2025-07-31 19:59 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop 47b7f8bd
Timestamp: 2007-12-22 01:56:12
Author: kloot
Details ] Diff ]
Add a tag "factoryHeadingTakeoff" (on request of the SWS
folks to prevent some clipping issues) which controls the
takeoff behavior of TAAirMoveType aircraft. True (default)
means planes start matching their factory's heading right
after taking off from the pad, false means they maintain
the heading of the pad until reaching wantedHeight.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5090 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop 37d2cd0b
Timestamp: 2007-12-21 19:48:49
Author: tnowell
Details ] Diff ]
- changed warc image to a cowhead

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5089 37977431-3df6-0310-b722-df95706aa16b
develop aac6388f
Timestamp: 2007-12-21 19:31:26
Author: tnowell
Details ] Diff ]
- corrected an issue with std::out in spring and a bad interaction with Java. According to tobi luaUI prints out the name of each widget, and too much was sent out at once. As a result a buffer in the java end of aflobby was overran and because spring blocks while it's writing to std::out it would wait for java to finish but the Java side wasn't emptying the buffer. Now AFLobby writes out messages to the console freeing up the buffer.
- minor UI tweak on host tab
- moved looknfeel changing into the swing event thread

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5088 37977431-3df6-0310-b722-df95706aa16b
develop 5a97e604
Timestamp: 2007-12-21 15:17:22
Author: kloot
Details ] Diff ]
fix the default tree reclaim-time

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5087 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
develop 34ab1b33
Timestamp: 2007-12-21 14:30:41
Author: tnowell
Details ] Diff ]
- 22 channel icons added
- added a status column to player table model
- added a row sorter to the channel table

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5086 37977431-3df6-0310-b722-df95706aa16b
develop b3cf2cba
Timestamp: 2007-12-21 12:57:52
Author: KDR_11k
Details ] Diff ]
* Added a seventh parameter to AllowCommand, "synced". It's a bool that is true when the command was sent by either a Spring-internal action or synced Lua and it's false if the command came from the user or LuaUI. This should facilitate preventing user commands to a unit while allowing LuaRules commands (e.g. for uncontrollable units like those found in Fibre).

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5085 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
develop d2f4cdbe
Timestamp: 2007-12-21 10:58:50
Author: tnowell
Details ] Diff ]
- The html channel view is now gone, replaced with a table control, aside from being prettier, it's also faster
- The bug where the position was lost when the channels where refreshed is gone due to above change
- bug where channel list would always return to the top is gone also
- channels refresh now occurs as soon as you're logged in ratehr than when the tab is first shown
- channels are no longer erased prior to a refresh, instead they're updated.
- added a channels folder to the image folder in which to put channel icons
- channel icons are now displayed in the channel list

channel icons are gifs or pngs that are smaller than 16x45, their filename is the name of the channel e.g. #main would use either main.png or main.gif, preferably less than 20kb in size

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5084 37977431-3df6-0310-b722-df95706aa16b
develop 9efbde4a
Timestamp: 2007-12-20 22:04:02
Author: satirik
Details ] Diff ]
- reload map list bugs fix

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5083 37977431-3df6-0310-b722-df95706aa16b
develop f9297d0b
Timestamp: 2007-12-20 21:42:13
Author: trepan
Details ] Diff ]
* Check the argument for GetCmdDescIndex()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5082 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop 340aa145
Timestamp: 2007-12-20 21:40:59
Author: trepan
Details ] Diff ]
* Fix GetCmdDescIndex()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5081 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop 8b062944
Timestamp: 2007-12-20 20:33:55
Author: satirik
Details ] Diff ]
- "this mod requireS" +s added
- few fixes about the validmaps
- not having one of the need map for a ladder battle will disconnect you if you are hosting

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5080 37977431-3df6-0310-b722-df95706aa16b
develop 14c5f8e0
Timestamp: 2007-12-20 18:03:29
Author: kloot
Details ] Diff ]
make KAIK support mods where units are shared among multiple sides

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5079 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAIK-0.13/Containers.h Diff ] File ]
mod - AI/Global/KAIK-0.13/Defines.h Diff ] File ]
mod - AI/Global/KAIK-0.13/SunParser.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/UnitTable.h Diff ] File ]
develop d51a0361
Timestamp: 2007-12-20 13:46:18
Author: tnowell
Details ] Diff ]
- forgot a file in previous commits
- corrected an error with changing looknfeels that could result in horrible garbled graphics

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5078 37977431-3df6-0310-b722-df95706aa16b
develop c0caca30
Timestamp: 2007-12-20 09:04:15
Author: KDR_11k
Details ] Diff ]
* fixed units terraforming the ground under units being built by factories. Closes Mantis 0000721.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5077 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 2c67d45e
Timestamp: 2007-12-20 08:26:10
Author: tnowell
Details ] Diff ]
- fixed channels not joining sometimes
- fixed battles not showing up when only glest is installed
- fixed glest battles not working in glest only mode
- the mod combobox now disables itself when only glest is installed
- fixed battle list not showing up in glest only mode
- fixed battle list not being filled in glest only mode
- cropped and removed whiteborders on icons to improe aesthetics
- minor tweak to the connection class
- Added some tab focus ordering to the registry view

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5076 37977431-3df6-0310-b722-df95706aa16b
develop 974ec455
Timestamp: 2007-12-20 03:30:10
Author: tnowell
Details ] Diff ]
- updated the server list in the login panel
- incremented version number and string

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5075 37977431-3df6-0310-b722-df95706aa16b
develop bed5e390
Timestamp: 2007-12-20 01:42:44
Author: submarine
Details ] Diff ]
- Some updated mod cfg and learning files for AAI

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5074 37977431-3df6-0310-b722-df95706aa16b
mod - game/AI/AAI/AAI ReadMe.txt Diff ] File ]
mod - game/AI/AAI/cfg/mod/BA58.cfg Diff ] File ]
add - game/AI/AAI/cfg/mod/BA591.cfg Diff ] File ]
add - game/AI/AAI/cfg/mod/BA_Installer_Version.cfg Diff ] File ]
add - game/AI/AAI/cfg/mod/PURE0.51.cfg Diff ] File ]
add - game/AI/AAI/cfg/mod/XTA_Installer_Version.cfg Diff ] File ]
add - game/AI/AAI/learn/mod/BA591.dat Diff ] File ]
add - game/AI/AAI/learn/mod/XTA_Installer_Version.dat Diff ] File ]
develop 291eb131
Timestamp: 2007-12-20 01:41:48
Author: submarine
Details ] Diff ]
AAI v0.84

- AAI will remove sectors where it lost all its buildings from base (may add them again at any time later though)

- More defence building tweaks

- Added DONT_BUILD keyword to mod cfg files, it works like SCOUTS or ATTACKERS, units listed after DONT_BUILD will not be build by AAI in any case (and will not been taken into account for internal statistics)

- Fixed a bug introduced in AAI 0.83 when AAI was upgrading extractors of allied teams (e.g. replacing allied mex with own moho mine)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5073 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAI ReadMe.txt Diff ] File ]
mod - AI/Global/AAI/AAI.cpp Diff ] File ]
mod - AI/Global/AAI/AAIAirForceManager.cpp Diff ] File ]
mod - AI/Global/AAI/AAIAirForceManager.h Diff ] File ]
mod - AI/Global/AAI/AAIBrain.cpp Diff ] File ]
mod - AI/Global/AAI/AAIBrain.h Diff ] File ]
mod - AI/Global/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Global/AAI/AAIBuildTable.h Diff ] File ]
mod - AI/Global/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Global/AAI/AAIConfig.h Diff ] File ]
mod - AI/Global/AAI/AAIExecute.cpp Diff ] File ]
mod - AI/Global/AAI/AAIExecute.h Diff ] File ]
mod - AI/Global/AAI/AAIGroup.cpp Diff ] File ]
mod - AI/Global/AAI/AAIGroup.h Diff ] File ]
mod - AI/Global/AAI/AAIMap.cpp Diff ] File ]
mod - AI/Global/AAI/AAISector.cpp Diff ] File ]
mod - AI/Global/AAI/AAISector.h Diff ] File ]
mod - AI/Global/AAI/AAIUnitTable.cpp Diff ] File ]
mod - AI/Global/AAI/Interface.cpp Diff ] File ]
mod - AI/Global/AAI/aidef.h Diff ] File ]
develop dd9df1c8
Timestamp: 2007-12-20 00:32:32
Author: satirik
Details ] Diff ]
- added support of mods' ValidMaps.lua

IT NEEDS A LOT MORE TESTS than I did

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5072 37977431-3df6-0310-b722-df95706aa16b
develop cf99ad91
Timestamp: 2007-12-19 22:26:10
Author: Auswaschbar
Details ] Diff ]
* removed unneeded function


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5071 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/Net.h Diff ] File ]
develop 3be7ea2f
Timestamp: 2007-12-19 21:44:57
Author: kloot
Details ] Diff ]
... and call the unsynced RNG

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5070 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 33a492ff
Timestamp: 2007-12-19 21:42:42
Author: kloot
Details ] Diff ]
make factory nano-particles unsynced as well

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5069 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop 03a4678d
Timestamp: 2007-12-19 20:54:33
Author: KDR_11k
Details ] Diff ]
* moved the QueryNanoPiece COB call into synced code to hopefully fix a desync.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5068 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 66fff259
Timestamp: 2007-12-19 20:06:27
Author: KDR_11k
Details ] Diff ]
* fixed the bug where a repair order on a construction whose terraforming is incomplete will start construction anyway.
* also fixed constructions that are under terraforming or have their builders currently unfolding getting a tiny amount of buildpower added anyway (don't worry, I didn't remove the anti-decay buildpower adds, just zeroed them).

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5067 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
develop f9f30966
Timestamp: 2007-12-19 16:55:10
Author: trepan
Details ] Diff ]
* Added the minimap_relative.lua widget
(edit the 'xoff / yoff / xmax / ymax' values to your liking)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5066 37977431-3df6-0310-b722-df95706aa16b
add - game/LuaUI/Widgets/minimap_relative.lua Diff ] File ]
mod - installer/sections/luaui.nsh Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 874 875 876 877 878 879 880 ... 990 ... 1057 1058 1059  Next  Last