2025-08-02 12:55 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop 370baeb1
Timestamp: 2007-12-30 02:35:11
Author: betalord
Details ] Diff ]
fixed login with old account that has already been renewed bug

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5165 37977431-3df6-0310-b722-df95706aa16b
develop d875294b
Timestamp: 2007-12-30 00:20:31
Author: Auswaschbar
Details ] Diff ]
* don't send NETMSG_GAMEOVER when watching a demo with only 1 allyteam left
* GameSetup only checks active player for determining the game start


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5164 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
develop b9c0c483
Timestamp: 2007-12-29 19:56:40
Author: Auswaschbar
Details ] Diff ]
* don't send a NETMSG_STARTPLAYING when server is told to start a demo


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5163 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
develop dbec3474
Timestamp: 2007-12-29 19:34:49
Author: Auswaschbar
Details ] Diff ]
* don't kill the servers connection when playing at higher speed


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5162 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 5a7a8574
Timestamp: 2007-12-29 19:14:08
Author: Auswaschbar
Details ] Diff ]
* server flushes the network buffer after each new frame created to decrease lag and stuttering units


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5161 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop 29ada873
Timestamp: 2007-12-29 18:43:44
Author: Victor
Details ] Diff ]
Fixed saves compatibility

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5160 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Team.cpp Diff ] File ]
develop e4ff97c2
Timestamp: 2007-12-29 18:05:45
Author: betalord
Details ] Diff ]
added account renewal form

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5159 37977431-3df6-0310-b722-df95706aa16b
develop 744b9cd3
Timestamp: 2007-12-29 17:06:58
Author: LordMatt
Details ] Diff ]
*Add Metal Heck to Team Maps Pack


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5158 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/sectiondesc.nsh Diff ] File ]
mod - installer/sections/teammaps.nsh Diff ] File ]
develop 2cd5db35
Timestamp: 2007-12-29 16:42:36
Author: tvo
Details ] Diff ]
* Fix std::bad_alloc bug, there could be an infinite loop in
UDPConnection::ProcessRawPacket when the packet received was fragmented
before or in it's length field:

msglength would be read from uninitialized buffer and if the bytes there
happened to be 0 it would enter an infinite loop continuously creating
new RawPackets with length 0 and no data, filling up memory until running
out of it (ie. std::bad_alloc)

Now packets like that are properly put in fragmentBuffer for handling
at a later time.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5157 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop a704ab1c
Timestamp: 2007-12-29 13:54:22
Author: satirik
Details ] Diff ]
- unchecking autoscroll on wine should now disable it for real

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5156 37977431-3df6-0310-b722-df95706aa16b
develop 7e379e4f
Timestamp: 2007-12-29 12:08:02
Author: tvo
Details ] Diff ]
* print->Spring.Echo



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5155 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
develop 43f8f129
Timestamp: 2007-12-29 10:26:24
Author: tnowell
Details ] Diff ]
- corrected a bug with battle list not showing battles on startup on some occasions
- re-arranged some classes into packages
- whitespace and empty javadocs added here and there
- fixed an issue with table data change event firing happened outside the swing event thread
- the main battle window player list is now a proper GUI table control
- added an IsAI helper function to CBattlePlayer
- moved some more functionality to cbattlemodel from cbattlewindow
- added sendchatmessage and sendchatactionmessage to the battlemodel classes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5154 37977431-3df6-0310-b722-df95706aa16b
develop edcbac17
Timestamp: 2007-12-29 00:03:41
Author: satirik
Details ] Diff ]
- autoscroll option added if on wine
- ignore now works on channels

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5153 37977431-3df6-0310-b722-df95706aa16b
develop 114dde75
Timestamp: 2007-12-28 23:28:07
Author: tvo
Details ] Diff ]
* Fix allied-allyteams matrix relocating after gap removal.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5152 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 9cbb5072
Timestamp: 2007-12-28 22:45:07
Author: Auswaschbar
Details ] Diff ]
* removed libhpi


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5151 37977431-3df6-0310-b722-df95706aa16b
rm - rts/lib/libhpi/HPIFile.cpp Diff ] File ]
rm - rts/lib/libhpi/HPIFile.h Diff ] File ]
rm - rts/lib/libhpi/copying Diff ] File ]
rm - rts/lib/libhpi/readme Diff ] File ]
develop a6c4a24d
Timestamp: 2007-12-28 22:34:37
Author: trepan
Details ] Diff ]
* change print()'s to Spring.Echo()'s


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5150 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/widgets.lua Diff ] File ]
develop be3fcaed
Timestamp: 2007-12-28 22:02:48
Author: betalord
Details ] Diff ]
added code that transfers accounts from "accounts.txt" file to a database

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5149 37977431-3df6-0310-b722-df95706aa16b
develop da64867e
Timestamp: 2007-12-28 21:20:33
Author: tvo
Details ] Diff ]
* Gap removal in GameSetup, players/teams/allyteams can now be given\
with gaps in the numbering, e.g. PLAYER10 and PLAYER14 in an 1 vs 1.
Ordering does still matter.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5148 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/Spring start.txt Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/GameSetupData.h Diff ] File ]
develop f8bf5bf0
Timestamp: 2007-12-28 19:16:42
Author: Auswaschbar
Details ] Diff ]
* AIs can't set startpos outside their box anymore


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5147 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 1a94e6e9
Timestamp: 2007-12-28 19:01:19
Author: Auswaschbar
Details ] Diff ]
* fixed bug where startpositions are only sent for the forst two teams
* removed bool CTeam::active


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5146 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/Team.cpp Diff ] File ]
mod - rts/Game/Team.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/System/GlobalStuff.cpp Diff ] File ]
develop 3a5c45c8
Timestamp: 2007-12-28 00:26:22
Author: Auswaschbar
Details ] Diff ]
* don't draw gameSetup when it was read from a demoFile


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5145 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop be4eb2a4
Timestamp: 2007-12-27 23:32:23
Author: tnowell
Details ] Diff ]
- attempted to correct an issue in recent svn builds where the battlewindow upon being displayed looses focus behind the main window
- minor Ui tweaks to the battlewindow

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5144 37977431-3df6-0310-b722-df95706aa16b
develop 9b08e9a9
Timestamp: 2007-12-27 23:16:08
Author: tnowell
Details ] Diff ]
- moved some more of the battle protocol implementation into the battlemodel class
- more whitespace formatting
- Move alphanum comaprator to helper package
- changed the browser opening code to use the new Java 6 SE Desktop object

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5143 37977431-3df6-0310-b722-df95706aa16b
develop feacc88c
Timestamp: 2007-12-27 22:27:47
Author: Auswaschbar
Details ] Diff ]
* packets don't get lost anymore when CPU is under high load


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5142 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop df80b5b6
Timestamp: 2007-12-27 21:37:08
Author: Auswaschbar
Details ] Diff ]
* remove orphaned function header from GlobalStuff
* there's no need to create vtables for gs and gu
* client network interface tracks the connection number itself
(simpler code + bugfix)
* immediatelly start demoPlayback (like it was before) after loading
finished
* counter in clientreadnet to prevent CGame reading the network buffer
infinitely and not beeing updated
* randseed doesn'T get sent in demo playnack mode to prevent demo desync
* dedicated server update


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5141 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/PreGame.h Diff ] File ]
mod - rts/System/GlobalStuff.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
mod - tools/DedicatedServer/GameServer.cpp Diff ] File ]
mod - tools/DedicatedServer/GameServer.h Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 871 872 873 874 875 876 877 ... 880 ... 990 ... 1057 1058 1059  Next  Last