Changesets: spring
develop 82a7a834
Timestamp: 2008-08-06 13:35:43 Author: satirik [ Details ] [ Diff ] |
* agreement fixed * hosting a replay then hosting a normal game resulting in hosting the same replay again bug fixed * Display units icons option added to load the mods faster (if disabled) * DisplayNotification and DisplaySimpleNotification GUI callout added (see api.txt for parameters) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6237 37977431-3df6-0310-b722-df95706aa16b |
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develop ccbfc797
Timestamp: 2008-08-06 13:12:22 Author: kloot [ Details ] [ Diff ] |
tweak it for very sharp turns git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6236 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 812b95ba
Timestamp: 2008-08-06 11:54:48 Author: kloot [ Details ] [ Diff ] |
fix the stop-turn-move-stop-turn behavior for ground units (new udef tag, turnInPlace) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6235 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
develop a7ef3673
Timestamp: 2008-08-05 22:44:04 Author: Auswaschbar [ Details ] [ Diff ] |
* fix Alliance-state beeing undefined when starting with script (default is unallied) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6234 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 3f0a4a90
Timestamp: 2008-08-04 20:19:19 Author: kloot [ Details ] [ Diff ] |
redirect all heightmap writes through SetHeight() and AddHeight() (makes it easier to track the current map height extremes for the water renderers, which use the minheight as an update criterium) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6232 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SmfReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/RefractWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop 220b0b48
Timestamp: 2008-08-03 21:05:40 Author: jk [ Details ] [ Diff ] |
*fix git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6231 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 92c8ae90
Timestamp: 2008-08-03 20:56:10 Author: jk [ Details ] [ Diff ] |
BumpWater * finished compability with cards that don't support GL_TEXTURE_RECTANGLE (in glsl shaders) * update coastmap now on map damage * mappers can now turn off shorewaves (tag is shoreWaves) * added endless water (user can turn it off and the mapper needs to define a waterPlaneColor to get it working) * added dynamic waves (don't confuse with DynWater!) * it uses a NoiseTileSet based water bump texture to reduce the repetition artifacts (next step would be WangTiles) * the new waterbump.png uses a 3x3 tileset * there is a new tag "numTiles", the default texture uses "3", if the mapper/modder defines a different bumptexture the default is "1" to not break backward compability (also only a few ppl would have the software to generate TileSets) Engine * fixed "cloaked units were invisble underwater" with DynWater and BumpWater(refraction=2) * smoothed InMapDraw markers * sm3 drawer respects /wireframe now * cleaned up BasicMapDamage.cpp and fixed a bug ("<" -> "<=") SMF Map Drawer * cleaned up some code * added detail factors for the different drawpasses. The new .springrc tags are (all should be in 0<x<=1 range): * GroundLODScaleReflection * GroundLODScaleUnitReflection (* GroundLODScaleRefraction unused atm) * changed WaterPlane into a radial disc which blends into the fog color (BumpWater uses the same disc algorithm to render endless water) LuaAPI *fixed s3o recognition in LuaUnitDefs *added the new reclaim/repair/capture/resurrect energyCosts values to the Game. table git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6230 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/bitmaps/bitmaps/waterbump.png | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BasicMapDamage.h | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3GroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Sm3Map.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/RefractWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 86857d7d
Timestamp: 2008-08-03 18:52:00 Author: satirik [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6229 37977431-3df6-0310-b722-df95706aa16b | ||
develop 9dad74a2
Timestamp: 2008-08-03 01:18:05 Author: satirik [ Details ] [ Diff ] |
* autoupdate improved to no stop when it can't replace one file, plus there are two kind of updates now, beta updates and official lobby updates. The later one autoupdate the lobby even if you didn't check the autoupdate option and will be used to replace old version by new stable ones git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6228 37977431-3df6-0310-b722-df95706aa16b |
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develop 57e595f5
Timestamp: 2008-08-02 15:14:50 Author: satirik [ Details ] [ Diff ] |
* unzipping error while updating should not make the lobby close and not restart * one more closing crash fixed * stick.py : adding a new unstick item to the menu each time it was sticking someone bug fixed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6227 37977431-3df6-0310-b722-df95706aa16b |
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develop 8f2d6d35
Timestamp: 2008-08-02 14:25:00 Author: Auswaschbar [ Details ] [ Diff ] |
* don't crash when "/etc/spring/datadir" has newline's or other whitespaces appended git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6226 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/Linux/DataDirLocater.cpp | [ Diff ] [ File ] | ||
develop 6d0b172a
Timestamp: 2008-08-01 00:15:02 Author: satirik [ Details ] [ Diff ] |
* springdownloader is now integrated to the lobby (still beta) * "Download map ..." button added in the battleform * map not being correctly resized after joining a ladder game bug fixed * script tab added to the options (the advanced options are not available yet) * closing crashes should be fixed Scripting : * GUI class added 'g = lobbyscript.GUI()' * New functions AddItemToMenu, AddSubmenuToMenu, AddSeparatorToMenu and RemoveFromMenu added (see api.txt for further information) * Stick.py updated to use the new GUI functions git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6225 37977431-3df6-0310-b722-df95706aa16b |
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develop 6b63fbcb
Timestamp: 2008-07-31 22:50:04 Author: imbaczek [ Details ] [ Diff ] |
fix stupid mistake max actually makes sense here git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6224 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
develop 0489293a
Timestamp: 2008-07-31 22:20:51 Author: imbaczek [ Details ] [ Diff ] |
fix #983 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6223 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/TransportCAI.h | [ Diff ] [ File ] | ||
develop d5ad04b4
Timestamp: 2008-07-30 14:03:47 Author: imbaczek [ Details ] [ Diff ] |
commit patch by Evil4Zerggin which fixes 0000989 change semantics of commander selection - from commander category to iscommander tag. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6220 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
develop cb426d3e
Timestamp: 2008-07-30 13:53:42 Author: imbaczek [ Details ] [ Diff ] |
fix #982 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6219 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop 1ab04986
Timestamp: 2008-07-30 12:19:42 Author: imbaczek [ Details ] [ Diff ] |
hopefully fix mantis #985 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6218 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop d0a2b664
Timestamp: 2008-07-30 11:05:21 Author: imbaczek [ Details ] [ Diff ] |
fix winapi SendMessage macro poisoning git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6217 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
develop df099a06
Timestamp: 2008-07-23 19:09:56 Author: trepan [ Details ] [ Diff ] |
* this should fix the issue where LuaRules/synced uses the unsynced versions for some of the call-outs (not compiled, not tested; my local sources have an entirely different structure for synced/unsynced separation) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6216 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop fc6669d2
Timestamp: 2008-07-23 19:03:21 Author: satirik [ Details ] [ Diff ] |
* bug fix : unit icon list is cleaned up before reloading new ones * bug fix : you should get notification when in a battle now * stick.py : 'Exiting stick more ...kick' is now only displayed when it's enabled * the color palette now have 20 colors instead of 10 * the color picker selected color should be refreshed more smoothly now git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6215 37977431-3df6-0310-b722-df95706aa16b |
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develop 40186d43
Timestamp: 2008-07-22 21:21:15 Author: satirik [ Details ] [ Diff ] |
* units should now be loaded when joining a battle (and the disabled unit should be fixed for good now ;)) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6214 37977431-3df6-0310-b722-df95706aa16b |
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develop 22fc51df
Timestamp: 2008-07-22 20:58:04 Author: satirik [ Details ] [ Diff ] |
* disabled units bug should be fixed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6213 37977431-3df6-0310-b722-df95706aa16b |
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develop 2802c7af
Timestamp: 2008-07-22 04:13:28 Author: satirik [ Details ] [ Diff ] |
* fixed the freezes * updated the stick script git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6212 37977431-3df6-0310-b722-df95706aa16b |
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develop 58dcb52c
Timestamp: 2008-07-21 22:53:16 Author: det [ Details ] [ Diff ] |
* Fixed bug where capture never completed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6211 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop ef66694b
Timestamp: 2008-07-21 18:25:45 Author: satirik [ Details ] [ Diff ] |
(forgot in the previous commit change log) * Chat font when typing special chars bug fixed * right clicking on the battle list when not having anything selected bug fixed * Loading default mod options should send the info to the server git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6210 37977431-3df6-0310-b722-df95706aa16b |
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