Changesets: spring
develop 370baeb1
Timestamp: 2007-12-30 02:35:11 Author: betalord [ Details ] [ Diff ] |
fixed login with old account that has already been renewed bug git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5165 37977431-3df6-0310-b722-df95706aa16b |
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develop d875294b
Timestamp: 2007-12-30 00:20:31 Author: Auswaschbar [ Details ] [ Diff ] |
* don't send NETMSG_GAMEOVER when watching a demo with only 1 allyteam left * GameSetup only checks active player for determining the game start git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5164 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
develop b9c0c483
Timestamp: 2007-12-29 19:56:40 Author: Auswaschbar [ Details ] [ Diff ] |
* don't send a NETMSG_STARTPLAYING when server is told to start a demo git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5163 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop dbec3474
Timestamp: 2007-12-29 19:34:49 Author: Auswaschbar [ Details ] [ Diff ] |
* don't kill the servers connection when playing at higher speed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5162 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 5a7a8574
Timestamp: 2007-12-29 19:14:08 Author: Auswaschbar [ Details ] [ Diff ] |
* server flushes the network buffer after each new frame created to decrease lag and stuttering units git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5161 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
develop 29ada873
Timestamp: 2007-12-29 18:43:44 Author: Victor [ Details ] [ Diff ] |
Fixed saves compatibility git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5160 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Team.cpp | [ Diff ] [ File ] | ||
develop e4ff97c2
Timestamp: 2007-12-29 18:05:45 Author: betalord [ Details ] [ Diff ] |
added account renewal form git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5159 37977431-3df6-0310-b722-df95706aa16b |
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develop 744b9cd3
Timestamp: 2007-12-29 17:06:58 Author: LordMatt [ Details ] [ Diff ] |
*Add Metal Heck to Team Maps Pack git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5158 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/sectiondesc.nsh | [ Diff ] [ File ] | ||
mod - installer/sections/teammaps.nsh | [ Diff ] [ File ] | ||
develop 2cd5db35
Timestamp: 2007-12-29 16:42:36 Author: tvo [ Details ] [ Diff ] |
* Fix std::bad_alloc bug, there could be an infinite loop in UDPConnection::ProcessRawPacket when the packet received was fragmented before or in it's length field: msglength would be read from uninitialized buffer and if the bytes there happened to be 0 it would enter an infinite loop continuously creating new RawPackets with length 0 and no data, filling up memory until running out of it (ie. std::bad_alloc) Now packets like that are properly put in fragmentBuffer for handling at a later time. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5157 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
develop a704ab1c
Timestamp: 2007-12-29 13:54:22 Author: satirik [ Details ] [ Diff ] |
- unchecking autoscroll on wine should now disable it for real git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5156 37977431-3df6-0310-b722-df95706aa16b |
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develop 7e379e4f
Timestamp: 2007-12-29 12:08:02 Author: tvo [ Details ] [ Diff ] |
* print->Spring.Echo git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5155 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
develop 43f8f129
Timestamp: 2007-12-29 10:26:24 Author: tnowell [ Details ] [ Diff ] |
- corrected a bug with battle list not showing battles on startup on some occasions - re-arranged some classes into packages - whitespace and empty javadocs added here and there - fixed an issue with table data change event firing happened outside the swing event thread - the main battle window player list is now a proper GUI table control - added an IsAI helper function to CBattlePlayer - moved some more functionality to cbattlemodel from cbattlewindow - added sendchatmessage and sendchatactionmessage to the battlemodel classes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5154 37977431-3df6-0310-b722-df95706aa16b |
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develop edcbac17
Timestamp: 2007-12-29 00:03:41 Author: satirik [ Details ] [ Diff ] |
- autoscroll option added if on wine - ignore now works on channels git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5153 37977431-3df6-0310-b722-df95706aa16b |
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develop 114dde75
Timestamp: 2007-12-28 23:28:07 Author: tvo [ Details ] [ Diff ] |
* Fix allied-allyteams matrix relocating after gap removal. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5152 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 9cbb5072
Timestamp: 2007-12-28 22:45:07 Author: Auswaschbar [ Details ] [ Diff ] |
* removed libhpi git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5151 37977431-3df6-0310-b722-df95706aa16b |
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rm - rts/lib/libhpi/HPIFile.cpp | [ Diff ] [ File ] | ||
rm - rts/lib/libhpi/HPIFile.h | [ Diff ] [ File ] | ||
rm - rts/lib/libhpi/copying | [ Diff ] [ File ] | ||
rm - rts/lib/libhpi/readme | [ Diff ] [ File ] | ||
develop a6c4a24d
Timestamp: 2007-12-28 22:34:37 Author: trepan [ Details ] [ Diff ] |
* change print()'s to Spring.Echo()'s git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5150 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
develop be3fcaed
Timestamp: 2007-12-28 22:02:48 Author: betalord [ Details ] [ Diff ] |
added code that transfers accounts from "accounts.txt" file to a database git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5149 37977431-3df6-0310-b722-df95706aa16b |
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develop da64867e
Timestamp: 2007-12-28 21:20:33 Author: tvo [ Details ] [ Diff ] |
* Gap removal in GameSetup, players/teams/allyteams can now be given\ with gaps in the numbering, e.g. PLAYER10 and PLAYER14 in an 1 vs 1. Ordering does still matter. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5148 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/Spring start.txt | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetupData.h | [ Diff ] [ File ] | ||
develop f8bf5bf0
Timestamp: 2007-12-28 19:16:42 Author: Auswaschbar [ Details ] [ Diff ] |
* AIs can't set startpos outside their box anymore git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5147 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 1a94e6e9
Timestamp: 2007-12-28 19:01:19 Author: Auswaschbar [ Details ] [ Diff ] |
* fixed bug where startpositions are only sent for the forst two teams * removed bool CTeam::active git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5146 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Team.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/System/GlobalStuff.cpp | [ Diff ] [ File ] | ||
develop 3a5c45c8
Timestamp: 2007-12-28 00:26:22 Author: Auswaschbar [ Details ] [ Diff ] |
* don't draw gameSetup when it was read from a demoFile git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5145 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop be4eb2a4
Timestamp: 2007-12-27 23:32:23 Author: tnowell [ Details ] [ Diff ] |
- attempted to correct an issue in recent svn builds where the battlewindow upon being displayed looses focus behind the main window - minor Ui tweaks to the battlewindow git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5144 37977431-3df6-0310-b722-df95706aa16b |
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develop 9b08e9a9
Timestamp: 2007-12-27 23:16:08 Author: tnowell [ Details ] [ Diff ] |
- moved some more of the battle protocol implementation into the battlemodel class - more whitespace formatting - Move alphanum comaprator to helper package - changed the browser opening code to use the new Java 6 SE Desktop object git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5143 37977431-3df6-0310-b722-df95706aa16b |
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develop feacc88c
Timestamp: 2007-12-27 22:27:47 Author: Auswaschbar [ Details ] [ Diff ] |
* packets don't get lost anymore when CPU is under high load git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5142 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop df80b5b6
Timestamp: 2007-12-27 21:37:08 Author: Auswaschbar [ Details ] [ Diff ] |
* remove orphaned function header from GlobalStuff * there's no need to create vtables for gs and gu * client network interface tracks the connection number itself (simpler code + bugfix) * immediatelly start demoPlayback (like it was before) after loading finished * counter in clientreadnet to prevent CGame reading the network buffer infinitely and not beeing updated * randseed doesn'T get sent in demo playnack mode to prevent demo desync * dedicated server update git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5141 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.h | [ Diff ] [ File ] | ||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/GameServer.cpp | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/GameServer.h | [ Diff ] [ File ] | ||