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Changesets: spring

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develop 631e756e
Timestamp: 2008-01-02 16:05:13
Author: tvo
Details ] Diff ]
* Bump version to 0.76b1 here too



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5215 37977431-3df6-0310-b722-df95706aa16b
mod - installer/springsettings.nsh Diff ] File ]
develop 88b5fee8
Timestamp: 2008-01-02 15:55:33
Author: LordMatt
Details ] Diff ]
*Use new settings utility by default (rename it to settings.exe)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5214 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/spring.nsi Diff ] File ]
develop 6efb20c0
Timestamp: 2008-01-02 15:42:57
Author: tvo
Details ] Diff ]
* Bump to 0.76b1



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5213 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameVersion.cpp Diff ] File ]
develop c97e9e98
Timestamp: 2008-01-02 15:30:14
Author: tvo
Details ] Diff ]
* Split it out per subject a bit more and lots of
spelling/interpunction/grammar/format/whatever fixes.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5212 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/changelog.txt Diff ] File ]
develop 8151df52
Timestamp: 2008-01-02 14:47:54
Author: Auswaschbar
Details ] Diff ]
* fix compiler warnings because signed / unsigned comparisons


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5211 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop ea1f09da
Timestamp: 2008-01-02 14:29:17
Author: Auswaschbar
Details ] Diff ]
* check the contents of the network header being at startvalues before
accepting a new connection


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5210 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
develop 91254e63
Timestamp: 2008-01-02 14:08:47
Author: Auswaschbar
Details ] Diff ]
Stupid commit was stupid: we can't send anything to a closed connection


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5209 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 8e266993
Timestamp: 2008-01-02 14:04:07
Author: Auswaschbar
Details ] Diff ]
* SendQuit() to players which had a timeout so the client get informed the connection was
closed (he may has lag and the packets arrive later)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5208 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 18a304ba
Timestamp: 2008-01-02 13:45:47
Author: Auswaschbar
Details ] Diff ]
* fix a pop_front_on_empty_container


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5207 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/DemoReader.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop 89d10161
Timestamp: 2008-01-02 12:18:17
Author: tvo
Details ] Diff ]
* Made CNetProtocol::loading volatile to be 100% sure compiler doesn't optimize
the CNetProtocol::UpdateLoop() method to something like:
while (true) { Update(); SDL_Delay(1000); }
(in relation to mantis 0000757)
* Fixed double connecting to server message in CPreGame.
* Fixed a std::list iterator being decremented, MSVC hits an assert then.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5206 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop 2700a637
Timestamp: 2008-01-02 03:57:12
Author: LordMatt
Details ] Diff ]
*Still install old settings.exe for lobby compatability


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5205 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
develop 663ab467
Timestamp: 2008-01-02 03:54:33
Author: LordMatt
Details ] Diff ]
*Make springsettings.exe run at install complete instead of settings.exe


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5204 37977431-3df6-0310-b722-df95706aa16b
mod - installer/spring.nsi Diff ] File ]
develop fc1fa080
Timestamp: 2008-01-02 03:35:34
Author: LordMatt
Details ] Diff ]
*Add uninstall part for new settings program


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5203 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
develop 7f7293de
Timestamp: 2008-01-02 03:02:12
Author: LordMatt
Details ] Diff ]
*Add koshi's new settings utility and dependencies


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5202 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
develop dfafd2eb
Timestamp: 2008-01-02 02:13:11
Author: LordMatt
Details ] Diff ]
*Fix Kernel Panic filenames so Evilless mutator works


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5201 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/kp.nsh Diff ] File ]
develop d3b7dcdc
Timestamp: 2008-01-02 00:52:51
Author: KDR_11k
Details ] Diff ]
*added unit FBI collide tag (boolean, default: 1), currently affects only planes: If set to 0 the plane will not collide with any other unit. Most notably this saves the CPU-heavy collision checks every frame (big performance boost!) and avoids the damage planes normally take from bumping into each other. Projectiles will still collide with the units normally.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5200 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop eab85955
Timestamp: 2008-01-02 00:23:21
Author: satirik
Details ] Diff ]
- username completion based on the complete client list in the battlewindow instead of the current opened channel
- added a try except on the setscripttags that lead to a battle disconnection

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5199 37977431-3df6-0310-b722-df95706aa16b
develop a043400b
Timestamp: 2008-01-02 00:19:14
Author: tvo
Details ] Diff ]
* Fix LUA callout Spring.GetTeamInfo, it returned 7 while only pushing 6 things
on the LUA stack. (R5146 introduced this)

Note that Spring.GetTeamInfo 3rd argument (team->active)
has effectively been removed.

* Don't draw startpos cones if they are not set yet (only y=-500, x and z may have
other values).

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5198 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop db810176
Timestamp: 2008-01-01 23:36:56
Author: tvo
Details ] Diff ]
* Use #pragma pack on demofile.h structures.

* Make Spring/unitsync use name=name+version if name does not contain version,
(applies to GetPrimaryModName, to single player menu entries etc.)

This is required to fix all kind of breakage resulting from unimplemented
handling of the new tags. Only remove this code once ALL other code and
infrastructure has been updated to know about these tags.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5197 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/demofile.h Diff ] File ]
develop 90771ba6
Timestamp: 2008-01-01 21:50:31
Author: satirik
Details ] Diff ]
- "bug tracker" renamed to "Report a bug"
- "wiki" renamed to "Wiki / Online help"
- TAB does not select the new added text anymore
- selecting the error msg in the ladder list bug fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5196 37977431-3df6-0310-b722-df95706aa16b
develop 0c253c49
Timestamp: 2008-01-01 17:55:17
Author: tvo
Details ] Diff ]
* Cob set ACTIVATION interprets anything non-zero as turn-on command,
instead of just 1. (and zero as turn-off command, like before).
Notably this fixes solars not opening after an attack in BA/XTA.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5195 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
develop 5322a9a1
Timestamp: 2008-01-01 15:40:14
Author: kloot
Details ] Diff ]
fix a possible crash in ReloadCOB()

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5194 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 39c436b7
Timestamp: 2008-01-01 14:51:03
Author: kloot
Details ] Diff ]
issue can't-reach-destination messages only for units with important move orders

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5193 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
develop f13b3977
Timestamp: 2008-01-01 13:26:59
Author: tvo
Details ] Diff ]
* Attempt to fix jerkiness in animations by reintroducing the smoothing code
in CGame that was removed in r4487.

For this a Peek function was added to all network layers, to be able to
take a look at the network messages already received but not yet processed
(ie. msgQueue).

* Also reverted part of r5161, the smoothing should take care of this as it
did in 0.75b2 (If not we can always revert the reversion).
(Did this because I think our resend handling is (and always has) been quite
sensitive to congestion, so better not spam too much packets. Additionally,
due to the low trigger in Flush() a single user command will almost per
definition trigger a network flush anyway, so it shouldn't have a bad effect
on experienced lag with giving commands.)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5192 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/Net.cpp Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop 8af0d160
Timestamp: 2007-12-31 16:01:11
Author: tnowell
Details ] Diff ]
- Changed most of AFLobby to use the CCore class rather than LMain for event management
- corrected issues with CCore and missing events
- speeded up the CEvent constructor
- speeded up the CVectorModel class addelement method
- removed a timer class that was adding events which where enver being used taking up precious cpu time.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5191 37977431-3df6-0310-b722-df95706aa16b
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