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Changesets: spring

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develop 4d32f959
Timestamp: 2008-01-04 22:04:16
Author: tnowell
Details ] Diff ]
- fixed an error with rank images and array storage/loading

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5267 37977431-3df6-0310-b722-df95706aa16b
develop 5449dd59
Timestamp: 2008-01-04 22:01:18
Author: trepan
Details ] Diff ]
* Disabled the widget by default


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5266 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
develop f0ac7160
Timestamp: 2008-01-04 22:00:32
Author: trepan
Details ] Diff ]
* Disabled ground boxes


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5265 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
develop b6449840
Timestamp: 2008-01-04 21:50:08
Author: satirik
Details ] Diff ]
- rank limit filter changed to something more logical

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5264 37977431-3df6-0310-b722-df95706aa16b
develop b2f2dd2c
Timestamp: 2008-01-04 21:35:10
Author: satirik
Details ] Diff ]
replay filter bug fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5263 37977431-3df6-0310-b722-df95706aa16b
develop 8e2c3f00
Timestamp: 2008-01-04 20:59:46
Author: tnowell
Details ] Diff ]
-added 2 extra rank images, though they are just copies they do correct a bug

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5262 37977431-3df6-0310-b722-df95706aa16b
develop 1466f427
Timestamp: 2008-01-04 20:02:13
Author: KDR_11k
Details ] Diff ]
*Made accuracy, sprayangle and similar tags work for starburst (vlaunch) missiles. The inaccuracy is applied when the missile turns toward its target.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5261 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
develop 219d8ba0
Timestamp: 2008-01-04 19:28:34
Author: imbaczek
Details ] Diff ]
DxSound.h used std::list, but never included it

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5260 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Win/DxSound.h Diff ] File ]
develop a0161c26
Timestamp: 2008-01-04 18:16:06
Author: trepan
Details ] Diff ]
* Added '/mapmarks [0|1]'
* Fixed /fpshud polarity


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5259 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
develop ca19a3bb
Timestamp: 2008-01-04 17:35:36
Author: kloot
Details ] Diff ]
move the UnitImage struct to its own tiny header so
parts other than CUnitDefHandler can use it if they
want, and ship over a few related UnitDef members


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5258 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/GlobalAICInterface/IUnitDef_generated.gpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
add - rts/Sim/Units/UnitImage.h Diff ] File ]
develop babd25c2
Timestamp: 2008-01-04 16:21:46
Author: Auswaschbar
Details ] Diff ]
* send remaining data before closing a connection
* shrink the vector each update if the last pointer is not valid
anymore


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5257 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Net/Net.cpp Diff ] File ]
develop 1db93143
Timestamp: 2008-01-04 15:45:03
Author: satirik
Details ] Diff ]
- players and maxplayers filters now have their own checkbox

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5256 37977431-3df6-0310-b722-df95706aa16b
develop d845ba57
Timestamp: 2008-01-04 15:42:13
Author: Auswaschbar
Details ] Diff ]
* another attemp to fix 0000739
* (re)enabled some nice network statistics


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5255 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/System/Net/Connection.h Diff ] File ]
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LocalConnection.h Diff ] File ]
mod - rts/System/Net/Net.cpp Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
mod - rts/System/Net/Test/main.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop ebae3228
Timestamp: 2008-01-04 15:23:42
Author: kloot
Details ] Diff ]
clarify the magic numbers

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5254 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 850640c7
Timestamp: 2008-01-04 14:59:02
Author: satirik
Details ] Diff ]
- away msg changed to "the user has been idling for xx minutes"
- auto away bug fixed (sending away msg while chating with someone)
- setting a manual value for metal energy and units bug fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5253 37977431-3df6-0310-b722-df95706aa16b
develop 344782f7
Timestamp: 2008-01-04 14:54:39
Author: tvo
Details ] Diff ]
* Cleanup CQuadField, made fields private, more constness, changed y->z in most
functions to make coordinate system axes naming convention in CQuadField
consistent, etc.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5252 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
mod - rts/build/kdevelop/rts.kdevelop Diff ] File ]
develop 63f68930
Timestamp: 2008-01-04 11:24:04
Author: KDR_11k
Details ] Diff ]
*added maxRepairSpeed tag for builders, once more than that much repair speed has been contributed to a single target the builder cannot contribute anymore. This limits the rate a con swarm of any size can repair a single target so repair spam can be prevented without crippling regular repair rates.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5251 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop d86c9fba
Timestamp: 2008-01-04 09:49:44
Author: kloot
Details ] Diff ]
decalLevel > 2 ==> groundScarAlphaFade == 1

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5250 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
develop ec7fd92e
Timestamp: 2008-01-04 08:57:58
Author: kloot
Details ] Diff ]
enable VA alphaFalloff updates, but tie them to decalLevel

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5249 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 4309a78c
Timestamp: 2008-01-04 08:17:39
Author: kloot
Details ] Diff ]
oops, better commit this too

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5248 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
develop ad5d8ca7
Timestamp: 2008-01-04 08:16:07
Author: kloot
Details ] Diff ]
moar cleanup

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5247 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop d56f52f5
Timestamp: 2008-01-04 08:14:50
Author: kloot
Details ] Diff ]
cleanup

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5246 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 45142711
Timestamp: 2008-01-04 08:11:57
Author: kloot
Details ] Diff ]
improve the rendering speed of groundscars by allocating
VA's for them rather than recalculating the vertex- and
texcoors of the quads forming their texture every frame
(note that this precludes the use of scar->alphaFalloff
for now, will need some creative use of draw indices)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5245 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 3fce3cd8
Timestamp: 2008-01-04 02:07:31
Author: tvo
Details ] Diff ]
* Attempt to fix high ping times by sending response every frame again, but:
* Use NETMSG_SYNCRESPONSE for ping calc (since it contains frameNumber anyway)
(This should save about 33% idle (no commands etc.) upload rate of clients
compared to 0.75b2, and 4% compared to 0.76b1.)
* Fix float-to-int warning.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5244 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Sim/ModInfo.cpp Diff ] File ]
develop 9685a257
Timestamp: 2008-01-04 01:08:59
Author: kloot
Details ] Diff ]
fix the fix

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5243 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
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