Changesets: spring
develop e0f4f45c
Timestamp: 2008-09-30 17:09:20 Author: kloot [ Details ] [ Diff ] |
* AI's get special dispensation from #6476 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6490 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop bd89a9f4
Timestamp: 2008-09-30 17:04:33 Author: kloot [ Details ] [ Diff ] |
some refactoring git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6489 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop d99997b4
Timestamp: 2008-09-30 16:14:22 Author: kloot [ Details ] [ Diff ] |
bring the floating decals back down to Earth git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6488 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.h | [ Diff ] [ File ] | ||
develop 4b544590
Timestamp: 2008-09-30 14:12:46 Author: jk [ Details ] [ Diff ] |
* renamed alwaysRenderWater -> forceRendering git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6487 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/RefractWater.cpp | [ Diff ] [ File ] | ||
develop 687888fe
Timestamp: 2008-09-30 12:31:39 Author: jk [ Details ] [ Diff ] |
Map * added new mapInfo tag: alwaysRenderWater (bypass min. mapheight check. usefull for map surrounding water) Lua * added cmdTag to AllowCommand & CommandFallback (note the synced argument in AllowCommand was moved!) Features * added smokeTime tag to featuredefs (default 300) * added resurrectable tag to featuredefs: -1 := only if it is the first sibling of the unit's deathfeatures (default), 0 := never, 1 := always Weapons * added gravityAffected weapondef tag and marked the dropped tag as depreciated (it still work, but should be removed in 77b2 or later) * removed the ballistic weapondef tag, it did the same as the dropped tag. (lua does the backward compability again) * removed the following weapondef tags from the engine code and ai code (those were only used for OTA weapontype detection, which is lua's job now): twoPhase,guidance,vlaunch,selfprop Rendering * fixed flares rendering git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6486 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/KAI-0.2/DamageControl.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.2/UnitTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAIK-0.13/UnitTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/RefractWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop ace45e56
Timestamp: 2008-09-29 20:16:57 Author: satirik [ Details ] [ Diff ] |
* delete tips.txt added git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6485 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/sections/tasclient.nsh | [ Diff ] [ File ] | ||
develop 25b7803a
Timestamp: 2008-09-29 13:46:24 Author: imbaczek [ Details ] [ Diff ] |
temporarily force PathEstimator to 1 thread git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6484 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop fd8bcb86
Timestamp: 2008-09-29 13:44:44 Author: Auswaschbar [ Details ] [ Diff ] |
* link libutil to unitsync * add a " (replay)" when displaying messages from spectators in a replay git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6483 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 08761b6c
Timestamp: 2008-09-29 13:42:15 Author: imbaczek [ Details ] [ Diff ] |
bump PATHESTIMATOR_VERSION to force repathing. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6482 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop daba9e32
Timestamp: 2008-09-29 13:40:57 Author: imbaczek [ Details ] [ Diff ] |
make HardwareThreadCount mean something - set to 0 for autodetection also temporarily disable multithreading in PathEstimator.cpp as a workaround for 0001033. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6481 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop d12116c0
Timestamp: 2008-09-29 13:28:38 Author: tnowell [ Details ] [ Diff ] |
An update committing a tonne of changes and fixes I should have committed a while ago note: this commit may require jna.jar as a library dependency but if requested you can remove the JNA test files from the project and remove the dependency as its not required. - moved various files into the framework project - added a few simple JNA test classes, these should not be considered fully functional alternatives to JNI - architectural changes in progress -- Message types and on remove and add events etc, 'event/message channels' so that the old way of all events go to all listeners isn't necessary any more -- CEvent has a lot fo static strings which are now being moved into CEventTypes for clarification -- sent protocol traffic event channel added - corrected an issue with differing unicode encodings to fix compatibility with uberserver - corrected some issues with image paths in player class - improved timeout values - moved error windows and the file downloader utility classes into the framework git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6480 37977431-3df6-0310-b722-df95706aa16b |
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develop c6b41015
Timestamp: 2008-09-28 23:53:42 Author: imbaczek [ Details ] [ Diff ] |
sanitize synced/unsynced command limits still need to find a way for AIs to get around some of those limits (perhaps by enabling cheats?) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6476 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop aeb75c71
Timestamp: 2008-09-28 23:26:59 Author: imbaczek [ Details ] [ Diff ] |
print path checksum in the infolog git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6475 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 0aad2a0f
Timestamp: 2008-09-28 21:13:12 Author: Auswaschbar [ Details ] [ Diff ] |
* svn ate my commit git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6474 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
develop 2e8d931c
Timestamp: 2008-09-28 21:03:43 Author: Auswaschbar [ Details ] [ Diff ] |
* revert changeset 6461 for BumpWatr.cpp, it causes segmentation faults git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6473 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | ||
develop 12d3dfae
Timestamp: 2008-09-28 16:46:44 Author: imbaczek [ Details ] [ Diff ] |
try using spring.dbg for addr2line in the sync debugger first, fall back to spring.exe if spring.dbg doesn't exist. should be useful for mods hunting for desyncs in their Lua code - the host doesn't have to compile their own spring and/or resolve backtraces by hand this way; he just needs to download debug symbols to get extract full information from the data. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6472 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Sync/Logger.cpp | [ Diff ] [ File ] | ||
develop 886462b3
Timestamp: 2008-09-28 16:26:58 Author: kloot [ Details ] [ Diff ] |
bump the estimator version to force re-pathing git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6471 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop ff8f6299
Timestamp: 2008-09-28 16:08:24 Author: kloot [ Details ] [ Diff ] |
fix the CPathEstimator desync git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6470 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
develop 68646042
Timestamp: 2008-09-28 16:01:36 Author: tvo [ Details ] [ Diff ] |
* Create game/base and game/base/spring if they dont exist yet. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6469 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/make_gamedata_arch.sh | [ Diff ] [ File ] | ||
develop 50cf9b30
Timestamp: 2008-09-28 03:48:28 Author: imbaczek [ Details ] [ Diff ] |
try to desync ASAP when precomputed paths differ between players if you desync on frame 1, this will likely be this problem. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6468 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathEstimator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.h | [ Diff ] [ File ] | ||
develop db356bd5
Timestamp: 2008-09-28 00:20:47 Author: kloot [ Details ] [ Diff ] |
* typo #2 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6467 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop fac96fec
Timestamp: 2008-09-28 00:15:03 Author: kloot [ Details ] [ Diff ] |
* typo git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6466 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop d0ce0a65
Timestamp: 2008-09-28 00:10:24 Author: kloot [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6465 37977431-3df6-0310-b722-df95706aa16b | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 5bc00b4a
Timestamp: 2008-09-28 00:09:54 Author: kloot [ Details ] [ Diff ] |
commit a possible fix for the GroundMoveType desync git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6464 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop cd010c2c
Timestamp: 2008-09-27 21:16:45 Author: imbaczek [ Details ] [ Diff ] |
fix const compile problems git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6463 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||