff ] |
* More VC8 project file update. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4852 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop d1408c0b
Timestamp: 2007-11-21 14:19:52 Author: kloot [ Details ] [ Diff ] |
check for a valid DemoRecorder before calling SetName() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4851 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
develop fee9c994
Timestamp: 2007-11-21 13:57:28 Author: satirik [ Details ] [ Diff ] |
- debug script print in $local removed - server incompatibility bug fixed - if you check "ignore server version compatibility" and it fails to parse the TASSERVER command it will display a "TASSERVER parse failed !" error in $local git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4850 37977431-3df6-0310-b722-df95706aa16b |
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develop fb31eefd
Timestamp: 2007-11-21 13:55:58 Author: tvo [ Details ] [ Diff ] |
* Updated VC8 project file. (Note that it still doesn't compile unless you got newer GLEW then the one in vclibs) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4849 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 30d0c2e4
Timestamp: 2007-11-21 13:30:05 Author: tvo [ Details ] [ Diff ] |
* Fixed .sdd archives. * Disable recursive directory scanning for maps/mods, kept it enabled for base, but this should be removed too, just needs bitmaps.sdz moved. This should fix the 'bug' that Spring/unitsync loaded slow when .sdd archives were present. * ParalyzeDamageTime is an integer. * Some cleanup in Unit.cpp: - removed unused variable - removed 'this->' prefix for member variables * Fixed compiler warning about array initializer in CobInstance.cpp * Removed unused variable in PreGame.cpp git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4848 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop 7b027a17
Timestamp: 2007-11-21 13:16:51 Author: kloot [ Details ] [ Diff ] |
remove some unused vars git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4847 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 231d88a5
Timestamp: 2007-11-21 12:41:34 Author: trepan [ Details ] [ Diff ] |
* Fix for missing .sdd mods? git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4846 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop f4d9e559
Timestamp: 2007-11-21 05:07:18 Author: trepan [ Details ] [ Diff ] |
* Log the version of some of the major libraries (SDL, GL, GLEW, AL) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4845 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.cpp | [ Diff ] [ File ] | ||
develop 684f2032
Timestamp: 2007-11-21 00:51:11 Author: trepan [ Details ] [ Diff ] |
* Moved the cameraShake vs. paralyzer default adjustment code into the engine git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4844 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
develop 7899c7a9
Timestamp: 2007-11-21 00:44:28 Author: trepan [ Details ] [ Diff ] |
* Replaced modrules.tdf DISTANCE\\builderUse2D with per-unitdef buildRange3D=true (and added the associated lua UnitDef value) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4843 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/ModInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
develop 905927a0
Timestamp: 2007-11-20 20:47:29 Author: trepan [ Details ] [ Diff ] |
* Renamed UseFBO() to ActiveFBO() for consistency - gl.ActiveTexture() uses a wrapped function pattern - gl.UseShader() does not use a wrapped function pattern git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4842 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaFBOs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFBOs.h | [ Diff ] [ File ] | ||
develop 98bd95c7
Timestamp: 2007-11-20 18:16:10 Author: trepan [ Details ] [ Diff ] |
* Added FBO objects to lua GL, with MRT (multiple render targets) capability, and blitting * Added RBO objects to lua GL, which should allow for depth + stencil format * Added lua Scream objects, which can call a function when they are garbage collected * Added VFS.SubDirs(), to get a list of subdirectories * Spring.SendMessage() and friends can now be used by unsynced lua code * The LuaRules SetXXXRulesParam() call will now create entries for string keys (you don't need to create them with CreateXXXRulesParams()) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4841 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
mod - game/LuaUI/Widgets/gui_hilight_unit.lua | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCob.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaFBOs.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaFBOs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaRBOs.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaRBOs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaScream.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaScream.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaTODO.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaTextures.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.h | [ Diff ] [ File ] | ||
mod - rts/Sim/ModInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/VFSHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/VFSHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop f53268c1
Timestamp: 2007-11-20 17:59:02 Author: satirik [ Details ] [ Diff ] |
added a "team counters" hint on the team counter label, and changed the [1]=2 to | 1 | = 2 (cardinal of team 1) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4840 37977431-3df6-0310-b722-df95706aa16b |
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