Changesets: spring
develop 47b7f8bd
Timestamp: 2007-12-22 01:56:12 Author: kloot [ Details ] [ Diff ] |
Add a tag "factoryHeadingTakeoff" (on request of the SWS folks to prevent some clipping issues) which controls the takeoff behavior of TAAirMoveType aircraft. True (default) means planes start matching their factory's heading right after taking off from the pad, false means they maintain the heading of the pad until reaching wantedHeight. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5090 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop 37d2cd0b
Timestamp: 2007-12-21 19:48:49 Author: tnowell [ Details ] [ Diff ] |
- changed warc image to a cowhead git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5089 37977431-3df6-0310-b722-df95706aa16b |
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develop aac6388f
Timestamp: 2007-12-21 19:31:26 Author: tnowell [ Details ] [ Diff ] |
- corrected an issue with std::out in spring and a bad interaction with Java. According to tobi luaUI prints out the name of each widget, and too much was sent out at once. As a result a buffer in the java end of aflobby was overran and because spring blocks while it's writing to std::out it would wait for java to finish but the Java side wasn't emptying the buffer. Now AFLobby writes out messages to the console freeing up the buffer. - minor UI tweak on host tab - moved looknfeel changing into the swing event thread git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5088 37977431-3df6-0310-b722-df95706aa16b |
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develop 5a97e604
Timestamp: 2007-12-21 15:17:22 Author: kloot [ Details ] [ Diff ] |
fix the default tree reclaim-time git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5087 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Misc/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 34ab1b33
Timestamp: 2007-12-21 14:30:41 Author: tnowell [ Details ] [ Diff ] |
- 22 channel icons added - added a status column to player table model - added a row sorter to the channel table git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5086 37977431-3df6-0310-b722-df95706aa16b |
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develop b3cf2cba
Timestamp: 2007-12-21 12:57:52 Author: KDR_11k [ Details ] [ Diff ] |
* Added a seventh parameter to AllowCommand, "synced". It's a bool that is true when the command was sent by either a Spring-internal action or synced Lua and it's false if the command came from the user or LuaUI. This should facilitate preventing user commands to a unit while allowing LuaRules commands (e.g. for uncontrollable units like those found in Fibre). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5085 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
develop d2f4cdbe
Timestamp: 2007-12-21 10:58:50 Author: tnowell [ Details ] [ Diff ] |
- The html channel view is now gone, replaced with a table control, aside from being prettier, it's also faster - The bug where the position was lost when the channels where refreshed is gone due to above change - bug where channel list would always return to the top is gone also - channels refresh now occurs as soon as you're logged in ratehr than when the tab is first shown - channels are no longer erased prior to a refresh, instead they're updated. - added a channels folder to the image folder in which to put channel icons - channel icons are now displayed in the channel list channel icons are gifs or pngs that are smaller than 16x45, their filename is the name of the channel e.g. #main would use either main.png or main.gif, preferably less than 20kb in size git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5084 37977431-3df6-0310-b722-df95706aa16b |
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develop 9efbde4a
Timestamp: 2007-12-20 22:04:02 Author: satirik [ Details ] [ Diff ] |
- reload map list bugs fix git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5083 37977431-3df6-0310-b722-df95706aa16b |
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develop f9297d0b
Timestamp: 2007-12-20 21:42:13 Author: trepan [ Details ] [ Diff ] |
* Check the argument for GetCmdDescIndex() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5082 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
develop 340aa145
Timestamp: 2007-12-20 21:40:59 Author: trepan [ Details ] [ Diff ] |
* Fix GetCmdDescIndex() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5081 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
develop 8b062944
Timestamp: 2007-12-20 20:33:55 Author: satirik [ Details ] [ Diff ] |
- "this mod requireS" +s added - few fixes about the validmaps - not having one of the need map for a ladder battle will disconnect you if you are hosting git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5080 37977431-3df6-0310-b722-df95706aa16b |
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develop 14c5f8e0
Timestamp: 2007-12-20 18:03:29 Author: kloot [ Details ] [ Diff ] |
make KAIK support mods where units are shared among multiple sides git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5079 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/KAIK-0.13/Containers.h | [ Diff ] [ File ] | ||
mod - AI/Global/KAIK-0.13/Defines.h | [ Diff ] [ File ] | ||
mod - AI/Global/KAIK-0.13/SunParser.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAIK-0.13/UnitTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAIK-0.13/UnitTable.h | [ Diff ] [ File ] | ||
develop d51a0361
Timestamp: 2007-12-20 13:46:18 Author: tnowell [ Details ] [ Diff ] |
- forgot a file in previous commits - corrected an error with changing looknfeels that could result in horrible garbled graphics git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5078 37977431-3df6-0310-b722-df95706aa16b |
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develop c0caca30
Timestamp: 2007-12-20 09:04:15 Author: KDR_11k [ Details ] [ Diff ] |
* fixed units terraforming the ground under units being built by factories. Closes Mantis 0000721. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5077 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop 2c67d45e
Timestamp: 2007-12-20 08:26:10 Author: tnowell [ Details ] [ Diff ] |
- fixed channels not joining sometimes - fixed battles not showing up when only glest is installed - fixed glest battles not working in glest only mode - the mod combobox now disables itself when only glest is installed - fixed battle list not showing up in glest only mode - fixed battle list not being filled in glest only mode - cropped and removed whiteborders on icons to improe aesthetics - minor tweak to the connection class - Added some tab focus ordering to the registry view git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5076 37977431-3df6-0310-b722-df95706aa16b |
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develop 974ec455
Timestamp: 2007-12-20 03:30:10 Author: tnowell [ Details ] [ Diff ] |
- updated the server list in the login panel - incremented version number and string git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5075 37977431-3df6-0310-b722-df95706aa16b |
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develop bed5e390
Timestamp: 2007-12-20 01:42:44 Author: submarine [ Details ] [ Diff ] |
- Some updated mod cfg and learning files for AAI git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5074 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/AI/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
mod - game/AI/AAI/cfg/mod/BA58.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/BA591.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/BA_Installer_Version.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/PURE0.51.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/XTA_Installer_Version.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/learn/mod/BA591.dat | [ Diff ] [ File ] | ||
add - game/AI/AAI/learn/mod/XTA_Installer_Version.dat | [ Diff ] [ File ] | ||
develop 291eb131
Timestamp: 2007-12-20 01:41:48 Author: submarine [ Details ] [ Diff ] |
AAI v0.84 - AAI will remove sectors where it lost all its buildings from base (may add them again at any time later though) - More defence building tweaks - Added DONT_BUILD keyword to mod cfg files, it works like SCOUTS or ATTACKERS, units listed after DONT_BUILD will not be build by AAI in any case (and will not been taken into account for internal statistics) - Fixed a bug introduced in AAI 0.83 when AAI was upgrading extractors of allied teams (e.g. replacing allied mex with own moho mine) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5073 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIAirForceManager.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIAirForceManager.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBrain.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConfig.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConfig.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIGroup.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIGroup.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIUnitTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/Interface.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/aidef.h | [ Diff ] [ File ] | ||
develop dd9df1c8
Timestamp: 2007-12-20 00:32:32 Author: satirik [ Details ] [ Diff ] |
- added support of mods' ValidMaps.lua IT NEEDS A LOT MORE TESTS than I did git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5072 37977431-3df6-0310-b722-df95706aa16b |
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develop cf99ad91
Timestamp: 2007-12-19 22:26:10 Author: Auswaschbar [ Details ] [ Diff ] |
* removed unneeded function git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5071 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Net/Net.h | [ Diff ] [ File ] | ||
develop 3be7ea2f
Timestamp: 2007-12-19 21:44:57 Author: kloot [ Details ] [ Diff ] |
... and call the unsynced RNG git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5070 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop 33a492ff
Timestamp: 2007-12-19 21:42:42 Author: kloot [ Details ] [ Diff ] |
make factory nano-particles unsynced as well git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5069 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] | ||
develop 03a4678d
Timestamp: 2007-12-19 20:54:33 Author: KDR_11k [ Details ] [ Diff ] |
* moved the QueryNanoPiece COB call into synced code to hopefully fix a desync. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5068 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop 66fff259
Timestamp: 2007-12-19 20:06:27 Author: KDR_11k [ Details ] [ Diff ] |
* fixed the bug where a repair order on a construction whose terraforming is incomplete will start construction anyway. * also fixed constructions that are under terraforming or have their builders currently unfolding getting a tiny amount of buildpower added anyway (don't worry, I didn't remove the anti-decay buildpower adds, just zeroed them). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5067 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
develop f9f30966
Timestamp: 2007-12-19 16:55:10 Author: trepan [ Details ] [ Diff ] |
* Added the minimap_relative.lua widget (edit the 'xoff / yoff / xmax / ymax' values to your liking) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5066 37977431-3df6-0310-b722-df95706aa16b |
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add - game/LuaUI/Widgets/minimap_relative.lua | [ Diff ] [ File ] | ||
mod - installer/sections/luaui.nsh | [ Diff ] [ File ] | ||