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Changesets: spring

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develop 70abdbf3
Timestamp: 2008-05-14 23:30:29
Author: satirik
Details ] Diff ]
- set focus to the search textbox when displaying the maplist form
- displaying the battle filters now take space from the chat instead of the battle list
- lobby not connecting to the next server in the list when being redirected bug fixed
- 800lines per chat limit removed because it makes cpu peaks
- loading replay error msg updated to tell you the error occured while loading a replay

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5890 37977431-3df6-0310-b722-df95706aa16b
develop e6f77c5a
Timestamp: 2008-05-14 14:10:17
Author: tvo
Details ] Diff ]
* Removed -finline-functions -funroll-loops extra compilation option,
because the binaries produced with these flags with MinGW 4.2 can not run.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5889 37977431-3df6-0310-b722-df95706aa16b
mod - rts/build/scons/rts.py Diff ] File ]
develop 57845daa
Timestamp: 2008-05-13 13:44:05
Author: trepan
Details ] Diff ]
* Fixed the minimap software cursors


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5888 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 52fdeb86
Timestamp: 2008-05-13 11:45:56
Author: tvo
Details ] Diff ]
* Removed stupid global variables:
- FogLand (now: mapInfo->atmosphere.fogColor)
- FogBlack (used only once -> made it a local var)
- FogWhite (unused -> removed)
- LightDiffuseLand (now: mapInfo->light.unitSunColor)
- LightAmbientLand (now: mapInfo->light.unitAmbientColor)
* Added small float4 class to make this possible, this is float3 + an extra data
member so it can be passed to OpenGL functions requiring an array of 4 floats.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5887 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/FartextureHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 1d620961
Timestamp: 2008-05-13 02:53:30
Author: trepan
Details ] Diff ]
* oops, GameStart and GamePreload renaming


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5886 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
develop 8dcf8c13
Timestamp: 2008-05-13 01:47:35
Author: LordMatt
Details ] Diff ]
*Add a file requested by Satirik


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5885 37977431-3df6-0310-b722-df95706aa16b
develop b57ea81f
Timestamp: 2008-05-13 01:46:53
Author: LordMatt
Details ] Diff ]
*Add a file requested by Satirik


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5884 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/tasclient.nsh Diff ] File ]
develop f5721bf9
Timestamp: 2008-05-12 22:18:06
Author: tvo
Details ] Diff ]
* Applied speedups.patch + the -finline-functions hunk of hwCursor.patch of jK's patchset (mantis 0000928):

* speedups.patch
- inlined all VertexArray::AddVertex()
- (note: -O2 doesn't handle inlines! that's why the hwCursor.patch adds "-finline-functions" when optimize flag is set)
speedup CMatrix44f by Note: 0000005x! (Translate(),Rotate[X|Y|Z](),Invert())
this can be a huge speed improvement in late games (IIRC profiler had shown CMatrix44f in top10 of most time consuming functions)

Note: you will need to reconfigure to take advantage of the added compile flags.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5883 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GL/VertexArray.cpp Diff ] File ]
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
develop 7ab614e4
Timestamp: 2008-05-12 21:56:50
Author: tvo
Details ] Diff ]
* Fix unitsync compilation: BITMAP_NO_OPENGL wasn't #defined and due to crappy buildsystem
and wide availability of stuff like opengl32.dll / libGL.so this never showed up.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5882 37977431-3df6-0310-b722-df95706aa16b
mod - SConstruct Diff ] File ]
develop 7c027fdd
Timestamp: 2008-05-12 21:55:34
Author: trepan
Details ] Diff ]
* Added the unicode values to the lua KeyPress() and KeyRelease() call-ins
(iirc, the unicode value does not show up for KeyRelease)
* Renamed GameLoadLua to GamePreload
* Renamed GameStartPlaying to GameStart


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5881 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/dbg_debug.lua Diff ] File ]
mod - game/LuaUI/main.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop eec6e60c
Timestamp: 2008-05-12 19:48:10
Author: tvo
Details ] Diff ]
* Update VC8 project file.
* Make CMouseCursor::BindHwCursor return void to prevent
error on MSVC / warning on GCC.
* Dynamic size arrays on stack are GCC extension, use
new/delete instead.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5880 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 4750b61b
Timestamp: 2008-05-12 17:05:51
Author: tvo
Details ] Diff ]
* Applied rendering.patch and bumpwater.patch from jK's patch set (mantis 0000928),

modifications before committing:
- Bumpwater members made private
- Bumpwater uses GL_DEPTH_COMPONENT32 instead of GL_DEPTH_COMPONENT16, this makes it work
on more drivers/cards (same total number of bits per texture in the FBO.)
- CompressTextures is off by default, because it decreases rendering quality.
Probably because of the bigger smallest mipmap? (ie. 4x4 instead of 1x1)

also this includes the parts of ui.patch that were left out earlier

* rendering.patch:
- extended /wiremap to BasicSkybox
- fixed smoke textures loading from resource.tdf (resources/graphics/smoke/smoke00 .. smoke11)
- enabled polygon offset for all units begin built (fixs a clipping issue)
- fixed a wrong rotation in ApplyTransform() (which is used by lua's gl.UnitPieceMultMatrix)
- removed some redundant texture unbindings in dynWater and removed 256*256 foamTex limit
- fixed glyph (vertical) spacing in fontatlas
- fixed spacing in particle atlas
- new TextureLODBias option (global mipmapping bias)
- new CompressTextures option (It is only used by the new mygl.cpp::glBuildMipmaps() function,
so the 3do texture atlas won't be compressed)
- merged all mipmap creation functions into mygl.cpp::glBuildMipmaps()
- fixed dds mipmapping filter setting. (yeah smoth was always true, there was something wrong with s3o textures ;)
- added PBO (PixelBufferObject) support to smf groundtexture loader.
info: PBO use DMA and are async (-> 0% cpu usage). Under some conditions PBOs can be slower than the old mechanism,
so you can turn them off with "UsePBO".

* bumpwater.patch + bumpwater.zip:
- yeah, a new water shader!
- It is modular so, you can turn off reflections and refractions to get the same speed as /water 0 and still get
a nice looking enviroment. Also it's the first water shader in spring that gives the water an ambient color,
so the water doesn't look always like puddle.

- Features:
* normal map
* ambient/diffuse lighting
* specular lighting
* fresnel (refraction)
* caustics

- new map water options (with defaults) are:
* FresnelMin(0.2), FresnelMax(0.3), FresnelPower(4.0) (define the refraction)
* WaterSpecularFactor(20.0)
* WaterSpecularColor(groundSunColor)
* WaterSurfaceAlpha(0.55)
* WaterFoamTexture(DynWater uses this, too)
* WaterNormalTexture(bumpmap)

- new resource.tdf options:
* resources\\graphics\\caustics\\caustic00 .. caustic32

- new .springrc/registry settings:
* BumpWaterTexSizeReflection(256)
* BumpWaterReflection(1)
* BumpWaterRefraction(1)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5879 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
mod - installer/builddata/bitmaps/README.txt Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic00.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic01.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic02.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic03.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic04.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic05.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic06.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic07.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic08.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic09.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic10.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic11.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic12.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic13.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic14.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic15.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic16.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic17.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic18.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic19.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic20.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic21.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic22.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic23.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic24.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic25.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic26.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic27.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic28.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic29.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic30.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/caustics/caustic31.jpg Diff ] File ]
add - installer/builddata/bitmaps/bitmaps/waterbump.png Diff ] File ]
add - installer/builddata/springcontent/shaders/bumpWaterFS.glsl Diff ] File ]
add - installer/builddata/springcontent/shaders/bumpWaterVS.glsl Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/SM3/terrain/Lightcalc.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.h Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/BaseSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BaseSky.h Diff ] File ]
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
add - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
add - rts/Rendering/Env/BumpWater.h Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/3DModelParser.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/glFont.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/System/GlobalStuff.cpp Diff ] File ]
mod - rts/System/GlobalStuff.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 4177ed6e
Timestamp: 2008-05-12 15:06:34
Author: tvo
Details ] Diff ]
* Applied units.patch from jK's patch set (mantis 0000928):
* units.patch:
- removed redundant dependencies to CursorIcons.h
- removed 50% capture progress, after an unit got captured
- replaced some f3Dist with f3SqLen
- added moveState and fixed fireState tag (unitdef)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5878 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop cab4c907
Timestamp: 2008-05-12 15:00:57
Author: tvo
Details ] Diff ]
* Applied hwCursor.patch and ui.patch from jK's patch set (mantis 0000928),
except the -finline-ffunctions -funroll-loops change from hwCursor.patch,
and the water and wireframe hunks from ui.patch (will all follow later).

* hwCursor.patch:
- added full hardware cursor support for x11 and windows (with alpha blending and animations)

* ui.patch:
- new /unitreplyvolume [0.0-1.0]
- new /hardwarecursor [0|1]
- new /minimap drawprojectiles [0|1] + implementation
(you can turn off drawing of projectiles on the minimap now)
- added /grounddecals [0|1] to word completion



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5877 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
add - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
add - rts/Game/UI/HwMouseCursor.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.h Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/System/MouseInput.cpp Diff ] File ]
mod - rts/System/MouseInput.h Diff ] File ]
mod - rts/build/scons/config.py Diff ] File ]
develop a018c6d3
Timestamp: 2008-05-12 14:51:02
Author: satirik
Details ] Diff ]
- 'Auto-completion from current channel's players list' option added

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5876 37977431-3df6-0310-b722-df95706aa16b
develop ad1f54b1
Timestamp: 2008-05-12 14:05:20
Author: tvo
Details ] Diff ]
* Applied patch by bibim putting external files required by installer in 'external' directory,
instead of in the build output directory 'game'.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5875 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/main.nsh Diff ] File ]
mod - installer/sections/tasclient.nsh Diff ] File ]
develop b9278cba
Timestamp: 2008-05-12 13:30:25
Author: kloot
Details ] Diff ]
don't say a GlobalAI has a C++ interface if it's really a jar

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5874 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/GlobalAI.cpp Diff ] File ]
develop 2e3ce3ba
Timestamp: 2008-05-12 13:10:47
Author: tvo
Details ] Diff ]
* Added PALETTE.PAL



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5873 37977431-3df6-0310-b722-df95706aa16b
add - game/PALETTE.PAL Diff ] File ]
develop f40eb42d
Timestamp: 2008-05-12 12:22:58
Author: Auswaschbar
Details ] Diff ]
* dedicated server should detect the gameend properly
* the GameLoadLua and GameStart callins are now actually called


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5872 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/callins.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetupData.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - tools/DedicatedServer/GameSetup.cpp Diff ] File ]
develop 31c5e84d
Timestamp: 2008-05-12 11:56:55
Author: tvo
Details ] Diff ]
* Set svn:eol-style to native, so patches apply with less problems.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5871 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/bitmaps/README.txt Diff ] File ]
mod - rts/Map/HeightLinePalette.cpp Diff ] File ]
mod - rts/Map/HeightLinePalette.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.h Diff ] File ]
mod - rts/System/FastMath.h Diff ] File ]
mod - rts/System/FileSystem/FileFilter.cpp Diff ] File ]
mod - rts/System/FileSystem/FileFilter.h Diff ] File ]
mod - rts/spring.exe.manifest Diff ] File ]
develop 242b7ed9
Timestamp: 2008-05-12 10:22:38
Author: tvo
Details ] Diff ]
* CLightingCannon::Fire now passes collisionFlags to CGameHelper::TraceRay,
this should make collideFriendly, collideFeature and collideNeutral work for
lighting weapons.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5870 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Weapons/LightingCannon.cpp Diff ] File ]
develop f18dfd91
Timestamp: 2008-05-11 14:52:09
Author: Auswaschbar
Details ] Diff ]
* added 2 new lua callins:
-> GameLoadLua: Called at the end of the loading process, so heavy computing doesn't need to be done at gamestart
-> GameStart: Called when the game is about to start


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5868 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
develop b3ee698c
Timestamp: 2008-05-11 13:51:39
Author: satirik
Details ] Diff ]
- beta removed, beta changelog link hidden
- auto completion take the whole player list every where now instead of the channel's client list

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5867 37977431-3df6-0310-b722-df95706aa16b
develop 6b8b6076
Timestamp: 2008-05-11 12:04:29
Author: tvo
Details ] Diff ]
* Put the ARCHIVE_MOVER_USE_WIN_API #define in the MSVC project file.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5866 37977431-3df6-0310-b722-df95706aa16b
mod - tools/ArchiveMover/ArchiveMover.cpp Diff ] File ]
mod - tools/ArchiveMover/ArchiveMover.vcproj Diff ] File ]
develop 57a1b959
Timestamp: 2008-05-11 01:44:09
Author: kloot
Details ] Diff ]
* typo

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5865 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/GlobalAI.cpp Diff ] File ]
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