Changesets: spring
develop 9ef226b4
Timestamp: 2008-10-04 11:34:02 Author: imbaczek [ Details ] [ Diff ] |
have mmgr.cpp store and show backtraces when available git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6516 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/mmgr.cpp | [ Diff ] [ File ] | ||
mod - rts/System/mmgr.h | [ Diff ] [ File ] | ||
develop 66964f01
Timestamp: 2008-10-04 01:08:46 Author: imbaczek [ Details ] [ Diff ] |
due to popular demand: rather than not drawing selection info when LuaUI is enabled, provide callouts: - Spring.SetDrawSelectionInfo(bool) - Spring.GetDrawSelectionInfo() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6515 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
develop 670020cd
Timestamp: 2008-10-04 00:55:21 Author: zerver [ Details ] [ Diff ] |
Increased usage of CVertexArray::AddVertexQ** git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6514 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightingProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
develop e441c45a
Timestamp: 2008-10-04 00:09:22 Author: imbaczek [ Details ] [ Diff ] |
fix ground scars hovering in air and/or clipping into the ground this probably requires optimization, but correctness comes first. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6513 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop 2be043d5
Timestamp: 2008-10-04 00:07:23 Author: imbaczek [ Details ] [ Diff ] |
don't call DrawSelectionInfo when LuaUI is enabled - assume it can do a better job git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6512 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop eb8d9cee
Timestamp: 2008-10-03 18:52:18 Author: Auswaschbar [ Details ] [ Diff ] |
* fix headers (one missing, some duplicated) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6511 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameVersion.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FastMath.h | [ Diff ] [ File ] | ||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] | ||
mod - rts/System/StdAfx.h | [ Diff ] [ File ] | ||
develop fa3ca215
Timestamp: 2008-10-03 18:28:57 Author: imbaczek [ Details ] [ Diff ] |
further improvements to precompiled headers (and headers in general) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6510 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/FastMath.h | [ Diff ] [ File ] | ||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] | ||
mod - rts/System/StdAfx.h | [ Diff ] [ File ] | ||
mod - rts/System/float3.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
develop c8a2bc54
Timestamp: 2008-10-03 17:32:39 Author: satirik [ Details ] [ Diff ] |
* python: addpanel,addtabs and addspliter removed, addcontrol added (see api.txt) * unitsync unloaded before updating the lobby * open logs added to the channel's context menu * onChatDblClick handler bug fixed * unitsync lua parser api added * small fixes (in manage groups form, the tdf parser, the chat context menu init, multi line sending) * python : getcolors moved to GUI, AddToTextBox and GetTextBoxList renamed to AddToRichEdit and GetRichEditList, and moved to GUI (test scripts using it updated) * first step to the new SP system git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6509 37977431-3df6-0310-b722-df95706aa16b |
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develop d28f81eb
Timestamp: 2008-10-03 15:47:09 Author: imbaczek [ Details ] [ Diff ] |
fix a compile error git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6508 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/Linux/OggStream.cpp | [ Diff ] [ File ] | ||
develop 9f205232
Timestamp: 2008-10-03 15:41:03 Author: imbaczek [ Details ] [ Diff ] |
remove #include "StdAfx.h" from headers/included files, part 2 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6507 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/Linux/OggStream.h | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.h | [ Diff ] [ File ] | ||
develop d42a0f8a
Timestamp: 2008-10-03 15:29:23 Author: imbaczek [ Details ] [ Diff ] |
enable precompiled headers (configurable with use_gch scons option) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6506 37977431-3df6-0310-b722-df95706aa16b |
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mod - SConstruct | [ Diff ] [ File ] | ||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
develop bf97ed82
Timestamp: 2008-10-03 15:24:30 Author: imbaczek [ Details ] [ Diff ] |
remove #include "StdAfx.h" from headers/included files git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6505 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaUniqueBin.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionVolume.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefImage.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/OggStream.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound.h | [ Diff ] [ File ] | ||
develop 045b1954
Timestamp: 2008-10-03 13:38:08 Author: det [ Details ] [ Diff ] |
CaInstaller * bugfix git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6504 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/SpringInstaller/download.ml | [ Diff ] [ File ] | ||
mod - tools/SpringInstaller/store.ml | [ Diff ] [ File ] | ||
develop 40b0686c
Timestamp: 2008-10-03 13:24:21 Author: det [ Details ] [ Diff ] |
CaInstaller * forgot a file git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6503 37977431-3df6-0310-b722-df95706aa16b |
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add - tools/SpringInstaller/store.ml | [ Diff ] [ File ] | ||
develop 60fa2cc0
Timestamp: 2008-10-03 13:22:24 Author: det [ Details ] [ Diff ] |
SpringInstaller/CaInstaller * Added a GUI update tool for CA git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6502 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/SpringInstaller/Makefile | [ Diff ] [ File ] | ||
add - tools/SpringInstaller/caInstaller.ml | [ Diff ] [ File ] | ||
mod - tools/SpringInstaller/datadir.ml | [ Diff ] [ File ] | ||
add - tools/SpringInstaller/download.ml | [ Diff ] [ File ] | ||
mod - tools/SpringInstaller/fileSystem.ml | [ Diff ] [ File ] | ||
add - tools/SpringInstaller/hex.ml | [ Diff ] [ File ] | ||
mod - tools/SpringInstaller/sd7.ml | [ Diff ] [ File ] | ||
mod - tools/SpringInstaller/sdz.ml | [ Diff ] [ File ] | ||
develop 7410854b
Timestamp: 2008-10-02 23:20:53 Author: zerver [ Details ] [ Diff ] |
Misc improvements to rendering code git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6501 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Action.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameVersion.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PlayerBase.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SmfMapFile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/VertexArray.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/VertexArray.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.h | [ Diff ] [ File ] | ||
mod - rts/System/Matrix44f.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.sln | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlcls.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlsrv.h | [ Diff ] [ File ] | ||
develop 42cde9de
Timestamp: 2008-10-02 21:48:59 Author: imbaczek [ Details ] [ Diff ] |
fix moving mouse cursor out of the window to the top or left scrolling to the opposite direction git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6500 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/MouseInput.cpp | [ Diff ] [ File ] | ||
develop a8d95b6a
Timestamp: 2008-10-02 16:16:09 Author: submarine [ Details ] [ Diff ] |
AAI v0.87 - Proper detection of amphibious ground units (was causing AAI to freeze on water maps) - Prevent AAI from blocking buildqueues for combat units by requesting too many scouts git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6499 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConfig.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConstructor.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIUnitTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/aidef.h | [ Diff ] [ File ] | ||
mod - game/AI/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
develop 6671fa8f
Timestamp: 2008-10-02 14:05:50 Author: kloot [ Details ] [ Diff ] |
correct a comment in the SMF format header git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6498 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/SMF/mapfile.h | [ Diff ] [ File ] | ||
develop 279710e8
Timestamp: 2008-10-01 23:20:29 Author: hoijui [ Details ] [ Diff ] |
making unitsync use exportdefines.h (eg replacing DLL_EXPORT with Export) git-svn-id: https://spring.clan-sy.com/svn/spring/branches/caiinterface@6497 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.h | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync_api.h | [ Diff ] [ File ] | ||
develop 41083945
Timestamp: 2008-10-01 20:19:49 Author: hoijui [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/branches/caiinterface@6495 37977431-3df6-0310-b722-df95706aa16b | ||
mod - AI/Skirmish/RAI-0.553/CodeBlocks/(Bot-libs).lnk | [ Diff ] [ File ] | ||
mod - AI/Skirmish/RAI-0.553/DevC/(Bot-libs).lnk | [ Diff ] [ File ] | ||
develop 2c3467f9
Timestamp: 2008-10-01 20:03:35 Author: hoijui [ Details ] [ Diff ] |
finally it is working in linux (compiled with gcc and cmake) and on windows (compiled with mingw and scons). what works: + AI Interface libraries + Skirmish AI libraries + AIInfo.lua and AIInterfaceInfo.lua can be read from unitsync(untested) and are read by the engine, to know what engines are around (eg to check if script.txt specifies good values, and for the startscripts) + AIOptions.lua can be read through unitsync(untested) what does not work: - group AIs (most of the interface code is still missing, the game crashes if you try to select one in game) - actually passing option values to the AIs (though that will be very simple to add) How to specify an AI in script.txt ---------------------------------- LUA AI: both are possible, the first one only for legacy support: * [code]aispecifyer=LuaAI:<luaAIName>[/code] * [code]luaai=<luaAIName>[/code] Skirmish AI: [code] aishortname=RAI aiversion=0.600 [/code] the second line (specifying the version) is optional. git-svn-id: https://spring.clan-sy.com/svn/spring/branches/caiinterface@6494 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/CMakeLists.txt | [ Diff ] [ File ] | ||
rm - AI/Global/KAIK-0.13/AIExports.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/AI.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/AIExport.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/AISCommands.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIEvents.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIInitEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AINullEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIPlayerCommandEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AISeismicPingEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIUnitCapturedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIUnitGivenEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIUnitMoveFailedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/NullAI/Event/AIWeaponFiredEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/AIExport.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/AIGlobalAICallback.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/AIGlobalAICallback.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/AISCommands.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyDamagedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyDestroyedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyEnterLOSEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyEnterRadarEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyLeaveLOSEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEnemyLeaveRadarEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIMessageEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIPlayerCommandEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AISeismicPingEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitCapturedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitCreatedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitDamagedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitDestroyedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitFinishedEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitGivenEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUnitIdleEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIUpdateEvent.h | [ Diff ] [ File ] | ||
rm - AI/Global/RAI-0.553/Event/AIWeaponFiredEvent.h | [ Diff ] [ File ] | ||
add - AI/Group/CMakeLists.txt | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/Interface.cpp | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/Interface.h | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/InterfaceExport.cpp | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/InterfaceExport.h | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/InterfaceInfo.lua | [ Diff ] [ File ] | ||
add - AI/Interfaces/C/README | [ Diff ] [ File ] | ||
add - AI/Interfaces/CMakeLists.txt | [ Diff ] [ File ] | ||
add - AI/Skirmish/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 96662936
Timestamp: 2008-10-01 19:53:40 Author: hoijui [ Details ] [ Diff ] |
finally it is working in linux (compiled with gcc and cmake) and on windows (compiled with mingw and scons). what works: + AI Interface libraries + Skirmish AI libraries + AIInfo.lua and AIInterfaceInfo.lua can be read from unitsync(untested) and are read by the engine, to know what engines are around (eg to check if script.txt specifies good values, and for the startscripts) + AIOptions.lua can be read through unitsync(untested) what does not work: - group AIs (most of the interface code is still missing, the game crashes if you try to select one in game) - actually passing option values to the AIs (though that will be very simple to add) How to specify an AI in script.txt ---------------------------------- LUA AI: both are possible, the first one only for legacy support: * [code]aispecifyer=LuaAI:<luaAIName>[/code] * [code]luaai=<luaAIName>[/code] Skirmish AI: [code] aishortname=RAI aiversion=0.600 [/code] the second line (specifying the version) is optional. git-svn-id: https://spring.clan-sy.com/svn/spring/branches/caiinterface@6493 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/scripts/builder.sh | [ Diff ] [ File ] | ||
mod - tools/scripts/runner.sh | [ Diff ] [ File ] | ||
mod - tools/unitsync/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - tools/unitsync/LuaParserAPI.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/LuaParserAPI.h | [ Diff ] [ File ] | ||
mod - tools/unitsync/pybind.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.h | [ Diff ] [ File ] | ||
develop 1be5e7ea
Timestamp: 2008-09-30 23:38:37 Author: Auswaschbar [ Details ] [ Diff ] |
* changelog updated git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6492 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/changelog.txt | [ Diff ] [ File ] | ||
develop dc651da3
Timestamp: 2008-09-30 23:21:04 Author: Auswaschbar [ Details ] [ Diff ] |
* fix demo not starting when client crashed ingame git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6491 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoRecorder.h | [ Diff ] [ File ] | ||