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Changesets: spring

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develop 82a7a834
Timestamp: 2008-08-06 13:35:43
Author: satirik
Details ] Diff ]
* agreement fixed
* hosting a replay then hosting a normal game resulting in hosting the same replay again bug fixed
* Display units icons option added to load the mods faster (if disabled)
* DisplayNotification and DisplaySimpleNotification GUI callout added (see api.txt for parameters)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6237 37977431-3df6-0310-b722-df95706aa16b
develop ccbfc797
Timestamp: 2008-08-06 13:12:22
Author: kloot
Details ] Diff ]
tweak it for very sharp turns

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6236 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 812b95ba
Timestamp: 2008-08-06 11:54:48
Author: kloot
Details ] Diff ]
fix the stop-turn-move-stop-turn behavior for ground units (new udef tag, turnInPlace)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6235 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop a7ef3673
Timestamp: 2008-08-05 22:44:04
Author: Auswaschbar
Details ] Diff ]
* fix Alliance-state beeing undefined when starting with script (default is unallied)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6234 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 3f0a4a90
Timestamp: 2008-08-04 20:19:19
Author: kloot
Details ] Diff ]
redirect all heightmap writes through SetHeight() and AddHeight() (makes it easier to track the current map height extremes for the water renderers, which use the minheight as an update criterium)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6232 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.h Diff ] File ]
mod - rts/Map/SMF/SmfReadMap.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 220b0b48
Timestamp: 2008-08-03 21:05:40
Author: jk
Details ] Diff ]
*fix

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6231 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
develop 92c8ae90
Timestamp: 2008-08-03 20:56:10
Author: jk
Details ] Diff ]
BumpWater
* finished compability with cards that don't support GL_TEXTURE_RECTANGLE (in glsl shaders)
* update coastmap now on map damage
* mappers can now turn off shorewaves (tag is shoreWaves)
* added endless water (user can turn it off and the mapper needs to define a waterPlaneColor to get it working)
* added dynamic waves (don't confuse with DynWater!)
* it uses a NoiseTileSet based water bump texture to reduce the repetition artifacts (next step would be WangTiles)
* the new waterbump.png uses a 3x3 tileset
* there is a new tag "numTiles", the default texture uses "3", if the mapper/modder defines a different bumptexture the default is "1" to not break backward compability (also only a few ppl would have the software to generate TileSets)

Engine
* fixed "cloaked units were invisble underwater" with DynWater and BumpWater(refraction=2)
* smoothed InMapDraw markers
* sm3 drawer respects /wireframe now
* cleaned up BasicMapDamage.cpp and fixed a bug ("<" -> "<=")

SMF Map Drawer
* cleaned up some code
* added detail factors for the different drawpasses. The new .springrc tags are (all should be in 0<x<=1 range):
* GroundLODScaleReflection
* GroundLODScaleUnitReflection
(* GroundLODScaleRefraction unused atm)
* changed WaterPlane into a radial disc which blends into the fog color (BumpWater uses the same disc algorithm to render endless water)

LuaAPI
*fixed s3o recognition in LuaUnitDefs
*added the new reclaim/repair/capture/resurrect energyCosts values to the Game. table

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6230 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/bitmaps/bitmaps/waterbump.png Diff ] File ]
mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl Diff ] File ]
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl Diff ] File ]
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.h Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/Sm3GroundDrawer.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.cpp Diff ] File ]
mod - rts/Map/SM3/Sm3Map.h Diff ] File ]
mod - rts/Map/SM3/terrain/Terrain.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.h Diff ] File ]
mod - rts/Rendering/Env/BaseWater.h Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.h Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Rendering/GL/VertexArray.h Diff ] File ]
mod - rts/Rendering/InMapDraw.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 86857d7d
Timestamp: 2008-08-03 18:52:00
Author: satirik
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6229 37977431-3df6-0310-b722-df95706aa16b
develop 9dad74a2
Timestamp: 2008-08-03 01:18:05
Author: satirik
Details ] Diff ]
* autoupdate improved to no stop when it can't replace one file, plus there are two kind of updates now, beta updates and official lobby updates. The later one autoupdate the lobby even if you didn't check the autoupdate option and will be used to replace old version by new stable ones

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6228 37977431-3df6-0310-b722-df95706aa16b
develop 57e595f5
Timestamp: 2008-08-02 15:14:50
Author: satirik
Details ] Diff ]
* unzipping error while updating should not make the lobby close and not restart
* one more closing crash fixed
* stick.py : adding a new unstick item to the menu each time it was sticking someone bug fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6227 37977431-3df6-0310-b722-df95706aa16b
develop 8f2d6d35
Timestamp: 2008-08-02 14:25:00
Author: Auswaschbar
Details ] Diff ]
* don't crash when "/etc/spring/datadir" has newline's or other whitespaces appended


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6226 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Linux/DataDirLocater.cpp Diff ] File ]
develop 6d0b172a
Timestamp: 2008-08-01 00:15:02
Author: satirik
Details ] Diff ]
* springdownloader is now integrated to the lobby (still beta)
* "Download map ..." button added in the battleform
* map not being correctly resized after joining a ladder game bug fixed
* script tab added to the options (the advanced options are not available yet)
* closing crashes should be fixed

Scripting :
* GUI class added 'g = lobbyscript.GUI()'
* New functions AddItemToMenu, AddSubmenuToMenu, AddSeparatorToMenu and RemoveFromMenu added (see api.txt for further information)
* Stick.py updated to use the new GUI functions

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6225 37977431-3df6-0310-b722-df95706aa16b
develop 6b63fbcb
Timestamp: 2008-07-31 22:50:04
Author: imbaczek
Details ] Diff ]
fix stupid mistake

max actually makes sense here

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6224 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop 0489293a
Timestamp: 2008-07-31 22:20:51
Author: imbaczek
Details ] Diff ]
fix #983

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6223 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
develop d5ad04b4
Timestamp: 2008-07-30 14:03:47
Author: imbaczek
Details ] Diff ]
commit patch by Evil4Zerggin which fixes 0000989

change semantics of commander selection - from commander category to iscommander tag.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6220 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
develop cb426d3e
Timestamp: 2008-07-30 13:53:42
Author: imbaczek
Details ] Diff ]
fix #982

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6219 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 1ab04986
Timestamp: 2008-07-30 12:19:42
Author: imbaczek
Details ] Diff ]
hopefully fix mantis #985

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6218 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop d0a2b664
Timestamp: 2008-07-30 11:05:21
Author: imbaczek
Details ] Diff ]
fix winapi SendMessage macro poisoning

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6217 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
develop df099a06
Timestamp: 2008-07-23 19:09:56
Author: trepan
Details ] Diff ]
* this should fix the issue where LuaRules/synced uses the unsynced versions
for some of the call-outs (not compiled, not tested; my local sources have
an entirely different structure for synced/unsynced separation)



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6216 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop fc6669d2
Timestamp: 2008-07-23 19:03:21
Author: satirik
Details ] Diff ]
* bug fix : unit icon list is cleaned up before reloading new ones
* bug fix : you should get notification when in a battle now
* stick.py : 'Exiting stick more ...kick' is now only displayed when it's enabled
* the color palette now have 20 colors instead of 10
* the color picker selected color should be refreshed more smoothly now

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6215 37977431-3df6-0310-b722-df95706aa16b
develop 40186d43
Timestamp: 2008-07-22 21:21:15
Author: satirik
Details ] Diff ]
* units should now be loaded when joining a battle (and the disabled unit should be fixed for good now ;))

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6214 37977431-3df6-0310-b722-df95706aa16b
develop 22fc51df
Timestamp: 2008-07-22 20:58:04
Author: satirik
Details ] Diff ]
* disabled units bug should be fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6213 37977431-3df6-0310-b722-df95706aa16b
develop 2802c7af
Timestamp: 2008-07-22 04:13:28
Author: satirik
Details ] Diff ]
* fixed the freezes
* updated the stick script

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6212 37977431-3df6-0310-b722-df95706aa16b
develop 58dcb52c
Timestamp: 2008-07-21 22:53:16
Author: det
Details ] Diff ]
* Fixed bug where capture never completed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6211 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop ef66694b
Timestamp: 2008-07-21 18:25:45
Author: satirik
Details ] Diff ]
(forgot in the previous commit change log)
* Chat font when typing special chars bug fixed
* right clicking on the battle list when not having anything selected bug fixed
* Loading default mod options should send the info to the server

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6210 37977431-3df6-0310-b722-df95706aa16b
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