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Changesets: spring

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develop e0f4f45c
Timestamp: 2008-09-30 17:09:20
Author: kloot
Details ] Diff ]
* AI's get special dispensation from #6476

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6490 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop bd89a9f4
Timestamp: 2008-09-30 17:04:33
Author: kloot
Details ] Diff ]
some refactoring

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6489 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
develop d99997b4
Timestamp: 2008-09-30 16:14:22
Author: kloot
Details ] Diff ]
bring the floating decals back down to Earth

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6488 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.h Diff ] File ]
develop 4b544590
Timestamp: 2008-09-30 14:12:46
Author: jk
Details ] Diff ]
* renamed alwaysRenderWater -> forceRendering

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6487 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
develop 687888fe
Timestamp: 2008-09-30 12:31:39
Author: jk
Details ] Diff ]
Map
* added new mapInfo tag: alwaysRenderWater (bypass min. mapheight check. usefull for map surrounding water)
Lua
* added cmdTag to AllowCommand & CommandFallback (note the synced argument in AllowCommand was moved!)
Features
* added smokeTime tag to featuredefs (default 300)
* added resurrectable tag to featuredefs: -1 := only if it is the first sibling of the unit's deathfeatures (default), 0 := never, 1 := always
Weapons
* added gravityAffected weapondef tag and marked the dropped tag as depreciated (it still work, but should be removed in 77b2 or later)
* removed the ballistic weapondef tag, it did the same as the dropped tag. (lua does the backward compability again)
* removed the following weapondef tags from the engine code and ai code (those were only used for OTA weapontype detection, which is lua's job now): twoPhase,guidance,vlaunch,selfprop
Rendering
* fixed flares rendering

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6486 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.2/DamageControl.cpp Diff ] File ]
mod - AI/Global/KAI-0.2/UnitTable.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureDef.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop ace45e56
Timestamp: 2008-09-29 20:16:57
Author: satirik
Details ] Diff ]
* delete tips.txt added

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6485 37977431-3df6-0310-b722-df95706aa16b
mod - installer/sections/tasclient.nsh Diff ] File ]
develop 25b7803a
Timestamp: 2008-09-29 13:46:24
Author: imbaczek
Details ] Diff ]
temporarily force PathEstimator to 1 thread

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6484 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop fd8bcb86
Timestamp: 2008-09-29 13:44:44
Author: Auswaschbar
Details ] Diff ]
* link libutil to unitsync
* add a " (replay)" when displaying messages from spectators in a replay


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6483 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 08761b6c
Timestamp: 2008-09-29 13:42:15
Author: imbaczek
Details ] Diff ]
bump PATHESTIMATOR_VERSION to force repathing.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6482 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop daba9e32
Timestamp: 2008-09-29 13:40:57
Author: imbaczek
Details ] Diff ]
make HardwareThreadCount mean something - set to 0 for autodetection

also temporarily disable multithreading in PathEstimator.cpp as a workaround for 0001033.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6481 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop d12116c0
Timestamp: 2008-09-29 13:28:38
Author: tnowell
Details ] Diff ]
An update committing a tonne of changes and fixes I should have committed a while ago

note: this commit may require jna.jar as a library dependency but if requested you can remove the JNA test files from the project and remove the dependency as its not required.

- moved various files into the framework project
- added a few simple JNA test classes, these should not be considered fully functional alternatives to JNI
- architectural changes in progress
-- Message types and on remove and add events etc, 'event/message channels' so that the old way of all events go to all listeners isn't necessary any more
-- CEvent has a lot fo static strings which are now being moved into CEventTypes for clarification
-- sent protocol traffic event channel added
- corrected an issue with differing unicode encodings to fix compatibility with uberserver
- corrected some issues with image paths in player class
- improved timeout values
- moved error windows and the file downloader utility classes into the framework


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6480 37977431-3df6-0310-b722-df95706aa16b
develop c6b41015
Timestamp: 2008-09-28 23:53:42
Author: imbaczek
Details ] Diff ]
sanitize synced/unsynced command limits

still need to find a way for AIs to get around some of those limits (perhaps by enabling cheats?)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6476 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop aeb75c71
Timestamp: 2008-09-28 23:26:59
Author: imbaczek
Details ] Diff ]
print path checksum in the infolog

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6475 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 0aad2a0f
Timestamp: 2008-09-28 21:13:12
Author: Auswaschbar
Details ] Diff ]
* svn ate my commit


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6474 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop 2e8d931c
Timestamp: 2008-09-28 21:03:43
Author: Auswaschbar
Details ] Diff ]
* revert changeset 6461 for BumpWatr.cpp, it causes segmentation faults


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6473 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
develop 12d3dfae
Timestamp: 2008-09-28 16:46:44
Author: imbaczek
Details ] Diff ]
try using spring.dbg for addr2line in the sync debugger first, fall back to spring.exe if spring.dbg doesn't exist.

should be useful for mods hunting for desyncs in their Lua code - the host doesn't have to compile their own spring and/or resolve backtraces by hand this way; he just needs to download debug symbols to get extract full information from the data.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6472 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Sync/Logger.cpp Diff ] File ]
develop 886462b3
Timestamp: 2008-09-28 16:26:58
Author: kloot
Details ] Diff ]
bump the estimator version to force re-pathing

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6471 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop ff8f6299
Timestamp: 2008-09-28 16:08:24
Author: kloot
Details ] Diff ]
fix the CPathEstimator desync

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6470 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop 68646042
Timestamp: 2008-09-28 16:01:36
Author: tvo
Details ] Diff ]
* Create game/base and game/base/spring if they dont exist yet.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6469 37977431-3df6-0310-b722-df95706aa16b
mod - installer/make_gamedata_arch.sh Diff ] File ]
develop 50cf9b30
Timestamp: 2008-09-28 03:48:28
Author: imbaczek
Details ] Diff ]
try to desync ASAP when precomputed paths differ between players

if you desync on frame 1, this will likely be this problem.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6468 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
mod - rts/Sim/Path/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/PathManager.h Diff ] File ]
develop db356bd5
Timestamp: 2008-09-28 00:20:47
Author: kloot
Details ] Diff ]
* typo #2

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6467 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop fac96fec
Timestamp: 2008-09-28 00:15:03
Author: kloot
Details ] Diff ]
* typo

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6466 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop d0ce0a65
Timestamp: 2008-09-28 00:10:24
Author: kloot
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6465 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 5bc00b4a
Timestamp: 2008-09-28 00:09:54
Author: kloot
Details ] Diff ]
commit a possible fix for the GroundMoveType desync

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6464 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop cd010c2c
Timestamp: 2008-09-27 21:16:45
Author: imbaczek
Details ] Diff ]
fix const compile problems

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6463 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
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