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develop 30747c6b
Timestamp: 2008-01-30 17:30:49
Author: Auswaschbar
Details ] Diff ]
* updated dedicated server to a usable state


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5422 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/System/UnsyncedRNG.cpp Diff ] File ]
mod - rts/System/UnsyncedRNG.h Diff ] File ]
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
add - tools/DedicatedServer/GameSetup.cpp Diff ] File ]
add - tools/DedicatedServer/GameSetup.h Diff ] File ]
mod - tools/DedicatedServer/main.cpp Diff ] File ]
develop 36e1f478
Timestamp: 2008-01-30 02:49:44
Author: betalord
Details ] Diff ]
updated docs

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5421 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/Lobby/AdminCommands.txt Diff ] File ]
develop 8d3234f6
Timestamp: 2008-01-30 02:14:12
Author: betalord
Details ] Diff ]
replaced current mysql connection code with Jakarta's commons-dbcp components. This should finally fix the connection timeouts that occurred with previous code. Also added OUTPUTDBDRIVERSTATUS command (for debugging purposes).

If server should be ran in "normal" mode, these jar files should be added to classpath:

commons-dbcp-1.2.2.jar
commons-pool-1.4.jar

(can be downloaded at http://commons.apache.org/)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5420 37977431-3df6-0310-b722-df95706aa16b
develop b696377c
Timestamp: 2008-01-29 15:27:49
Author: betalord
Details ] Diff ]
another attempt to fix problems with db access. Any dead connections should get automatically removed now.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5419 37977431-3df6-0310-b722-df95706aa16b
develop 523f4c7d
Timestamp: 2008-01-29 05:45:38
Author: przybyjw
Details ] Diff ]
Have fighting, patrolling and guarding aircraft and guarding ground units follow noChaseCatagory.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5418 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
develop dfa4ee94
Timestamp: 2008-01-29 05:39:18
Author: przybyjw
Details ] Diff ]
Add a << operator for LogOutput that takes a std::string.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5417 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/LogOutput.cpp Diff ] File ]
mod - rts/System/LogOutput.h Diff ] File ]
develop 55255035
Timestamp: 2008-01-29 02:03:20
Author: satirik
Details ] Diff ]
- get usernames by ip msgbox removed
- added a new thread to send a "ping" command every 8s when connected

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5416 37977431-3df6-0310-b722-df95706aa16b
develop 34686e00
Timestamp: 2008-01-28 19:50:46
Author: kloot
Details ] Diff ]
don't let KAIK try to parse .lua unit definition files with its .fbi TDF parser

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5415 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
develop 8ed46b7d
Timestamp: 2008-01-28 19:05:56
Author: kloot
Details ] Diff ]
disable rescaling and translating of ground-decals if they are near a map edge (looks better)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5414 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 3421495f
Timestamp: 2008-01-28 16:44:51
Author: trepan
Details ] Diff ]
* Added LUA_CALL_IN_CHECK() macros for debugging (requires DEBUG_LUA, currently disabled)
* Added some lua_checkstack() calls for call-ins (will need to check this later)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5413 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
add - rts/Lua/LuaCallInCheck.cpp Diff ] File ]
add - rts/Lua/LuaCallInCheck.h Diff ] File ]
mod - rts/Lua/LuaFBOs.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaScream.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
develop 7a84a0f0
Timestamp: 2008-01-28 03:19:35
Author: trepan
Details ] Diff ]
* Added gl.ActiveShader(shaderID, function(), ...)
- safe way to set shader uniforms in non-drawing code


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5412 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.h Diff ] File ]
develop 031f547b
Timestamp: 2008-01-28 01:56:27
Author: kloot
Details ] Diff ]
comment fixes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5411 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop 5fe7800e
Timestamp: 2008-01-28 00:28:59
Author: kloot
Details ] Diff ]
make the groundplate decals follow their parent building's facing

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5410 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
develop 6cfb8ec2
Timestamp: 2008-01-27 20:10:27
Author: Auswaschbar
Details ] Diff ]
* CGameServer uses simplified gamesetup-class
* server detects when there are no players left and exits
* fixed critical bug in TEAMMSG_JOIN_TEAM

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5409 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - tools/DedicatedServer/main.cpp Diff ] File ]
develop a1d7b772
Timestamp: 2008-01-27 17:59:54
Author: tvo
Details ] Diff ]
* Fixed some comments.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5408 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/StartScripts/ScriptHandler.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/System/Platform/Win/AVIGenerator.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop 58883117
Timestamp: 2008-01-27 09:05:39
Author: trepan
Details ] Diff ]
* This commit comes with the gl.Blending() convenience names:

name blend_src blend_dst enabled

"add" ONE ONE true
"add_alpha" SRC_ALPHA ONE true
"alpha" SRC_ALPHA ONE_MINUS_SRC_ALPHA true
"reset" SRC_ALPHA ONE_MINUS_SRC_ALPHA true
"disable" SRC_ALPHA ONE_MINUS_SRC_ALPHA false
"color" SRC_COLOR ONE_MINUS_SRC_COLOR true
"modulate" DST_COLOR ZERO true


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5407 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 6422ac93
Timestamp: 2008-01-27 08:58:33
Author: trepan
Details ] Diff ]
* Add some named blending modes for convenience


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5406 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 10ffab0b
Timestamp: 2008-01-27 08:41:42
Author: trepan
Details ] Diff ]
* Added gl.BlendEquation()
* Added gl.BlendEquationSeparate()
* Added gl.BlendFunc() -- redundant
* Added gl.BlendFuncSeparate()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5405 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop 30bcbeea
Timestamp: 2008-01-27 08:10:10
Author: trepan
Details ] Diff ]
* Removed StencilTwoSide()
* Removed StencilFace()
* Added StencilMaskSeparate()
* Added StencilFuncSeparate()
* Added StencilOpSeparate()

- Note: GL2.0 separate stencil API based on GL_ATI_separate_stencil


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5404 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop d916e261
Timestamp: 2008-01-27 01:56:16
Author: Auswaschbar
Details ] Diff ]
* no need to keep old includes in GameSetup.cpp
* fix some compiler warnings
* removed copy of GameServer in the dedicated directory
* dedicated server builds again



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5403 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/System/UnsyncedRNG.cpp Diff ] File ]
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
rm - tools/DedicatedServer/GameServer.cpp Diff ] File ]
rm - tools/DedicatedServer/GameServer.h Diff ] File ]
develop 23decb19
Timestamp: 2008-01-27 01:39:47
Author: Auswaschbar
Details ] Diff ]
* factored out unsynced RNG from GameServer to separate class
* NETMSG_STARTPLAYING now has a parameter countdown (0 == instant start)
* new TEAMMSG_JOIN_TEAM (still todo: in-game teamchange)
* new SFloat3 with 3 float members (x,y,z), for use in unsynced code
* when a gameSetup is read from an demofile, numDemoPlayers and demoName is set to correct values
* gameserver now tracks the player's teams
* refactoring of gameStarting:
- CGameServer decides when to start a game
- force-start is done with a NETMSG_STARTPLAYING from an privileged client
- server don't forward startpos-messages when they are not selected ingame
* players from demos with gameSetup inside will no longer be set to spectator when they weren't
* fixed bug 0000773: same mods with different filenames don't cause errors anymore
* players with playernumber 0 can now be kicked
* giving away stuff now works correctly when teamnumbers are not equal to playernumbers



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5402 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/GameSetupData.cpp Diff ] File ]
mod - rts/Game/GameSetupData.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
mod - rts/Game/UI/GameSetupDrawer.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/DemoReader.cpp Diff ] File ]
mod - rts/System/Net/UDPSocket.h Diff ] File ]
add - rts/System/SFloat3.h Diff ] File ]
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]
add - rts/System/UnsyncedRNG.cpp Diff ] File ]
add - rts/System/UnsyncedRNG.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop c2301d0e
Timestamp: 2008-01-26 21:13:51
Author: kloot
Details ] Diff ]
another fix

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5401 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
develop e46e1398
Timestamp: 2008-01-26 21:06:02
Author: kloot
Details ] Diff ]
fix? a KAIK mingw32 compile error

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5400 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAIK-0.13/AttackGroup.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/EconomyTracker.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/MicroPather.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/SunParser.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
develop f8095759
Timestamp: 2008-01-26 21:03:04
Author: kloot
Details ] Diff ]
oops

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5399 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Win/AVIGenerator.cpp Diff ] File ]
develop 8f81cbf1
Timestamp: 2008-01-26 21:02:08
Author: trepan
Details ] Diff ]
* Fixed the GLEW_EXT_stencil_wrap check


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5398 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GL/glExtra.cpp Diff ] File ]
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